Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 120 |
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AttackRecoil | 0 |
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Damage | 5 |
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HeatGenerated | 2 |
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Type | MachineGun |
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Id | Weapon_MachineGun_MachineGun_CLAN |
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RangeSplit | 30,60,90 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | MG (C) |
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Instability | 1 |
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Bonuses | WpnCrits: -50%,AntiBA: 50%,VariableBurstCount: 3,WeaponJAMMultiple2Stage: 10%, 20%,PipsIgnored: 3 |
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Cost | 28000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 0.5 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_MachineGun |
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Icon | uixSvgIcon_weapon_Support |
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DamageVariance | 0 |
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Tonnage | 0.25 |
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InventorySize | 1 |
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Rarity | 10 |
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ComponentType | Weapon |
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Details | Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores.
Has increasing jam chance and decreasing crit chance as fire speed increases!
<color=#ffcc00>Uses MG Ammo.</color>
<color=#00ffff>Left Click on Mode value during battle to switch firing mode</color> |
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RefireModifier | 0 |
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EvasivePipsIgnored | 3 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 0 |
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Manufacturer | CLAN |
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Name | MG (C) |
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Model | Machine Gun |
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Category | AntiPersonnel |
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Purchasable | true |
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AmmoCategory | MG |
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HeatDamage | 0 |
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