Difference between revisions of "User talk:Kiren"

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(Replaced content with "These instructions assume you have Battletech installed via steam. If you own it via GOG, you could probably add it to steam and launch and then launch it the same way, bu...")
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'''How to read these tables:''' values in the Damage columns (damage/heat/stability) are multiplied by the number of shots and divided by the number of projectiles.  
+
These instructions assume you have Battletech installed via steam. If you own it via GOG, you could probably add it to steam and launch and then launch it the same way, but I have no way to verify this. They also assume that you access to winecfg and protontricks, these can generally be installed via repositories for your distribution of choice if you don't already have them. Some distributions are even kind enough to prompt you to get them if you try running the commands without them installed.
  
For example: an AC/2 does 9 damage and 7 stability per shot and fires 3 shots for a total of 27 damage and 21 stability. A Light Cannon does 90 damage and 3 stability per shot and fires only 1 shot, however it is divided amongst 15 projectiles so it does 15 separate instances of 6 damage and 0.2 stability spread over the target in a shotgun effect.  
+
In steam settings, make sure that both "Enable steam play for supported titles" and "enable steam play for all other titles" are enabled.
  
A slightly more complex example is a HAG20 which does 50 damage per shot multiplied by 2 shots for a total of 100 damage but each shot is divided into 10 projectiles for a total of 20 "pellets" hitting at 5 damage per projectile.
+
In the steam library, right click Battletech and select "properties..."
  
 +
In the Battletech properties window, select compatibility, then check "Force the use of a specific Steam Play Compatibility Tool"
  
'''Note:''' Accuracy bonuses/penalties are displayed as they're seen in tool-tips and orange text within the game i.e. a +1 increases your chance to hit and a -1 decreases it. This might cause some confusion with anyone used to table-top rules where -1 is good and +1 is bad.
+
From the dropdown, choose an appropriate selection (Proton experimental is a safe choice if you're unsure).
  
For info on [[Battle Armor]] weapons please see the [[Battle Armor Weapons]] page.
+
You need to launch Battletech at least once prior to running BTA anyway, so now is a good time to do that. The first launch with proton may take a little extra time, but shortly you should see a standard Battletech screen. Go ahead and close it out.
  
__TOC__
+
Right click on Battletech again and go to "Manage > Browse Local Files"
  
= Ballistic =
+
Inside the Battletech folder, create a folder caled "Mods" (case is important in Linux). This is also a good time to note the path of your folder because you'll need it later.
== Autocannons ==
 
Autocannons are a rapid-firing, auto-loading direct-fire ballistic weapons, capable of firing a variety of ammunition types.
 
  
{| class="wikitable"
+
Create a folder someplace you can find it for your Battletech things, for me this is a BTMods folder in my users home: ~/BTMods and download the installer<https://www.bta3062.com/files/BTAdvancedLauncher.php> there.
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|AC/2
 
|[[Ammunition#AC/2|AC/2]]
 
|Ballistic
 
|6
 
|1
 
|9
 
|0
 
|3
 
|3
 
|1
 
|3
 
|1
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|960
 
|No
 
|
 
|-
 
|AC/5
 
|[[Ammunition#AC/5|AC/5]]
 
|Ballistic
 
|8
 
|4
 
|23
 
|0
 
|15
 
|2
 
|1
 
|6
 
|1
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
|
 
|-
 
|AC/5 Prototype
 
|[[Ammunition#AC/5|AC/5]]
 
|Ballistic
 
|9
 
|4
 
|18
 
|0
 
|10
 
|2
 
|1
 
|9
 
|1
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
|
 
|-
 
|AC/10
 
|[[Ammunition#AC/10|AC/10]]
 
|Ballistic
 
|12
 
|7
 
|60
 
|0
 
|30
 
|1
 
|1
 
|9
 
|2
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|-
 
|AC/10 Prototype
 
|[[Ammunition#AC/10|AC/10]]
 
|Ballistic
 
|13
 
|7
 
|50
 
|0
 
|20
 
|1
 
|1
 
|12
 
|3
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|510
 
|Yes
 
|
 
|-
 
|AC/20
 
|[[Ammunition#AC/20|AC/20]]
 
|Ballistic
 
|14
 
|10
 
|100
 
|0
 
|60
 
|1
 
|1
 
|21
 
|2
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|
 
|}
 
  
<div class="toccolours mw-collapsible">
+
Open a terminal window and cd to the place you saved it and unzip the file.
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
Run "winecfg", and on the drives tab check the "Show dot files" box, and then click "ok" to close the window.
<div style="font-weight:bold;line-height:1.6;">AC/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC2_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_AC2_0-STOCK}}
 
</div></div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
Run "Wine BTAdvancedLauncher.exe"
<div style="font-weight:bold;line-height:1.6;">AC/5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC5_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_AC5_0-STOCK}}
 
</div></div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
In the launcher, click "Advanced Mode"
<div style="font-weight:bold;line-height:1.6;">AC/5 Prototype</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC5P_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_AC5P_0-STOCK}}
 
</div></div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
Under "Install Target" Click "Browse" and navigate to your Battletech Mods folder you created earlier.
<div style="font-weight:bold;line-height:1.6;">AC/10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC10_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_AC10_0-STOCK}}
 
</div></div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
Click "Update/Install BTA" Select the options that you want/need and wait for the install to proceed. (note that it is not needed to select linux fire for proton users) This will probably take quite a while if it's your first install.
<div style="font-weight:bold;line-height:1.6;">AC/10 Prototype</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC10P_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_AC10P_0-STOCK}}
 
</div></div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
You're almost done! One last minor thing, we need to tell it to inject modtek otherwise you'll get what looks like a regular battletech install that probably doesn't work right.
<div style="font-weight:bold;line-height:1.6;">AC/20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC20_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_AC20_0-STOCK}}
 
</div></div>
 
</div></div>
 
  
== Cannons ==
+
Close the BTA launcher, and from the terminal run "protontricks --gui"
Cannons are primitive ballistic weapons capable of devastating targets by unloading their ammunition in one big volley which makes them extremely good for first-strike attacks but useless in a prolonged fight.
 
  
{| class="wikitable"
+
Select Battletech from the list, and click "OK"
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Light Cannon
 
|N/A
 
|Ballistic
 
|4
 
|2
 
|6
 
|0
 
|3
 
|1
 
|15
 
|15
 
|2
 
|0
 
|0
 
| +25%
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|Single shot weapon
 
|-
 
|Medium Cannon
 
|N/A
 
|Ballistic
 
|7
 
|3
 
|12
 
|0
 
|5
 
|1
 
|10
 
|6
 
|3
 
|0
 
|0
 
| +25%
 
|0
 
|140
 
|280
 
|420
 
|560
 
|Yes
 
|Single shot weapon
 
|-
 
|Heavy Cannon
 
|N/A
 
|Ballistic
 
|10
 
|4
 
|30
 
|0
 
|8
 
|1
 
|5
 
|12
 
|4
 
|0
 
|0
 
| +25%
 
|0
 
|100
 
|200
 
|300
 
|400
 
|Yes
 
|Single shot weapon
 
|}
 
  
<div class="toccolours mw-collapsible">
+
Ignore the warning about 64/32 bit wine prefixes if it comes up, it's not important to what we're doing.
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
Make sure "Select the default wine prefix" is highlighted and click "OK"
<div style="font-weight:bold;line-height:1.6;">Light Cannon</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Light_Cannon''
 
{{EquipmentMechs|Weapon_Autocannon_Light_Cannon}}
 
</div></div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
Highlight "Run winecfg" and click "OK"
<div style="font-weight:bold;line-height:1.6;">Medium Cannon</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Medium_Cannon''
 
{{EquipmentMechs|Weapon_Autocannon_Medium_Cannon}}
 
</div></div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
Go to the "Libraries" tab, and in the box type "winhttp" and then click "add", then click "OK" to close winecfg.
<div style="font-weight:bold;line-height:1.6;">Heavy Cannon</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Heavy_Cannon''
 
{{EquipmentMechs|Weapon_Autocannon_Heavy_Cannon}}
 
</div></div>
 
</div></div>
 
  
== Double-Barrel Autocannon (S) ==
+
Close the remaining windows, that's it, you're done! If everything went correctly you should now be able to launch Battletech and be welcomed with the modtek loading messages followed by the BTA3062 main menu.
Essentially a pair of ACs stapled together, the Double-Barrel Autocannon is the Sanctuary's version of an Ultra Autocannon. Unlike the Inner Sphere's Ultras, the DBAC cannot jam but also cannot change fire modes, it always shoots two shots at once. It is a simple and effective weapon, which is why the Sanctuary Worlders make heavy use of the system.
 
 
 
<tabs>
 
<tab name="Damage">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|DBAC/5 (S)
 
|[[Ammunition#DBAC/5|DBAC/5]]
 
|Ballistic
 
|8
 
|3
 
|35
 
|0
 
|0
 
|2
 
|1
 
|5
 
|1
 
|0
 
|0
 
|0
 
|0
 
|200
 
|400
 
|600
 
|800
 
|Yes
 
| Dmg or Stab fire modes.
 
|-
 
|DBAC/10 (S)
 
|[[Ammunition#DBAC/10|DBAC/10]]
 
|Ballistic
 
|11
 
|4
 
|50
 
|0
 
|0
 
|2
 
|1
 
|10
 
|2
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
| Dmg or Stab fire modes.
 
|-
 
|DBAC/15 (S)
 
|[[Ammunition#DBAC/15|DBAC/15]]
 
|Ballistic
 
|14
 
|5
 
|70
 
|0
 
|0
 
|2
 
|1
 
|15
 
|3
 
|0
 
|0
 
|0
 
|0
 
|150
 
|250
 
|350
 
|450
 
|Yes
 
| Dmg or Stab fire modes.
 
|-
 
|DBAC/20 (S)
 
|[[Ammunition#DBAC/20|DBAC/20]]
 
|Ballistic
 
|17
 
|6
 
|95
 
|0
 
|0
 
|2
 
|1
 
|20
 
|4
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
| Dmg or Stab fire modes.
 
|}
 
</tab>
 
<tab name="Stability">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|DBAC/5 (S)
 
|[[Ammunition#DBAC/5|DBAC/5]]
 
|Ballistic
 
|8
 
|3
 
|0
 
|0
 
|25
 
|2
 
|1
 
|5
 
|1
 
|0
 
|0
 
|0
 
|0
 
|200
 
|400
 
|600
 
|800
 
|Yes
 
| Dmg or Stab fire modes.
 
|-
 
|DBAC/10 (S)
 
|[[Ammunition#DBAC/10|DBAC/10]]
 
|Ballistic
 
|11
 
|4
 
|0
 
|0
 
|35
 
|2
 
|1
 
|10
 
|2
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
| Dmg or Stab fire modes.
 
|-
 
|DBAC/15 (S)
 
|[[Ammunition#DBAC/15|DBAC/15]]
 
|Ballistic
 
|14
 
|5
 
|0
 
|0
 
|45
 
|2
 
|1
 
|15
 
|3
 
|0
 
|0
 
|0
 
|0
 
|150
 
|250
 
|350
 
|450
 
|Yes
 
| Dmg or Stab fire modes.
 
|-
 
|DBAC/20 (S)
 
|[[Ammunition#DBAC/20|DBAC/20]]
 
|Ballistic
 
|17
 
|6
 
|0
 
|0
 
|55
 
|2
 
|1
 
|20
 
|4
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
| Dmg or Stab fire modes.
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">DBAC/5 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Doublebarrel_5''
 
{{EquipmentMechs|Weapon_Autocannon_Doublebarrel_5}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">DBAC/10 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Doublebarrel_10''
 
{{EquipmentMechs|Weapon_Autocannon_Doublebarrel_10}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">DBAC/15 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Doublebarrel_15''
 
{{EquipmentMechs|Weapon_Autocannon_Doublebarrel_15}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">DBAC/20 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Doublebarrel_20''
 
{{EquipmentMechs|Weapon_Autocannon_Doublebarrel_20}}
 
</div></div>
 
</div></div>
 
 
 
== Gatling Gun (S) ==
 
Essentially a dialed up version of the Sanctuary's MG design, the Gatling Gun was named for an ancient Terran design and is capable of spitting an absurd number of bullets at enemies. The damage is mostly negligable, but enough bullets will damage just about anything.
 
 
 
<tabs>
 
<tab name="1x">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Gatling Gun (S)
 
|[[Ammunition#Gatling|Gatling]]
 
|Ballistic
 
|1.5
 
|2
 
|4
 
|0
 
|0
 
|5
 
|1
 
|5
 
|0
 
|0
 
|0
 
| -90%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
| Anti-BA bonus damage: +100%. 0% Jam Chance.
 
|}
 
</tab>
 
<tab name="2x">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Gatling Gun (S)
 
|[[Ammunition#Gatling|Gatling]]
 
|Ballistic
 
|1.5
 
|2
 
|4
 
|0
 
|0
 
|10
 
|1
 
|5
 
|0
 
|0
 
|0
 
| -90%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
| Anti-BA bonus damage: +100%. 5% Jam Chance.
 
|}
 
</tab>
 
<tab name="3x">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Gatling Gun (S)
 
|[[Ammunition#Gatling|Gatling]]
 
|Ballistic
 
|1.5
 
|2
 
|4
 
|0
 
|0
 
|15
 
|1
 
|15
 
|0
 
|0
 
|0
 
| -90%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
| Anti-BA bonus damage: +100%. 15% Jam Chance.
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Gatling Gun (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gatling_Gatling''
 
{{EquipmentMechs|Weapon_Gatling_Gatling}}
 
</div></div>
 
</div></div>
 
 
 
== Hypervelocity Autocannons ==
 
HVACs are capable of firing much further and at much higher velocities than standard autocannons. HVAC ammunition is larger and uses a unique type of propellant which reduces the amount of ammunition per ton and makes the weapon vulnerable to catastrophic malfunctions which can damage or completely disable it.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|HVAC/2
 
|[[Ammunition#HVAC|HVAC/2]]
 
|Ballistic
 
|7
 
|2
 
|30
 
|0
 
|7
 
|1
 
|1
 
|3
 
|1
 
|0
 
|0
 
|0
 
|90
 
|300
 
|600
 
|1050
 
|1200
 
|No
 
|10% jam chance. 15 AoE damage to all targets w/in 30m of original target
 
|-
 
|HVAC/5
 
|[[Ammunition#HVAC|HVAC/5]]
 
|Ballistic
 
|10
 
|4
 
|50
 
|0
 
|13
 
|1
 
|1
 
|6
 
|2
 
|0
 
|0
 
|0
 
|60
 
|240
 
|480
 
|840
 
|960
 
|No
 
|10% jam chance. 25 AoE damage to all targets w/in 60m of original target
 
|-
 
|HVAC/10
 
|[[Ammunition#HVAC|HVAC/10]]
 
|Ballistic
 
|12
 
|6
 
|70
 
|0
 
|25
 
|1
 
|1
 
|10
 
|3
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|600
 
|720
 
|No
 
|10% jam chance. 35 AoE damage to all targets w/in 60m of original target
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">HVAC/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_HVAC2_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_HVAC2_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">HVAC/5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_HVAC5_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_HVAC5_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">HVAC/10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_HVAC10_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_HVAC10_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
==LB-X==
 
The LB-X Autocannon is an advanced variation of the standard Autocannon. Its most notable feature is the ability to fire cluster munitions as well as the standard slug ammunition. More information on how cluster ammunition works can be found [[Ammunition#LB-X|here]].
 
 
 
<tabs>
 
<tab name="Slug">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LBX/2
 
|[[Ammunition#LB-X|LBX/2]]
 
|Ballistic
 
|6
 
|3
 
|25
 
|0
 
|6
 
|1
 
|1
 
|2
 
|1
 
|0
 
|0
 
|0
 
|120
 
|270
 
|520
 
|810
 
|1040
 
|No
 
|
 
|-
 
|LBX/2 (C)
 
|[[Ammunition#LB-X|LBX/2]]
 
|Ballistic
 
|5
 
|3
 
|25
 
|0
 
|6
 
|1
 
|1
 
|4
 
|2
 
|0
 
|0
 
|0
 
|120
 
|240
 
|460
 
|720
 
|920
 
|No
 
|
 
|-
 
|LBX/5
 
|[[Ammunition#LB-X|LBX/5]]
 
|Ballistic
 
|8
 
|4
 
|45
 
|0
 
|11
 
|1
 
|1
 
|5
 
|2
 
|0
 
|0
 
|0
 
|90
 
|210
 
|420
 
|630
 
|840
 
|No
 
|
 
|-
 
|LBX/5 (C)
 
|[[Ammunition#LB-X|LBX/5]]
 
|Ballistic
 
|7
 
|4
 
|45
 
|0
 
|11
 
|1
 
|1
 
|8
 
|3
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
|
 
|-
 
|LBX/10
 
|[[Ammunition#LB-X|LBX/10]]
 
|Ballistic
 
|11
 
|5
 
|60
 
|0
 
|15
 
|1
 
|1
 
|8
 
|3
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|
 
|-
 
|LBX/10 (C)
 
|[[Ammunition#LB-X|LBX/10]]
 
|Ballistic
 
|10
 
|5
 
|60
 
|0
 
|15
 
|1
 
|1
 
|12
 
|4
 
|0
 
|0
 
|0
 
|0
 
|160
 
|320
 
|480
 
|640
 
|Yes
 
|
 
|-
 
|LBX/20
 
|[[Ammunition#LB-X|LBX/20]]
 
|Ballistic
 
|14
 
|8
 
|100
 
|0
 
|25
 
|1
 
|1
 
|11
 
|4
 
|0
 
|0
 
|0
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|
 
|-
 
|LBX/20 (C)
 
|[[Ammunition#LB-X|LBX/20]]
 
|Ballistic
 
|12
 
|8
 
|100
 
|0
 
|25
 
|1
 
|1
 
|16
 
|5
 
|0
 
|0
 
|0
 
|0
 
|100
 
|200
 
|300
 
|400
 
|Yes
 
|
 
|}
 
</tab>
 
<tab name="Cluster">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LBX/2
 
|[[Ammunition#LB-X|LBX/2]]
 
|Ballistic
 
|6
 
|3
 
|12.5
 
|0
 
|3
 
|1
 
|2
 
|2
 
|1
 
| +1
 
| 1
 
| +50%
 
|120
 
|270
 
|520
 
|810
 
|1040
 
|No
 
|
 
|-
 
|LBX/2 (C)
 
|[[Ammunition#LB-X|LBX/2]]
 
|Ballistic
 
|5
 
|3
 
|12.5
 
|0
 
|3
 
|1
 
|2
 
|4
 
|2
 
| +1
 
| 1
 
| +50%
 
|120
 
|240
 
|460
 
|720
 
|920
 
|No
 
|
 
|-
 
|LBX/5
 
|[[Ammunition#LB-X|LBX/5]]
 
|Ballistic
 
|8
 
|4
 
|9
 
|0
 
|2
 
|1
 
|5
 
|5
 
|2
 
| +1
 
| 1
 
| +50%
 
|90
 
|210
 
|420
 
|630
 
|840
 
|No
 
|
 
|-
 
|LBX/5 (C)
 
|[[Ammunition#LB-X|LBX/5]]
 
|Ballistic
 
|7
 
|4
 
|9
 
|0
 
|2
 
|1
 
|5
 
|8
 
|3
 
| +1
 
| 1
 
| +50%
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
|
 
|-
 
|LBX/10
 
|[[Ammunition#LB-X|LBX/10]]
 
|Ballistic
 
|11
 
|5
 
|6
 
|0
 
|3
 
|1
 
|10
 
|8
 
|3
 
| +1
 
| 1
 
| +50%
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|
 
|-
 
|LBX/10 (C)
 
|[[Ammunition#LB-X|LBX/10]]
 
|Ballistic
 
|10
 
|5
 
|6
 
|0
 
|3
 
|1
 
|10
 
|12
 
|4
 
| +1
 
| 1
 
| +50%
 
|0
 
|160
 
|320
 
|480
 
|640
 
|Yes
 
|
 
|-
 
|LBX/20
 
|[[Ammunition#LB-X|LBX/20]]
 
|Ballistic
 
|14
 
|8
 
|5
 
|0
 
|3
 
|1
 
|20
 
|11
 
|4
 
| +1
 
| 1
 
| +50%
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|
 
|-
 
|LBX/20 (C)
 
|[[Ammunition#LB-X|LBX/20]]
 
|Ballistic
 
|12
 
|8
 
|5
 
|0
 
|3
 
|1
 
|20
 
|16
 
|5
 
| +1
 
| 1
 
| +50%
 
|0
 
|100
 
|200
 
|300
 
|400
 
|Yes
 
|
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LBX/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LB2XAC''
 
{{EquipmentMechs|Weapon_Autocannon_LB2XAC}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LBX/5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LB5XAC''
 
{{EquipmentMechs|Weapon_Autocannon_LB5XAC}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LBX/10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LB10XAC''
 
{{EquipmentMechs|Weapon_Autocannon_LB10XAC}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LBX/20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LB20XAC''
 
{{EquipmentMechs|Weapon_Autocannon_UAC20_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LBX/2 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: 'Weapon_Autocannon_AC2_LBX_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC2_LBX_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LBX/5 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC5_LBX_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC5_LBX_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LBX/10 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC10_LBX_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC10_LBX_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LBX/20 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC20_LBX_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC20_LBX_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
== Light Autocannons ==
 
Light Autocannons trade some range and a bit of damage for a weight reduction of approximately 20% whilst maintaining the ability to use the specialized ammunition of the original guns.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LAC/2
 
|[[Ammunition#AC/2|AC/2]]
 
|Ballistic
 
|4
 
|1
 
|7
 
|0
 
|5
 
|3
 
|1
 
|5
 
|1
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|
 
|-
 
|LAC/5
 
|[[Ammunition#AC/5|AC/5]]
 
|Ballistc
 
|5
 
|2
 
|20
 
|0
 
|10
 
|2
 
|1
 
|9
 
|1
 
|0
 
|0
 
|0
 
|0
 
|250
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LAC/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LAC2_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_LAC2_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LAC/5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LAC5_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_LAC5_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
== ProtoMech Autocannons ==
 
ProtoMech Autocannons are incredibly rare prototype Clan weapons in the same vein as Light AutoCannons - with the goal of reducing ballistic weapon weights. Unlike LACs though, PACs manage to maintain the ranges of the original designs albeit with some reduction in damage dealt.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|PAC/2
 
|[[Ammunition#PAC/2|PAC/2]]
 
|Ballistic
 
|3.5
 
|2
 
|7
 
|0
 
|1
 
|3
 
|1
 
|2
 
|1
 
|0
 
|0
 
|0
 
|0
 
|350
 
|700
 
|1000
 
|1400
 
|Yes
 
|
 
|-
 
|PAC/4
 
|[[Ammunition#PAC/4|PAC/4]]
 
|Ballistc
 
|4.5
 
|3
 
|38
 
|0
 
|4
 
|1
 
|1
 
|4
 
|2
 
|0
 
|0
 
|0
 
|0
 
|250
 
|500
 
|750
 
|1000
 
|Yes
 
|
 
|-
 
|PAC/8
 
|[[Ammunition#PAC/8|PAC/8]]
 
|Ballistc
 
|5.5
 
|4
 
|50
 
|0
 
|8
 
|1
 
|1
 
|8
 
|3
 
|0
 
|0
 
|0
 
|0
 
|150
 
|350
 
|500
 
|700
 
|Yes
 
|
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">PAC/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_PAC2_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_PAC2_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">PAC/4</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_PAC4_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_PAC4_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">PAC/8</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_PAC8_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_PAC8_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
==Rifles==
 
The precursor to the modern Autocannon, rifles carry a finite internal ammunition supply which cannot be expanded.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Light Rifle
 
|N/A
 
|Ballistic
 
|4
 
|2
 
|25
 
|0
 
|15
 
|1
 
|1
 
|3
 
|2
 
|0
 
|0
 
|0
 
|90
 
|120
 
|240
 
|360
 
|480
 
|No
 
|Internal ammo: 18 shots. Volatile: explodes for 25 dmg + 2 stability per remaining ammo
 
|-
 
|Medium Rifle
 
|N/A
 
|Ballistic
 
|7
 
|3
 
|45
 
|0
 
|27
 
|1
 
|1
 
|6
 
|3
 
|0
 
|0
 
|0
 
|60
 
|150
 
|300
 
|450
 
|600
 
|No
 
|Internal ammo: 18 shots. Volatile: explodes for 45 dmg + 5 stability per remaining ammo
 
|-
 
|Heavy Rifle
 
|N/A
 
|Ballistic
 
|10
 
|4
 
|60
 
|0
 
|40
 
|1
 
|1
 
|12
 
|4
 
|0
 
|0
 
|0
 
|30
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|Internal ammo: 12 shots. Volatile: explodes for 60 dmg + 6 stability per remaining ammo
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Light Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC5_LRIFLE''
 
{{EquipmentMechs|Weapon_Autocannon_AC5_LRIFLE}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Medium Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC10_MRIFLE''
 
{{EquipmentMechs|Weapon_Autocannon_AC10_MRIFLE}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Heavy Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC20_HRIFLE''
 
{{EquipmentMechs|Weapon_Autocannon_AC20_HRIFLE}}
 
</div></div>
 
</div></div>
 
 
 
==Rotary Autocannons==
 
The Rotary Autocannon is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal significant damage. At the same time, each extra shot increases the chance for it to jam.
 
