RawData:Weapon MachineGun LightMG 0-STOCK

From BTAWiki
Revision as of 17:54, 26 January 2023 by Amidatelion (talk | contribs) (automated page update)
Jump to navigation Jump to search
Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange240
AttackRecoil0
Damage1
HeatGenerated0
TypeMachineGun
IdWeapon_MachineGun_LightMG_0-STOCK
RangeSplit60,120,180
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameLMG
Instability0
BonusesWpnCrits: -50%,WpnAccuracy: +1,IsMG,AntiBA: 25%,VariableBurstCount: 3,PipsIgnored: 3
Cost20000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier0.5
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_MachineGun
IconuixSvgIcon_weapon_Support
DamageVariance0
Tonnage0.5
InventorySize1
Rarity0
ComponentTypeWeapon
DetailsLight machine guns sacrifice damage for increased range. In all other respects, it is like its standard Machine Gun progenitor.
Has increasing jam chance and decreasing crit chance as fire speed increases! 
<color=#ffcc00>Uses MG Ammo.</color> 
<color=#00ffff>Left Click on Mode value during battle to switch firing mode</color>
RefireModifier0
EvasivePipsIgnored3
OverheatedDamageMultiplier0
AccuracyModifier-1
ManufacturerBulldog
NameLMG
ModelLight Machine Gun
CategoryAntiPersonnel
Purchasabletrue
AmmoCategoryMG
HeatDamage0