Difference between revisions of "Stinger LAM"

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|meleeweapondamage =  
 
|meleeweapondamage =  
 
|enginetype = LAM (Fixed)
 
|enginetype = LAM (Fixed)
|coresize = 155
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|coresize = 155 (Fixed)
 
|heatsinkkit = Double Heat Sinks
 
|heatsinkkit = Double Heat Sinks
 
|ecooling = None
 
|ecooling = None

Revision as of 11:34, 16 January 2021

STG-A1
Stinger LAM.png
General Data
'Mech Type BattleMech
Class Light
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 3
Missile: 0
Support: 3
Speed 7/10/7
Flight Speed 14/24/7 (AirMech Mode)
Firepower Max Damage: 67
Max Stability: 0
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 75
Alpha: 27
Melee Kick: 30
Punch: 15
Stock Equipment
Engine LAM (Fixed)
Core 180 (Fixed)
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink (D)
Heat Sink (D)
Right Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink (D)
M Pulse
Left Arm S Pulse
Right Arm S Pulse
Left Leg None
Right Leg None


Description

Never produced in large numbers, there were still many in service during the Succession Wars due in part because the LexaTech facility on the Draconis Combine world of Irece, the last intact LAM factory in the Inner Sphere. LexaTech was able to construct new Stinger LAMs as well as new parts. The loss of the factory to the forces of Clan Nova Cat in 3050 during the Clan Invasion sounded the death knell for the Land Air 'Mech as a viable combat unit: the Nova Cats viewed Land Air 'Mechs as an abomination and utterly razed the LexaTech factory to the ground.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The STG-A1 can be found with these forces:

  • Capellan Confederation (Liao)
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Worlds League (Marik)
  • Lyran Commonwealth (Steiner)


Stock Loadout
Stock Loadout
STG-A5
Stinger LAM.png
General Data
'Mech Type BattleMech
Class Light
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 3
Missile: 0
Support: 3
Speed 7/10/7
Flight Speed 14/24/7 (AirMech Mode)
Firepower Max Damage: 60
Max Stability: 0
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 48
Alpha: 30
Melee Kick: 30
Punch: 15
Stock Equipment
Engine LAM (Fixed)
Core 180 (Fixed)
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)(30T)
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
M Laser
Left Arm M Laser
Right Arm M Laser
Left Leg None
Right Leg None


Description

In 2680, the Star League requested designers to develop 'Mechs which could fly as well as function as standard 'Mechs. The first viable LAM, the Stinger LAM was based on the old Stinger mech. LexaTech's reworking of the concept proved so successful, the Land-Air 'Mech became highly sought after, especially for operations on minor planets (asteroids, comets, dwarf planets, etc.). In fact, the Stinger LAM first saw combat destroying a nuclear weapons facility in the Oort Cloud orbiting Sol, Terra's star. The -A5 is the production model, carrying a trio of Medium Lasers.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The STG-A5 can be found with these forces:

  • Capellan Confederation (Liao)
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Free Worlds League (Marik)
  • Lyran Commonwealth (Steiner)


Stock Loadout
Stock Loadout
STG-A10
Stinger LAM.png
General Data
'Mech Type BattleMech
Class Light
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 1
Missile: 0
Support: 5
Speed 7/10/7
Flight Speed 14/24/7 (AirMech Mode)
Firepower Max Damage: 80
Max Stability: 0
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 48
Alpha: 30
Melee Kick: 30
Punch: 15
Stock Equipment
Engine LAM (Fixed)
Core 180 (Fixed)
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
Heat Sink
Heat Sink
Right Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
M Laser
Left Arm S Laser
S Laser
Right Arm S Laser
S Laser
Left Leg None
Right Leg None


Description

In 2680, the Star League requested designers to develop 'Mechs which could fly as well as function as standard 'Mechs. The first viable LAM, the Stinger LAM was based on the old Stinger mech. LexaTech's reworking of the concept proved so successful, the Land-Air 'Mech became highly sought after, especially for operations on minor planets (asteroids, comets, dwarf planets, etc.). In fact, the Stinger LAM first saw combat destroying a nuclear weapons facility in the Oort Cloud orbiting Sol, Terra's star. The -A10 is a Draconis Combine variant using quad Small Lasers in the place of two Mediums.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The STG-A10 can be found with these forces:

  • ComStar
  • Draconis Combine (Kurita)


Stock Loadout
Stock Loadout
STG-H1
Stinger LAM.png
General Data
'Mech Type BattleMech
Class Light
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 0
Missile: 2
Support: 4
Speed 5/8/7
Flight Speed 10/17/7 (AirMech Mode)
Firepower Max Damage: 47
Max Stability: 19
Max Heat: 12
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 75
Alpha: 17
Melee Kick: 30
Punch: 15
Stock Equipment
Engine LAM (Fixed)
Core 155 (Fixed)
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Heat Sink (D)
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink (D)
Heat Sink (D)
SRM4
Right Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink (D)
MG
Ammo MG
Ammo SRM [INF]
Left Arm Lower Arm
Hand
MG
Right Arm Lower Arm
Hand
MG
Left Leg None
Right Leg None


Description

Designed by the Star League Defence Force for urban pacification duties, the Stinger LAM-H1 never saw wide production due to political fallout over its battlefield role, with most of the produced models being relegated to a storage depot in the Periphery. The -H1 carries a trio of Machine Guns for dealing with rioting civilians while a SRM 4 carrying Inferno ammo provides anti-tank and some limited anti-mech capability.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The STG-H1 can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • ComStar
  • Local Government
  • Magistracy Of Canopus
  • Mercenaries
  • Pirates
  • Taurian Concordat


Stock Loadout
Stock Loadout