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RAC/2
 
|[[Ammunition#RAC|RAC/2]]
 
|Ballistic
 
|8
 
|3
 
|20
 
|0
 
|6
 
|1
 
|1
 
|6
 
|1
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|780
 
|No
 
|0% jam chance
 
|-
 
|RAC/5
 
|[[Ammunition#RAC|RAC/5]]
 
|Ballistic
 
|10
 
|5
 
|35
 
|0
 
|10
 
|1
 
|1
 
|10
 
|2
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|600
 
|No
 
|0% jam chance
 
|} </tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RAC/2
 
|[[Ammunition#RAC|RAC/2]]
 
|Ballistic
 
|8
 
|3
 
|20
 
|0
 
|6
 
|2
 
|1
 
|12
 
|2
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|780
 
|No
 
|0% jam chance
 
|-
 
|RAC/5
 
|[[Ammunition#RAC|RAC/5]]
 
|Ballistic
 
|10
 
|5
 
|35
 
|0
 
|10
 
|2
 
|1
 
|20
 
|3
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|600
 
|No
 
|0% jam chance
 
|} </tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RAC/2
 
|[[Ammunition#RAC|RAC/2]]
 
|Ballistic
 
|8
 
|3
 
|20
 
|0
 
|6
 
|3
 
|1
 
|18
 
|2
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|780
 
|No
 
|0% jam chance
 
|-
 
|RAC/5
 
|[[Ammunition#RAC|RAC/5]]
 
|Ballistic
 
|10
 
|5
 
|35
 
|0
 
|10
 
|3
 
|1
 
|30
 
|3
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|600
 
|No
 
|0% jam chance
 
|} </tab>
 
<tab name="x4">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RAC/2
 
|[[Ammunition#RAC|RAC/2]]
 
|Ballistic
 
|8
 
|3
 
|20
 
|0
 
|6
 
|4
 
|1
 
|24
 
|3
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|780
 
|No
 
|10% jam chance
 
|-
 
|RAC/5
 
|[[Ammunition#RAC|RAC/5]]
 
|Ballistic
 
|10
 
|5
 
|35
 
|0
 
|10
 
|4
 
|1
 
|40
 
|4
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|600
 
|No
 
|20% jam chance
 
|} </tab>
 
<tab name="x5">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RAC/2
 
|[[Ammunition#RAC|RAC/2]]
 
|Ballistic
 
|8
 
|3
 
|20
 
|0
 
|6
 
|5
 
|1
 
|30
 
|3
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|780
 
|No
 
|20% jam chance
 
|-
 
|RAC/5
 
|[[Ammunition#RAC|RAC/5]]
 
|Ballistic
 
|10
 
|5
 
|35
 
|0
 
|10
 
|5
 
|1
 
|50
 
|4
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|600
 
|No
 
|30% jam chance
 
|} </tab>
 
<tab name="x6">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RAC/2
 
|[[Ammunition#RAC|RAC/2]]
 
|Ballistic
 
|8
 
|3
 
|20
 
|0
 
|6
 
|6
 
|1
 
|36
 
|4
 
|0
 
|0
 
|0
 
|120
 
|240
 
|480
 
|720
 
|780
 
|No
 
|30% jam chance
 
|-
 
|RAC/5
 
|[[Ammunition#RAC|RAC/5]]
 
|Ballistic
 
|10
 
|5
 
|35
 
|0
 
|10
 
|6
 
|1
 
|60
 
|5
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|600
 
|No
 
|40% jam chance
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">RAC/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_RAC2_0-Mydron''
 
{{EquipmentMechs|Weapon_Autocannon_RAC2_0-Mydron}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">RAC/5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_RAC5_0-Mydron''
 
{{EquipmentMechs|Weapon_Autocannon_RAC5_0-Mydron}}
 
</div></div>
 
</div></div>
 
 
 
== Scatterguns (S) ==
 
Taking a prototype of the LB-10X Autocannon with them, the Sanctuary Worlds could not fully reproduce the weapon. Instead they created this, the Scattergun, which is a simple shotgun that is locked into firing cluster ammo. The Scattergun shoots a spread of shells at the target but where the LBX does damage only to a single target, the Scattergun's spread is wide enough to strike nearby targets as well as the primary target.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Scattergun/5 (S)
 
|[[Ammunition#Scattergun/5|Scattergun/5]]
 
|Ballistic
 
|8
 
|2
 
|8
 
|0
 
|1
 
|1
 
|5
 
|5
 
|1
 
|0
 
|1
 
| +25%
 
|0
 
|200
 
|400
 
|600
 
|800
 
|No
 
| 2 AoE damage within 60 meters of impact.
 
|-
 
|Scattergun/10 (S)
 
|[[Ammunition#Scattergun/10|Scattergun/10]]
 
|Ballistic
 
|10
 
|4
 
|6
 
|0
 
|1
 
|1
 
|10
 
|10
 
|2
 
|0
 
|1
 
| +25%
 
|0
 
|150
 
|300
 
|450
 
|600
 
|No
 
| 2 AoE damage within 60 meters of impact.
 
|-
 
|Scattergun/15 (S)
 
|[[Ammunition#Scattergun/15|Scattergun/15]]
 
|Ballistic
 
|12
 
|6
 
|5.333
 
|0
 
|2
 
|1
 
|15
 
|15
 
|3
 
|0
 
|1
 
| +25%
 
|0
 
|150
 
|250
 
|350
 
|450
 
|No
 
| 2 AoE damage within 60 meters of impact.
 
|-
 
|Scattergun/20 (S)
 
|[[Ammunition#Scattergun/20|Scattergun/20]]
 
|Ballistic
 
|14
 
|8
 
|5
 
|0
 
|2
 
|1
 
|20
 
|20
 
|4
 
|0
 
|1
 
| +25%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|No
 
| 2 AoE damage within 60 meters of impact.
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Scattergun/5 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Scattergun_5''
 
{{EquipmentMechs|Weapon_Autocannon_Scattergun_5}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Scattergun/10 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Scattergun_10''
 
{{EquipmentMechs|Weapon_Autocannon_Scattergun_10}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Scattergun/15 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Scattergun_15''
 
{{EquipmentMechs|Weapon_Autocannon_Scattergun_15}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Scattergun/20 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Scattergun_20''
 
{{EquipmentMechs|Weapon_Autocannon_Scattergun_20}}
 
</div></div>
 
</div></div>
 
 
 
==Ultra Autocannons==
 
Ultra autocannon are capable of firing twice in a row, doubling heat and potentially damage at the risk of jamming.
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|UAC/2
 
|[[Ammunition#UAC|UAC/2]]
 
|Ballistic
 
|7
 
|3
 
|20
 
|0
 
|5
 
|1
 
|1
 
|3
 
|1
 
|0
 
|0
 
|0
 
|90
 
|240
 
|510
 
|750
 
|1020
 
|No
 
|0% jam chance
 
|-
 
|UAC/2 (C)
 
|[[Ammunition#UAC|UAC/2]]
 
|Ballistic
 
|5
 
|2
 
|25
 
|0
 
|3
 
|1
 
|1
 
|6
 
|1
 
|0
 
|0
 
|0
 
|90
 
|210
 
|420
 
|630
 
|840
 
|No
 
|0% jam chance
 
|-
 
|UAC/5
 
|[[Ammunition#UAC|UAC/5]]
 
|Ballistic
 
|9
 
|5
 
|40
 
|0
 
|10
 
|1
 
|1
 
|8
 
|2
 
|0
 
|0
 
|0
 
|60
 
|180
 
|390
 
|600
 
|780
 
|No
 
|0% jam chance
 
|-
 
|UAC/5 (C)
 
|[[Ammunition#UAC|UAC/5]]
 
|Ballistic
 
|7
 
|3
 
|45
 
|0
 
|8
 
|1
 
|1
 
|10
 
|2
 
|0
 
|0
 
|0
 
|60
 
|160
 
|320
 
|480
 
|640
 
|No
 
|0% jam chance
 
|-
 
|UAC/10
 
|[[Ammunition#UAC|UAC/10]]
 
|Ballistic
 
|13
 
|7
 
|55
 
|0
 
|20
 
|1
 
|1
 
|12
 
|3
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|0% jam chance
 
|-
 
|UAC/10 (C)
 
|[[Ammunition#UAC|UAC/10]]
 
|Ballistic
 
|10
 
|4
 
|60
 
|0
 
|15
 
|1
 
|1
 
|15
 
|3
 
|0
 
|0
 
|0
 
|0
 
|150
 
|350
 
|450
 
|550
 
|Yes
 
|0% jam chance
 
|-
 
|UAC/10 (EC)
 
|[[Ammunition#UAC|UAC/10]]
 
|Ballistic
 
|13
 
|8
 
|55
 
|0
 
|20
 
|1
 
|1
 
|11
 
|4
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|0% jam chance
 
|-
 
|UAC/20
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|15
 
|8
 
|90
 
|0
 
|30
 
|1
 
|1
 
|15
 
|4
 
|0
 
|0
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|0% jam chance
 
|-
 
|UAC/20 (C)
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|12
 
|8
 
|100
 
|0
 
|22
 
|1
 
|1
 
|20
 
|4
 
|0
 
|0
 
|0
 
|0
 
|100
 
|200
 
|300
 
|400
 
|Yes
 
|0% jam chance
 
|} </tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|UAC/2
 
|[[Ammunition#UAC|UAC/2]]
 
|Ballistic
 
|7
 
|3
 
|20
 
|0
 
|5
 
|2
 
|1
 
|6
 
|1
 
|0
 
|0
 
|0
 
|90
 
|240
 
|510
 
|750
 
|1020
 
|No
 
|5% jam chance
 
|-
 
|UAC/2 (C)
 
|[[Ammunition#UAC|UAC/2]]
 
|Ballistic
 
|5
 
|2
 
|25
 
|0
 
|3
 
|2
 
|1
 
|12
 
|1
 
|0
 
|0
 
|0
 
|90
 
|210
 
|420
 
|630
 
|840
 
|No
 
|15% jam chance
 
|-
 
|UAC/5
 
|[[Ammunition#UAC|UAC/5]]
 
|Ballistic
 
|9
 
|5
 
|40
 
|0
 
|10
 
|2
 
|1
 
|16
 
|2
 
|0
 
|0
 
|0
 
|60
 
|180
 
|390
 
|600
 
|780
 
|No
 
|5% jam chance
 
|-
 
|UAC/5 (C)
 
|[[Ammunition#UAC|UAC/5]]
 
|Ballistic
 
|7
 
|3
 
|45
 
|0
 
|8
 
|2
 
|1
 
|20
 
|2
 
|0
 
|0
 
|0
 
|60
 
|160
 
|320
 
|480
 
|640
 
|No
 
|15% jam chance
 
|-
 
|UAC/10
 
|[[Ammunition#UAC|UAC/10]]
 
|Ballistic
 
|13
 
|7
 
|55
 
|0
 
|20
 
|2
 
|1
 
|24
 
|3
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|5% jam chance
 
|-
 
|UAC/10 (C)
 
|[[Ammunition#UAC|UAC/10]]
 
|Ballistic
 
|10
 
|4
 
|60
 
|0
 
|15
 
|2
 
|1
 
|30
 
|3
 
|0
 
|0
 
|0
 
|0
 
|150
 
|350
 
|450
 
|550
 
|Yes
 
|15% jam chance
 
|-
 
|UAC/10 (EC)
 
|[[Ammunition#UAC|UAC/10]]
 
|Ballistic
 
|13
 
|8
 
|55
 
|0
 
|20
 
|2
 
|1
 
|22
 
|4
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|10% jam chance
 
|-
 
|UAC/20
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|15
 
|8
 
|90
 
|0
 
|30
 
|2
 
|1
 
|30
 
|4
 
|0
 
|0
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|5% jam chance
 
|-
 
|UAC/20 (C)
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|12
 
|8
 
|100
 
|0
 
|22
 
|2
 
|1
 
|40
 
|4
 
|0
 
|0
 
|0
 
|0
 
|100
 
|200
 
|300
 
|400
 
|Yes
 
|15% jam chance
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">UAC/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_UAC2_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_UAC2_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">UAC/5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_UAC5_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_UAC5_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">UAC/10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_UAC10_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_UAC10_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">UAC/20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_UAC20_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_UAC20_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">UAC/2 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC2_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC2_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">UAC/5 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC5_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC5_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">UAC/10 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC10_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC10_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">UAC/20 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC20_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC20_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">UAC/10 (EC)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_UAC10_Prototype''
 
{{EquipmentMechs|Weapon_Autocannon_UAC10_Prototype}}
 
</div></div>
 
</div></div>
 
 
 
==Gauss==
 
===Single Shot===
 
Gauss rifles uses electromagnets to accelerate inert metal slugs to extremely high speed. As a result, the ammunition cannot explode but the gun itself can due to the large amount of stored energy within them.
 
 
 
'''Note:''' The Heavy Gauss and Improved Heavy Gauss are restricted to being equipped in torso components, they cannot be fitted in a 'Mech's arm hardpoints.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Gauss Rifle
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|15
 
|5
 
|75
 
|0
 
|30
 
|1
 
|1
 
|5
 
|2
 
|0
 
|0
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|Volatile: explodes for 75 dmg + 18 stability
 
|-
 
|Gauss Rifle (C)
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|12
 
|4
 
|65
 
|0
 
|20
 
|1
 
|1
 
|9
 
|1
 
|0
 
|2
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|Volatile: explodes for 70 dmg + 18 stability
 
|-
 
|Improved Gauss Rifle
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|13
 
|4
 
|75
 
|0
 
|23
 
|1
 
|1
 
|7
 
|2
 
| +1
 
|1
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|Volatile: explodes for 75 dmg + 18 stability
 
|-
 
|Heavy Gauss
 
|[[Ammunition#Gauss|Heavy Gauss]]
 
|Ballistic
 
|18
 
|8
 
|125
 
|0
 
|40
 
|1
 
|1
 
|10
 
|3
 
| +1
 
|0
 
|0
 
|120
 
|180
 
|390
 
|600
 
|780
 
|No
 
| 50% dmg fall off between 200m and 600m. Volatile: explodes for 125 dmg + 30 stability.
 
|-
 
|Improved Heavy Gauss
 
|[[Ammunition#Gauss|Heavy Gauss]]
 
|Ballistic
 
|20
 
|11
 
|110
 
|0
 
|60
 
|1
 
|1
 
|10
 
|5
 
| +1
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|Volatile: explodes for 110 dmg + 60 stability
 
|-
 
|Light Gauss Rifle
 
|[[Ammunition#Gauss|Light Gauss]]
 
|Ballistic
 
|12
 
|5
 
|40
 
|0
 
|40
 
|1
 
|1
 
|5
 
|2
 
| +1
 
|0
 
|0
 
|30
 
|240
 
|510
 
|750
 
|1020
 
|No
 
|Volatile: explodes for 40 dmg + 40 stability
 
|-
 
|Piercing Gauss Rifle
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|15
 
|5
 
|25
 
|0
 
|25
 
|1
 
|1
 
|5
 
|3
 
| +1
 
|0
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|25 structure dmg. Volatile: explodes for 50 dmg + 18 stability.
 
|-
 
|Magshot Rifle
 
|[[Ammunition#Gauss|Magshot]]
 
|Support
 
|0.5
 
|1
 
|15
 
|0
 
|4
 
|1
 
|1
 
|5
 
|1
 
|0
 
|4
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Volatile: explodes for 15 dmg + 5 stability
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Gauss_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_Gauss_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Gauss Rifle (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Gauss_CLAN''
 
{{EquipmentMechs|Weapon_Gauss_Gauss_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Improved Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_ImprovedGauss_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_ImprovedGauss_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Heavy Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Heavy_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_Heavy_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Improved Heavy Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_ImprovedHeavy_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_ImprovedHeavy_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Light Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Light_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_Light_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Piercing Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Gauss_1-M7''
 
{{EquipmentMechs|Weapon_Gauss_Gauss_1-M7}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Magshot Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Magshot_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_Magshot_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
===Rotary Gauss Rifle===
 
A unique weapon consisting of a trio of Gauss rifle barrels that cycle when fired like the cylinder of a revolver. This allows for up to three rapidly fired shots with one trigger pull for incredible amounts of damage, however there is a chance the weapon will jam when fired.
 
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Rotary Gauss Rifle
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|15
 
|5
 
|45
 
|0
 
|10
 
|1
 
|1
 
|5
 
|2
 
| +1
 
|0
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|0% jam chance. Volatile: explodes for 50 damage + 25 stability
 
|} </tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Rotary Gauss Rifle
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|15
 
|5
 
|45
 
|0
 
|10
 
|2
 
|1
 
|10
 
|3
 
| +1
 
|0
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|15% jam chance. Volatile: explodes for 50 damage + 25 stability
 
|} </tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Rotary Gauss Rifle
 
|[[Ammunition#Gauss|Gauss]]
 
|Ballistic
 
|15
 
|5
 
|45
 
|0
 
|10
 
|3
 
|1
 
|15
 
|4
 
| +1
 
|0
 
|0
 
|60
 
|210
 
|450
 
|660
 
|900
 
|No
 
|20% jam chance. Volatile: explodes for 50 damage + 25 stability
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Rotary Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Gauss_3-Blackwell''
 
{{EquipmentMechs|Weapon_Gauss_Gauss_3-Blackwell}}
 
</div></div>
 
</div></div>
 
 
 
===Cluster Shot===
 
Hyper-Assault and Silver Bullet Gauss fire a shotgun-like spread of projectiles. Though they are less effective at punching through armor, this allows them to be slightly more accurate than normal Gauss rifles and gives them an increased chance to do critical hits on exposed structure.
 
 
 
Note: HAG and Silver Bullet Gauss rifles require special non-standard Gauss ammunition, they cannot use standard Gauss rifle ammo.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Hyper-Assault Gauss 20 (C)
 
|[[Ammunition#Gauss|Hyper Gauss]]
 
|Ballistic
 
|10
 
|6
 
|5
 
|0
 
|1
 
|2
 
|10
 
|12
 
|2
 
| +1
 
|0
 
|0
 
|60
 
|240
 
|480
 
|720
 
|960
 
|No
 
|Total Damage: 100. Volatile: explodes for 100 dmg + 20 stability
 
|-
 
|Hyper-Assault Gauss 30 (C)
 
|[[Ammunition#Gauss|Hyper Gauss]]
 
|Ballistic
 
|13
 
|8
 
|5
 
|0
 
|1
 
|3
 
|10
 
|18
 
|3
 
| +1
 
|0
 
|0
 
|60
 
|240
 
|480
 
|720
 
|960
 
|No
 
|Total Damage: 150. Volatile: explodes for 150 dmg + 30 stability
 
|-
 
|Hyper-Assault Gauss 40 (C)
 
|[[Ammunition#Gauss|Hyper Gauss]]
 
|Ballistic
 
|16
 
|10
 
|5
 
|0
 
|1
 
|4
 
|10
 
|24
 
|4
 
| +1
 
|0
 
|0
 
|60
 
|240
 
|480
 
|720
 
|960
 
|No
 
|Total Damage: 200. Volatile: explodes for 200 dmg + 40 stability
 
|-
 
|Silver Bullet Gauss
 
|[[Ammunition#Gauss|Silver Bullet Gauss]]
 
|Ballistic
 
|14
 
|6
 
|17
 
|0
 
|25
 
|1
 
|5
 
|4
 
|1
 
| +1
 
|1
 
| +50%
 
|0
 
|210
 
|450
 
|660
 
|810
 
|Yes
 
|Fires a cluster of five shots. Volatile: explodes for 85 dmg + 25 stability.
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Hyper-Assault Gauss 20 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_HAG20_CLAN''
 
{{EquipmentMechs|Weapon_Gauss_HAG20_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Hyper-Assault Gauss 30 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_HAG30_CLAN''
 
{{EquipmentMechs|Weapon_Gauss_HAG30_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Hyper-Assault Gauss 40 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_HAG40_CLAN''
 
{{EquipmentMechs|Weapon_Gauss_HAG40_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Silver Bullet Gauss</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Gauss_Silverbullet''
 
{{EquipmentMechs|Weapon_Gauss_Gauss_Silverbullet}}
 
</div></div>
 
</div></div>
 
 
 
 
 
 
 
==Mortars==
 
Like larger artillery, the Mech Mortar fires a small shell in a high arc that falls on or near the target, doing damage in an area. Perfect for indirect fire support, mortars can utilise a variety of ammunition types to damage or inflict crippling status effects on enemies. Similar to other artillery pieces the rounds can scatter away from the initial point of aim. Clan mortars are exceedingly rare and only appear on one or two 'Mechs.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Mech Grenade Launcher
 
|[[Ammunition#Mech Grenade Launcher|Grenade]]
 
|Support
 
|3
 
|2
 
|5
 
|0
 
|5
 
|1
 
|1
 
|6
 
|0
 
|0
 
|3
 
|0
 
|180
 
|420
 
|420
 
|630
 
|690
 
|No
 
|Scatter 5-15m
 
|-
 
|Mortar/1
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|1
 
|1
 
|8
 
|0
 
|2
 
|1
 
|1
 
|3
 
|1
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|760
 
|No
 
|Scatter 5-15m
 
|-
 
|Mortar/2
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|2
 
|2
 
|8
 
|0
 
|2
 
|2
 
|1
 
|6
 
|1
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|760
 
|No
 
|Scatter 5-15m
 
|-
 
 
 
|Mortar/4
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|4
 
|3
 
|8
 
|0
 
|2
 
|4
 
|1
 
|12
 
|1
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|760
 
|No
 
|Scatter 5-15m
 
|-
 
|Mortar/4 (C)
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|4
 
|2
 
|10
 
|0
 
|1
 
|4
 
|1
 
|8
 
|1
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Scatter 5-15m
 
|-
 
|Mortar/8
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|8
 
|5
 
|8
 
|0
 
|2
 
|8
 
|1
 
|30
 
|1
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|760
 
|No
 
|Scatter 5-15m
 
|-
 
|Mortar/8 (C)
 
|[[Ammunition#Mortar|Mortar]]
 
|Ballistic
 
|8
 
|3
 
|10
 
|0
 
|1
 
|8
 
|1
 
|16
 
|1
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Scatter 5-15m
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Mech Grenade Launcher</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Mech_Grenade_Launcher''
 
{{EquipmentMechs|Weapon_Mech_Grenade_Launcher}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Mortar/1</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_1''
 
{{EquipmentMechs|Weapon_MECHMORTAR_1}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Mortar/2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_2''
 
{{EquipmentMechs|Weapon_MECHMORTAR_2}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Mortar/4</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_4''
 
{{EquipmentMechs|Weapon_MECHMORTAR_4}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Mortar/8</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_8''
 
{{EquipmentMechs|Weapon_MECHMORTAR_8}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Mortar/4 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_4_CLAN''
 
{{EquipmentMechs|Weapon_MECHMORTAR_4_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Mortar/8 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MECHMORTAR_8_CLAN''
 
{{EquipmentMechs|Weapon_MECHMORTAR_8_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
== Bombard Cannons (S) ==
 
Essentially designed after infantry-carried mortars, the Bombard Cannon is designed to saturate enemies with a large number of small-scale munitions. The idea is to shell-shock the targets so that they cannot be effective while heavier forces actually destroy them with direct weapons fire. The Bombard Cannon has proven effective on the battlefield and the Sanctuary Alliance has ordered wide deployment of the system. The Bombard Cannon is capable of deploying several kinds of munitions and Sacellum units often vary their ammo loads accordingly.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Bombard/3 (S)
 
|[[Ammunition#Bombard|Bombard]]
 
|Ballistic
 
|1.5
 
|2
 
|2
 
|0
 
|2
 
|3
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|750
 
|No
 
| Scatter 5-15m.
 
|-
 
|Bombard/6 (S)
 
|[[Ammunition#Bombard|Bombard]]
 
|Ballistic
 
|3
 
|3
 
|2
 
|0
 
|2
 
|6
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|750
 
|No
 
| Scatter 5-15m.
 
|-
 
|Bombard/9 (S)
 
|[[Ammunition#Bombard|Bombard]]
 
|Ballistic
 
|4.5
 
|4
 
|2
 
|0
 
|2
 
|9
 
|1
 
|18
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|750
 
|No
 
| Scatter 5-15m.
 
|-
 
|Bombard/12 (S)
 
|[[Ammunition#Bombard|Bombard]]
 
|Ballistic
 
|6
 
|5
 
|2
 
|0
 
|2
 
|12
 
|1
 
|24
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|750
 
|No
 
| Scatter 5-15m.
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Bombard/3 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_BombardCannon_3''
 
{{EquipmentMechs|Weapon_BombardCannon_3}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Bombard/6 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_BombardCannon_6''
 
{{EquipmentMechs|Weapon_BombardCannon_6}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Bombard/9 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_BombardCannon_9''
 
{{EquipmentMechs|Weapon_BombardCannon_9}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Bombard/12 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_BombardCannon_12''
 
{{EquipmentMechs|Weapon_BombardCannon_12}}
 
</div></div>
 
</div></div>
 
 
 
== Mass Drivers (S) ==
 
Developed from ancient civilian sector technology, the Mass Driver is essentially a gigantic magnetic cannon that hurls a heavy metallic slug at targets, dealing incredible damage. However, Mass Drivers are heavy and restrictive, limiting how many can be mounted at once.
 
 
 
Knockdown Chance is affected by the following modifiers:
 
* -1% per piloting skill level
 
* -1% per ton of the mech up to 100 tons
 
* -5% per ton of the mech over 100 tons
 
* -100% for a Braced Unit
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Light Mass Driver (S)
 
|[[Ammunition#Light Mass Driver|Light Mass Driver]]
 
|Ballistic
 
|16
 
|8
 
|150
 
|0
 
|40
 
|1
 
|1
 
|30
 
|1
 
| +2
 
|0
 
|0
 
|90
 
|210
 
|450
 
|660
 
|900
 
|No
 
| 1 per unit. 1 turn cooldown. 75% base knockdown chance. Volatile: explodes for 150 dmg + 20 stability
 
|-
 
|Medium Mass Driver (S)
 
|[[Ammunition#Medium Mass Driver|Medium Mass Driver]]
 
|Ballistic
 
|18
 
|10
 
|200
 
|0
 
|80
 
|1
 
|1
 
|40
 
|2
 
| +2
 
|0
 
|0
 
|90
 
|210
 
|450
 
|660
 
|900
 
|No
 
| 1 per unit. 1 turn cooldown. 95% base knockdown chance. Volatile: explodes for 200 dmg + 40 stability
 
|-
 
|Heavy Mass Driver (S)
 
|[[Ammunition#Heavy Mass Driver|Heavy Mass Driver]]
 
|Ballistic
 
|20
 
|12
 
|250
 
|0
 
|120
 
|1
 
|1
 
|30
 
|3
 
| +2
 
|0
 
|0
 
|90
 
|210
 
|450
 
|660
 
|900
 
|No
 
| 1 per unit. 1 turn cooldown. 115% base knockdown chance. Volatile: explodes for 250 dmg + 60 stability
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Light Mass Driver (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MassDriver_Light''
 
{{EquipmentMechs|Weapon_MassDriver_Light}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Medium Mass Driver (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MassDriver_Medium''
 
{{EquipmentMechs|Weapon_MassDriver_Medium}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Heavy Mass Driver (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MassDriver_Heavy''
 
{{EquipmentMechs|Weapon_MassDriver_Heavy}}
 
</div></div>
 
</div></div>
 
 
 
== Railgun Artillery ==
 
The Railgun Artillery is similar to standard mounted artillery such as the Sniper or Long Tom. However, the Railgun Artillery may not fire directly, operating as indirect fire only. Additionally, the Railgun Artillery is not area-of-effect but instead breaks into submunitions on each attack that saturate the area around the target, dealing damage to both the initial target and adjacent enemies.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Scattershot Railgun
 
| [[Ammunition#Gauss|Heavy Gauss]]
 
| Ballistic
 
| 30
 
| 15
 
| 350
 
| 0
 
| 60
 
| 1
 
| 1
 
| 30
 
| 5
 
| +1
 
| 0
 
| 0
 
| 120
 
| 360
 
| 780
 
| 1200
 
| 1560
 
| No
 
| +/- 50 damage. 1 turn cooldown. Breaks into 10 submunitions after 250 meters, dividing damage among them. Submunitions have 90 meter radius around target.
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Scattershot Railgun</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Scattershot_Railgun_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_Scattershot_Railgun_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
== Heavy Machine Guns ==
 
The Heavy Machine Gun is less a machine gun and more like an automated grenade launcher. The HMG deals significantly more damage per shot than a standard MG but weighs twice as much, and has a high chance to jam the ammo feeds if the user is careless.
 
