Difference between revisions of "Swordsman"

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|+ '''Stock Loadout'''  
 
|+ '''Stock Loadout'''  
 
| [[File:SWD-2.png|810px|border|Stock Loadout]]
 
| [[File:SWD-2.png|810px|border|Stock Loadout]]
 +
|}
 +
</tab>
 +
<tab name="SWD-3">
 +
 +
{{InfoboxVariant
 +
|variantname = SWD-3
 +
|image = Swordsman.png
 +
|mechtype = BattleMech
 +
|class = Medium
 +
|weight = 40T
 +
|stock role = Light Trooper
 +
|ballistic = 1
 +
|energy = 2
 +
|missile = 2
 +
|support = 1
 +
|omni =
 +
|speed = 4/7/0
 +
|maxdamage = 115
 +
|maxstability = 22
 +
|maxheat = 0
 +
|armor = 600
 +
|structure = 336
 +
|heatsinking = 63
 +
|alphaheat = 43
 +
|kickdamage = 40
 +
|punchdamage = 20
 +
|meleeweapondamage =
 +
|enginetype = Standard
 +
|coresize = 160
 +
|heatsinkkit = Double Heat Sinks
 +
|ecooling = None
 +
|gyro = Standard
 +
|structuretype = Endo-Steel (Fixed)
 +
|armortype = Standard
 +
|headequip1 = Improved Cooling (Fixed)
 +
|headequip2 =
 +
|headequip3 =
 +
|headequip4 =
 +
|ctequip1 = None
 +
|ctequip2 =
 +
|ctequip3 =
 +
|ctequip4 =
 +
|ltequip1 = Heat Sink (D)
 +
|ltequip2 = UAC/5
 +
|ltequip3 = Ammo UAC/5
 +
|ltequip4 = Ammo LRM
 +
|ltequip5 = Ammo LRM
 +
|ltequip6 = CASE
 +
|ltequip7 =
 +
|ltequip8 =
 +
|ltequip9 =
 +
|ltequip10 =
 +
|ltequip11 =
 +
|ltequip12 =
 +
|rtequip1 = Heat Sink (D)
 +
|rtequip2 = Heat Sink (D)
 +
|rtequip3 = Heat Sink (D)
 +
|rtequip4 = LRM10
 +
|rtequip5 =
 +
|rtequip6 =
 +
|rtequip7 =
 +
|rtequip8 =
 +
|rtequip9 =
 +
|rtequip10 =
 +
|rtequip11 =
 +
|rtequip12 =
 +
|laequip1 = Lower Arm
 +
|laequip2 = Hand
 +
|laequip3 = M Laser
 +
|laequip4 =
 +
|laequip5 =
 +
|laequip6 =
 +
|laequip7 =
 +
|laequip8 =
 +
|laequip9 =
 +
|laequip10 =
 +
|raequip1 = Lower Arm
 +
|raequip2 = Hand
 +
|raequip3 = M Laser
 +
|raequip4 =
 +
|raequip5 =
 +
|raequip6 =
 +
|raequip7 =
 +
|raequip8 =
 +
|raequip9 =
 +
|raequip10 =
 +
|llequip1 = None
 +
|llequip2 =
 +
|rlequip1 = None
 +
|rlequip2 =
 +
}}
 +
 +
===Description===
 +
In the 3050s, the AFFS went looking for a new light trooper design to shore up their light mech forces. Though the design had been out of production for centuries, the Swordsman was floated as a good fit and was approved by First Prince Victor Davion. Thanks to newly rediscovered Star League technologies, the Swordsman SWD-3 benefits from endo-steel construction and double heat sink cooling. The weapons load is fairly mundane, with a UAC/5 and LRM-10 for long range engagements and a pair of Medium Lasers for close-range combat. CASE protects the mech's 3 tons of ammo. The SWD-3 was a fair success and prompted a handful of upgrades later on.
 +
 +
 +
===Bonuses===
 +
'''Mech Quirk:''' Improved Cooling
 +
 +
-3 heat per turn
 +
 +
 +
'''Pilot Affinity:''' Precise Shot
 +
 +
+1 bonus on weapon attacks
 +
 +
 +
===Factions===
 +
The SWD-3 can be found with these forces:
 +
 +
* Federated Suns (Davion)
 +
* Local Government
 +
* Mercenaries
 +
 +
 +
{|style="margin-left: auto; margin-right: auto;"
 +
|+ '''Stock Loadout'''
 +
| [[File:SWD-3.png|810px|border|Stock Loadout]]
 +
|}
 +
</tab>
 +
<tab name="SWD-4">
 +
 +
{{InfoboxVariant
 +
|variantname = SWD-4
 +
|image = Swordsman.png
 +
|mechtype = BattleMech
 +
|class = Medium
 +
|weight = 40T
 +
|stock role = Light Trooper
 +
|ballistic = 1
 +
|energy = 3
 +
|missile = 2
 +
|support = 0
 +
|omni =
 +
|speed = 4/7/0
 +
|maxdamage = 160
 +
|maxstability = 20
 +
|maxheat = 0
 +
|armor = 600
 +
|structure = 336
 +
|heatsinking = 63
 +
|alphaheat = 69
 +
|kickdamage = 40
 +
|punchdamage = 20
 +
|meleeweapondamage =
 +
|enginetype = Standard
 +
|coresize = 160
 +
|heatsinkkit = Double Heat Sinks
 +
|ecooling = None
 +
|gyro = Standard
 +
|structuretype = Endo-Steel (Fixed)
 +
|armortype = Standard
 +
|headequip1 = Improved Cooling (Fixed)
 +
|headequip2 = ER M Laser
 +
|headequip3 =
 +
|headequip4 =
 +
|ctequip1 = None
 +
|ctequip2 =
 +
|ctequip3 =
 +
|ctequip4 =
 +
|ltequip1 = Heat Sink (D)
 +
|ltequip2 = LAC/5
 +
|ltequip3 = Ammo AC/5
 +
|ltequip4 = Ammo LRM
 +
|ltequip5 = Ammo LRM
 +
|ltequip6 = Ammo SRM
 +
|ltequip7 = Ammo SRM
 +
|ltequip8 = CASE
 +
|ltequip9 =
 +
|ltequip10 =
 +
|ltequip11 =
 +
|ltequip12 =
 +
|rtequip1 = Heat Sink (D)
 +
|rtequip2 = Heat Sink (D)
 +
|rtequip3 = MML5
 +
|rtequip4 = MML5
 +
|rtequip5 =
 +
|rtequip6 =
 +
|rtequip7 =
 +
|rtequip8 =
 +
|rtequip9 =
 +
|rtequip10 =
 +
|rtequip11 =
 +
|rtequip12 =
 +
|laequip1 = Lower Arm
 +
|laequip2 = Hand
 +
|laequip3 = ER M Laser
 +
|laequip4 =
 +
|laequip5 =
 +
|laequip6 =
 +
|laequip7 =
 +
|laequip8 =
 +
|laequip9 =
 +
|laequip10 =
 +
|raequip1 = Lower Arm
 +
|raequip2 = Hand
 +
|raequip3 = ER M Laser
 +
|raequip4 = Heat Sink (D)
 +
|raequip5 =
 +
|raequip6 =
 +
|raequip7 =
 +
|raequip8 =
 +
|raequip9 =
 +
|raequip10 =
 +
|llequip1 = None
 +
|llequip2 =
 +
|rlequip1 = None
 +
|rlequip2 =
 +
}}
 +
 +
===Description===
 +
After the success of the SWD-3, the AFFS commissioned the NAIS to construct a cutting-edge upgrade of the venerable Swordsman that incorporated the latest technology and that would give the Federated Suns the edge over its enemies. The NAIS came back to the military with this, the SWD-4. While it was not as cutting-edge as the AFFS originally desired, it was extremely effective in combat and the AFFS was pleased. The mech proved so effective that it was later put onto the open market and found many buyers among the small government and mercenary markets. Armed with a pair of MML-5s and a Light AC/5 as well as a triplet of ER Medium Lasers, the SWD-4 can engage at any range effectively.
 +
 +
 +
===Bonuses===
 +
'''Mech Quirk:''' Improved Cooling
 +
 +
-3 heat per turn
 +
 +
 +
'''Pilot Affinity:''' Precise Shot
 +
 +
+1 bonus on weapon attacks
 +
 +
 +
===Factions===
 +
The SWD-4 can be found with these forces:
 +
 +
* Federated Suns (Davion)
 +
* Local Government
 +
* Mercenaries
 +
 +
 +
{|style="margin-left: auto; margin-right: auto;"
 +
|+ '''Stock Loadout'''
 +
| [[File:SWD-4.png|810px|border|Stock Loadout]]
 
