Difference between revisions of "Upper Arm Actuators"

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Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
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== Hellespont Actuators ==
 
== Hellespont Actuators ==
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=== Upper Arm Block ===
 
=== Upper Arm Block ===
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
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=== Upper Arm Hinder + ===
 
=== Upper Arm Hinder + ===
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
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=== Upper Arm Impede + + ===
 
=== Upper Arm Impede + + ===
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
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Revision as of 11:16, 14 April 2021

Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.

Hellespont Actuators

Upper Arm Block

Manufacturer: Hellespont
Tonnage: 0
Critical Slots: 1
Install Location: Upper Arm
Value: 480000


Equipped Effects:

  • Charges do 5% less self-damage.
  • Charges do 5% less stability self-damage.

Critical Effects:

  • DESTROYED: -1 weapon accuracy for weapons in the same arm.


Upper Arm Hinder +

Manufacturer: Hellespont
Tonnage: 0
Critical Slots: 1
Install Location: Upper Arm
Value: 480000


Equipped Effects:

  • Charges do 10% less self-damage.
  • Charges do 10% less stability self-damage.

Critical Effects:

  • DESTROYED: -1 weapon accuracy for weapons in the same arm.


Upper Arm Impede + +

Manufacturer: Hellespont
Tonnage: 0
Critical Slots: 1
Install Location: Upper Arm
Value: 480000


Equipped Effects:

  • Charges do 15% less self-damage.
  • Charges do 15% less stability self-damage.

Critical Effects:

  • DESTROYED: -1 weapon accuracy for weapons in the same arm.