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|HMG
 
|[[Ammunition#Machine Gun|MG]]
 
|Ballistic
 
|1
 
|1
 
|9
 
|0
 
|2
 
|1
 
|1
 
|4
 
|1
 
|0
 
|0
 
| -75%
 
|0
 
|30
 
|60
 
|60
 
|60
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: +100%
 
|-
 
|HMG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Ballistic
 
|0.5
 
|1
 
|10
 
|0
 
|2
 
|1
 
|1
 
|4
 
|1
 
|0
 
|0
 
| -75%
 
|0
 
|30
 
|60
 
|60
 
|60
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: +100%
 
|} </tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|HMG
 
|[[Ammunition#Machine Gun|MG]]
 
|Ballistic
 
|1
 
|1
 
|9
 
|0
 
|2
 
|2
 
|1
 
|4
 
|1
 
|0
 
|0
 
| -85%
 
|0
 
|30
 
|60
 
|60
 
|60
 
|Yes
 
|10% jam chance. Anti-BA bonus damage: +100%
 
|-
 
|HMG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Ballistic
 
|0.5
 
|1
 
|10
 
|0
 
|2
 
|2
 
|1
 
|4
 
|1
 
|0
 
|0
 
| -85%
 
|0
 
|30
 
|60
 
|60
 
|60
 
|Yes
 
|10% jam chance. Anti-BA bonus damage: +100%
 
|} </tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|HMG
 
|[[Ammunition#Machine Gun|MG]]
 
|Ballistic
 
|1
 
|1
 
|9
 
|0
 
|2
 
|3
 
|1
 
|4
 
|1
 
|0
 
|0
 
| -95%
 
|0
 
|30
 
|60
 
|60
 
|60
 
|Yes
 
|20% jam chance. Anti-BA bonus damage: +100%
 
|-
 
|HMG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Ballistic
 
|0.5
 
|1
 
|10
 
|0
 
|2
 
|3
 
|1
 
|4
 
|1
 
|0
 
|0
 
| -95%
 
|0
 
|30
 
|60
 
|60
 
|60
 
|Yes
 
|20% jam chance. Anti-BA bonus damage: +100%
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">HMG</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MachineGun_HeavyMG_0-STOCK''
 
{{EquipmentMechs|Weapon_MachineGun_HeavyMG_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">HMG (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MachineGun_HEAVY_CLAN''
 
{{EquipmentMechs|Weapon_MachineGun_HEAVY_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
== Mech Taser ==
 
The Mech Taser is large, does very little damage, produces significant heat, suffers from reduced accuracy, and has an incredibly short range, however its effects can be devastating: it has a 45% chance on hit to force a 'Mech to shut down (modified by the target pilot's Guts score) as well as slowing the target's movement and reducing their accuracy even if it doesn't shut it down.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Mech Taser
 
|[[Ammunition#Mech Taser|Mech Taser]]
 
|Ballistic
 
|4
 
|3
 
|5
 
|10
 
|0
 
|1
 
|1
 
|18
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|30
 
|60
 
|180
 
|240
 
|Yes
 
|45% base shutdown chance. -1 accuracy debuff on target. Target move speed reduced by 10%. Volatile: explodes for 30 dmg
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Mech Taser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Mech_Taser''
 
{{EquipmentMechs|Weapon_Mech_Taser}}
 
</div></div>
 
</div></div>
 
 
 
 
 
= Energy =
 
 
 
== Directed X-Ray Cannon (S) ==
 
The Directed X-Ray Cannon, or DXR, fires an extremely intense blast of X-rays at the target, bathing them in destructive radiation. While this doesn't do that much direct damage, it does have the benefit of interfering with the unit's cooling mechanisms and causing an extreme surge of heat in the target.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|DXR (S)
 
|N/A
 
|Energy
 
|6
 
|2
 
|20
 
|30
 
|0
 
|1
 
|1
 
|20
 
|0
 
|0
 
|0
 
| +25%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
| Anti-BA bonus damage: +100%. Target gains 6 heat on next activation, effect stacks.
 
|-
 
|}
 
</div>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">DXR (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_DXR_DXR''
 
{{EquipmentMechs|Weapon_DXR_DXR}}
 
</div></div>
 
</div></div>
 
 
 
== Lasers ==
 
=== Standard Lasers ===
 
Lasers are lightweight with good accuracy and respectable damage. They do not require ammunition and are generally more accurate but produce higher heat than ballistic weapons.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S Laser
 
|N/A
 
|Support
 
|0.5
 
|1
 
|15
 
|0
 
|0
 
|1
 
|1
 
|5
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|
 
|-
 
|M Laser
 
|N/A
 
|Energy
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|10
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|
 
|-
 
|M Laser -
 
|N/A
 
|Energy
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|12
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|330
 
|Yes
 
|
 
|-
 
|L Laser
 
|N/A
 
|Energy
 
|5
 
|2
 
|40
 
|0
 
|0
 
|1
 
|1
 
|18
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|-
 
|L Laser -
 
|N/A
 
|Energy
 
|5
 
|1
 
|40
 
|0
 
|0
 
|1
 
|1
 
|27
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|510
 
|Yes
 
|
 
|-
 
|Improved L Laser
 
|N/A
 
|Energy
 
|4
 
|1
 
|40
 
|0
 
|0
 
|1
 
|1
 
|18
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">S Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaser_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_SmallLaser_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">M Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaser_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_MediumLaser_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">M Laser -</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaser_-1-Agra''
 
{{EquipmentMechs|Weapon_Laser_MediumLaser_-1-Agra}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">L Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">L Laser -</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_-1-Tronel''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_-1-Tronel}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Improved L Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_Improved''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_Improved}}
 
</div></div>
 
</div></div>
 
 
 
===Extended Range Lasers===
 
ER lasers increase the power of the beam to do a bit more damage at greater ranges than standard lasers at the cost of increased heat.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|ER Micro Laser (C)
 
|N/A
 
|Support
 
|0.25
 
|1
 
|10
 
|0
 
|0
 
|1
 
|1
 
|5
 
|0
 
|0
 
|4
 
| -25%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|
 
|-
 
|ER S Laser
 
|N/A
 
|Support
 
|0.5
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|9
 
|0
 
| +1
 
|3
 
| +20%
 
|0
 
|60
 
|120
 
|150
 
|240
 
|Yes
 
|
 
|-
 
|ER S Laser (C)
 
|N/A
 
|Support
 
|0.5
 
|1
 
|21
 
|0
 
|0
 
|1
 
|1
 
|11
 
|0
 
|0
 
|4
 
| +30%
 
|0
 
|60
 
|100
 
|150
 
|200
 
|Yes
 
|
 
|-
 
|ER S Laser (EC)
 
|N/A
 
|Support
 
|0.5
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|12
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|60
 
|120
 
|150
 
|240
 
|Yes
 
|
 
|-
 
|ER M Laser
 
|N/A
 
|Energy
 
|1
 
|1
 
|25
 
|0
 
|0
 
|1
 
|1
 
|15
 
|0
 
| +1
 
|0
 
| +20%
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|
 
|-
 
|ER M Laser (C)
 
|N/A
 
|Energy
 
|1
 
|1
 
|30
 
|0
 
|0
 
|1
 
|1
 
|17
 
|0
 
|0
 
|0
 
| +20%
 
|0
 
|100
 
|225
 
|350
 
|475
 
|Yes
 
|
 
|-
 
|ER M Laser (EC)
 
|N/A
 
|Energy
 
|1
 
|1
 
|25
 
|0
 
|0
 
|1
 
|1
 
|15
 
|0
 
| +1
 
|0
 
| +25%
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|
 
|-
 
|ER L Laser
 
|N/A
 
|Energy
 
|5
 
|2
 
|45
 
|0
 
|0
 
|1
 
|1
 
|25
 
|0
 
| +1
 
|0
 
| +20%
 
|0
 
|330
 
|420
 
|580
 
|840
 
|Yes
 
|
 
|-
 
|ER L Laser (C)
 
|N/A
 
|Energy
 
|4
 
|1
 
|55
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
|0
 
|0
 
|0
 
|0
 
|200
 
|400
 
|600
 
|700
 
|Yes
 
|
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER S Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserER_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserER_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER M Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserER_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserER_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER L Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserER_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserER_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER Micro Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MicroLaserER_CLAN''
 
{{EquipmentMechs|Weapon_Laser_MicroLaserER_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER S Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserER_CLAN''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserER_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER M Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserER_CLAN''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserER_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER L Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserER_CLAN''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserER_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER S Laser (EC)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserER_Prototype''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserER_Prototype}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER M Laser (EC)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserER_Prototype''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserER_Prototype}}
 
</div></div>
 
</div></div>
 
 
 
===Binary Laser===
 
The Binary Laser Cannon is essentially two fused large lasers configured to fire at once. While this increases accuracy and penetration on a single point, the system is still markedly less efficient than firing two large lasers separately.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Binary Laser
 
|N/A
 
|Energy
 
|9
 
|2
 
|70
 
|0
 
|0
 
|1
 
|1
 
|35
 
|0
 
| +2
 
|0
 
| +20%
 
|0
 
|150
 
|300
 
|450
 
|510
 
|Yes
 
|
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Binary Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_BinaryLaserCannon_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_BinaryLaserCannon_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
===Improved Binary Laser===
 
The Improved Binary Laser is a variation on the standard Binary Laser that deals greater damage and can fire the cores separately. Can change fire mode between Split Cores and Linked Cores. Linked is default mode, Split does two shots at less damage per shot with damage falloff on each shot but dealing greater overall damage at short range.
 
 
 
<tabs>
 
<tab name="Linked">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Improved Binary Laser
 
|N/A
 
|Energy
 
|9
 
|2
 
|80
 
|0
 
|0
 
|1
 
|1
 
|40
 
|0
 
| +1
 
|0
 
| +20%
 
|0
 
|150
 
|300
 
|450
 
|510
 
|Yes
 
|
 
|} </tab>
 
<tab name="Split">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Improved Binary Laser
 
|N/A
 
|Energy
 
|9
 
|2
 
|55
 
|0
 
|0
 
|2
 
|1
 
|40
 
|0
 
| +1
 
|0
 
| +20%
 
|0
 
|150
 
|300
 
|450
 
|510
 
|Yes
 
|30% dmg fall off between 155m and 400m
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Improved Binary Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_BinaryLaserCannon_1-Defiance''
 
{{EquipmentMechs|Weapon_Laser_BinaryLaserCannon_1-Defiance}}
 
</div></div>
 
</div></div>
 
 
 
===Bombast Laser===
 
The Bombast Laser has four charge levels, with commensurate damage and range boosts the more power you feed it, though more powerful shots make more heat and are more inaccurate.
 
 
 
<tabs>
 
<tab name="Base Charge">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Bombast Laser
 
|N/A
 
|Energy
 
|7
 
|3
 
|45
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
| +1
 
|0
 
| +50%
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|} </tab>
 
<tab name="Low Charge">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Bombast Laser
 
|N/A
 
|Energy
 
|7
 
|3
 
|55
 
|0
 
|0
 
|1
 
|1
 
|40
 
|0
 
|0
 
|0
 
| +50%
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|
 
|} </tab>
 
<tab name="Mid Charge">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Bombast Laser
 
|N/A
 
|Energy
 
|7
 
|3
 
|65
 
|0
 
|0
 
|1
 
|1
 
|50
 
|0
 
| -1
 
|0
 
| +50%
 
|0
 
|200
 
|400
 
|600
 
|800
 
|Yes
 
|
 
|} </tab>
 
<tab name="Max Charge">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Bombast Laser
 
|N/A
 
|Energy
 
|7
 
|3
 
|75
 
|0
 
|0
 
|1
 
|1
 
|60
 
|0
 
| -2
 
|0
 
| +50%
 
|0
 
|230
 
|460
 
|690
 
|920
 
|Yes
 
|
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Bombast Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_Bombast''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_Bombast}}
 
</div></div>
 
</div></div>
 
 
 
===Chemical Lasers===
 
Chem lasers do less damage than conventional lasers but produce very little heat. They also require volatile ammunition in order to fire.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S Chem Laser
 
|[[Ammunition#Chemical Laser|Chemical Laser]]
 
|Support
 
|0.5
 
|1
 
|12
 
|0
 
|0
 
|1
 
|1
 
|1
 
|0
 
|0
 
|3
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|
 
|-
 
|M Chem Laser
 
|[[Ammunition#Chemical Laser|Chemical Laser]]
 
|Energy
 
|1
 
|1
 
|17
 
|0
 
|0
 
|1
 
|1
 
|3
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|
 
|-
 
|L Chem Laser
 
|[[Ammunition#Chemical Laser|Chemical Laser]]
 
|Energy
 
|4
 
|1
 
|35
 
|0
 
|0
 
|1
 
|1
 
|13
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">S Chem Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaser_Chemical_CLAN''
 
{{EquipmentMechs|Weapon_Laser_SmallLaser_Chemical_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">M Chem Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaser_Chemical_CLAN''
 
{{EquipmentMechs|Weapon_Laser_MediumLaser_Chemical_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">L Chem Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_Chemical_CLAN''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_Chemical_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
===COIL===
 
Contained Overflow Inertia Linkage beam weapons translate power from motion into a kinetic battery for rapid release. In practical terms, the farther a unit moves in a turn, the more damage a COIL will do and the more heat it will generate.
 
 
 
Damage for Standard mode is calculated like this: Base damage 30*(Evasion Pips^0.7). Heat is calculated like this: Base heat 30*(Evasion Pips^0.8)
 
 
 
Damage for Overcharge mode is calculated like this: Base damage 30*(Evasion Pips^1). Heat is calculated like this: Base heat 30*(Evasion Pips^1.25)
 
 
 
<tabs>
 
<tab name="1 Pip">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|30
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|30
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="2 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|49
 
|0
 
|0
 
|1
 
|1
 
|52
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|60
 
|0
 
|0
 
|1
 
|1
 
|71
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="3 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|65
 
|0
 
|0
 
|1
 
|1
 
|72
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|90
 
|0
 
|0
 
|1
 
|1
 
|118
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="4 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|79
 
|0
 
|0
 
|1
 
|1
 
|91
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|120
 
|0
 
|0
 
|1
 
|1
 
|170
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="5 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|93
 
|0
 
|0
 
|1
 
|1
 
|109
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|150
 
|0
 
|0
 
|1
 
|1
 
|224
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="6 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|105
 
|0
 
|0
 
|1
 
|1
 
|126
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|180
 
|0
 
|0
 
|1
 
|1
 
|282
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="7 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|117
 
|0
 
|0
 
|1
 
|1
 
|142
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|210
 
|0
 
|0
 
|1
 
|1
 
|342
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="8 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|129
 
|0
 
|0
 
|1
 
|1
 
|158
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|240
 
|0
 
|0
 
|1
 
|1
 
|404
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="9 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|140
 
|0
 
|0
 
|1
 
|1
 
|174
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|270
 
|0
 
|0
 
|1
 
|1
 
|468
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="10 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|150
 
|0
 
|0
 
|1
 
|1
 
|189
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|300
 
|0
 
|0
 
|1
 
|1
 
|533
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="11 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|161
 
|0
 
|0
 
|1
 
|1
 
|204
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|330
 
|0
 
|0
 
|1
 
|1
 
|601
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
<tab name="12 Pips">
 
====Standard====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|171
 
|0
 
|0
 
|1
 
|1
 
|219
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|}
 
 
 
====Overcharge====
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|COIL
 
|N/A
 
|Support
 
|7
 
|6
 
|360
 
|0
 
|0
 
|1
 
|1
 
|670
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">COIL</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_COIL_COIL_0-STOCK''
 
{{EquipmentMechs|Weapon_COIL_COIL_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Electro-Lasers (S) ===
 
Electro-Lasers fire a thin targeting beam that acts as a conduit for a huge blast of electricity that fries the target alive and scrambles electronics. The electro-laser family has extreme heat and very short range but do more damage than their Inner-Sphere counterparts.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S Elec-Laser (S)
 
|N/A
 
|Support
 
|0.5
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|6
 
|0
 
| +1
 
|4
 
|0
 
|0
 
|60
 
|90
 
|90
 
|90
 
|Yes
 
| Only fires on a guaranteed hit.
 
|-
 
|M Elec-Laser (S)
 
|N/A
 
|Energy
 
|1
 
|1
 
|30
 
|0
 
|0
 
|1
 
|1
 
|15
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|60
 
|150
 
|240
 
|300
 
|Yes
 
| Only fires on a guaranteed hit. Inflicts -1 accuracy debuff on target for 2 turns.
 
|-
 
|L Elec-Laser (S)
 
|N/A
 
|Energy
 
|6
 
|2
 
|50
 
|0
 
|0
 
|1
 
|1
 
|27
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|120
 
|240
 
|360
 
|360
 
|Yes
 
| Only fires on a guaranteed hit. Inflicts -2 accuracy debuff on target for 2 turns.
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">S Elec-Laser (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserElectro''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserElectro}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">M Elec-Laser (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserElectro''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserElectro}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">L Elec-Laser (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserElectro''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserElectro}}
 
</div></div>
 
</div></div>
 
 
 
===Heavy Lasers===
 
Heavy lasers deal considerably more damage than their standard equivalent at the cost of significantly increased heat generation. Additionally, the weapon's energy signature produces sensor intereference in 'Mechs resulting in a +3 accuracy penalty.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Heavy S Laser (C)
 
|N/A
 
|Support
 
|0.5
 
|1
 
|30
 
|0
 
|0
 
|1
 
|1
 
|12
 
|0
 
| -3
 
|3
 
| -50%
 
|0
 
|30
 
|60
 
|90
 
|90
 
|Yes
 
|
 
|-
 
|Heavy M Laser (C)
 
|N/A
 
|Energy
 
|1
 
|2
 
|50
 
|0
 
|0
 
|1
 
|1
 
|21
 
|0
 
| -3
 
|0
 
| -50%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|
 
|-
 
|Heavy L Laser (C)
 
|N/A
 
|Energy
 
|4
 
|3
 
|80
 
|0
 
|0
 
|1
 
|1
 
|54
 
|0
 
| -3
 
|0
 
| -50%
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|-
 
|Super M Laser
 
|N/A
 
|Energy
 
|1
 
|2
 
|50
 
|0
 
|0
 
|1
 
|1
 
|21
 
|0
 
| -1
 
|0
 
| -50%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Volatile: explodes for 50 damage
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Heavy S Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_HeavySmallLaser_CLAN''
 
{{EquipmentMechs|Weapon_Laser_HeavySmallLaser_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Heavy M Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_HeavyMediumLaser_CLAN''
 
{{EquipmentMechs|Weapon_Laser_HeavyMediumLaser_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Heavy L Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_HeavyLargeLaser_CLAN''
 
{{EquipmentMechs|Weapon_Laser_HeavyLargeLaser_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Super M Laser (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserSuperior_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserSuperior_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Lances (S) ===
 
The Sanctuary Worlds developed laser technology in a different direction than the Inner Sphere. Where the Clans and the Inner Sphere developed extended range lasers, the Sanctuary Worlders developed the lance system. Essentially a high-powered and very precise laser scalpel, lances provide high armor penetration at longer range but do less traditional damage to armor itself.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S Lance (S)
 
|N/A
 
|Support
 
|1
 
|1
 
|10
 
|0
 
|0
 
|1
 
|1
 
|10
 
|0
 
| +1
 
|3
 
| -50%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
| 5 structure dmg. Anti-BA bonus damage: 50%
 
|-
 
|M Lance (S)
 
|N/A
 
|Energy
 
|2
 
|1
 
|15
 
|0
 
|0
 
|1
 
|1
 
|15
 
|0
 
| +1
 
|0
 
| -50%
 
|0
 
|60
 
|150
 
|240
 
|360
 
|Yes
 
| 10 structure dmg.
 
|-
 
|L Lance (S)
 
|N/A
 
|Energy
 
|6
 
|2
 
|30
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
| +1
 
|0
 
| -50%
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
| 20 structure dmg.
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">S Lance (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Lance_SmallLance''
 
{{EquipmentMechs|Weapon_Lance_SmallLance}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">M Lance (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Lance_MediumLance''
 
{{EquipmentMechs|Weapon_Lance_MediumLance}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">L Lance (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Lance_LargeLance''
 
{{EquipmentMechs|Weapon_Lance_LargeLance}}
 
</div></div>
 
</div></div>
 
 
 
=== Modal Lasers (S) ===
 
Modal Lasers are specially calibrated to provide four distinct firing modes for maximum combat effectiveness. Between an accuracy mode, a damage mode, a range-boosting mode, and the default balanced mode, the Modal Lasers are effective in all circumstances.
 
 
 
<tabs>
 
<tab name="Base">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S Modal Laser (S)
 
|N/A
 
|Support
 
|1
 
|1
 
|15
 
|0
 
|0
 
|1
 
|1
 
|6
 
|0
 
| +1
 
|3
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
| Modal Laser Mode Switching.
 
|-
 
|M Modal Laser (S)
 
|N/A
 
|Energy
 
|2
 
|1
 
|30
 
|0
 
|0
 
|1
 
|1
 
|15
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|60
 
|150
 
|240
 
|300
 
|Yes
 
| Modal Laser Mode Switching.
 
|-
 
|L Modal Laser (S)
 
|N/A
 
|Energy
 
|6
 
|2
 
|50
 
|0
 
|0
 
|1
 
|1
 
|25
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
| Modal Laser Mode Switching.
 
|}
 
</tab>
 
<tab name="Damage">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S Modal Laser (S)
 
|N/A
 
|Support
 
|1
 
|1
 
|22
 
|0
 
|0
 
|1
 
|1
 
|13
 
|0
 
|0
 
|3
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
| Modal Laser Mode Switching.
 
|-
 
|M Modal Laser (S)
 
|N/A
 
|Energy
 
|2
 
|1
 
|38
 
|0
 
|0
 
|1
 
|1
 
|23
 
|0
 
|0
 
|0
 
|0
 
|0
 
|60
 
|150
 
|240
 
|300
 
|Yes
 
| Modal Laser Mode Switching.
 
|-
 
|L Modal Laser (S)
 
|N/A
 
|Energy
 
|6
 
|2
 
|65
 
|0
 
|0
 
|1
 
|1
 
|35
 
|0
 
|0
 
|0
 
|0
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
| Modal Laser Mode Switching.
 
|}
 
</tab>
 
<tab name="Accuracy">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S Modal Laser (S)
 
|N/A
 
|Support
 
|1
 
|1
 
|11
 
|0
 
|0
 
|1
 
|1
 
|10
 
|0
 
| +2
 
|4
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
| Modal Laser Mode Switching.
 
|-
 
|M Modal Laser (S)
 
|N/A
 
|Energy
 
|2
 
|1
 
|25
 
|0
 
|0
 
|1
 
|1
 
|20
 
|0
 
| +2
 
|0
 
|0
 
|0
 
|60
 
|150
 
|240
 
|300
 
|Yes
 
| Modal Laser Mode Switching.
 
|-
 
|L Modal Laser (S)
 
|N/A
 
|Energy
 
|6
 
|2
 
|40
 
|0
 
|0
 
|1
 
|1
 
|35
 
|0
 
| +2
 
|0
 
|0
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
| Modal Laser Mode Switching.
 
|}
 
</tab>
 
<tab name="Range">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S Modal Laser (S)
 
|N/A
 
|Support
 
|1
 
|1
 
|12
 
|0
 
|0
 
|1
 
|1
 
|6
 
|0
 
|0
 
|3
 
|0
 
|0
 
|45
 
|90
 
|135
 
|180
 
|Yes
 
| Modal Laser Mode Switching.
 
|-
 
|M Modal Laser (S)
 
|N/A
 
|Energy
 
|2
 
|1
 
|24
 
|0
 
|0
 
|1
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|210
 
|330
 
|420
 
|Yes
 
| Modal Laser Mode Switching.
 
|-
 
|L Modal Laser (S)
 
|N/A
 
|Energy
 
|6
 
|2
 
|40
 
|0
 
|0
 
|1
 
|1
 
|25
 
|0
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
| Modal Laser Mode Switching.
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">S Modal Laser (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserModal''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserModal}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">M Modal Laser (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserModal''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserModal}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">L Modal Laser (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserModal''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserModal}}
 
</div></div>
 
</div></div>
 
 
 
===Pulse Lasers===
 
====Standard Pulse Lasers====
 
An improvement upon standard lasers, pulse lasers have better accuracy, especially against moving targets, and higher damage. However, they have a reduced effective range as well as increased heat and weight.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Micro Pulse (C)
 
|N/A
 
|Support
 
|0.5
 
|1
 
|15
 
|0
 
|0
 
|1
 
|1
 
|3
 
|0
 
|0
 
|6
 
| -25%
 
|0
 
|30
 
|40
 
|50
 
|60
 
|Yes
 
| Anti-BA bonus damage: +25%
 
|-
 
|S Pulse
 
|N/A
 
|Support
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|8
 
|0
 
| +2
 
|4
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
| Anti-BA bonus damage: 50%
 
|-
 
|S Pulse (C)
 
|N/A
 
|Support
 
|1
 
|1
 
|25
 
|0
 
|0
 
|1
 
|1
 
|6
 
|0
 
|0
 
|6
 
|0
 
|0
 
|40
 
|60
 
|80
 
|110
 
|Yes
 
| Anti-BA bonus damage: +75%
 
|-
 
|M Pulse
 
|N/A
 
|Energy
 
|2
 
|1
 
|27
 
|0
 
|0
 
|1
 
|1
 
|11
 
|0
 
| +2
 
|1
 
|0
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|
 
|-
 
|M Pulse (C)
 
|N/A
 
|Energy
 
|2
 
|1
 
|35
 
|0
 
|0
 
|1
 
|1
 
|17
 
|0
 
|0
 
|3
 
|0
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|
 
|-
 
|L Pulse
 
|N/A
 
|Energy
 
|7
 
|2
 
|50
 
|0
 
|0
 
|1
 
|1
 
|23
 
|0
 
| +2
 
|1
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|
 
|-
 
|L Pulse (C)
 
|N/A
 
|Energy
 
|6
 
|2
 
|55
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
|0
 
|3
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">S Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserPulse_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserPulse_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">M Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserPulse_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserPulse_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">L Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserPulse_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserPulse_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Micro Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MicroLaserPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_MicroLaserPulse_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">S Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserPulse_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">M Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserPulse_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">L Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserPulse_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
==== Extended Range Pulse Lasers ====
 
Combining the best features of pulse and extended range lasers, Clan Wolf created the ER Pulse Laser family which provides the accuracy and damage of pulse lasers but without the sacrifice in effective range.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|ER S Pulse Laser (C)
 
|N/A
 
|Support
 
|1
 
|1
 
|25
 
|0
 
|0
 
|1
 
|1
 
|12
 
|0
 
| +1
 
|4
 
|0
 
|0
 
|50
 
|105
 
|130
 
|180
 
|Yes
 
| Anti-BA bonus damage: +50%
 
|-
 
|ER M Pulse Laser (C)
 
|N/A
 
|Energy
 
|2
 
|2
 
|35
 
|0
 
|0
 
|1
 
|1
 
|24
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|100
 
|200
 
|300
 
|425
 
|Yes
 
|
 
|-
 
|ER L Pulse Laser (C)
 
|N/A
 
|Energy
 
|6
 
|3
 
|55
 
|0
 
|0
 
|1
 
|1
 
|35
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|170
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER S Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserERPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserERPulse_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER M Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserERPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserERPulse_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER L Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserERPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserERPulse_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
====Variable Speed Pulse Lasers====
 
VSPLs inflict much higher damage and have much higher accuracy at close range in exchange for a linear drop off in damage and accuracy at longer ranges.
 