|}
 
|}
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>

Revision as of 00:33, 8 January 2021

SWD-1
Swordsman.png
General Data
'Mech Type BattleMech
Class Medium
Weight 40T
Stock Role Age of War Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 2
Support: 1
Speed 3/5/0
Firepower Max Damage: 105
Max Stability: 20
Max Heat: 0
Durability Armor: 402
Structure: 504
Heat Efficiency Sinking: 30
Alpha: 32
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Primitive (Fixed)
Core 135
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Rugged (Fixed)
Armor Primitive
Head Primitive Cockpit (Fixed)
Center Torso Heat Sink
Left Torso Heat Sink
AC/5
Ammo AC/5
Right Torso Heat Sink
LRM5
Ammo LRM
Left Arm Lower Arm
Hand
M Laser
Right Arm Lower Arm
Hand
M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Swordsman was an early Federated Suns medium-class BattleMech which was originally built in 2463 as House Davion's third in-house BattleMech design. The design was tainted by heavy use in the Davion Civil War of 2525-2540. Eventually, production ended and the design was relegated to the dustbin of history. However, in the 3060s, the mech was put back into production by House Davion to supplement their forces in the FedCom Civil War. The SWD-2 is the stock production design, mounting heavy armor and firepower for the tonnage: 7.5 tons of armor and a grab-bag mix of guns including an AC/5, LRM-5, SRM-4, two Medium Lasers, and a Small Laser.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

