Difference between revisions of "RawData:Weapon MachineGun LIGHT CLAN"
Jump to navigation
Jump to search
(automated page update) |
Amidatelion (talk | contribs) (automated page update) |
||
Line 31: | Line 31: | ||
|AmmoCategory=MG | |AmmoCategory=MG | ||
|StartingAmmoCapacity=0 | |StartingAmmoCapacity=0 | ||
− | |HeatGenerated= | + | |HeatGenerated=0 |
|Damage=1 | |Damage=1 | ||
|OverheatedDamageMultiplier=0 | |OverheatedDamageMultiplier=0 |
Revision as of 17:54, 26 January 2023
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 240 |
AttackRecoil | 0 |
Damage | 1 |
HeatGenerated | 0 |
Type | MachineGun |
Id | Weapon_MachineGun_LIGHT_CLAN |
RangeSplit | 60,120,180 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | LMG (C) |
Instability | 0 |
Bonuses | WpnCrits: -50%,AntiBA: 25%,VariableBurstCount: 3,PipsIgnored: 3 |
Cost | 72000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 0.5 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
Icon | uixSvgIcon_weapon_Support |
DamageVariance | 0 |
Tonnage | 0.25 |
InventorySize | 1 |
Rarity | 12 |
ComponentType | Weapon |
Details | The Light Machine Gun fires smaller caliber shells than the standard Machine Gun, doing less damage, but has much further range, which lets the LMG be more effective in general.
Has increasing jam chance and decreasing crit chance as fire speed increases! <color=#ffcc00>Uses MG Ammo.</color><color=#00ffff>Left Click on Mode value during battle to switch firing mode</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 3 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | CLAN |
Name | LMG (C) |
Model | Light Machine Gun |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | MG |
HeatDamage | 0 |