 
 
<tabs>
 
<tab name="Short">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S VSPL
 
|N/A
 
|Support
 
|2
 
|1
 
|25
 
|0
 
|0
 
|1
 
|1
 
|9
 
|0
 
| +3
 
|4
 
|0
 
|0
 
|60
 
|60
 
|60
 
|60
 
|Yes
 
| Anti-BA bonus damage: 100%
 
|-
 
|M VSPL
 
|N/A
 
|Energy
 
|4
 
|2
 
|45
 
|0
 
|0
 
|1
 
|1
 
|21
 
|0
 
| +3
 
|1
 
|0
 
|0
 
|60
 
|60
 
|60
 
|60
 
|Yes
 
|
 
|-
 
|L VSPL
 
|N/A
 
|Energy
 
|9
 
|4
 
|80
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
| +3
 
|1
 
|0
 
|0
 
|120
 
|120
 
|120
 
|120
 
|Yes
 
|
 
|} </tab>
 
<tab name="Medium">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S VSPL
 
|N/A
 
|Support
 
|2
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|9
 
|0
 
| +2
 
|4
 
|0
 
|60
 
|120
 
|120
 
|120
 
|120
 
|Yes
 
| Anti-BA bonus damage: 100%
 
|-
 
|M VSPL
 
|N/A
 
|Energy
 
|4
 
|2
 
|35
 
|0
 
|0
 
|1
 
|1
 
|21
 
|0
 
| +2
 
|1
 
|0
 
|60
 
|150
 
|150
 
|150
 
|150
 
|Yes
 
|
 
|-
 
|L VSPL
 
|N/A
 
|Energy
 
|9
 
|4
 
|65
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
| +2
 
|1
 
|0
 
|120
 
|240
 
|240
 
|240
 
|240
 
|Yes
 
|
 
|} </tab>
 
<tab name="Long">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|S VSPL
 
|N/A
 
|Support
 
|2
 
|1
 
|15
 
|0
 
|0
 
|1
 
|1
 
|9
 
|0
 
| +1
 
|4
 
|0
 
|120
 
|180
 
|180
 
|180
 
|180
 
|Yes
 
| Anti-BA bonus damage: 100%
 
|-
 
|M VSPL
 
|N/A
 
|Energy
 
|4
 
|2
 
|25
 
|0
 
|0
 
|1
 
|1
 
|21
 
|0
 
| +1
 
|1
 
|0
 
|150
 
|270
 
|270
 
|270
 
|270
 
|Yes
 
|
 
|-
 
|L VSPL
 
|N/A
 
|Energy
 
|9
 
|4
 
|50
 
|0
 
|0
 
|1
 
|1
 
|30
 
|0
 
| +1
 
|1
 
|0
 
|240
 
|450
 
|450
 
|450
 
|450
 
|Yes
 
|
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">S VSPL</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserVSPL_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserVSPL_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">M VSPL</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserVSPL_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserVSPL_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">L VSPL</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserVSPL_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserVSPL_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
==== X-Pulse Lasers ====
 
X-Pulse lasers are an upgrade to pulse lasers that extend the weapon's range at the cost of increased heat. XPLs also differ from standard pulse lasers in that they fire three shots instead of just one, increasing their chance to land critical hits on internal structure.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Small X-Pulse
 
|N/A
 
|Support
 
|1
 
|1
 
|8
 
|0
 
|0
 
|3
 
|1
 
|10
 
|0
 
| +2
 
|4
 
|0
 
|0
 
|60
 
|110
 
|160
 
|220
 
|Yes
 
| Anti-BA bonus damage: 50%
 
|-
 
|Medium X-Pulse
 
|N/A
 
|Energy
 
|2
 
|1
 
|10
 
|0
 
|0
 
|3
 
|1
 
|18
 
|0
 
| +2
 
|1
 
|0
 
|0
 
|90
 
|180
 
|270
 
|330
 
|Yes
 
|
 
|-
 
|L X-Pulse
 
|N/A
 
|Energy
 
|7
 
|2
 
|19
 
|0
 
|0
 
|3
 
|1
 
|38
 
|0
 
| +2
 
|1
 
|0
 
|0
 
|150
 
|300
 
|450
 
|510
 
|Yes
 
|
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Small X-Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserPulse_X''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserPulse_X}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Medium X-Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserPulse_X''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserPulse_X}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">L X-Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserPulse_X''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserPulse_X}}
 
</div></div>
 
</div></div>
 
 
 
=== Twin-Linked Lasers (S) ===
 
An unusual weapon with no direct analogues in either Inner Sphere or Sanctuary Worlds technology, the Twin-Linked Laser is, essentially, two Small Lasers stapled together. The increased power output and weight class this weapon as an Energy weapon, though it retains some of the accuracy of its Small Laser brethren. The Twin-Linked Laser is commonly seen among Sanctuary units and is a frequent presence on the battlefield.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Twin-Linked S Laser (S)
 
|N/A
 
|Energy
 
|1
 
|1
 
|11
 
|0
 
|0
 
|2
 
|1
 
|11
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Twin-Linked S Laser (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_TwinLinkedLaser''
 
{{EquipmentMechs|Weapon_Laser_TwinLinkedLaser}}
 
</div></div>
 
</div></div>
 
 
 
== Gamma Cannon (S) ==
 
The longest ranged direct-fire weapon in the Sanctuary arsenal, the Gamma Cannon produces a tightly focused blast of gamma radiation and directs it to the targeted location, devastating anything it comes into contact with. The Gamma Cannon does devastating damage at immense range, but costs a lot of heat and is not a light or small weapon meaning it only is ever mounted on the most dangerous of Sanctuary mechs.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Gamma Cannon (S)
 
|N/A
 
|Energy
 
|13
 
|7
 
|80
 
|0
 
|10
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|0
 
|90
 
|240
 
|480
 
|720
 
|960
 
|No
 
| Inflicts 20% Move Speed Penalty, lasts 2 turns, stacks up to 2 times.
 
|-
 
|}
 
</div>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Gamma Cannon (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gamma_Gamma''
 
{{EquipmentMechs|Weapon_Gamma_Gamma}}
 
</div></div>
 
</div></div>
 
 
 
== Neutrino Projector Cannon (S) ==
 
The Neutrino Projector Cannon fires a series of quick neutrino bursts that scatter and blast through anything they encounter. The neutrinos also debilitate the target and interfere with delicate electronics used for targeting systems, forcing a small but increasing targeting impairment for energy weapons based on how many neutrinos hit the target. The NPC is known inside the Sanctuary Worlds for being a savage weapon, rarely unleashed on their battlefields, but all technology is required now that they have rediscovered the Inner Sphere and so the NPC has been put into service again.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|NPC (S)
 
|N/A
 
|Energy
 
|7
 
|3
 
|15
 
|0
 
|0
 
|4
 
|1
 
|25
 
|0
 
| +1
 
|1
 
| +25%
 
|0
 
|180
 
|360
 
|540
 
|720
 
|No
 
| Inflicts -1 accuracy debuff on target per hit, effect stacks up to 2 times.
 
|-
 
|}
 
</div>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">NPC (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_NPC_NPC''
 
{{EquipmentMechs|Weapon_NPC_NPC}}
 
</div></div>
 
</div></div>
 
 
 
== Experimental Lasers ==
 
=== Dissolving Pulse Lasers ===
 
These pulse lasers have been calibrated to cascade over enemy armor, weakening it to further attacks for two turns.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Dissolving S Pulse
 
|N/A
 
|Support
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|9
 
|0
 
| +2
 
|4
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|Target takes 5% extra damage from subsequent attacks. Anti-BA bonus damage: 50%
 
|-
 
|Dissolving M Pulse
 
|N/A
 
|Energy
 
|2
 
|1
 
|27
 
|0
 
|0
 
|1
 
|1
 
|11
 
|0
 
| +2
 
|1
 
|0
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|Target takes 10% extra damage from subsequent attacks
 
|-
 
|Dissolving L Pulse
 
|N/A
 
|Energy
 
|7
 
|2
 
|50
 
|0
 
|0
 
|1
 
|1
 
|23
 
|0
 
| +2
 
|1
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|Target takes 20% extra damage from subsequent attacks
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Dissolving S Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserPulse_1-Maxell''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserPulse_1-Maxell}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Dissolving M Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserPulse_1-RakerIV''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserPulse_1-RakerIV}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Dissolving L Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserPulse_1-Thunderbolt12''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserPulse_1-Thunderbolt12}}
 
</div></div>
 
</div></div>
 
 
 
=== Haywire Lasers ===
 
These lasers have special circuitry built in that allow them to scramble the target's sensors and temporarily damage their heat systems.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Haywire S Laser
 
|N/A
 
|Support
 
|0.5
 
|1
 
|10
 
|2
 
|0
 
|1
 
|1
 
|5
 
|0
 
| +1
 
|3
 
| +10%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|Target reduced sensor distance: 10%
 
|-
 
|Haywire M Laser
 
|N/A
 
|Energy
 
|1
 
|1
 
|15
 
|5
 
|0
 
|1
 
|1
 
|10
 
|0
 
| +1
 
|0
 
| +10%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Target reduced sensor distance: 15%
 
|-
 
|Haywire L Laser
 
|N/A
 
|Energy
 
|5
 
|2
 
|30
 
|10
 
|0
 
|1
 
|1
 
|18
 
|0
 
| +1
 
|0
 
| +10%
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Target reduced sensor distance: 40%
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Haywire S Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaser_1-ExoStar''
 
{{EquipmentMechs|Weapon_Laser_SmallLaser_1-ExoStar}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Haywire M Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaser_1-ExoStar''
 
{{EquipmentMechs|Weapon_Laser_MediumLaser_1-ExoStar}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Haywire L Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_1-ExoStar''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_1-ExoStar}}
 
</div></div>
 
</div></div>
 
 
 
=== Piercing Pulse Lasers ===
 
The capacitors in these pulse lasers are more finely tuned, giving the weapons increased armor penetration and allowing them to do direct damage to the target's internal structure.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Pierce S Pulse
 
|N/A
 
|Support
 
|1
 
|1
 
|13
 
|0
 
|0
 
|1
 
|1
 
|8
 
|0
 
| +2
 
|4
 
| -50%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|8 structure damage. Anti-BA bonus damage: 25%
 
|-
 
|Pierce M Pulse
 
|N/A
 
|Energy
 
|2
 
|1
 
|18
 
|0
 
|0
 
|1
 
|1
 
|11
 
|0
 
| +2
 
|1
 
| -50%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|19 structure damage
 
|-
 
|Pierce L Pulse
 
|N/A
 
|Energy
 
|7
 
|2
 
|30
 
|0
 
|0
 
|1
 
|1
 
|23
 
|0
 
| +2
 
|1
 
| -50%
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|15 structure damage
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Pierce S Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserPulse_2-Magna200P''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserPulse_2-Magna200P}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Pierce M Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserPulse_2-Magna400P''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserPulse_2-Magna400P}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Pierce L Pulse</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserPulse_2-Exostar''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserPulse_2-Exostar}}
 
</div></div>
 
</div></div>
 
 
 
===Rotary Lasers===
 
These lasers have been calibrated to fire a cluster of three quick shots instead of one sustained beam, which gives them a higher chance to hit targets.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Rotary ER S Laser
 
|N/A
 
|Support
 
|0.5
 
|1
 
|7
 
|0
 
|0
 
|3
 
|1
 
|9
 
|0
 
| +2
 
|3
 
| +20%
 
|0
 
|70
 
|130
 
|160
 
|260
 
|Yes
 
|
 
|-
 
|Rotary ER M Laser
 
|N/A
 
|Energy
 
|1
 
|1
 
|9
 
|0
 
|0
 
|3
 
|1
 
|15
 
|0
 
| +2
 
|0
 
| +20%
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|
 
|-
 
|Rotary ER L Laser
 
|N/A
 
|Energy
 
|5
 
|2
 
|15
 
|0
 
|0
 
|3
 
|1
 
|25
 
|0
 
| +2
 
|0
 
| +20%
 
|0
 
|330
 
|420
 
|570
 
|840
 
|Yes
 
|
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Rotary ER S Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserER_2-BlazeFire''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserER_2-BlazeFire}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Rotary ER M Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserER_2-BrightBloom''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserER_2-BrightBloom}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Rotary ER L Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserER_2-BlazeFire''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserER_2-BlazeFire}}
 
</div></div>
 
</div></div>
 
 
 
===Static Lasers===
 
These particular lasers have been specially calibrated to apply a debilitating electrical charge to the target on contact that interferes with their movement functions, slowing them for two turns.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Static ER S Laser
 
|N/A
 
|Support
 
|0.5
 
|1
 
|15
 
|0
 
|0
 
|1
 
|1
 
|9
 
|0
 
| +1
 
|3
 
| +20%
 
|0
 
|75
 
|150
 
|210
 
|300
 
|Yes
 
|Target move speed reduced by 5
 
|-
 
|Static ER M Laser
 
|N/A
 
|Energy
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|15
 
|0
 
| +1
 
|0
 
| +20%
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|Target move speed reduced by 20
 
|-
 
|Static ER L Laser
 
|N/A
 
|Energy
 
|5
 
|2
 
|40
 
|0
 
|0
 
|1
 
|1
 
|25
 
|0
 
| +1
 
|0
 
| +20%
 
|0
 
|330
 
|420
 
|570
 
|840
 
|Yes
 
|Target move speed reduced by 40
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Static ER S Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaserER_1-Diverse_Optics''
 
{{EquipmentMechs|Weapon_Laser_SmallLaserER_1-Diverse_Optics}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Static ER M Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaserER_1-MagnaVI''
 
{{EquipmentMechs|Weapon_Laser_MediumLaserER_1-MagnaVI}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Static ER L Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaserER_1-Blankenburg25''
 
{{EquipmentMechs|Weapon_Laser_LargeLaserER_1-Blankenburg25}}
 
</div></div>
 
</div></div>
 
 
 
===Streak Lasers===
 
Taking circuitry from Streak SRM launchers, these lasers have been rebuilt so that they have better accuracy than a normal laser, but like streak launchers they only fire on a guaranteed hit.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Streak S Laser
 
|N/A
 
|Support
 
|0.5
 
|1
 
|15
 
|0
 
|0
 
|1
 
|1
 
|8
 
|0
 
| +1
 
|4
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|Only fires on a guaranteed hit
 
|-
 
|Streak M Laser
 
|N/A
 
|Energy
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|13
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Only fires on a guaranteed hit
 
|-
 
|Streak L Laser
 
|N/A
 
|Energy
 
|5
 
|2
 
|40
 
|0
 
|0
 
|1
 
|1
 
|21
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Only fires on a guaranteed hit
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Streak S Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_SmallLaser_1-Diverse_Optics''
 
{{EquipmentMechs|Weapon_Laser_SmallLaser_1-Diverse_Optics}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Streak M Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaser_1-Intek''
 
{{EquipmentMechs|Weapon_Laser_MediumLaser_1-Intek}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Streak L Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_1-Diverse_Optics''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_1-Diverse_Optics}}
 
</div></div>
 
</div></div>
 
 
 
==Plasma Weapons==
 
Plasma weapons consume non-volatile ammo in order to propel white-hot projectiles that cause thermal as well as physical damage to targets.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Plasma Rifle
 
|[[Ammunition#Plasma|Plasma]]
 
|Energy
 
|6
 
|2
 
|50
 
|25
 
|0
 
|1
 
|1
 
|25
 
|2
 
|0
 
|0
 
| -90%
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Increases target heat gen by 10%. 10% bonus damage against overheating targets. Anti-BA bonus damage: 250%
 
|-
 
|Plasma Cannon (C)
 
|[[Ammunition#Plasma|Plasma]]
 
|Energy
 
|3
 
|1
 
|0
 
|30
 
|0
 
|1
 
|1
 
|20
 
|2
 
|0
 
|0
 
| -90%
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
|Increases target heat gen by 20%. Anti-BA bonus damage: +300%
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Plasma Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Plasma_Rifle''
 
{{EquipmentMechs|Weapon_Plasma_Rifle}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Plasma Cannon</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_FLAMER_PLASMA_CLAN''
 
{{EquipmentMechs|Weapon_FLAMER_PLASMA_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
==PPCs==
 
Particle Projector Cannons fire energized lightning at their target to deal substantial damage. However, this comes at the cost of intense heat generation. Of note, despite being an energy weapon some PPCs do produce recoil. PPCs also degrade the accuracy of their target if they hit.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|PPC
 
|N/A
 
|Energy
 
|7
 
|3
 
|55
 
|0
 
|20
 
|1
 
|1
 
|25
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
| -2 accuracy debuff on target
 
|-
 
|PPC Prototype
 
|N/A
 
|Energy
 
|7
 
|3
 
|55
 
|0
 
|20
 
|1
 
|1
 
|45
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
| -1 accuracy debuff on target
 
|-
 
|Enhanced ER PPC
 
|N/A
 
|Energy
 
|7
 
|3
 
|68
 
|0
 
|20
 
|1
 
|1
 
|40
 
|0
 
|0
 
|0
 
|0
 
|0
 
|210
 
|420
 
|690
 
|840
 
|Yes
 
| -2 accuracy debuff on target
 
|-
 
|ER PPC
 
|N/A
 
|Energy
 
|7
 
|3
 
|60
 
|0
 
|20
 
|1
 
|1
 
|40
 
|0
 
|0
 
|0
 
|0
 
|0
 
|210
 
|420
 
|690
 
|840
 
|Yes
 
| -2 accuracy debuff on target
 
|-
 
|ER PPC (C)
 
|N/A
 
|Energy
 
|6
 
|2
 
|75
 
|0
 
|15
 
|1
 
|1
 
|48
 
|1
 
|0
 
|0
 
|0
 
|0
 
|180
 
|360
 
|540
 
|720
 
|Yes
 
| -2 accuracy debuff on target
 
|-
 
|ER PPC Shotgun
 
|N/A
 
|Energy
 
|7
 
|3
 
|60
 
|0
 
|5
 
|1
 
|5
 
|40
 
|0
 
|0
 
|0
 
| +25%
 
|0
 
|210
 
|420
 
|690
 
|840
 
|Yes
 
| -1 accuracy debuff on target
 
|-
 
|Heavy PPC
 
|N/A
 
|Energy
 
|10
 
|4
 
|75
 
|0
 
|30
 
|1
 
|1
 
|45
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
| -3 accuracy debuff on target
 
|-
 
|Light PPC
 
|N/A
 
|Energy
 
|3
 
|2
 
|25
 
|0
 
|10
 
|1
 
|1
 
|15
 
|0
 
|0
 
|1
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
| -1 accuracy debuff on target
 
|-
 
|Snub-Nose PPC
 
|N/A
 
|Energy
 
|6
 
|2
 
|65
 
|0
 
|7
 
|1
 
|1
 
|30
 
|1
 
|0
 
|0
 
|0
 
|0
 
|270
 
|390
 
|450
 
|530
 
|Yes
 
| -2 accuracy debuff on target. 50% damage falloff between 280m and 450m
 
|-
 
|Static PPC
 
|N/A
 
|Energy
 
|7
 
|3
 
|45
 
|0
 
|15
 
|1
 
|1
 
|25
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
| -4 accuracy debuff on target
 
|-
 
|AoE PPC
 
|N/A
 
|Energy
 
|7
 
|3
 
|30
 
|0
 
|10
 
|1
 
|1
 
|25
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|360
 
|540
 
|720
 
|No
 
|25 damage, 10 stability damage to all targets w/in 90m of original target
 
|}
 
</div>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPC_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_PPC_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">PPC Prototype</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPCp_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_PPCp_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Enhanced ER PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPCER_Enhanced''
 
{{EquipmentMechs|Weapon_PPC_PPCER_Enhanced}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPCER_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_PPCER_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER PPC (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPCER_CLAN''
 
{{EquipmentMechs|Weapon_PPC_PPCER_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER PPC Shotgun</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPCER_1-MagnaFirestar''
 
{{EquipmentMechs|Weapon_PPC_PPCER_1-MagnaFirestar}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Heavy PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_Heavy_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_Heavy_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Light PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_Light_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_Light_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Snub-Nose PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPC_SNUBNOSE''
 
{{EquipmentMechs|Weapon_PPC_PPC_SNUBNOSE}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Static PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPC_1-Donal''
 
{{EquipmentMechs|Weapon_PPC_PPC_1-Donal}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">AoE PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPC_1-Ceres_Arms''
 
{{EquipmentMechs|Weapon_PPC_PPC_1-Ceres_Arms}}
 
</div></div>
 
</div></div>
 
 
 
= Missile =
 
== Advanced Tactical Missiles ==
 
A flexible weapon capable of using a variety of [[ammunition|Ammunition]] and firing both direct and indirectly. ATMs have an integrated Artemis IV system which provides a +1 accuracy bonus when direct fired.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|ATM 3 (C)
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|1.5
 
|2
 
|8
 
|0
 
|2
 
|3
 
|1
 
|8
 
|0
 
|0
 
|1
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|No
 
|Missile health: 2
 
|-
 
|ATM 6 (C)
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|3.5
 
|3
 
|8
 
|0
 
|2
 
|6
 
|1
 
|15
 
|0
 
|0
 
|1
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|No
 
|Missile health: 2
 
|-
 
|ATM 9 (C)
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|5
 
|4
 
|8
 
|0
 
|2
 
|9
 
|1
 
|22
 
|0
 
|0
 
|1
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|No
 
|Missile health: 2
 
|-
 
|ATM 12 (C)
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|7
 
|5
 
|8
 
|0
 
|2
 
|12
 
|1
 
|30
 
|0
 
|0
 
|1
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|No
 
|Missile health: 2
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ATM 3 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_ATM3_CLAN''
 
{{EquipmentMechs|Weapon_LRM_ATM3_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ATM 6 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_ATM6_CLAN''
 
{{EquipmentMechs|Weapon_LRM_ATM6_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ATM 9 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_ATM9_CLAN''
 
{{EquipmentMechs|Weapon_LRM_ATM9_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ATM 12 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_ATM12_CLAN''
 
{{EquipmentMechs|Weapon_LRM_ATM12_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
== Alternative Payload Missiles (S) ==
 
The Sanctuary Worlds developed these Alternative Payload Missiles to deliver various dangerous and debilitating payloads instead of explosive charges like Inner Sphere SRMs do. The APM system does virtually no damage and has a poor targeting system but the payloads it can deliver are varied and each devastating in their own way.
 
 
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|APM4 (S)
 
|[[Ammunition#APM|APM]]
 
|Missile
 
|1.5
 
|2
 
|1
 
|0
 
|1
 
|4
 
|1
 
|4
 
|0
 
|0
 
|0
 
|25%
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|Missile health: 4
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">AMP4 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_APM_APM4''
 
{{EquipmentMechs|Weapon_APM_APM4}}
 
</div></div>
 
</div></div>
 
 
 
 
 
 
 
 
 
 
 
== Directed Radiation Missiles (S) ==
 
The DRM, or Directed Radiation Missile, is a small direct-fire projectile that releases a burst of destructive radiation upon impact (as well as a small explosive charge). This radiation tears through the target, ripping at its internal structure as well as releasing a concentrated burst of heat. Though the DRM does not deal heavy direct damage, the combination of all its various destructive effects adds up quickly in a pitched battle.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|DRM2 (S)
 
|[[Ammunition#DRM|DRM]]
 
|Missile
 
|1
 
|1
 
|3
 
|2
 
|1
 
|2
 
|1
 
|6
 
|0
 
|0
 
|0
 
| -70%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|1 structure damage per missile. Missile health: 2
 
|-
 
|DRM4 (S)
 
|[[Ammunition#DRM|DRM]]
 
|Missile
 
|2
 
|1
 
|3
 
|2
 
|1
 
|4
 
|1
 
|12
 
|0
 
|0
 
|0
 
| -70%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|1 structure damage per missile. Missile health: 2
 
|-
 
|DRM6 (S)
 
|[[Ammunition#DRM|DRM]]
 
|Missile
 
|3
 
|1
 
|3
 
|2
 
|1
 
|6
 
|1
 
|18
 
|0
 
|0
 
|0
 
| -70%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|1 structure damage per missile. Missile health: 2
 
|-
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">DRM2 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_DRM_DRM2''
 
{{EquipmentMechs|Weapon_DRM_DRM2}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">DRM4 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_DRM_DRM4''
 
{{EquipmentMechs|Weapon_DRM_DRM4}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">DRM6 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_DRM_DRM6''
 
{{EquipmentMechs|Weapon_DRM_DRM6}}
 
</div></div>
 
</div></div>
 
 
 
== Long Range Missiles ==
 
LRMs deal decent damage at long range and are capable of indirect fire.
 