The SWD-1 can be found with these forces:

  • Chainelane Isles
  • Hanseatic League
  • JarnFolk
  • Local Government
  • New Delphi Compact
  • Pirates
  • Rim Collection
  • Tortuga Dominions


Stock Loadout
Stock Loadout
SWD-2
Swordsman.png
General Data
'Mech Type BattleMech
Class Medium
Weight 40T
Stock Role Age of War Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 2
Support: 1
Speed 4/7/0
Firepower Max Damage: 152
Max Stability: 36
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 33
Alpha: 45
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard
Core 160
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Improved Cooling (Fixed)
S Laser
Center Torso None
Left Torso Heat Sink
AC/5
Ammo AC/5
Right Torso Heat Sink
LRM5
SRM4
Ammo LRM
Ammo SRM
Left Arm Lower Arm
Hand
M Laser
Right Arm Lower Arm
Hand
M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Swordsman was an early Federated Suns medium-class BattleMech which was originally built in 2463 as House Davion's third in-house BattleMech design. The design was tainted by heavy use in the Davion Civil War of 2525-2540. Eventually, production ended and the design was relegated to the dustbin of history. However, in the 3060s, the mech was put back into production by House Davion to supplement their forces in the FedCom Civil War. The SWD-2 is the stock production design, mounting heavy armor and firepower for the tonnage: 7.5 tons of armor and a grab-bag mix of guns including an AC/5, LRM-5, SRM-4, two Medium Lasers, and a Small Laser.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

The SWD-2 can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout
SWD-3
Swordsman.png
General Data
'Mech Type BattleMech
Class Medium
Weight 40T
Stock Role Light Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 2
Support: 1
Speed 4/7/0
Firepower Max Damage: 115
Max Stability: 22
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 63
Alpha: 43
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard
Core 160
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Endo-Steel (Fixed)
Armor Standard
Head Improved Cooling (Fixed)
Center Torso None
Left Torso Heat Sink (D)
UAC/5
Ammo UAC/5
Ammo LRM
Ammo LRM
CASE
Right Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
LRM10
Left Arm Lower Arm
Hand
M Laser
Right Arm Lower Arm
Hand
M Laser
Left Leg None
Right Leg None


Description

In the 3050s, the AFFS went looking for a new light trooper design to shore up their light mech forces. Though the design had been out of production for centuries, the Swordsman was floated as a good fit and was approved by First Prince Victor Davion. Thanks to newly rediscovered Star League technologies, the Swordsman SWD-3 benefits from endo-steel construction and double heat sink cooling. The weapons load is fairly mundane, with a UAC/5 and LRM-10 for long range engagements and a pair of Medium Lasers for close-range combat. CASE protects the mech's 3 tons of ammo. The SWD-3 was a fair success and prompted a handful of upgrades later on.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

The SWD-3 can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout
SWD-4
Swordsman.png
General Data
'Mech Type BattleMech
Class Medium
Weight 40T
Stock Role Light Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 2
Support: 0
Speed 4/7/0
Firepower Max Damage: 160
Max Stability: 20
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 63
Alpha: 69
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard
Core 160
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Endo-Steel (Fixed)
Armor Standard
Head Improved Cooling (Fixed)
ER M Laser
Center Torso None
Left Torso Heat Sink (D)
LAC/5
Ammo AC/5
Ammo LRM
Ammo LRM
Ammo SRM
Ammo SRM
CASE
Right Torso Heat Sink (D)
Heat Sink (D)
MML5
MML5
Left Arm Lower Arm
Hand
ER M Laser
Right Arm Lower Arm
Hand
ER M Laser
Heat Sink (D)
Left Leg None
Right Leg None


Description

After the success of the SWD-3, the AFFS commissioned the NAIS to construct a cutting-edge upgrade of the venerable Swordsman that incorporated the latest technology and that would give the Federated Suns the edge over its enemies. The NAIS came back to the military with this, the SWD-4. While it was not as cutting-edge as the AFFS originally desired, it was extremely effective in combat and the AFFS was pleased. The mech proved so effective that it was later put onto the open market and found many buyers among the small government and mercenary markets. Armed with a pair of MML-5s and a Light AC/5 as well as a triplet of ER Medium Lasers, the SWD-4 can engage at any range effectively.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

The SWD-4 can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout