Difference between revisions of "Upper Arm Actuators"
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Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance. | Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance. | ||
+ | |||
+ | == Generic Actuators == | ||
+ | |||
+ | === Uper Arm === | ||
+ | |||
+ | The default upper arm actuator in every 'mech. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Manufacturer: | ||
+ | | Generic | ||
+ | |- | ||
+ | ! Tonnage: | ||
+ | | 0 | ||
+ | |- | ||
+ | ! Critical Slots: | ||
+ | | 1 | ||
+ | |- | ||
+ | ! Install Location: | ||
+ | | Upper Arm | ||
+ | |- | ||
+ | ! Value: | ||
+ | | 30000 | ||
+ | |} | ||
+ | |||
+ | |||
+ | '''Equipped Effects:''' | ||
+ | * None. | ||
+ | |||
+ | '''Critical Effects:''' | ||
+ | * DESTROYED: -1 weapon accuracy for weapons in the same arm. | ||
+ | * DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties) | ||
== Hellespont Actuators == | == Hellespont Actuators == | ||
Line 30: | Line 61: | ||
'''Critical Effects:''' | '''Critical Effects:''' | ||
* DESTROYED: -1 weapon accuracy for weapons in the same arm. | * DESTROYED: -1 weapon accuracy for weapons in the same arm. | ||
+ | * DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties) | ||
Line 58: | Line 90: | ||
'''Critical Effects:''' | '''Critical Effects:''' | ||
* DESTROYED: -1 weapon accuracy for weapons in the same arm. | * DESTROYED: -1 weapon accuracy for weapons in the same arm. | ||
+ | * DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties). | ||
Line 86: | Line 119: | ||
'''Critical Effects:''' | '''Critical Effects:''' | ||
* DESTROYED: -1 weapon accuracy for weapons in the same arm. | * DESTROYED: -1 weapon accuracy for weapons in the same arm. | ||
+ | * DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties). |
Revision as of 03:57, 16 April 2021
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
Generic Actuators
Uper Arm
The default upper arm actuator in every 'mech.
Manufacturer: | Generic |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Upper Arm |
Value: | 30000 |
Equipped Effects:
- None.
Critical Effects:
- DESTROYED: -1 weapon accuracy for weapons in the same arm.
- DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties)
Hellespont Actuators
Upper Arm Block
Manufacturer: | Hellespont |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Upper Arm |
Value: | 480000 |
Equipped Effects:
- Charges do 5% less self-damage.
- Charges do 5% less stability self-damage.
Critical Effects:
- DESTROYED: -1 weapon accuracy for weapons in the same arm.
- DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties)
Upper Arm Hinder +
Manufacturer: | Hellespont |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Upper Arm |
Value: | 480000 |
Equipped Effects:
- Charges do 10% less self-damage.
- Charges do 10% less stability self-damage.
Critical Effects:
- DESTROYED: -1 weapon accuracy for weapons in the same arm.
- DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties).
Upper Arm Impede + +
Manufacturer: | Hellespont |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Upper Arm |
Value: | 480000 |
Equipped Effects:
- Charges do 15% less self-damage.
- Charges do 15% less stability self-damage.
Critical Effects:
- DESTROYED: -1 weapon accuracy for weapons in the same arm.
- DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties).