Upper Arm Actuators
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Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
Generic Actuators
Upper Arm
The default upper arm actuator in every 'mech.
Manufacturer: | Generic |
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Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Upper Arm |
Value: | 30,000 |
Gear ID: | emod_arm_part_upper |
Equipped Effects:
- None.
Critical Effects:
- DESTROYED: -1 weapon accuracy for weapons in the same arm.
- DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties)
Hellespont Actuators
Upper Arm Block
Manufacturer: | Hellespont |
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Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Upper Arm |
Value: | 480,000 |
Gear ID: | Gear_Actuator_Hellespont_Block |
Equipped Effects:
- Charges do 5% less self-damage.
- Charges do 5% less stability self-damage.
Critical Effects:
- DESTROYED: -1 weapon accuracy for weapons in the same arm.
- DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties)
Upper Arm Hinder +
Manufacturer: | Hellespont |
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Tonnage: | 0.5 |
Critical Slots: | 1 |
Install Location: | Upper Arm |
Value: | 480,000 |
Gear ID: | Gear_Actuator_Hellespont_Hinder |
Equipped Effects:
- Charges do 10% less self-damage.
- Charges do 10% less stability self-damage.
Critical Effects:
- DESTROYED: -1 weapon accuracy for weapons in the same arm.
- DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties).
Upper Arm Impede + +
Manufacturer: | Hellespont |
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Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Upper Arm |
Value: | 480,000 |
Gear ID: | Gear_Actuator_Hellespont_Impede |
Equipped Effects:
- Charges do 15% less self-damage.
- Charges do 15% less stability self-damage.
Critical Effects:
- DESTROYED: -1 weapon accuracy for weapons in the same arm.
- DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties).