Difference between revisions of "User:Amidatelion"

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| C3 || +1
 
| C3 || +1
 
|-
 
|-
| TTS (various flavours)|| +1/+2/+3
+
| TTS (various flavours)|| +1/+2
 
|-
 
|-
 
| C3m || +2 on hit (counts as Tag, does not stack)
 
| C3m || +2 on hit (counts as Tag, does not stack)
 
|}
 
|}

Revision as of 01:15, 31 August 2021

Formula To-hit

Math goes here

Tables

A core question is how best to represent this data: as easily-understood +1/-1 or more accurate percentages? The percentages aren't necessarily useful without a breakdown of the math above which is, admittedly, difficult to source. On the other hand, some data on the discord is only presented in percentages.
Perhaps sanest is providing how much a +1/-1 is worth in percent chance and then framing everything as such.

Defense

Property Effect in % (or +1/-1? Which is easier?)
Evasion 5% per pip
Elevation ?% per ? unit
Size Delta +1 per 15 ton difference
Gyro Defense +1
Gyro Melee+ +1
Guardian ECM +1
Angel ECM +2
Experimental Ewar Suite +2
Null Signature System +3

Attack

Property Effect in % (or +1/-1? Which is easier?)
Walk -1
Sprint -2
Elevation ?% per ? unit
Tag +1 on hit
DNI Cockpit +1 on hit (melee)
Gyro Melee +1 on hit (melee)
C3 +1
TTS (various flavours) +1/+2
C3m +2 on hit (counts as Tag, does not stack)