RawData:Weapon SRM SRM2 Improved

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange360
AttackRecoil1
Damage9
HeatGenerated12
TypeSRM
IdWeapon_SRM_SRM2_Improved
RangeSplit90,180,270
AOECapablefalse
ShotsWhenFired2
IndirectFireCapablefalse
UINameImproved SRM2
Instability3
BonusesMissileHealth: 2,WeaponAttachmentCompatible: Artemis IV FCS,WeaponAttachmentCompatible: SRM FCS
Cost30000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_SRM2
IconuixSvgIcon_weapon_Missile
DamageVariance0
Tonnage1
InventorySize1
Rarity0
ComponentTypeWeapon
DetailsThe Improved SRM-2 is a transitory design for the Clans, bridging the gap between the Inner Sphere SRM-2 and the later Clantech SRM-2. Not a particularly valuable weapon, the Improved SRM-2 saw relatively minor deployment and was later abandoned entirely once the true Clan-grade SRM-2 was introduced. Still, it remains a curosity for certain historical weapon scholars.
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerClan
NameImproved SRM2
ModelShort-Range Missile Launcher
CategoryMissile
Purchasabletrue
AmmoCategorySRM
HeatDamage0