 
 
===Standard LRM===
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LRM5
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|2
 
|1
 
|4
 
|0
 
|1
 
|5
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Missile health: 1
 
|-
 
|LRM5 (C)
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|1
 
|1
 
|4
 
|0
 
|1
 
|5
 
|1
 
|10
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 1
 
|-
 
|LRM10
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|5
 
|2
 
|4
 
|0
 
|1
 
|10
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Missile health: 1
 
|-
 
|LRM10 (C)
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|2.5
 
|1
 
|4
 
|0
 
|1
 
|10
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 1
 
|-
 
|LRM15
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|7
 
|3
 
|4
 
|0
 
|1
 
|15
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Missile health: 1
 
|-
 
|LRM15 (C)
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|3.5
 
|2
 
|4
 
|0
 
|1
 
|15
 
|1
 
|20
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 1
 
|-
 
|LRM20
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|10
 
|4
 
|4
 
|0
 
|1
 
|20
 
|1
 
|18
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|Missile health: 1
 
|-
 
|LRM20 (C)
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|5
 
|4
 
|4
 
|0
 
|1
 
|20
 
|1
 
|25
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 1
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LRM5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM5_0-STOCK''
 
{{EquipmentMechs|Weapon_LRM_LRM5_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LRM10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM10_0-STOCK''
 
{{EquipmentMechs|Weapon_LRM_LRM10_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LRM15</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM15_0-STOCK''
 
{{EquipmentMechs|Weapon_LRM_LRM15_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LRM20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM20_0-STOCK''
 
{{EquipmentMechs|Weapon_LRM_LRM20_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LRM5 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM5_CLAN''
 
{{EquipmentMechs|Weapon_LRM_LRM5_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LRM10 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM10_CLAN''
 
{{EquipmentMechs|Weapon_LRM_LRM10_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LRM15 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM15_CLAN''
 
{{EquipmentMechs|Weapon_LRM_LRM15_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LRM20 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM20_CLAN''
 
{{EquipmentMechs|Weapon_LRM_LRM20_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
=== Streak LRM ===
 
Streak Launchers are heavier then standard LRM launchers but are more accurate and ignore some evasion. Unlike standard LRMs they are incapable of indirect fire and will not fire if they cannot guarantee a hit on the target.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Streak LRM5
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|2
 
|1
 
|2
 
|0
 
|0.5
 
|5
 
|1
 
|6
 
|0
 
| +1
 
|1
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM5 (C)
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|2
 
|1
 
|4
 
|0
 
|1
 
|5
 
|1
 
|12
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM10
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|5
 
|2
 
|2
 
|0
 
|0.5
 
|10
 
|1
 
|12
 
|0
 
| +1
 
|1
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM10 (C)
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|5
 
|2
 
|4
 
|0
 
|1
 
|10
 
|1
 
|15
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM15
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|7
 
|3
 
|2
 
|0
 
|0.5
 
|15
 
|1
 
|15
 
|0
 
| +1
 
|1
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM15 (C)
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|7
 
|3
 
|4
 
|0
 
|1
 
|15
 
|1
 
|18
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM20
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|10
 
|4
 
|2
 
|0
 
|0.5
 
|20
 
|1
 
|18
 
|0
 
| +1
 
|1
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|No
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|-
 
|Streak LRM20 (C)
 
|[[Ammunition#LRM|Streak LRM]]
 
|Missile
 
|10
 
|5
 
|4
 
|0
 
|1
 
|20
 
|1
 
|21
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|No indirect fire. Only fires on a guaranteed hit. Missile health: 1
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM5_1-Delta''
 
{{EquipmentMechs|Weapon_LRM_LRM5_1-Delta}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM10_1-Delta''
 
{{EquipmentMechs|Weapon_LRM_LRM10_1-Delta}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM15</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM15_1-Delta''
 
{{EquipmentMechs|Weapon_LRM_LRM15_1-Delta}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM20_1-Delta''
 
{{EquipmentMechs|Weapon_LRM_LRM20_1-Delta}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM5 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM5_STREAK''
 
{{EquipmentMechs|Weapon_LRM_LRM5_STREAK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM10 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM10_STREAK''
 
{{EquipmentMechs|Weapon_LRM_LRM10_STREAK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM15 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM15_STREAK''
 
{{EquipmentMechs|Weapon_LRM_LRM15_STREAK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Streak LRM20 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_LRM20_STREAK''
 
{{EquipmentMechs|Weapon_LRM_LRM20_STREAK}}
 
</div></div>
 
</div></div>
 
 
 
==Multi-Missile Launchers==
 
===MMLs===
 
Capable of firing both SRM and LRM [[Ammunition|ammunition]]. Compatible with the Artemis IV fire control system and missile TTS.
 
 
 
<tabs>
 
<tab name="SRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|MML3
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|1.5
 
|1
 
|8
 
|0
 
|4
 
|3
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|MML5
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|3
 
|2
 
|8
 
|0
 
|4
 
|5
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|MML7
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|4.5
 
|3
 
|8
 
|0
 
|4
 
|7
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|MML9
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|6
 
|4
 
|8
 
|0
 
|4
 
|9
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|} </tab>
 
<tab name="LRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|MML3
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|1.5
 
|1
 
|4
 
|0
 
|1
 
|3
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|-
 
|MML5
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|3
 
|2
 
|4
 
|0
 
|1
 
|5
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|-
 
|MML7
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|4.5
 
|3
 
|4
 
|0
 
|1
 
|7
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|-
 
|MML9
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|6
 
|4
 
|4
 
|0
 
|1
 
|9
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MML3</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_3''
 
{{EquipmentMechs|Weapon_MML_3}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MML5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_5''
 
{{EquipmentMechs|Weapon_MML_5}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MML7</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_7''
 
{{EquipmentMechs|Weapon_MML_7}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MML9</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_9''
 
{{EquipmentMechs|Weapon_MML_9}}
 
</div></div>
 
</div></div>
 
 
 
===Improved MMLs===
 
Improved MMLs have been upgraded to allow them to fire clan [[Ammunition#ATM|ATMs]]. They are otherwise the same as standard MMLs.
 
 
 
<tabs>
 
<tab name="SRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Imp. MML3
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|1.5
 
|2
 
|8
 
|0
 
|4
 
|3
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|Imp. MML5
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|3
 
|2
 
|8
 
|0
 
|4
 
|5
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|Imp. MML7
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|4.5
 
|3
 
|8
 
|0
 
|4
 
|7
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|Imp. MML9
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|6
 
|4
 
|8
 
|0
 
|4
 
|9
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|} </tab>
 
<tab name="LRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Imp. MML3
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|1.5
 
|2
 
|4
 
|0
 
|1
 
|3
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|-
 
|Imp. MML5
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|3
 
|2
 
|4
 
|0
 
|1
 
|5
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|-
 
|Imp. MML7
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|4.5
 
|3
 
|4
 
|0
 
|1
 
|7
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|-
 
|Imp. MML9
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|6
 
|4
 
|4
 
|0
 
|1
 
|9
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|} </tab>
 
<tab name="ATM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Imp. MML3
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|1.5
 
|2
 
|8
 
|0
 
|2
 
|3
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 2
 
|-
 
|Imp. MML5
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|3
 
|2
 
|8
 
|0
 
|2
 
|5
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 2
 
|-
 
|Imp. MML7
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|4.5
 
|3
 
|8
 
|0
 
|2
 
|7
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 2
 
|-
 
|Imp. MML9
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|6
 
|4
 
|8
 
|0
 
|2
 
|9
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 2
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Imp. MML3</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_3''
 
{{EquipmentMechs|Weapon_iMML_3}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Imp. MML5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_5''
 
{{EquipmentMechs|Weapon_iMML_5}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Imp. MML7</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_7''
 
{{EquipmentMechs|Weapon_iMML_7}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Imp. MML9</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MML_9''
 
{{EquipmentMechs|Weapon_iMML_9}}
 
</div></div>
 
</div></div>
 
 
 
== Medium Range Missiles ==
 
=== MRMs ===
 
MRMs are less accurate than other missile launchers. Compatible with missile TTS and the Apollo fire control system which allows it to fire more accurate missiles.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|MRM10
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|3
 
|2
 
|4
 
|0
 
|1
 
|10
 
|1
 
|9
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|MRM20
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|7
 
|3
 
|4
 
|0
 
|1
 
|20
 
|1
 
|15
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|MRM30
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|10
 
|5
 
|4
 
|0
 
|1
 
|30
 
|1
 
|24
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|MRM40
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|12
 
|7
 
|4
 
|0
 
|1
 
|40
 
|1
 
|32
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MRM10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_MRM10_0-STOCK''
 
{{EquipmentMechs|Weapon_MRM_MRM10_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MRM20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_MRM20_0-STOCK''
 
{{EquipmentMechs|Weapon_MRM_MRM20_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MRM30</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_MRM30_0-STOCK''
 
{{EquipmentMechs|Weapon_MRM_MRM30_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MRM40</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_MRM40_0-STOCK''
 
{{EquipmentMechs|Weapon_MRM_MRM40_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Variable MRMs ===
 
A unique computer attached to the launcher allows on-the-fly manipulation of the MRM warheads, allowing 'mech pilots to adjust a number of stats.
 
 
 
<tabs>
 
<tab name="BASE">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|vMRM10
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|4
 
|3
 
|4
 
|0
 
|1
 
|10
 
|1
 
|9
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM20
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|8
 
|4
 
|4
 
|0
 
|1
 
|20
 
|1
 
|15
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM30
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|12
 
|6
 
|4
 
|0
 
|1
 
|30
 
|1
 
|23
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM40
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|16
 
|8
 
|4
 
|0
 
|1
 
|40
 
|1
 
|31
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|} </tab>
 
<tab name="DMG">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|vMRM10
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|4
 
|3
 
|6
 
|0
 
|1
 
|10
 
|1
 
|18
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM20
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|8
 
|4
 
|6
 
|0
 
|1
 
|20
 
|1
 
|30
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM30
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|12
 
|6
 
|6
 
|0
 
|1
 
|30
 
|1
 
|46
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM40
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|16
 
|8
 
|6
 
|0
 
|1
 
|40
 
|1
 
|62
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|} </tab>
 
<tab name="ACC">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|vMRM10
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|4
 
|3
 
|2
 
|0
 
|1
 
|10
 
|1
 
|14
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM20
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|8
 
|4
 
|2
 
|0
 
|1
 
|20
 
|1
 
|23
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM30
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|12
 
|6
 
|2
 
|0
 
|1
 
|30
 
|1
 
|35
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM40
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|16
 
|8
 
|2
 
|0
 
|1
 
|40
 
|1
 
|47
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|} </tab>
 
<tab name="HEAT">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|vMRM10
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|4
 
|3
 
|2
 
|0
 
|1
 
|10
 
|1
 
|4
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM20
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|8
 
|4
 
|2
 
|0
 
|1
 
|20
 
|1
 
|7
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM30
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|12
 
|6
 
|2
 
|0
 
|1
 
|30
 
|1
 
|11
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|-
 
|vMRM40
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|16
 
|8
 
|2
 
|0
 
|1
 
|40
 
|1
 
|15
 
|0
 
| -2
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">vMRM10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_vMRM10_0-STOCK''
 
{{EquipmentMechs|Weapon_MRM_vMRM10_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">vMRM20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_vMRM20_0-STOCK''
 
{{EquipmentMechs|Weapon_MRM_vMRM20_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">vMRM30</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_vMRM30_0-STOCK''
 
{{EquipmentMechs|Weapon_MRM_vMRM30_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">vMRM40</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_vMRM40_0-STOCK''
 
{{EquipmentMechs|Weapon_MRM_vMRM40_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
== Narc Missile Beacon ==
 
The Narc launcher fires an inert missile that emits a homing beacon all friendly units can lock on to, providing a +2 accuracy bonus on subsequent attacks and making the target easier to detect on sensors.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Narc Launcher
 
|[[Ammunition#Narc|Narc]]
 
|Missile
 
|2
 
|1
 
|1
 
|0
 
|0
 
|2
 
|1
 
|3
 
|0
 
| +1
 
|1
 
| -100%
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|AMS immune
 
|-
 
|Narc Launcher (C)
 
|[[Ammunition#Narc|Narc]]
 
|Missile
 
|2
 
|1
 
|1
 
|0
 
|0
 
|2
 
|1
 
|0
 
|0
 
| +1
 
|2
 
| -100%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|AMS immune
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Narc Launcher</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM_NARC''
 
{{EquipmentMechs|Weapon_SRM_SRM_NARC}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Narc Launcher (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM_NARC_CLAN''
 
{{EquipmentMechs|Weapon_SRM_SRM_NARC_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
==Rockets==
 
Rocket Launchers are single shot weapons and can only be used once per deployment. Their internal ammo makes them vulnerable to exploding when crit.
 
 
 
=== Rocket Launcher ===
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|RL10
 
|N/A
 
|Missile
 
|0.5
 
|1
 
|4
 
|0
 
|2
 
|10
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 40 dmg + 20 stability per remaining ammo
 
|-
 
|RL15
 
|N/A
 
|Missile
 
|1
 
|1
 
|4
 
|0
 
|2
 
|15
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 60 dmg + 30 stability per remaining ammo
 
|-
 
|RL20
 
|N/A
 
|Missile
 
|1.5
 
|2
 
|4
 
|0
 
|2
 
|20
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 80 damage + 40 stability per remaining ammo
 
|-
 
|RL40
 
|N/A
 
|Missile
 
|3
 
|5
 
|6
 
|0
 
|2
 
|40
 
|1
 
|30
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 240 damage + 80 stability per remaining ammo
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">RL10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_RocketLauncher_RL10_0_STOCK''
 
{{EquipmentMechs|Weapon_RocketLauncher_RL10_0_STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">RL15</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_RocketLauncher_RL15_0_STOCK''
 
{{EquipmentMechs|Weapon_RocketLauncher_RL15_0_STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">RL20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_RocketLauncher_RL20_0_STOCK''
 
{{EquipmentMechs|Weapon_RocketLauncher_RL20_0_STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">RL40</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_RocketLauncher_RL40_0_STOCK''
 
{{EquipmentMechs|Weapon_RocketLauncher_RL40_0_STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Inferno Rocket Launcher ===
 
Inferno rocket launchers trade raw damage for heat.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Inferno RL10
 
|N/A
 
|Missile
 
|0.5
 
|1
 
|2
 
|2
 
|2
 
|10
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 20 damage + 20 stability per remaining ammo. Anti-BA bonus damage: 50%
 
|-
 
|Inferno RL15
 
|N/A
 
|Missile
 
|1
 
|1
 
|2
 
|2
 
|2
 
|15
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|120
 
|270
 
|450
 
|540
 
|Yes
 
|Volatile: explodes for 30 damage + 30 stability per remaining ammo. Anti-BA bonus damage: 50%
 
|-
 
|Inferno RL20
 
|N/A
 
|Missile
 
|1.5
 
|2
 
|2
 
|2
 
|2
 
|20
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|210
 
|360
 
|420
 
|Yes
 
|Volatile: explodes for 40 damage + 40 stability per remaining ammo. Anti-BA bonus damage: 50%
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Inferno RL10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_RocketLauncher_RL10_Inferno''
 
{{EquipmentMechs|Weapon_RocketLauncher_RL10_Inferno}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Inferno RL15</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_RocketLauncher_RL15_Inferno''
 
{{EquipmentMechs|Weapon_RocketLauncher_RL15_Inferno}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Inferno RL20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_RocketLauncher_RL20_Inferno''
 
{{EquipmentMechs|Weapon_RocketLauncher_RL20_Inferno}}
 
</div></div>
 
</div></div>
 
 
 
=== Reloading Rocket Launcher ===
 
Unlike standard rocket launchers, these come with two full salvos of internal ammunition. Each rocket does a little less damage though.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Reloading RL10
 
|N/A
 
|Missile
 
|0.75
 
|1
 
|3
 
|0
 
|2
 
|10
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 30 damage + 20 stability per remaining ammo
 
|-
 
|Reloading RL15
 
|N/A
 
|Missile
 
|1.5
 
|1
 
|3
 
|0
 
|2
 
|15
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 45 damage + 30 stability per remaining ammo
 
|-
 
|Reloading RL20
 
|N/A
 
|Missile
 
|2.25
 
|2
 
|3
 
|0
 
|2
 
|20
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 60 damage + 40 stability per remaining ammo
 
|-
 
|Reloading RL40
 
|N/A
 
|Missile
 
|4.5
 
|5
 
|4
 
|0
 
|2
 
|40
 
|1
 
|30
 
|0
 
|0
 
|0
 
|0
 
|0
 
|150
 
|330
 
|540
 
|660
 
|Yes
 
|Volatile: explodes for 240 damage + 80 stability per remaining ammo
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Reloading RL10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_RocketLauncher_RL10_Reload''
 
{{EquipmentMechs|Weapon_RocketLauncher_RL10_Reload}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Reloading RL15</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_RocketLauncher_RL15_Reload''
 
{{EquipmentMechs|Weapon_RocketLauncher_RL15_Reload}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Reloading RL20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_RocketLauncher_RL20_Reload''
 
{{EquipmentMechs|Weapon_RocketLauncher_RL20_Reload}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Reloading RL40</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_RocketLauncher_RL40_Reload''
 
{{EquipmentMechs|Weapon_RocketLauncher_RL40_Reload}}
 
</div></div>
 
</div></div>
 
 
 
== Short Range Missiles ==
 
Short range missiles sacrifice range for high damage.
 
 
 
=== Standard SRM ===
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|SRM2
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|1
 
|1
 
|8
 
|0
 
|4
 
|2
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|SRM2 (C)
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|0.5
 
|1
 
|9
 
|0
 
|3
 
|2
 
|1
 
|8
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|140
 
|210
 
|280
 
|Yes
 
|Missile health: 2
 
|-
 
|SRM4
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|2
 
|1
 
|8
 
|0
 
|4
 
|4
 
|1
 
|8
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|SRM4 (C)
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|1
 
|1
 
|9
 
|0
 
|3
 
|4
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|140
 
|210
 
|280
 
|Yes
 
|Missile health: 2
 
|-
 
|SRM6
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|3
 
|2
 
|8
 
|0
 
|4
 
|6
 
|1
 
|14
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|-
 
|SRM6 (C)
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|1.5
 
|1
 
|9
 
|0
 
|3
 
|6
 
|1
 
|16
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|140
 
|210
 
|280
 
|Yes
 
|Missile health: 2
 
|-
 
|Improved SRM6
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|3
 
|2
 
|9
 
|0
 
|3
 
|6
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SRM2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM2_0-STOCK''
 
{{EquipmentMechs|Weapon_SRM_SRM2_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SRM4</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM4_0-STOCK''
 
{{EquipmentMechs|Weapon_SRM_SRM4_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SRM6</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM6_0-STOCK''
 
{{EquipmentMechs|Weapon_SRM_SRM6_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SRM2 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM2_CLAN''
 
{{EquipmentMechs|Weapon_SRM_SRM2_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SRM4 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM4_CLAN''
 
{{EquipmentMechs|Weapon_SRM_SRM4_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SRM6 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM6_CLAN''
 
{{EquipmentMechs|Weapon_SRM_SRM6_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Improved SRM6</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM6_Improved''
 
{{EquipmentMechs|Weapon_SRM_SRM6_Improved}}
 
</div></div>
 
</div></div>
 
 
 
=== Streak SRM ===
 
Streak Launchers are heavier then standard SRM launchers but are more accurate and ignore some evasion. The weapon will not fire if it cannot guarantee a hit on the target.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Streak SRM2
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|1.5
 
|1
 
|9
 
|0
 
|4
 
|2
 
|1
 
|6
 
|0
 
| +1
 
|1
 
| +100%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 3
 
|-
 
|Streak SRM2 (C)
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|1
 
|1
 
|10
 
|0
 
|3
 
|2
 
|1
 
|9
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|70
 
|140
 
|210
 
|280
 
|Yes
 
|Missile health: 3
 
|-
 
|Streak SRM4
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|3
 
|1
 
|9
 
|0
 
|4
 
|4
 
|1
 
|9
 
|0
 
| +1
 
|1
 
| +100%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 3
 
|-
 
|Streak SRM4 (C)
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|2
 
|1
 
|10
 
|0
 
|3
 
|4
 
|1
 
|12
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|70
 
|140
 
|210
 
|280
 
|Yes
 
|Missile health: 3
 
|-
 
|Streak SRM4 (EC)
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|3
 
|2
 
|10
 
|0
 
|4
 
|4
 
|1
 
|15
 
|0
 
| +1
 
|1
 
| +50%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 3
 
|-
 
|Streak SRM6
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|4.5
 
|2
 
|9
 
|0
 
|4
 
|6
 
|1
 
|12
 
|0
 
| +1
 
|1
 
| +100%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 3
 
|-
 
|Streak SRM6 (C)
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|3
 
|2
 
|10
 
|0
 
|3
 
|6
 
|1
 
|15
 
|0
 
| +1
 
|1
 
|0
 
|0
 
|70
 
|140
 
|210
 
|280
 
|Yes
 
|Missile health: 3
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SRM2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SSRM2_0-STOCK''
 
{{EquipmentMechs|Weapon_SRM_SSRM2_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SRM4</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SSRM4_0-STOCK''
 
{{EquipmentMechs|Weapon_SRM_SSRM4_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SRM6</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SSRM6_0-STOCK''
 
{{EquipmentMechs|Weapon_SRM_SSRM6_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SRM2 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM2_STREAK_CLAN''
 
{{EquipmentMechs|Weapon_SRM_SRM2_STREAK_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SRM4 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM4_STREAK_CLAN''
 
{{EquipmentMechs|Weapon_SRM_SRM4_STREAK_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SRM6 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM6_CLAN''
 
{{EquipmentMechs|Weapon_SRM_SRM6_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SRM4 (EC)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM6_STREAK_CLAN''
 
{{EquipmentMechs|Weapon_SRM_SRM6_STREAK_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
=== Support SRM ===
 
Designed to be fired in melee, these SRMs are smaller and fit on support hardpoints.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Support SRM2
 
|[[Ammunition#SRM|SRM]]
 
|Support
 
|1
 
|1
 
|4
 
|0
 
|2
 
|2
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 1
 
|-
 
|Support SRM4
 
|[[Ammunition#SRM|SRM]]
 
|Support
 
|2
 
|1
 
|4
 
|0
 
|2
 
|4
 
|1
 
|8
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 1
 
|-
 
|Support SRM6
 
|[[Ammunition#SRM|SRM]]
 
|Support
 
|3
 
|2
 
|4
 
|0
 
|2
 
|6
 
|1
 
|14
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 1
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Support SRM2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM2_1-Holly''
 
{{EquipmentMechs|Weapon_SRM_SRM2_1-Holly}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Support SRM4</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM4_1-Holly''
 
{{EquipmentMechs|Weapon_SRM_SRM4_1-Holly}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Support SRM6</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM6_1-Holly''
 
{{EquipmentMechs|Weapon_SRM_SRM6_1-Holly}}
 
</div></div>
 
</div></div>
 
 
 
=== Piercing SRM ===
 
Designed to penetrate armor. These missiles sacrifice raw damage to be able to damage structure and have a chance to do critical damage to components.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Piercing SRM1
 
|[[Ammunition#SRM|Piercing SRM]]
 
|Missile
 
|1
 
|1
 
|1
 
|0
 
|0
 
|1
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|1 structure damage per missile. Missile health: 3
 
|-
 
|Piercing SRM2
 
|[[Ammunition#SRM|Piercing SRM]]
 
|Missile
 
|2
 
|1
 
|1
 
|0
 
|0
 
|2
 
|1
 
|8
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|1 structure damage per missile. Missile health: 3
 
|-
 
|Piercing SRM3
 
|[[Ammunition#SRM|Piercing SRM]]
 
|Missile
 
|3
 
|2
 
|1
 
|0
 
|0
 
|3
 
|1
 
|14
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|1 structure damage per missile. Missile health: 3
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Piercing SRM1</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM2_1-Irian''
 
{{EquipmentMechs|Weapon_SRM_SRM2_1-Irian}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Piercing SRM2</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM4_1-Irian''
 
{{EquipmentMechs|Weapon_SRM_SRM4_1-Irian}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Piercing SRM3</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SRM_SRM6_1-Irian''
 
{{EquipmentMechs|Weapon_SRM_SRM6_1-Irian}}
 
</div></div>
 
</div></div>
 
 
 
== Thunderbolt ==
 
Thunderbolt launchers fire a single high damage missile. They are capable of indirect fire but have reduced range and are more vulnerable to AMS compared to LRMs.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Thunderbolt 5
 
|[[Ammunition#Thunderbolt|Thunderbolt]]
 
|Missile
 
|3
 
|1
 
|30
 
|0
 
|15
 
|1
 
|1
 
|7
 
|0
 
|0
 
|0
 
|0
 
|60
 
|165
 
|420
 
|570
 
|780
 
|No
 
|Missile health: 6
 
|-
 
|Thunderbolt 10
 
|[[Ammunition#Thunderbolt|Thunderbolt]]
 
|Missile
 
|7
 
|2
 
|55
 
|0
 
|27
 
|1
 
|1
 
|10
 
|0
 
|0
 
|0
 
|0
 
|60
 
|165
 
|420
 
|570
 
|780
 
|No
 
|Missile health: 6
 
|-
 
|Thunderbolt 15
 
|[[Ammunition#Thunderbolt|Thunderbolt]]
 
|Missile
 
|11
 
|3
 
|80
 
|0
 
|40
 
|1
 
|1
 
|15
 
|0
 
|0
 
|0
 
|0
 
|60
 
|165
 
|420
 
|570
 
|780
 
|No
 
|Missile health: 6
 
|-
 
|Thunderbolt 20
 
|[[Ammunition#Thunderbolt|Thunderbolt]]
 
|Missile
 
|15
 
|5
 
|100
 
|0
 
|50
 
|1
 
|1
 
|19
 
|0
 
|0
 
|0
 
|0
 
|60
 
|165
 
|420
 
|570
 
|780
 
|No
 
|Missile health: 6
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Thunderbolt 5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_Thunderbolt5''
 
{{EquipmentMechs|Weapon_LRM_Thunderbolt5}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Thunderbolt 10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_Thunderbolt10''
 
{{EquipmentMechs|Weapon_LRM_Thunderbolt10}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Thunderbolt 15</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_Thunderbolt15''
 
{{EquipmentMechs|Weapon_LRM_Thunderbolt15}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Thunderbolt 20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_Thunderbolt20''
 
{{EquipmentMechs|Weapon_LRM_Thunderbolt20}}
 
</div></div>
 
</div></div>
 
 
 
== Variable Range Missiles (S) ==
 
The Variable-Range Missile Launcher, or VRM, is a weapon system designed to improve performance the further the missiles travel. Powered by a unique self-compounding rocket design, VRMs gain more and more velocity as they move, though they sputter out if they get too far away. Combined with a kinetic shaped charge for a payload and VRMs are capable of extreme damage at similarly extreme ranges.
 
