Difference between revisions of "RawData:Weapon SRM SRM2 BA OS"

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{{Weapon
 
{{Weapon
|Cost=20000
+
|Cost=10000
 
|Rarity=0
 
|Rarity=0
 
|Purchasable=true
 
|Purchasable=true
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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=MissileHealth: 2,PipsIgnored: 3
+
|Bonuses=MissileHealth: 2,PipsIgnored: 3,InternalAmmo: 4,CostPerShot: 25
 
|Category=AntiPersonnel
 
|Category=AntiPersonnel
 
|Type=SRM
 
|Type=SRM

Revision as of 19:55, 7 February 2022

Weapon
StartingAmmoCapacity4
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange360
AttackRecoil1
Damage8
HeatGenerated6
TypeSRM
IdWeapon_SRM_SRM2_BA_OS
RangeSplit90,180,270
AOECapablefalse
ShotsWhenFired2
IndirectFireCapablefalse
UINameBA SRM2
Instability4
BonusesMissileHealth: 2,PipsIgnored: 3,InternalAmmo: 4,CostPerShot: 25
Cost10000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_SRM2
Iconbattle-amor-suit
DamageVariance0
Tonnage0.1
InventorySize1
Rarity0
ComponentTypeWeapon
DetailsA tiny rack of Short-Range Missiles, SRM2s deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption. As for all SRMs, SRM2 shots deal above-average stability impact per hit compared to other weapons.
RefireModifier0
EvasivePipsIgnored3
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerHolly
NameBA SRM2
ModelShort-Range Missile Launcher
CategoryAntiPersonnel
Purchasabletrue
AmmoCategoryFlamer
HeatDamage0