RawData:Weapon Sirocco

From BTAWiki
Revision as of 00:42, 29 February 2024 by Amidatelion (talk | contribs) (automated page update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Weapon
StartingAmmoCapacity0
MinRange90
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange1750
AttackRecoil1
Damage60
HeatGenerated30
TypeLRM
IdWeapon_Sirocco
RangeSplit460,800,1480
AOECapablefalse
ShotsWhenFired4
IndirectFireCapabletrue
UINameSirocco (S)
Instability20
BonusesIsArtillery,ArtilleryAttack,ArtilleryDetails,NonArtilleryWeapons,NoFireInMelee,AMSImmune,WeaponAttachmentCompatible: Artillery FCS
Cost1420000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
IconArt-illery
DamageVariance0
AllowedLocationsAll
Tonnage14
Rarity14
ComponentTypeWeapon
InventorySize7
RefireModifier2
EvasivePipsIgnored0
DetailsThe Sanctuary Worlds developed a need for mech-mounted artillery early in their development. However, they ran into severe issues when attempting to duplicate tube artillery for mechs (though these issues would eventually be conquered). Instead, Sanctuary engineers turned to missile-based systems and developed this, the Sirocco. The Sirocco fires a barrage of 4 explosive area of effect missiles at the target, saturating it in overlapping explosions. The Sirocco also is able to deploy a small variety of variant munitions. <color=#ffcc00>Uses Sircocco Ammo.</color>
AccuracyModifier0
HeatDamage10
NameSirocco (S)
ModelMissile Artillery
ManufacturerSanctuary Manufacturing
Purchasabletrue
AmmoCategorySIROCCO
OverheatedDamageMultiplier0