 
 
VRM range brackets are:
 
 
 
Close: 150-300
 
 
 
Medium: 300-600
 
 
 
Long: 600-1000
 
 
 
<tabs>
 
<tab name="Close Range Band">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|VRM6 (S)
 
|[[Ammunition#VRM|VRM]]
 
|Missile
 
|3
 
|1
 
|2
 
|0
 
|1
 
|6
 
|1
 
|6
 
|0
 
| -1
 
|0
 
|0
 
|150
 
|150
 
|200
 
|250
 
|300
 
|No
 
|Missile health: 1.
 
|-
 
|VRM12 (S)
 
|[[Ammunition#VRM|VRM]]
 
|Missile
 
|6
 
|1
 
|2
 
|0
 
|1
 
|12
 
|1
 
|12
 
|0
 
| -1
 
|0
 
|0
 
|150
 
|150
 
|200
 
|250
 
|300
 
|No
 
|Missile health: 1
 
|-
 
|VRM18 (S)
 
|[[Ammunition#VRM|VRM]]
 
|Missile
 
|9
 
|3
 
|2
 
|0
 
|1
 
|18
 
|1
 
|18
 
|0
 
| -1
 
|0
 
|0
 
|150
 
|150
 
|200
 
|250
 
|300
 
|No
 
|Missile health: 1
 
|-
 
|VRM24 (S)
 
|[[Ammunition#VRM|VRM]]
 
|Missile
 
|12
 
|4
 
|2
 
|0
 
|1
 
|24
 
|1
 
|24
 
|0
 
| -1
 
|0
 
|0
 
|150
 
|150
 
|200
 
|250
 
|300
 
|No
 
|Missile health: 1
 
|}
 
</tab>
 
<tab name="Medium Range Band">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|VRM6 (S)
 
|[[Ammunition#VRM|VRM]]
 
|Missile
 
|3
 
|1
 
|4
 
|0
 
|1
 
|6
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|300
 
|300
 
|400
 
|500
 
|600
 
|No
 
|Missile health: 1
 
|-
 
|VRM12 (S)
 
|[[Ammunition#VRM|VRM]]
 
|Missile
 
|6
 
|1
 
|4
 
|0
 
|1
 
|12
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|300
 
|300
 
|400
 
|500
 
|600
 
|No
 
|Missile health: 1
 
|-
 
|VRM18 (S)
 
|[[Ammunition#VRM|VRM]]
 
|Missile
 
|9
 
|3
 
|4
 
|0
 
|1
 
|18
 
|1
 
|18
 
|0
 
|0
 
|0
 
|0
 
|300
 
|300
 
|400
 
|500
 
|600
 
|No
 
|Missile health: 1
 
|-
 
|VRM24 (S)
 
|[[Ammunition#VRM|VRM]]
 
|Missile
 
|12
 
|4
 
|4
 
|0
 
|1
 
|24
 
|1
 
|24
 
|0
 
|0
 
|0
 
|0
 
|300
 
|300
 
|400
 
|500
 
|600
 
|No
 
|Missile health: 1
 
|}
 
</tab>
 
<tab name="Long Range Band">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|VRM6 (S)
 
|[[Ammunition#VRM|VRM]]
 
|Missile
 
|3
 
|1
 
|6
 
|0
 
|1
 
|6
 
|1
 
|6
 
|0
 
|1
 
|0
 
|0
 
|600
 
|600
 
|650
 
|800
 
|1000
 
|No
 
|Missile health: 1
 
|-
 
|VRM12 (S)
 
|[[Ammunition#VRM|VRM]]
 
|Missile
 
|6
 
|1
 
|6
 
|0
 
|1
 
|12
 
|1
 
|12
 
|0
 
|1
 
|0
 
|0
 
|600
 
|600
 
|650
 
|800
 
|1000
 
|No
 
|Missile health: 1
 
|-
 
|VRM18 (S)
 
|[[Ammunition#VRM|VRM]]
 
|Missile
 
|9
 
|3
 
|6
 
|0
 
|1
 
|18
 
|1
 
|18
 
|0
 
|1
 
|0
 
|0
 
|600
 
|600
 
|650
 
|800
 
|1000
 
|No
 
|Missile health: 1
 
|-
 
|VRM24 (S)
 
|[[Ammunition#VRM|VRM]]
 
|Missile
 
|12
 
|4
 
|6
 
|0
 
|1
 
|24
 
|1
 
|24
 
|0
 
|1
 
|0
 
|0
 
|600
 
|600
 
|650
 
|800
 
|1000
 
|No
 
|Missile health: 1
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">VRM6 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_VRM_VRM6''
 
{{EquipmentMechs|Weapon_VRM_VRM6}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">VRM12 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_VRM_VRM12''
 
{{EquipmentMechs|Weapon_VRM_VRM12}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">VRM18 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_VRM_VRM18''
 
{{EquipmentMechs|Weapon_VRM_VRM18}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">VRM24 (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_VRM_VRM24''
 
{{EquipmentMechs|Weapon_VRM_VRM24}}
 
</div></div>
 
</div></div>
 
 
 
=Artillery=
 
== Missile ==
 
=== Arrow IV ===
 
Arrow IV is a missile based artillery system. Like other artillery it has variable damage and can scatter away from the original target area. It can fire a variety of different types of [[Ammunition|ammunition]].
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Arrow IV
 
|[[Ammunition#Arrow IV|Arrow IV]]
 
|Artillery
 
|15
 
|8
 
|30
 
|0
 
|10
 
|1
 
|1
 
|30
 
|3
 
|0
 
|0
 
|0
 
|180
 
|460
 
|800
 
|1480
 
|1750
 
|No
 
| +/- 10 damage. Scatter 40-80m. AMS immune
 
|-
 
|Arrow IV (C)
 
|[[Ammunition#Arrow IV|Arrow IV]]
 
|Artillery
 
|12
 
|8
 
|35
 
|0
 
|10
 
|1
 
|1
 
|35
 
|3
 
|0
 
|0
 
|0
 
|210
 
|410
 
|700
 
|1330
 
|1550
 
|No
 
| +/- 15 damage. Scatter 49-92m. AMS immune
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Arrow IV</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_ArrowIV''
 
{{EquipmentMechs|Weapon_ArrowIV}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Arrow IV (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_ArrowIV_CLAN''
 
{{EquipmentMechs|Weapon_ArrowIV_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
=== Cruise Missile ===
 
While the CM/50 is the smallest of the Cruise Missile family, it is nonetheless utterly devastating. The missile is loaded with a small yield nuclear warhead, smaller than a Davy Crockett but still capable of annihilating small 'mechs in a single shot. The immense bulk and absurd ammo weight requirements limit this weapon to being mounted on the Kalki superheavy tank.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Cruise Missile/50
 
|[[Ammunition#Cruise Missile|Cruise Missile]]
 
|Artillery
 
|55
 
|30
 
|100
 
|0
 
|80
 
|1
 
|1
 
|100
 
|10
 
| -1
 
|0
 
|0
 
|450
 
|1800
 
|3600
 
|5400
 
|7200
 
|No
 
| +/- 50 damage. Scatter 150-275m. AMS immune
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Cruise Missile/50</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_CruiseMissile50''
 
{{EquipmentMechs|Weapon_CruiseMissile50}}
 
</div></div>
 
</div></div>
 
 
 
=== Sirocco (S) ===
 
The Sanctuary Worlds developed a need for mech-mounted artillery early in their development. However, they ran into severe issues when attempting to duplicate tube artillery for mechs (though these issues would eventually be conquered). Instead, Sanctuary engineers turned to missile-based systems and developed this, the Sirocco. The Sirocco fires a barrage of 4 explosive area of effect missiles at the target, saturating it in overlapping explosions. The Sirocco also is able to deploy a small variety of variant munitions.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Sirocco (S)
 
|[[Ammunition#SIROCCO|Sirocco]]
 
|Artillery
 
|14
 
|7
 
|15
 
|0
 
|5
 
|4
 
|1
 
|30
 
|2
 
|0
 
|0
 
|0
 
|180
 
|400
 
|800
 
|1480
 
|1750
 
|No
 
| Scatter 20-40m. AMS immune.
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Sirocco (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Sirocco''
 
{{EquipmentMechs|Weapon_Sirocco}}
 
</div></div>
 
</div></div>
 
==Mounted Guns==
 
Artillery may be fired directly or indirectly, however it is most effective when fired indirectly. Range brackets are significantly reduced when firing in Direct Fire mode and accuracy is also reduced. Artillery pieces experience a variation in damage from shot to shot and shells are prone to scattering away from the target.
 
 
 
<tabs>
 
<tab name="Indirect">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Thumper Artillery
 
|[[Ammunition#Thumper Artillery|Thumper]]
 
|Artillery
 
|15
 
|8
 
|25
 
|0
 
|15
 
|1
 
|1
 
|15
 
|2
 
|0
 
|0
 
| +50%
 
|120
 
|360
 
|720
 
|1080
 
|1440
 
|No
 
| +/- 5 damage. Scatter 35-75m
 
|-
 
|Sniper Artillery
 
|[[Ammunition#Sniper Artillery|Sniper]]
 
|Artillery
 
|20
 
|11
 
|50
 
|0
 
|30
 
|1
 
|1
 
|30
 
|3
 
|0
 
|0
 
| +50%
 
|120
 
|360
 
|720
 
|1080
 
|1440
 
|No
 
| +/- 20 damage. Scatter 50-115m
 
|-
 
|Long Tom Artillery
 
|[[Ammunition#Longtom Artillery|Longtom]]
 
|Artillery
 
|30
 
|13
 
|70
 
|0
 
|40
 
|1
 
|1
 
|60
 
|3
 
|0
 
|0
 
| +50%
 
|120
 
|360
 
|780
 
|1200
 
|1560
 
|No
 
| +/- 30 damage. Scatter 75-135m
 
|}
 
</tab>
 
<tab name="Direct Fire">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Thumper Artillery
 
|[[Ammunition#Thumper Artillery|Thumper]]
 
|Artillery
 
|15
 
|8
 
|25
 
|0
 
|15
 
|1
 
|1
 
|15
 
|2
 
| -1
 
|0
 
| +50%
 
|120
 
|240
 
|260
 
|290
 
|420
 
|No
 
| -1 direct fire accuracy penalty. +/- 5 damage. Scatter 35-75m
 
|-
 
|Sniper Artillery
 
|[[Ammunition#Sniper Artillery|Sniper]]
 
|Artillery
 
|20
 
|10
 
|50
 
|0
 
|30
 
|1
 
|1
 
|30
 
|3
 
| -1
 
|0
 
| +50%
 
|120
 
|240
 
|260
 
|290
 
|420
 
|No
 
| -1 direct fire accuracy penalty. +/- 20 damage. Scatter 50-115m
 
|-
 
|Long Tom Artillery
 
|[[Ammunition#Longtom Artillery|Longtom]]
 
|Artillery
 
|30
 
|12
 
|70
 
|0
 
|40
 
|1
 
|1
 
|60
 
|3
 
| -1
 
|0
 
| +50%
 
|120
 
|240
 
|240
 
|390
 
|480
 
|No
 
| -1 direct fire accuracy penalty. +/- 30 damage. Scatter 75-135m
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Thumper Artillery</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_THUMPER''
 
{{EquipmentMechs|Weapon_Autocannon_THUMPER}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Sniper Artillery</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_SNIPER''
 
{{EquipmentMechs|Weapon_Autocannon_SNIPER}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Long Tom Artillery</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LONGTOM''
 
{{EquipmentMechs|Weapon_Autocannon_LONGTOM}}
 
</div></div>
 
</div></div>
 
 
 
== Artillery Cannons ==
 
Artillery Cannons are smaller, snub-nosed versions of their larger artillery equivalents albeit with shorter range and being incapable of indirect fire. Although they're essentially just up-scaled Auto Cannons they do use artillery ammunition. Artillery pieces experience a variation in damage from shot to shot and shells are prone to scattering away from the target.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Thumper Cannon
 
| [[Ammunition#Thumper Artillery|Thumper]]
 
| Artillery
 
| 10
 
| 7
 
| 40
 
| 0
 
| 15
 
| 1
 
| 1
 
| 20
 
| 3
 
| +1
 
| 0
 
| 0
 
| 0
 
| 120
 
| 270
 
| 350
 
| 540
 
| Yes
 
| +/- 15 damage. Scatter 15-40m
 
|-
 
| Sniper Cannon
 
| [[Ammunition#Sniper Artillery|Sniper]]
 
| Artillery
 
| 15
 
| 10
 
| 70
 
| 0
 
| 30
 
| 1
 
| 1
 
| 35
 
| 4
 
| 0
 
| 0
 
| 0
 
| 0
 
| 120
 
| 240
 
| 360
 
| 480
 
| No
 
| +/- 35 damage. Scatter 25-65m
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Thumper Cannon</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_THUMPER_CANNON''
 
{{EquipmentMechs|Weapon_Autocannon_THUMPER_CANNON}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Sniper Cannon</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_SNIPER_CANNON''
 
{{EquipmentMechs|Weapon_Autocannon_SNIPER_CANNON}}
 
</div></div>
 
</div></div>
 
 
 
= Bomb Bays =
 
Bombs are single shot weapons of varying payloads heavily used on aerospace fighters and some LAMs for target saturation.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Cluster Bomb
 
|N/A
 
| Bomb
 
|1
 
|1
 
|35
 
|0
 
|5
 
|1
 
|1
 
|0
 
|0
 
|0
 
|0
 
|0
 
|0
 
|60
 
|120
 
|180
 
|240
 
|No
 
| Single shot weapon. Volatile: explodes for 70 damage. 35 AoE damage to all targets w/in 30m of original target. AMS immune
 
|-
 
|HiEx Bomb
 
|N/A
 
| Bomb
 
|1
 
|1
 
|70
 
|0
 
|10
 
|1
 
|1
 
|0
 
|0
 
|0
 
|0
 
|0
 
|0
 
|60
 
|120
 
|180
 
|240
 
|No
 
| Single shot weapon. Volatile: explodes for 70 damage.  AMS immune
 
|-
 
|Inferno Bomb
 
|N/A
 
| Bomb
 
|1
 
|1
 
|25
 
|25
 
|5
 
|1
 
|1
 
|0
 
|0
 
|0
 
|0
 
|0
 
|0
 
|60
 
|120
 
|180
 
|240
 
|No
 
| Single shot weapon. Volatile: explodes for 25 damage. AMS immune. Anti-BA bonus damage: 200%
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Cluster Bomb</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Bomb_Bay_Cluster''
 
{{EquipmentMechs|Weapon_Bomb_Bay_Cluster}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">HiEx Bomb</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Bomb_Bay''
 
{{EquipmentMechs|Weapon_Bomb_Bay}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Inferno Bomb</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Bomb_Bay_Inferno''
 
{{EquipmentMechs|Weapon_Bomb_Bay_Inferno}}
 
</div></div>
 
</div></div>
 
 
 
 
 
= Support =
 
== Anti-Missile Systems ==
 
=== AMS ===
 
Anti-missile systems employ short-ranged rapid firing weapons to shoot down incoming missiles.
 
 
 
<tabs>
 
<tab name="On">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|AMS
 
|[[Ammunition#AMS|AMS]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|20
 
|1
 
|3
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|80
 
|90
 
|100
 
|No
 
|0% jam chance. 25% intercept chance. 100m range
 
|-
 
|AMS (C)
 
|[[Ammunition#AMS|AMS]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|10
 
|1
 
|0
 
|0
 
|0
 
|0
 
|0
 
|0
 
|120
 
|120
 
|120
 
|120
 
|No
 
|0% jam chance. 40% intercept chance. 120m range
 
|-
 
|AMS (S)
 
|[[Ammunition#AMS|AMS]]
 
|Support
 
|0.5
 
|1
 
|2
 
|0
 
|0
 
|10
 
|1
 
|3
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|80
 
|90
 
|100
 
|No
 
|0% jam chance. 35% intercept chance. 100m range
 
|} </tab>
 
<tab name="Overload">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|AMS
 
|[[Ammunition#AMS|AMS]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|30
 
|1
 
|5
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|80
 
|90
 
|100
 
|No
 
|40% jam chance. 25% intercept chance. 100m range
 
|-
 
|AMS (C)
 
|[[Ammunition#AMS|AMS]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|20
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|0
 
|120
 
|120
 
|120
 
|120
 
|No
 
|35% jam chance. 40% intercept chance. 120m range
 
|-
 
|AMS (S)
 
|[[Ammunition#AMS|AMS]]
 
|Support
 
|0.5
 
|1
 
|2
 
|0
 
|0
 
|20
 
|1
 
|4
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|80
 
|90
 
|100
 
|No
 
|40% jam chance. 35% intercept chance. 100m range
 
|} </tab>
 
 
 
<tab name="MG">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|AMS (S)
 
|[[Ammunition#AMS|AMS]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|5
 
|1
 
|2
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|80
 
|90
 
|100
 
|No
 
|0% jam chance. 100m range
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">AMS</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_AMS''
 
{{EquipmentMechs|Weapon_AMS}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">AMS (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_AMS_CLAN''
 
{{EquipmentMechs|Weapon_AMS_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">AMS (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_AMS_Sanctuary''
 
{{EquipmentMechs|Weapon_AMS_Sanctuary}}
 
</div></div>
 
</div></div>
 
 
 
=== Laser AMS ===
 
Laser AMS removes the need for ammunition at the cost of increased heat generation by replacing ballistic point defense weapons with rapid firing pulse lasers. It can also be converted into a weapon in a pinch.
 
 
 
<tabs>
 
<tab name="On">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Laser AMS
 
|N/A
 
|Support
 
|1.5
 
|2
 
|2
 
|0
 
|0
 
|20
 
|1
 
|6
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|80
 
|90
 
|100
 
|No
 
|0% jam chance. 30% weapon accuracy. 100m range
 
|} </tab>
 
<tab name="Overload">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Laser AMS
 
|N/A
 
|Support
 
|1.5
 
|2
 
|2
 
|0
 
|0
 
|35
 
|1
 
|12
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|80
 
|90
 
|100
 
|No
 
|30% jam chance. 25% weapon accuracy. 100m range
 
|} </tab>
 
<tab name="SPL">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Laser AMS
 
|N/A
 
|Support
 
|1.5
 
|2
 
|12
 
|0
 
|0
 
|3
 
|1
 
|4
 
|0
 
|0
 
|0
 
|0
 
|0
 
|70
 
|80
 
|90
 
|100
 
|Yes
 
|0% jam chance
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Laser AMS</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_AMS''
 
{{EquipmentMechs|Weapon_Laser_AMS}}
 
</div></div>
 
</div></div>
 
 
 
== Anti-Personnel Pod ==
 
Single use explosives equipped to the legs of mechs. When detonated, A Pods fill the air with deadly shrapnel that eviscerates nearby infantry and can do limited damage to vehicles and mechs.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|A Pod
 
|N/A
 
|Support
 
|0.5
 
|1
 
|35
 
|0
 
|5
 
|1
 
|1
 
|0
 
|0
 
| +2
 
|10
 
| +50%
 
|0
 
|30
 
|30
 
|30
 
|30
 
|Yes
 
|Volatile: explodes for 10 damage + 5 stability. 35 damage to all targets within 30m of original target. Cannot damage self
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">A Pod</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Pod_PodA''
 
{{EquipmentMechs|Weapon_Pod_PodA}}
 
</div></div>
 
</div></div>
 
 
 
== Flamers ==
 
Flamers deal little physical damage but apply substantial heat to their target. When used properly this overheating can prevent an enemy from being able to return fire or even cause the targeted unit to shut down, suffer internal damage, or cause an ammunition explosion.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Flamer
 
|N/A
 
|Support
 
|1
 
|1
 
|5
 
|10
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|3
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
| Anti-BA bonus damage: 75%
 
|-
 
|Flamer (C)
 
|N/A
 
|Support
 
|0.5
 
|1
 
|5
 
|5
 
|0
 
|1
 
|1
 
|4
 
|0
 
|0
 
|4
 
| -90%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
| +20% damage to overheating targets. Always sets trees on fire. Anti-BA bonus damage: +75%
 
|-
 
|ER Flamer
 
|N/A
 
|Support
 
|1
 
|1
 
|5
 
|5
 
|0
 
|1
 
|1
 
|6
 
|0
 
|0
 
|3
 
|0
 
|0
 
|90
 
|150
 
|210
 
|270
 
|Yes
 
| Anti-BA bonus damage: 50%
 
|-
 
|Heavy Flamer
 
|N/A
 
|Support
 
|1.5
 
|1
 
|10
 
|15
 
|0
 
|1
 
|1
 
|8
 
|0
 
|0
 
|3
 
|0
 
|0
 
|60
 
|90
 
|120
 
|150
 
|Yes
 
| +20% damage to overheating targets. Anti-BA bonus damage: 100%
 
|-
 
|AoE Flamer
 
|N/A
 
|Support
 
|1
 
|1
 
|5
 
|5
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|3
 
|0
 
|0
 
|90
 
|90
 
|90
 
|90
 
|No
 
|5 damage, 5 heat to all targets w/in 60m of original target. Anti-BA bonus damage: 75%
 
|-
 
|Heavy AoE Flamer
 
|N/A
 
|Support
 
|1.5
 
|1
 
|10
 
|15
 
|0
 
|1
 
|1
 
|8
 
|0
 
|0
 
|3
 
| -50%
 
|0
 
|60
 
|90
 
|120
 
|150
 
|No
 
| +20% damage to overheating targets. 10 damage, 10 heat to all targets w/in 60m of original target. Anti-BA bonus damage: 100%
 
|-
 
|Vehicle Flamer
 
|N/A
 
|Support
 
|2
 
|3
 
|10
 
|20
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|5
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
| Yes
 
| +75% damage to overheating targets. Internal ammo: 5 shots. Anti-BA bonus damage: 100%
 
|-
 
|Flamer (S)
 
|N/A
 
|Support
 
|1
 
|1
 
|0
 
|20
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|3
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
| Anti-BA bonus damage: 100%
 
|-
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Flamer</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Flamer_Flamer_0-STOCK''
 
{{EquipmentMechs|Weapon_Flamer_Flamer_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Flamer (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Flamer_Flamer_CLAN''
 
{{EquipmentMechs|Weapon_Flamer_Flamer_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER Flamer</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_FlamerER_Flamer_0-STOCK''
 
{{EquipmentMechs|Weapon_FlamerER_Flamer_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Heavy Flamer</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_FlamerHeavy_Flamer_0-STOCK''
 
{{EquipmentMechs|Weapon_FlamerHeavy_Flamer_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">AoE Flamer</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Flamer_Flamer_1-Hotshot''
 
{{EquipmentMechs|Weapon_Flamer_Flamer_1-Hotshot}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Heavy AoE Flamer</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Flamer_AOEHeavyFlamer_0-STOCK''
 
{{EquipmentMechs|Weapon_Flamer_AOEHeavyFlamer_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Vehicle Flamer</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Flamer_Heavy_Vehicle''
 
{{EquipmentMechs|Weapon_Flamer_Heavy_Vehicle}}
 
</div></div>
 
</div></div>
 
 
 
== Machine Guns ==
 
Machine guns deal little damage, have severely limited range, and depend upon large bins of volatile ammunition stores. They are capable of extremely high rates of fire and can be effective at scoring critical hits on internal components.
 
