Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 60 |
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AttackRecoil | 0 |
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Damage | 9 |
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HeatGenerated | 2 |
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Type | MachineGun |
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Id | Weapon_MachineGun_HeavyMG_0-STOCK |
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RangeSplit | 30,60,60 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | HMG |
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Instability | 3 |
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Bonuses | WpnCrits: -75%,AntiBA: 100%,WeaponJAMMultiple2Stage: 10%, 20%,VariableBurstCount: 3 |
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Cost | 60000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 0.25 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_MachineGun |
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Icon | uixSvgIcon_weapon_Ballistic |
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DamageVariance | 0 |
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Tonnage | 1 |
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InventorySize | 1 |
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Rarity | 4 |
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ComponentType | Weapon |
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Details | As its name implies, the Heavy Machine Gun is less a machine gun and more like an automated Grenade Launcher. The HMG does more damage and has a better chance of penetrating and destroying critical components, but weighs twice as much, and has a chance to jam on the ammo feeds if the user is careless.
Has increasing jam chance and decreasing crit chance as fire speed increases!
<color=#ffcc00>Uses MG Ammo.</color>
<color=#00ffff>Left Click on Mode value during battle to switch firing mode</color> |
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RefireModifier | 1 |
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EvasivePipsIgnored | 0 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 0 |
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Manufacturer | Sperry Browning |
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Name | HMG |
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Model | Machine Gun |
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Category | Ballistic |
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Purchasable | true |
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AmmoCategory | MG |
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HeatDamage | 0 |
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