Difference between revisions of "User:Amidatelion"

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=Formula To-hit=
+
{| class="wikitable " style="text-align: center"
 
+
! Faction
Math goes here
+
! Weapons
 
+
! Ammunition
=Tables=
+
! Equipment
{| class="wikitable" style="color:darkred; background-color:#ffffcc;" cellpadding="10"
+
! Full 'Mechs
|A core question is how best to represent this data: as easily-understood +1/-1 or more accurate percentages? The percentages aren't necessarily useful without a breakdown of the math above which is, admittedly, difficult to source. On the other hand, some data on the discord is only presented in percentages. <br/>Perhaps sanest is providing how much a +1/-1 is worth in percent chance and then framing everything as such.
+
! 'Mech Parts
|}
+
! Vehicles
 
+
! Battle Armor
==Defense==
+
! Contracts
 
 
{| class="wikitable" style="text-align: left;"
 
! Property
 
! Effect in % (or +1/-1? Which is easier?)
 
 
|-
 
|-
| Evasion || 5% per pip
+
! [[File:Outworld_logo.png|link=Outworld Alliance|75px]]
 +
[[Outworlds Alliance]]
 +
| {{Highlight|[[Weapons#Improved MMLs|Imp. MML3]]|LightBlue}}</br>{{Highlight|[[Weapons#Improved MMLs|Imp. MML5]]|LightBlue}}</br>{{Highlight|[[Weapons#Improved MMLs|Imp. MML7]]|LightBlue}}</br>{{Highlight|[[Weapons#Improved MMLs|Imp. MML9]]|LightBlue}}</br>[[Weapons#TAG|Light TAG]]</br>[[Weapons#TAG|TAG]]</br>
 +
| [[Ammunition#|Ammo ATM]]</br>
 +
| [[Foot_Actuators#Foot Axe|Foot Axe]]</br>[[Foot_Actuators#Foot Omicron|Foot Omicron]]</br>[[Mech_Gyros#Sparrow_Gyro|Sparrow Gyro]]</br>[[Mech_Gyros#Mark_95_Gyro|Mark 95 Gyro]]</br>[[Mech_Gyros#StabiliTrak_15_Gyro|StabiliTrak 15 Gyro]]</br>[[Hand_Actuators#Hand B60|Hand B60]]</br>[[Lower_Arm_Actuators#Lower Arm Colossus|Lower Arm Colossus]]</br>[[Lower_Leg_Actuators#Lower Leg MMA|Lower Leg MMA]]</br>[[Lower_Leg_Actuators#Lower Leg Wallaby|Lower Leg Wallaby]]</br>[[Shoulder_Actuators#Shoulder Onslaught|Shoulder Onslaught]]</br>[[Weapon_Attachments#TAG FCS|TAG FCS]]</br>[[Upper_Arm_Actuators#Upper Arm Hinder|Upper Arm Hinder]]</br>[[Cooling#Heat_Sink_Kit_(DHS)|DHS Kit]]</br>[[Cooling#Heat_Sink_(D)|Double Heat Sink]]</br>
 +
| [[Gulon#GLN-1A|Gulon GLN-1A]]</br>[[Gulon#GLN-1B|Gulon GLN-1B]]</br>[[Gulon#GLN-2A|Gulon GLN-2A]]</br>[[Gulon#GLN-2B|Gulon GLN-2B]]</br>[[Gulon#GLN-2C|Gulon GLN-2C]]</br>[[Gulon#GLN-3A|Gulon GLN-3A]]</br>[[Merlin#MLN-1A|Merlin MLN-1A]]</br>[[Merlin#MLN-1B|Merlin MLN-1B]]</br>[[Merlin#MLN-2A|Merlin MLN-2A]]</br>[[Merlin#MLN-2B|Merlin MLN-2B]]</br>[[Merlin#MLN-2C|Merlin MLN-2C]]</br>[[Pulverizer#PUL-2V|Pulverizer PUL-2V]]</br>[[Pulverizer#PUL-3R|Pulverizer PUL-3R]]</br>[[Pulverizer#PUL-4L|Pulverizer PUL-4L]]</br>[[Pulverizer#PUL-4W|Pulverizer PUL-4W]]</br>[[Pulverizer#PUL-5A|Pulverizer PUL-5A]]</br>
 +
| None
 +
| None
 +
| None
 +
| [[Contracts#Contract for Merlin Airdrop|Contract for Merlin Airdrop]]</br>[[Contracts#Contract for Rifle Carrier Tank Airdrop|Contract for Rifle Carrier Tank Airdrop]]</br>
 
|-
 
|-
| Elevation || ?% per ? unit
 
|-
 
| Size Delta || +1 per 15 ton difference
 
|-
 
| Gyro Defense || +1
 
|-
 
| Gyro Melee+ || +1
 
|-
 
| Guardian ECM || +1
 
|-
 
| Angel ECM || +2
 
|-
 
| Experimental Ewar Suite || +2
 
|-
 
| Null Signature System || +3
 
|}
 
 
==Attack==
 
{| class="wikitable" style="text-align: left;"
 
! Property
 
! Effect in % (or +1/-1? Which is easier?)
 
|-
 
| Walk || -1
 
|-
 
| Light PPC debuff || -1
 
|-
 
| Super Laser || -1
 
|-
 
| Recoil || -???
 
|-
 
| Sprint || -2
 
|-
 
| PPC debuff || -2
 
|-
 
| Heavy Lasers || -3
 
|-
 
| Heavy PPC debuff || -3
 
|-
 
| Static PPC debuff || -3
 
|-
 
| Elevation || ?% per ? unit
 
|-
 
| Tag || grants +1 on hit
 
|-
 
| Generic Lasers (various) || +1 to hit.
 
|-
 
| Bombast Laser || +1 to hit.
 
|-
 
| Improved Large Laser || +1 to hit
 
|-
 
| ER Lasers (various, not Clan) || +1 hit
 
|-
 
| Streak Lasers (various) || +1 hit
 
|-
 
| Haywire Lasers (various) || +1 hit
 
|-
 
| Static Lasers (various) || +1 hit
 
|-
 
| Improved Binary Laser || +2 to hit
 
|-
 
| Binary Laser || +2 to hit
 
|-
 
| Pulse Lasers (various, not Clan) || +2 hit
 
|-
 
| Rotary Lasers (not Clan) || +2 hit
 
|-
 
| DNI Cockpit || +1 to hit (melee)
 
|-
 
| Gauss Weapons || +1 to hit
 
|-
 
| SB Gauss Ammo || +1 to hit
 
|-
 
| Gyro Melee || +1 to hit (melee)
 
|-
 
| C3 || +1
 
|-
 
| TTS (various flavours)|| +1/+2
 
|-
 
| C3m || grants +2 on hit (counts as Tag, does not stack)
 
|-
 
| Command Console || +2 to hit (Indirect Artillery only)
 
|-
 
| LRM Artemis IV || +1 to hit (+4 Direct fire)
 
 
|}
 
|}

Latest revision as of 07:36, 11 March 2024