 
 
=== Single Shot ===
 
This MG has been heavily modified to fire once in a rapid burst, doing a lot of up-front damage. This makes it better at breaching armor against hardened targets but much worse at causing critical hits on exposed weaknesses.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Slug MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|18
 
|0
 
|4
 
|1
 
|1
 
|3
 
|0
 
|0
 
|3
 
|0
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
| Anti-BA bonus damage: 50%
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Slug MG</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MachineGun_MachineGun_1-VMI''
 
{{EquipmentMechs|Weapon_MachineGun_MachineGun_1-VMI}}
 
</div></div>
 
</div></div>
 
 
 
=== Multi Shot ===
 
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LMG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|1
 
|1
 
|1
 
|0
 
| +1
 
|3
 
| -50%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: 25%
 
|-
 
|LMG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.25
 
|1
 
|1
 
|0
 
|0
 
|1
 
|1
 
|1
 
|0
 
|0
 
|3
 
| -50%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: 25%
 
|-
 
|MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|5
 
|0
 
|1
 
|1
 
|1
 
|1
 
|0
 
|0
 
|3
 
| -50%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|MG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.25
 
|1
 
|5
 
|0
 
|1
 
|1
 
|1
 
|2
 
|0
 
|0
 
|3
 
| -50%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|MG (S)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|2
 
|0
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|3
 
| -99%
 
|0
 
|40
 
|80
 
|120
 
|160
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|MG Array
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|1.5
 
|3
 
|4
 
|0
 
|1
 
|3
 
|1
 
|3
 
|0
 
|0
 
|3
 
| -90%
 
|0
 
|40
 
|80
 
|120
 
|160
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|Incendiary MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|1
 
|1
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|3
 
| -25%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|} </tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LMG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|2
 
|1
 
|1
 
|0
 
| +1
 
|3
 
| -70%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|2.5% jam chance. Anti-BA bonus damage: 25%
 
|-
 
|LMG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.25
 
|1
 
|1
 
|0
 
|0
 
|2
 
|1
 
|1
 
|0
 
|0
 
|3
 
| -70%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|2.5% jam chance. Anti-BA bonus damage: 25%
 
|-
 
|MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|5
 
|0
 
|1
 
|2
 
|1
 
|1
 
|0
 
|0
 
|3
 
| -70%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|10% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|MG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.25
 
|1
 
|5
 
|0
 
|1
 
|2
 
|1
 
|2
 
|0
 
|0
 
|3
 
| -70%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|10% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|MG (S)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|2
 
|0
 
|0
 
|2
 
|1
 
|0
 
|0
 
|0
 
|3
 
| -99%
 
|0
 
|40
 
|80
 
|120
 
|160
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|MG Array
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|1.5
 
|3
 
|4
 
|0
 
|1
 
|6
 
|1
 
|6
 
|0
 
|0
 
|3
 
| -90%
 
|0
 
|40
 
|80
 
|120
 
|160
 
|Yes
 
|15% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|Incendiary MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|1
 
|1
 
|0
 
|2
 
|1
 
|3
 
|1
 
|0
 
|3
 
| -50%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|15% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|} </tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LMG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|1
 
|0
 
|0
 
|3
 
|1
 
|1
 
|0
 
| +1
 
|3
 
| -90%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|5% jam chance. Anti-BA bonus damage: 25%
 
|-
 
|LMG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.25
 
|1
 
|1
 
|0
 
|0
 
|3
 
|1
 
|1
 
|0
 
|0
 
|3
 
| -90%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
|5% jam chance. Anti-BA bonus damage: 25%
 
|-
 
|MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|5
 
|0
 
|1
 
|3
 
|1
 
|1
 
|0
 
|0
 
|3
 
| -90%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|20% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|MG (C)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.25
 
|1
 
|5
 
|0
 
|1
 
|3
 
|1
 
|2
 
|0
 
|0
 
|3
 
| -90%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|20% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|MG (S)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|2
 
|0
 
|0
 
|3
 
|1
 
|0
 
|0
 
|0
 
|3
 
| -99%
 
|0
 
|40
 
|80
 
|120
 
|160
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|MG Array
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|1.5
 
|3
 
|4
 
|0
 
|1
 
|9
 
|1
 
|6
 
|0
 
|0
 
|3
 
| -90%
 
|0
 
|40
 
|80
 
|120
 
|160
 
|Yes
 
|30% jam chance. Anti-BA bonus damage: 50%
 
|-
 
|Incendiary MG
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|1
 
|1
 
|0
 
|3
 
|1
 
|6
 
|2
 
|0
 
|3
 
| -75%
 
|0
 
|30
 
|60
 
|90
 
|120
 
|Yes
 
|30% jam chance. Anti-BA bonus damage: 50%
 
|} </tab>
 
<tab name="x4">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|MG (S)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|2
 
|0
 
|0
 
|4
 
|1
 
|1
 
|0
 
|0
 
|3
 
| -99%
 
|0
 
|40
 
|80
 
|120
 
|160
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: 50%
 
|}
 
</tab>
 
<tab name="x5">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|MG (S)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|2
 
|0
 
|0
 
|5
 
|1
 
|2
 
|0
 
|0
 
|3
 
| -99%
 
|0
 
|40
 
|80
 
|120
 
|160
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: 50%
 
|}
 
</tab>
 
<tab name="x6">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|MG (S)
 
|[[Ammunition#Machine Gun|MG]]
 
|Support
 
|0.5
 
|1
 
|2
 
|0
 
|0
 
|6
 
|1
 
|3
 
|0
 
|0
 
|3
 
| -99%
 
|0
 
|40
 
|80
 
|120
 
|160
 
|Yes
 
|0% jam chance. Anti-BA bonus damage: 50%
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LMG</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MachineGun_LightMG_0-STOCK''
 
{{EquipmentMechs|Weapon_MachineGun_LightMG_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LMG (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MachineGun_LIGHT_CLAN''
 
{{EquipmentMechs|Weapon_MachineGun_LIGHT_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MG</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MachineGun_MachineGun_0-STOCK''
 
{{EquipmentMechs|Weapon_MachineGun_MachineGun_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MG (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MachineGun_MachineGun_CLAN''
 
{{EquipmentMechs|Weapon_MachineGun_MachineGun_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MG (S)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MachineGun_Sanctuary''
 
{{EquipmentMechs|Weapon_MachineGun_Sanctuary}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MG Array</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MachineGun_Array_0-STOCK''
 
{{EquipmentMechs|Weapon_MachineGun_Array_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Incendiary MG</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MachineGun_MachineGun_1-Brigadier''
 
{{EquipmentMechs|Weapon_MachineGun_MachineGun_1-Brigadier}}
 
</div></div>
 
</div></div>
 
 
 
== TAG ==
 
Target Acquisition Gear applies a debuff on targets which lasts one turn and gives friendly mechs a +1 accuracy bonus to hit the target. Clan TAGs fire twice but the effect does not stack, this just gives an increased chance to hit (and an extra 1 damage). C3M applies a similar debuff providing a +2 accuracy bonus. The two effects do not stack.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Light TAG
 
|N/A
 
|Support
 
|0.5
 
|1
 
|0
 
|0
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|4
 
| -100%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
| Duration: 1 turn. Stack limit: 1. Acc +2 on Target.
 
|-
 
|Light TAG (C)
 
|N/A
 
|Support
 
|0.5
 
|1
 
|0
 
|0
 
|0
 
|2
 
|1
 
|0
 
|0
 
|0
 
|4
 
| -100%
 
|0
 
|60
 
|120
 
|180
 
|240
 
|Yes
 
| Duration: 1 turn. Stack limit: 1. Acc +2 on Target.
 
|-
 
|TAG
 
|N/A
 
|Support
 
|1
 
|1
 
|0
 
|0
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|4
 
| -100%
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
| Duration: 1 turn. Stack limit: 1. Acc +2 on Target.
 
|-
 
|TAG (C)
 
|N/A
 
|Support
 
|1
 
|1
 
|0
 
|0
 
|0
 
|2
 
|1
 
|0
 
|0
 
|0
 
|4
 
| -100%
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
| Duration: 1 turn. Stack limit: 1. Acc +2 on Target.
 
|-
 
|C3 Master
 
|N/A
 
|Support
 
|3
 
|4
 
|0
 
|0
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|3
 
| -100%
 
|0
 
|210
 
|360
 
|510
 
|570
 
|Yes
 
|Duration: 2 turns. Stack Limit: 1. Acc +2 on Target. (C3 Effects)
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Light Tag</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_TAGLight''
 
{{EquipmentMechs|Weapon_Laser_TAGLight}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">TAG</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_TAG''
 
{{EquipmentMechs|Weapon_Laser_TAG}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Light TAG (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_Light_TAG_CLAN''
 
{{EquipmentMechs|Weapon_Laser_Light_TAG_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">TAG (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_TAG_CLAN''
 
{{EquipmentMechs|Weapon_Laser_TAG_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">C3 Master</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_C3_Master''
 
{{EquipmentMechs|Weapon_C3_Master}}
 
{{EquipmentMechs|Weapon_C3_Master_Avatar}}
 
</div></div>
 
</div></div>
 
 
 
= Community Content Weapons =
 
These are custom [[Community Content]] weapons.
 
 
 
=== 3rd Generation Missile Launcher ===
 
3rd Generation Missiles mimic ATMs in their ability to use three different types of ammunition that excel at different ranges.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|3G Missile/5
 
|[[Ammunition#3rd Gen Missile|3rd Gen. Missile]]
 
|Missile
 
|1
 
|1
 
|5
 
|0
 
|1
 
|5
 
|1
 
|9
 
|0
 
|0
 
|0
 
|0
 
|0
 
|180
 
|300
 
|540
 
|600
 
|No
 
|Missile health: 2
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">3G Missile/5</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_3G_Missile5_0-STOCK''
 
{{EquipmentMechs|Weapon_3G_Missile5_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Binary Heavy Laser ===
 
The Binary Heavy Laser is essentially two Heavy Large Lasers hotwired together. The BHL does absurd damage but is inaccurate and generates a truly staggering amount of waste heat. Can change fire mode between Split Cores and Linked Cores. Linked is the default mode, Split fires two shots at less damage per shot with damage falloff on each shot.
 
 
 
<tabs>
 
<tab name="Linked">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Binary Heavy Laser
 
| N/A
 
| Energy
 
| 7
 
| 4
 
| 160
 
| 0
 
| 0
 
| 1
 
| 1
 
| 120
 
| 0
 
| -4
 
| 0
 
| -30%
 
| 0
 
| 150
 
| 300
 
| 450
 
| 510
 
| Yes
 
|
 
|}
 
</tab>
 
<tab name="Split">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Binary Heavy Laser
 
| N/A
 
| Energy
 
| 7
 
| 4
 
| 80
 
| 0
 
| 0
 
| 2
 
| 1
 
| 120
 
| 0
 
| -4
 
| 0
 
| -30%
 
| 0
 
| 150
 
| 300
 
| 450
 
| 510
 
| Yes
 
| 30% damage falloff between 155m and 450m
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Binary Heavy Laser</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_BinaryHeavy_0-STOCK''
 
{{EquipmentMechs|Weapon_Laser_BinaryHeavy_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Binary PPC ===
 
Modeled after the rare and mostly forgotten Binary Laser Cannon, the Binary Particle Projector Cannon is a pair of PPC projectors fused together into a single weapon. Able to fire either in concert or in sequence, the Bleeper, as it is affectionately known to its creators, has proven effective if unusual. Can change fire mode between Paired and Split.
 
 
 
<tabs>
 
<tab name="Paired">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Binary PPC
 
| N/A
 
| Energy
 
| 10
 
| 6
 
| 110
 
| 0
 
| 20
 
| 1
 
| 1
 
| 55
 
| 0
 
| 0
 
| 0
 
| 0
 
| 90
 
| 180
 
| 360
 
| 540
 
| 720
 
| No
 
| -2 accuracy debuff on target
 
|}
 
</tab>
 
<tab name="Split">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Binary PPC
 
| N/A
 
| Energy
 
| 10
 
| 6
 
| 60
 
| 0
 
| 20
 
| 2
 
| 1
 
| 55
 
| 0
 
| 0
 
| 0
 
| 0
 
| 90
 
| 180
 
| 360
 
| 540
 
| 720
 
| No
 
| -2 accuracy debuff on target. 40% damage falloff between 185m and 540m
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Binary PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_Binary_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_Binary_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Flammenwerfer ===
 
An ancient flamer design with integrated fuel tanks.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Flammenwerfer
 
| N/A
 
| Support
 
| 0.5
 
| 2
 
| 5
 
| 5
 
| 0
 
| 1
 
| 1
 
| 4
 
| 0
 
| 0
 
| 4
 
| -90%
 
| 0
 
| 30
 
| 60
 
| 90
 
| 120
 
| Yes
 
| Internal ammo: 4 shots. Volatile: explodes for 30 dmg + 30 stability + 7 heat damage per remaining ammo
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Flammenwerfer</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Flamer_Flammenwerfer''
 
{{EquipmentMechs|Weapon_Flamer_Flammenwerfer}}
 
</div></div>
 
</div></div>
 
 
 
=== Gauss Cannon/20 ===
 
Developed by St. Ives the Gauss Cannon/20 is a cross-breed of a Clan Hyper Assault Gauss Rifle and an Ultra Autocannon/20: the GC/20 blasts the target with between 10 and 20 gauss shells per trigger pull.
 
 
 
Note: The Gauss Cannon requires special non-standard Gauss ammunition, they cannot use standard Gauss rifle ammo.
 
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|GC/20
 
|[[Ammunition#Gauss Cannon|Gauss Cannon]]
 
|Ballistic
 
|12
 
|10
 
|120
 
|0
 
|1
 
|1
 
|10
 
|30
 
|3
 
| +2
 
|1
 
|0
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|Total Damage: 120. Volatile: explodes for 100 dmg + 10 stability
 
|}
 
</tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|GC/20
 
|[[Ammunition#Gauss Cannon|Gauss Cannon]]
 
|Ballistic
 
|12
 
|10
 
|120
 
|0
 
|1
 
|2
 
|20
 
|30
 
|3
 
| +2
 
|1
 
|0
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|Total Damage: 240. 15% jam chance. Volatile: explodes for 100 dmg + 10 stability
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">GC/20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Cannon_20_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_Cannon_20_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Grazers ===
 
Medium and Large Grazers are a blend of the standard Laser, the ER Laser, and the Pulse Laser and are capable of swapping between three fire modes to be as flexible as possible and remain useful no matter the situation.
 
 
 
<tabs>
 
<tab name="ML">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|M Grazer
 
|N/A
 
|Energy
 
|1
 
|1
 
|20
 
|0
 
|0
 
|1
 
|1
 
|10
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|
 
|-
 
|L Grazer
 
|N/A
 
|Energy
 
|6
 
|2
 
|40
 
|0
 
|0
 
|1
 
|1
 
|18
 
|0
 
| +1
 
|0
 
| +25%
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|}
 
</tab>
 
<tab name="ER">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|M Grazer
 
|N/A
 
|Energy
 
|1
 
|1
 
|25
 
|0
 
|0
 
|1
 
|1
 
|15
 
|0
 
| +1
 
|0
 
|0
 
|0
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|
 
|-
 
|L Grazer
 
|N/A
 
|Energy
 
|6
 
|2
 
|45
 
|0
 
|0
 
|1
 
|1
 
|24
 
|0
 
| +1
 
|0
 
| +25%
 
|0
 
|240
 
|450
 
|750
 
|900
 
|Yes
 
|
 
|}
 
</tab>
 
<tab name="Pulse">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|M Grazer
 
|N/A
 
|Energy
 
|1
 
|1
 
|27
 
|0
 
|0
 
|1
 
|1
 
|11
 
|0
 
| +2
 
|1
 
|0
 
|0
 
|120
 
|240
 
|360
 
|480
 
|Yes
 
|
 
|-
 
|L Grazer
 
|N/A
 
|Energy
 
|6
 
|2
 
|50
 
|0
 
|0
 
|1
 
|1
 
|23
 
|0
 
| +2
 
|1
 
| +25%
 
|0
 
|180
 
|420
 
|600
 
|840
 
|Yes
 
|
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">M Grazer</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_MediumLaser_Grazer''
 
{{EquipmentMechs|Weapon_Laser_MediumLaser_Grazer}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">L Grazer</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_LargeLaser_Grazer''
 
{{EquipmentMechs|Weapon_Laser_LargeLaser_Grazer}}
 
</div></div>
 
</div></div>
 
 
 
=== Insanity PPC ===
 
The Clan Chemical Improved Heavy Bombast Extended Range Hypervelocity Multi-Binary-Pulse Streak Tight-Stream-Electro-Magnetic-Pulse Enhanced Light Reloading One Shot X-Pulse Assault Re-Engineered Hyper Variable-Speed-Pulse-Rotary Plasma LB-Snub-X PPC Array + Capacitor (cCiHBERHvM-B-PST-S-E-M-PELROSX-PARe-EHV-S-P-RPLB-S-XPAC for short) merges a number of different weapon effects into a single platform. It uses streak technology so it won't fire unless it is guaranteed to hit, it fires a cluster of shots which scramble sensors like a PPC shotgun and does AoE damage around the target. Luckily (or unluckily, depending on your point of view) it only  has an internal ammunition supply of 6, meaning it can be fired just twice per mission. It is also highly volatile, so don't let it get crit or you're going to have a bad time.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Insanity PPC
 
| N/A
 
| Energy
 
| 12
 
| 12
 
| 50
 
| 20
 
| 20
 
| 3
 
| 1
 
| 80
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 210
 
| 450
 
| 660
 
| 900
 
| Yes
 
|
 
* Internal ammo: 6
 
* -3 accuracy debuff on target
 
* Volatile: explodes for 150 dmg + 60 stability
 
* Only fires on a guaranteed hit
 
* 25 AoE damage, 2 stability damage, 6 heat damage to all targets w/in 30m of original target
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Insanity PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_Insanity_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_Insanity_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Lava Gun ===
 
The Lava Gun shoots rapid-fire gouts of super-heated engine plasma, somewhat resembling lava. The Lava Gun fires a burst of three shots, each dealing moderate armor and heat damage, though the weapon itself generates a large amount of heat upon firing. NOTE: unlike other plasma weapons, this does not consume ammo.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Lava Gun
 
| N/A
 
| Energy
 
| 9
 
| 8
 
| 35
 
| 15
 
| 0
 
| 3
 
| 1
 
| 50
 
| 3
 
| 0
 
| 0
 
| -90%
 
| 0
 
| 100
 
| 250
 
| 400
 
| 550
 
| Yes
 
| Increases target heat gen by 10%. 30% bonus damage against overheating targets
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Lava Gun</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Lava_Gun_0-STOCK''
 
{{EquipmentMechs|Weapon_Lava_Gun_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Light Autocannons ===
 
Light Autocannons trade some range and a bit of damage for a weight reduction of approximately 20% whilst maintaining the ability to use the specialized ammunition of the original guns.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|LAC/10
 
|[[Ammunition#AC/10|AC/10]]
 
|Ballistc
 
|9
 
|6
 
|48
 
|0
 
|20
 
|1
 
|1
 
|11
 
|2
 
|0
 
|0
 
|0
 
|0
 
|120
 
|240
 
|360
 
|450
 
|Yes
 
|
 
|-
 
|LAC/20
 
|[[Ammunition#AC/20|AC/20]]
 
|Ballistc
 
|11
 
|9
 
|85
 
|0
 
|40
 
|1
 
|1
 
|28
 
|3
 
|0
 
|0
 
|0
 
|0
 
|70
 
|140
 
|210
 
|280
 
|Yes
 
|
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LAC/10</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LAC10_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_LAC10_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">LAC/20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_LAC20_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_LAC20_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Magnetic Harpoon ===
 
The Magnetic Harpoon fires a single 'harpoon' projectile which heavily destabilizes the target. While extremely effective against BattleMechs, the Magnetic Harpoon has virtually no effect against tanks, buildings, or BA. The Magnetic Harpoons carry a finite internal ammunition capacity of 15 shots.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Magnetic Harpoon
 
| N/A
 
| Ballistic
 
| 7
 
| 4
 
| 10
 
| 0
 
| 75
 
| 1
 
| 1
 
| 1
 
| 0
 
| +1
 
| 0
 
| 0
 
| 0
 
| 30
 
| 60
 
| 90
 
| 120
 
| Yes
 
| Internal ammo: 15 shots. Volatile: explodes for 50 dmg + 75 stability
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Magnetic Harpoon</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Magnetic_Harpoon''
 
{{EquipmentMechs|Weapon_Magnetic_Harpoon}}
 
</div></div>
 
</div></div>
 
 
 
=== Medium Range Missile (C) ===
 
Originally developed by the Draconis Combine as a cheap and cheerful weapon for inexperienced troops to make use of, the Medium-Range Missile system proved popular in the Inner Sphere. The Clans, meanwhile, largely disdained the system as the weapon of a weak warrior who relied on volume to make up for skill. However, not everyone ignored the weapon system and a rogue engineer for Clan Ghost Bear labored to make a Clan equivalent of the MRM. Eventually, he succeeded and the Ghost Bears put it into very limited trial production.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| MRM10 (C)
 
|[[Ammunition#MRM|MRM]]
 
| Missile
 
| 2
 
| 1
 
| 4
 
| 0
 
| 1
 
| 10
 
| 1
 
| 10
 
| 0
 
| -2
 
| 0
 
| 0
 
| 0
 
| 115
 
| 230
 
| 345
 
| 460
 
| Yes
 
| Missile Health: 2
 
|-
 
| MRM20 (C)
 
|[[Ammunition#MRM|MRM]]
 
| Missile
 
| 4.5
 
| 2
 
| 4
 
| 0
 
| 1
 
| 20
 
| 1
 
| 20
 
| 0
 
| -2
 
| 0
 
| 0
 
| 0
 
| 115
 
| 230
 
| 345
 
| 460
 
| Yes
 
| Missile Health: 2
 
|-
 
| MRM30 (C)
 
|[[Ammunition#MRM|MRM]]
 
| Missile
 
| 7.5
 
| 4
 
| 4
 
| 0
 
| 1
 
| 30
 
| 1
 
| 30
 
| 0
 
| -2
 
| 0
 
| 0
 
| 0
 
| 115
 
| 230
 
| 345
 
| 460
 
| Yes
 
| Missile Health: 2
 
|-
 
| MRM40 (C)
 
|[[Ammunition#MRM|MRM]]
 
| Missile
 
| 8
 
| 6
 
| 4
 
| 0
 
| 1
 
| 40
 
| 1
 
| 40
 
| 0
 
| -2
 
| 0
 
| 0
 
| 0
 
| 115
 
| 230
 
| 345
 
| 460
 
| Yes
 
| Missile Health: 2
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MRM10 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_MRM10_CLAN''
 
{{EquipmentMechs|Weapon_MRM_MRM10_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MRM20 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_MRM20_CLAN''
 
{{EquipmentMechs|Weapon_MRM_MRM20_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MRM30 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_MRM30_CLAN''
 
{{EquipmentMechs|Weapon_MRM_MRM30_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">MRM40 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_MRM40_CLAN''
 
{{EquipmentMechs|Weapon_MRM_MRM40_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
 
 
=== Plasma PPC ===
 
The Plasma PPC is an energy weapon that deals a small amount of heat damage and fires two projectiles. Otherwise, it is very similar to standard PPCs.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Plasma PPC
 
| N/A
 
| Energy
 
| 9
 
| 4
 
| 45
 
| 10
 
| 12
 
| 2
 
| 1
 
| 45
 
| 0
 
| 0
 
| 0
 
| 0
 
| 90
 
| 180
 
| 360
 
| 540
 
| 720
 
| No
 
| -2 accuracy debuff on target
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Plasma PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_Plasma_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_Plasma_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Rail Gun ===
 
A scaled down Naval Gauss Rifle, the Rail Gun is the largest 'Mech-portable direct-fire weapon ever created. The Rail Gun does a huge amount of damage and instability per hit however it has equally immense recoil and very poor ammunition endurance. It also requires a large amount of free space, 8 slots in a side torso and 6 dynamic slots that are split over the same side torso and the CT.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Rail Gun
 
| [[Ammunition#Railgun|Railgun]]
 
| Ballistic
 
| 30
 
| 14
 
| 400
 
| 0
 
| 75
 
| 1
 
| 1
 
| 30
 
| 30
 
| +2
 
| 0
 
| -75%
 
| 150
 
| 210
 
| 420
 
| 630
 
| 840
 
| No
 
| Volatile: explodes for 400 dmg + 75 stability. 2 turn cooldown.
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Railgun</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Rail_Gun_0-STOCK''
 
{{EquipmentMechs|Weapon_Rail_Gun_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Rapid LRM ===
 
Combining the concept of the Rotary Autocannon with a Long-Range Missile system, the Rapid LRM system fires in bursts of 5 missiles and can fire between 1 and 6 bursts with a risk of feed jams, but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. The Improved RLRM increases the size and weight of the launcher in order to keep jam chances consistent even at higher firing rates.
 
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 9
 
| 3
 
| 4
 
| 0
 
| 1
 
| 5
 
| 1
 
| 6
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 20% jam chance. Missile health: 1
 
|-
 
| IRLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 10
 
| 5
 
| 4
 
| 0
 
| 1
 
| 5
 
| 1
 
| 6
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 9
 
| 3
 
| 4
 
| 0
 
| 1
 
| 10
 
| 1
 
| 12
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 20% jam chance. Missile health: 1
 
|-
 
| IRLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 10
 
| 5
 
| 4
 
| 0
 
| 1
 
| 10
 
| 1
 
| 12
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 9
 
| 3
 
| 4
 
| 0
 
| 1
 
| 15
 
| 1
 
| 18
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 20% jam chance. Missile health: 1
 
|-
 
| IRLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 10
 
| 5
 
| 4
 
| 0
 
| 1
 
| 15
 
| 1
 
| 18
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x4">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 9
 
| 3
 
| 4
 
| 0
 
| 1
 
| 20
 
| 1
 
| 24
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 35% jam chance. Missile health: 1
 
|-
 
| IRLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 10
 
| 5
 
| 4
 
| 0
 
| 1
 
| 20
 
| 1
 
| 24
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x5">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 9
 
| 3
 
| 4
 
| 0
 
| 1
 
| 25
 
| 1
 
| 30
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 35% jam chance. Missile health: 1
 
|-
 
| IRLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 10
 
| 5
 
| 4
 
| 0
 
| 1
 
| 25
 
| 1
 
| 30
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x6">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 9
 
| 3
 
| 4
 
| 0
 
| 1
 
| 30
 
| 1
 
| 36
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 40% jam chance. Missile health: 1
 
|-
 
| IRLRM
 
| [[Ammunition#LRM|LRM]]
 
| Missile
 
| 10
 
| 5
 
| 4
 
| 0
 
| 1
 
| 30
 
| 1
 
| 36
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 180
 
| 390
 
| 600
 
| 810
 
| No
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">RLRM</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_Rapid_0-STOCK''
 
{{EquipmentMechs|Weapon_LRM_Rapid_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">IRLRM</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_LRM_Rapid_1-IMPROVED''
 
{{EquipmentMechs|Weapon_LRM_Rapid_1-IMPROVED}}
 
</div></div>
 
</div></div>
 
 
 
=== Rapid MRM ===
 
Mating the Rotary and the Missile, the Rapid MRM system is able to fire up to six times in bursts of 10 missiles, but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. The Improved RMRM uses Endo-Steel components which reduces the weight of the system but increases the bulk, with the benefit of keeping the jam chances consistent even at higher firing rates.
 
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 10
 
| 7
 
| 4
 
| 0
 
| 1
 
| 10
 
| 1
 
| 6
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 20% jam chance. Missile health: 1
 
|-
 
| IRMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 8
 
| 9
 
| 4
 
| 0
 
| 1
 
| 10
 
| 1
 
| 6
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 10
 
| 7
 
| 4
 
| 0
 
| 1
 
| 20
 
| 1
 
| 12
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 20% jam chance. Missile health: 1
 
|-
 
| IRMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 8
 
| 9
 
| 4
 
| 0
 
| 1
 
| 20
 
| 1
 
| 12
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 10
 
| 7
 
| 4
 
| 0
 
| 1
 
| 30
 
| 1
 
| 18
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 20% jam chance. Missile health: 1
 
|-
 
| IRMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 8
 
| 9
 
| 4
 
| 0
 
| 1
 
| 30
 
| 1
 
| 18
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x4">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 10
 
| 7
 
| 4
 
| 0
 
| 1
 
| 40
 
| 1
 
| 24
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 35% jam chance. Missile health: 1
 
|-
 
| IRMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 8
 
| 9
 
| 4
 
| 0
 
| 1
 
| 40
 
| 1
 
| 24
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x5">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 10
 
| 7
 
| 4
 
| 0
 
| 1
 
| 50
 
| 1
 
| 30
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 35% jam chance. Missile health: 1
 
|-
 
| IRMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 8
 
| 9
 
| 4
 
| 0
 
| 1
 
| 50
 
| 1
 
| 30
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
<tab name="x6">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| RMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 10
 
| 7
 
| 4
 
| 0
 
| 1
 
| 60
 
| 1
 
| 36
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 40% jam chance. Missile health: 1
 
|-
 
| IRMRM
 
| [[Ammunition#MRM|MRM]]
 
| Missile
 
| 8
 
| 9
 
| 4
 
| 0
 
| 1
 
| 60
 
| 1
 
| 36
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 270
 
| 420
 
| 510
 
| Yes
 
| 30% jam chance. Missile health: 1
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">RMRM</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_Rapid_0-STOCK''
 
{{EquipmentMechs|Weapon_MRM_Rapid_0-STOCK}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">IRMRM</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_MRM_Rapid_1-IMPROVED''
 
{{EquipmentMechs|Weapon_MRM_Rapid_1-IMPROVED}}
 
</div></div>
 
</div></div>
 
 
 
=== Rotary Light Rifle ===
 
The Rotary Light Rifle is an update to the ancient Light Rifle that takes notes from the Rotary Autocannons of the 3060s. It fires between one and three shots per trigger pull depending on how heavy the operator wants to run the trigger. The Rotary Light Rifle has an internal ammo capacity of 36 rounds.
 
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Rotary L. Rifle
 
| N/A
 
| Ballistic
 
| 5
 
| 3
 
| 20
 
| 0
 
| 6
 
| 1
 
| 1
 
| 3
 
| 2
 
| 0
 
| 0
 
| 0
 
| 90
 
| 120
 
| 240
 
| 360
 
| 480
 
| No
 
| Internal ammo: 36 shots. Volatile: explodes for 20 damage + 2 stability per remaining ammo
 
|} </tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Rotary L. Rifle
 
| N/A
 
| Ballistic
 
| 5
 
| 3
 
| 20
 
| 0
 
| 6
 
| 2
 
| 1
 
| 6
 
| 3
 
| 0
 
| 0
 
| 0
 
| 90
 
| 120
 
| 240
 
| 360
 
| 480
 
| No
 
| Internal ammo: 36 shots. Volatile: explodes for 20 damage + 2 stability per remaining ammo
 
|} </tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Rotary L. Rifle
 
| N/A
 
| Ballistic
 
| 5
 
| 3
 
| 20
 
| 0
 
| 6
 
| 3
 
| 1
 
| 9
 
| 3
 
| 0
 
| 0
 
| 0
 
| 90
 
| 120
 
| 240
 
| 360
 
| 480
 
| No
 
| Internal ammo: 36 shots. Volatile: explodes for 20 damage + 2 stability per remaining ammo
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Rotary L. Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC5_LRIFLE_Rotary''
 
{{EquipmentMechs|Weapon_Autocannon_AC5_LRIFLE_Rotary}}
 
</div></div>
 
</div></div>
 
 
 
=== Rotary PPC ===
 
This highly experimental PPC operates similarly to its rotary ballistics cousins, allowing it to fire up to three times the rate of fire of a standard Clan ER PPC. It does however produce a truly ridiculous amount of recoil and heat at those firing rates however, as well as dealing decreased amounts of damage per projectile. Use with caution!
 
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| ER Rotary PPC (C)
 
| N/A
 
| Energy
 
| 6
 
| 3
 
| 50
 
| 0
 
| 15
 
| 1
 
| 1
 
| 48
 
| 1
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 360
 
| 540
 
| 720
 
| Yes
 
| -2 accuracy debuff on target
 
|} </tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| ER Rotary PPC (C)
 
| N/A
 
| Energy
 
| 6
 
| 3
 
| 50
 
| 0
 
| 15
 
| 2
 
| 1
 
| 96
 
| 1
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 360
 
| 540
 
| 720
 
| Yes
 
| -2 accuracy debuff on target
 
|} </tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| ER Rotary PPC (C)
 
| N/A
 
| Energy
 
| 6
 
| 3
 
| 50
 
| 0
 
| 15
 
| 3
 
| 1
 
| 144
 
| 1
 
| 0
 
| 0
 
| 0
 
| 0
 
| 180
 
| 360
 
| 540
 
| 720
 
| Yes
 
| -2 accuracy debuff on target
 
|} </tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">ER Rotary PPC (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_PPCERR_CLAN''
 
{{EquipmentMechs|Weapon_PPC_PPCERR_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
=== Rotary Pulse Laser ===
 
Rotary Pulse Lasers are similar to standard Clan tech Pulse Lasers but have been calibrated to fire three quick shots instead of a single beam, which gives them a higher chance to hit at the cost of focused damage potential.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Rotary S Pulse (C)
 
| N/A
 
| Energy
 
| 1
 
| 1
 
| 9
 
| 0
 
| 0
 
| 3
 
| 1
 
| 6
 
| 0
 
| +1
 
| 6
 
| +20%
 
| 0
 
| 40
 
| 60
 
| 80
 
| 110
 
| Yes
 
| Anti-BA bonus damage: 75%
 
|-
 
| Rotary M Pulse (C)
 
| N/A
 
| Energy
 
| 2
 
| 1
 
| 12
 
| 0
 
| 0
 
| 3
 
| 1
 
| 17
 
| 0
 
| +1
 
| 3
 
| +20%
 
| 0
 
| 60
 
| 120
 
| 180
 
| 240
 
| Yes
 
| -2 accuracy debuff on target
 
|-
 
| Rotary L Pulse (C)
 
| N/A
 
| Energy
 
| 6
 
| 2
 
| 19
 
| 0
 
| 0
 
| 3
 
| 1
 
| 30
 
| 0
 
| +1
 
| 3
 
| +20%
 
| 0
 
| 150
 
| 270
 
| 360
 
| 480
 
| Yes
 
|
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Rotary S Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_RotarySmallLaserPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_RotarySmallLaserPulse_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Rotary M Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_RotaryMediumLaserPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_RotaryMediumLaserPulse_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Rotary L Pulse (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Laser_RotaryLargeLaserPulse_CLAN''
 
{{EquipmentMechs|Weapon_Laser_RotaryLargeLaserPulse_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
 
 
=== Rotary Ultra Autocannon ===
 
The Rotary Ultra AC/20 operates like a rotary autocannon, firing up to six bursts, but it is also similar to an ultra autocannon in that each burst is actually two shells. At max speed, the Rotary UAC/20 fires 12 shells at once.
 
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|R-UAC/20
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|20
 
|14
 
|85
 
|0
 
|10
 
|2
 
|1
 
|15
 
|5
 
|0
 
|0
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|0% jam chance
 
|}
 
</tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|R-UAC/20
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|20
 
|14
 
|85
 
|0
 
|10
 
|4
 
|1
 
|30
 
|5
 
|0
 
|0
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|0% jam chance
 
|}
 
</tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|R-UAC/20
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|20
 
|14
 
|85
 
|0
 
|10
 
|6
 
|1
 
|45
 
|6
 
|0
 
|0
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|0% jam chance
 
|}
 
</tab>
 
<tab name="x4">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|R-UAC/20
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|20
 
|14
 
|85
 
|0
 
|10
 
|8
 
|1
 
|60
 
|7
 
|0
 
|0
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|25% jam chance
 
|}
 
</tab>
 
<tab name="x5">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|R-UAC/20
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|20
 
|14
 
|85
 
|0
 
|10
 
|10
 
|1
 
|75
 
|8
 
|0
 
|0
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|35% jam chance
 
|}
 
</tab>
 
<tab name="x6">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|R-UAC/20
 
|[[Ammunition#UAC|UAC/20]]
 
|Ballistic
 
|20
 
|14
 
|85
 
|0
 
|10
 
|12
 
|1
 
|90
 
|9
 
|0
 
|0
 
|0
 
|0
 
|90
 
|210
 
|300
 
|420
 
|Yes
 
|45% jam chance
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">R-UAC/20</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_Rotary_UAC20_0-STOCK''
 
{{EquipmentMechs|Weapon_Autocannon_Rotary_UAC20_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Shock Cannon ===
 
The Shock Cannon is an energy weapon that pushes back the target's initiative order by 1. It does relatively light damage for its size and generates a lot of heat but the effect is powerful.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Shock Cannon
 
| N/A
 
| Energy
 
| 6
 
| 3
 
| 30
 
| 0
 
| 0
 
| 1
 
| 1
 
| 30
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 125
 
| 250
 
| 375
 
| 500
 
| Yes
 
| Pushes target back 1 initiative for 2 turns
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Shock Cannon</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Shock_Cannon''
 
{{EquipmentMechs|Weapon_Shock_Cannon}}
 
</div></div>
 
</div></div>
 
 
 
=== Silver Bullet Hyper-Assault Gauss 10 ===
 
This weapon is a hybrid of the Inner Sphere Silver Bullet Gauss Rifle and the Clan Hyper-Assault Gauss Rifle.
 
 
 
Note: The SBHAG/10 uses Silver Bullet ammunition
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Silver Bullet Hyper-Assault Gauss 10 (C)
 
|[[Ammunition#Gauss|Silver Bullet Gauss]]
 
|Ballistic
 
|17
 
|10
 
|110
 
|0
 
|1
 
|2
 
|5
 
|32
 
|4
 
| +1
 
|0
 
|0
 
|0
 
|200
 
|400
 
|600
 
|800
 
|Yes
 
|Total Damage: 220. Volatile: explodes for 220 dmg + 40 stability
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Silver Bullet Hyper-Assault Gauss 10 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_SBHAG10_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_SBHAG10_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Snub-Nose Gauss Rifle ===
 
The SNGR functions similarly to the snub-nose PPC; the lighter, less powerful coils of the SNGR cause a significant loss of velocity at long range, but retain devastating killing power close up.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Snub-Nose Gauss Rifle
 
| [[Ammunition#Gauss|Gauss]]
 
| Ballistic
 
| 11
 
| 4
 
| 80
 
| 0
 
| 15
 
| 1
 
| 1
 
| 7
 
| 2
 
| +1
 
| 0
 
| 0
 
| 60
 
| 200
 
| 400
 
| 600
 
| 800
 
| No
 
| 50% damage fall off between 200m and 600m. Volatile: explodes for 80 dmg + 15 stability
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Snub-Nose Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Snubnose_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_Snubnose_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Snubgun PPC ===
 
The Snubgun PPC is an energy weapon that is essentially a Snub-Nose PPC and an ER PPC Shotgun stapled together. In its base mode, it is a Snub-Nose PPC, complete with damage falloff. In its alternate firemode, it is a shotgun-type weapon that splits into 10 projectiles..
 
 
 
<tabs>
 
<tab name="Snub">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Snubgun PPC
 
| N/A
 
| Energy
 
| 6
 
| 3
 
| 65
 
| 0
 
| 30
 
| 1
 
| 1
 
| 34
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 150
 
| 270
 
| 390
 
| 530
 
| Yes
 
| -2 accuracy debuff on target. 50% damage falloff between 280m and 450m
 
|}
 
</tab>
 
<tab name="Shotgun">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Snubgun PPC
 
| N/A
 
| Energy
 
| 6
 
| 3
 
| 65
 
| 0
 
| 30
 
| 1
 
| 10
 
| 34
 
| 0
 
| 0
 
| 0
 
| 0
 
| 0
 
| 150
 
| 270
 
| 390
 
| 530
 
| Yes
 
| -2 accuracy debuff on target. 50% damage falloff between 280m and 450m
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Snubgun PPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_Snubgun_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_Snubgun_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Stormbreaker Mk-9 ===
 
The Stormbreaker is a Magshot Rifle equivalent of the MG Array. It fires bursts in multiples of four, up to twelve shots with the x3 mode. However it is quite susceptible to jams and produces tremendous heat and recoil at higher firing rates.
 
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Stormbreaker Mk-9
 
| [[Ammunition#Magshot|Magshot]]
 
| Ballistic
 
| 7
 
| 5
 
| 15
 
| 0
 
| 3
 
| 4
 
| 1
 
| 15
 
| 3
 
| +1
 
| 1
 
| 0
 
| 0
 
| 100
 
| 200
 
| 300
 
| 400
 
| Yes
 
|
 
|}
 
</tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Stormbreaker Mk-9
 
| [[Ammunition#Magshot|Magshot]]
 
| Ballistic
 
| 7
 
| 5
 
| 15
 
| 0
 
| 3
 
| 8
 
| 1
 
| 30
 
| 5
 
| +1
 
| 1
 
| 0
 
| 0
 
| 100
 
| 200
 
| 300
 
| 400
 
| Yes
 
| 10% jam chance
 
|}
 
</tab>
 
<tab name="x3">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Stormbreaker Mk-9
 
| [[Ammunition#Magshot|Magshot]]
 
| Ballistic
 
| 7
 
| 5
 
| 15
 
| 0
 
| 3
 
| 12
 
| 1
 
| 45
 
| 8
 
| +1
 
| 1
 
| 0
 
| 0
 
| 100
 
| 200
 
| 300
 
| 400
 
| Yes
 
| 30% jam chance
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Stormbreaker Mk-9</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Stormbreaker_Array''
 
{{EquipmentMechs|Weapon_Gauss_Stormbreaker_Array}}
 
</div></div>
 
</div></div>
 
 
 
=== Super MML ===
 
The Super MML is capable of firing LRM, SRM, SSRM, MRM, ATM, Thunderbolt, and Arrow IV munitions.
 
 
 
<tabs>
 
<tab name="Arrow IV">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#Arrow IV|Arrow IV]]
 
|Missile
 
|20
 
|12
 
|30
 
|0
 
|10
 
|1
 
|1
 
|16
 
|3
 
|0
 
|0
 
|0
 
|180
 
|460
 
|800
 
|1480
 
|1750
 
|No
 
| +/- 10 damage. Scatter 40-80m. AMS immune
 
|}
 
</tab>
 
<tab name="ATM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#ATM|ATM]]
 
|Missile
 
|20
 
|12
 
|8
 
|0
 
|2
 
|10
 
|1
 
|16
 
|0
 
|0
 
|0
 
|0
 
|120
 
|150
 
|300
 
|450
 
|600
 
|Yes
 
|Missile health: 2
 
|}
 
</tab>
 
<tab name="LRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#LRM|LRM]]
 
|Missile
 
|20
 
|12
 
|4
 
|0
 
|1
 
|15
 
|1
 
|16
 
|0
 
|0
 
|0
 
|0
 
|180
 
|210
 
|420
 
|630
 
|840
 
|Yes
 
|Missile health: 1
 
|}
 
</tab>
 
<tab name="MRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#MRM|MRM]]
 
|Missile
 
|20
 
|12
 
|4
 
|0
 
|1
 
|30
 
|1
 
|16
 
|0
 
| -1
 
|0
 
|0
 
|0
 
|180
 
|270
 
|420
 
|510
 
|Yes
 
|Missile health: 1
 
|}
 
</tab>
 
<tab name="SRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#SRM|SRM]]
 
|Missile
 
|20
 
|12
 
|8
 
|0
 
|4
 
|10
 
|1
 
|16
 
|0
 
|0
 
|0
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 2
 
|}
 
</tab>
 
<tab name="SSRM">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#SRM|Streak SRM]]
 
|Missile
 
|20
 
|12
 
|8
 
|0
 
|4
 
|10
 
|1
 
|16
 
|0
 
|0
 
|1
 
|0
 
|0
 
|90
 
|180
 
|270
 
|360
 
|Yes
 
|Missile health: 3
 
|}
 
</tab>
 
<tab name="Thunderbolt 20">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|Super MML
 
|[[Ammunition#Thunderbolt|Thunderbolt]]
 
|Missile
 
|20
 
|12
 
|100
 
|0
 
|51
 
|1
 
|1
 
|16
 
|0
 
|0
 
|0
 
|0
 
|60
 
|165
 
|420
 
|570
 
|780
 
|No
 
|Missile health: 6
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Super MML</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_SuperMML''
 
{{EquipmentMechs|Weapon_SuperMML}}
 
</div></div>
 
</div></div>
 
 
 
=== Support PPC Array ===
 
The SuPPC is several BA Support PPCs welded together to make an array that fires three smaller shots. If it sounds silly that's because it is, but you can't argue with the results. It ignores a little bit of evasion and has a slightly higher crit chance than standard PPCs.
 
 
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
|SuPPC
 
|N/A
 
|Energy
 
|3
 
|2
 
|12
 
|0
 
|3
 
|3
 
|1
 
|17
 
|0
 
|0
 
|1
 
| +25%
 
|0
 
|105
 
|210
 
|315
 
|420
 
|No
 
| -1 accuracy debuff on target
 
|}
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">SuPPC</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_PPC_Support_Array_0-STOCK''
 
{{EquipmentMechs|Weapon_PPC_Support_Array_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
=== Ultra LB-X ===
 
Unique variants of the Clan LB-X weapon system, these guns add the double-tap functionality of Ultra-Autocannons while retaining the ability to use both slug and cluster munitions like LB-X Autocannons at the cost of a small drop in damage per shot. The '''Projectiles''' column shows info for Slug ammo on the left and Cluster ammo on the right. More information on how cluster ammunition works can be found [[Ammunition#LB-X|here]].
 
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Ultra LBX AC/2 (C)
 
| [[Ammunition#LB-X|LBX/2]]
 
| Ballistic
 
| 7
 
| 3
 
| 20 / 10
 
| 0
 
| 3 / 0
 
| 1
 
| 1 / 2
 
| 4
 
| 2
 
| 0
 
| 0
 
| 0
 
| 120
 
| 240
 
| 460
 
| 720
 
| 920
 
| No
 
| 0% jam chance
 
|-
 
| Ultra LBX AC/5 (C)
 
| [[Ammunition#LB-X|LBX/5]]
 
| Ballistic
 
| 9
 
| 4
 
| 40 / 8
 
| 0
 
| 6 / 0
 
| 1
 
| 1 / 5
 
| 5
 
| 3
 
| 0
 
| 0
 
| 0
 
| 90
 
| 180
 
| 360
 
| 540
 
| 720
 
| No
 
| 0% jam chance
 
|-
 
| Ultra LBX AC/20 (C)
 
| [[Ammunition#LB-X|LBX/20]]
 
| Ballistic
 
| 14
 
| 8
 
| 90 / 4.5
 
| 0
 
| 25 / 3
 
| 1
 
| 1 / 20
 
| 12
 
| 4
 
| 0 / +1
 
| 0 / 1
 
| 0 / +50%
 
| 0
 
| 100
 
| 200
 
| 300
 
| 400
 
| No
 
| 0% jam chance
 
|}
 
</tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Ultra LBX AC/2 (C)
 
| [[Ammunition#LB-X|LBX/2]]
 
| Ballistic
 
| 7
 
| 3
 
| 20 / 10
 
| 0
 
| 6 / 3
 
| 2
 
| 1 / 2
 
| 8
 
| 2
 
| 0
 
| 0
 
| 0
 
| 120
 
| 240
 
| 460
 
| 720
 
| 920
 
| No
 
| 15% jam chance
 
|-
 
| Ultra LBX AC/5 (C)
 
| [[Ammunition#LB-X|LBX/5]]
 
| Ballistic
 
| 9
 
| 4
 
| 40 / 8
 
| 0
 
| 11 / 2
 
| 2
 
| 1 / 5
 
| 10
 
| 3
 
| 0
 
| 0
 
| 0
 
| 90
 
| 180
 
| 360
 
| 540
 
| 720
 
| No
 
| 15% jam chance
 
|-
 
| Ultra LBX AC/20 (C)
 
| [[Ammunition#LB-X|LBX/20]]
 
| Ballistic
 
| 14
 
| 8
 
| 90 / 4.5
 
| 0
 
| 25 / 3
 
| 2
 
| 1 / 20
 
| 24
 
| 4
 
| 0 / +1
 
| 0 / 1
 
| 0 / +50%
 
| 0
 
| 100
 
| 200
 
| 300
 
| 400
 
| No
 
| 15% jam chance
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Ultra LBX AC/2 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC2_LBX_ULTRA_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC2_LBX_ULTRA_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Ultra LBX AC/5 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC5_LBX_ULTRA_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC5_LBX_ULTRA_CLAN}}
 
</div></div>
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Ultra LBX AC/20 (C)</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Autocannon_AC20_LBX_ULTRA_CLAN''
 
{{EquipmentMechs|Weapon_Autocannon_AC20_LBX_ULTRA_CLAN}}
 
</div></div>
 
</div></div>
 
 
 
=== Ultra Snub-Nose Gauss Rifle ===
 
The Ultra SNGR functions similarly to the snub-nose PPC; the lighter, less powerful coils of the SNGR cause a significant loss of velocity at long range, but retain devastating killing power close up. Unlike the standard variant this can fire in bursts of two shots.
 
 
 
<tabs>
 
<tab name="x1">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Ultra Snub-Nose Gauss Rifle
 
| [[Ammunition#Gauss|Gauss]]
 
| Ballistic
 
| 13
 
| 6
 
| 75
 
| 0
 
| 12
 
| 1
 
| 1
 
| 8
 
| 2
 
| +1
 
| 0
 
| 0
 
| 60
 
| 200
 
| 400
 
| 600
 
| 800
 
| No
 
| 0% jam chance. 50% damage fall off between 200m and 600m. Volatile: explodes for 75 dmg + 12 stability
 
|}
 
</tab>
 
<tab name="x2">
 
{| class="wikitable"
 
!
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="3" |Modifiers
 
! colspan="5" |Range
 
!
 
!
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Hardpoint</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Bonus Crit Chance</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Fires In Melee</small>
 
!<small>Additional Info</small>
 
|-
 
| Ultra Snub-Nose Gauss Rifle
 
| [[Ammunition#Gauss|Gauss]]
 
| Ballistic
 
| 13
 
| 6
 
| 75
 
| 0
 
| 12
 
| 2
 
| 1
 
| 9
 
| 2
 
| +1
 
| 0
 
| 0
 
| 60
 
| 200
 
| 400
 
| 600
 
| 800
 
| No
 
| 15% jam chance. 50% damage fall off between 200m and 600m. Volatile: explodes for 75 dmg + 12 stability
 
|}
 
</tab>
 
</tabs>
 
 
 
<div class="toccolours mw-collapsible">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
 
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight:bold;line-height:1.6;">Ultra Snub-Nose Gauss Rifle</div>
 
<div class="mw-collapsible-content">
 
Gear ID: ''Weapon_Gauss_Snubnose_Ultra_0-STOCK''
 
{{EquipmentMechs|Weapon_Gauss_Snubnose_Ultra_0-STOCK}}
 
</div></div>
 
</div></div>
 
 
 
= Battle Armor Weapons =
 
For info on [[Battle Armor]] weapons please see the [[Battle Armor Weapons]] page.
 
<br>
 
<br>
 
 
 
[[Category:Community Content]]
 

Revision as of 02:23, 21 August 2023

These instructions assume you have Battletech installed via steam. If you own it via GOG, you could probably add it to steam and launch and then launch it the same way, but I have no way to verify this. They also assume that you access to winecfg and protontricks, these can generally be installed via repositories for your distribution of choice if you don't already have them. Some distributions are even kind enough to prompt you to get them if you try running the commands without them installed.

In steam settings, make sure that both "Enable steam play for supported titles" and "enable steam play for all other titles" are enabled.

In the steam library, right click Battletech and select "properties..."

In the Battletech properties window, select compatibility, then check "Force the use of a specific Steam Play Compatibility Tool"

From the dropdown, choose an appropriate selection (Proton experimental is a safe choice if you're unsure).

You need to launch Battletech at least once prior to running BTA anyway, so now is a good time to do that. The first launch with proton may take a little extra time, but shortly you should see a standard Battletech screen. Go ahead and close it out.

Right click on Battletech again and go to "Manage > Browse Local Files"

Inside the Battletech folder, create a folder caled "Mods" (case is important in Linux). This is also a good time to note the path of your folder because you'll need it later.

Create a folder someplace you can find it for your Battletech things, for me this is a BTMods folder in my users home: ~/BTMods and download the installer<https://www.bta3062.com/files/BTAdvancedLauncher.php> there.

Open a terminal window and cd to the place you saved it and unzip the file.

Run "winecfg", and on the drives tab check the "Show dot files" box, and then click "ok" to close the window.

Run "Wine BTAdvancedLauncher.exe"

In the launcher, click "Advanced Mode"

Under "Install Target" Click "Browse" and navigate to your Battletech Mods folder you created earlier.

Click "Update/Install BTA" Select the options that you want/need and wait for the install to proceed. (note that it is not needed to select linux fire for proton users) This will probably take quite a while if it's your first install.

You're almost done! One last minor thing, we need to tell it to inject modtek otherwise you'll get what looks like a regular battletech install that probably doesn't work right.

Close the BTA launcher, and from the terminal run "protontricks --gui"

Select Battletech from the list, and click "OK"

Ignore the warning about 64/32 bit wine prefixes if it comes up, it's not important to what we're doing.

Make sure "Select the default wine prefix" is highlighted and click "OK"

Highlight "Run winecfg" and click "OK"

Go to the "Libraries" tab, and in the box type "winhttp" and then click "add", then click "OK" to close winecfg.

Close the remaining windows, that's it, you're done! If everything went correctly you should now be able to launch Battletech and be welcomed with the modtek loading messages followed by the BTA3062 main menu.