Firestarter Omni

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FS9-O
Firestarter.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Support: 2
Omni: 5
Speed 7/10/7
Firepower Max Damage: 100
Max Stability: 0
Max Heat: 40
Durability Armor: 680
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 36
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine (Fixed)
Core 270 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Flamer (Fixed)
Flamer (Fixed)
Left Torso Heat Sink (D) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Torso Beagle Probe
Heat Sink (D) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Left Arm Flamer
Flamer
L Laser
OmniPod Lower Arm
Right Arm L Laser
OmniPod Lower Arm


Description

Initially the direct result of a dubious goodwill gesture between enemy Houses during the Clan Invasion, the Firestarter OmniMech has proven to be a flexible and highly effective medium trooper design. The OmniMech FS9-O is ten tons heavier than its BattleMech cousin and the extra weight is put to good use, the Firestarter is well armored and maneuverable with its eight and a half tons of armor and six permanently mounted jump jets. In its primary configuration the Firestarter is built to stay at long ranges when facing an enemy. The primary weapons are a pair of Large Lasers which give respectable long-range firepower. To allow the 'Mech to create cover for itself and to clear woods, the Prime carries two extra flamers on top of its fixed pair, bringing the total to four. Finally, the Prime carries a Beagle Active Probe.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS9-OA
Firestarter.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Support: 2
Omni: 4
Speed 7/10/7
Firepower Max Damage: 85
Max Stability: 15
Max Heat: 20
Durability Armor: 680
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 13
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine (Fixed)
Core 270 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Flamer (Fixed)
Flamer (Fixed)
Left Torso Heat Sink (D) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Torso Heat Sink (D) (Fixed)
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Left Arm OmniPod Lower Arm
S Laser
Right Arm LBX AC/10
OmniPod Lower Arm


Description

Initially the direct result of a dubious goodwill gesture between enemy Houses during the Clan Invasion, the Firestarter OmniMech has proven to be a flexible and highly effective medium trooper design. The OmniMech FS9-O is ten tons heavier than its BattleMech cousin and the extra weight is put to good use, the Firestarter is well armored and maneuverable with its eight and a half tons of armor and six permanently mounted jump jets. In its primary configuration the Firestarter is built to stay at long ranges when facing an enemy. The Firestarter A carries, as its primary weapon, an LB-X Autocannon/10 that allows the 'Mech to work in an anti-aircraft or vehicle hunting role. As a secondary weapon in the A configuration, the 'Mech carries a Small Laser and retains two Flamers for anti-personnel combat.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS9-OB
Firestarter.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Support: 2
Omni: 5
Speed 7/10/7
Firepower Max Damage: 129
Max Stability: 0
Max Heat: 20
Durability Armor: 680
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 50
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine (Fixed)
Core 270 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Flamer (Fixed)
Flamer (Fixed)
Left Torso C3 Slave
Heat Sink (D) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
TAG
Right Torso Heat Sink (D) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Left Arm OmniPod Lower Arm
M Pulse
M Pulse
Right Arm L Pulse
OmniPod Lower Arm
S Laser


Description

Initially the direct result of a dubious goodwill gesture between enemy Houses during the Clan Invasion, the Firestarter OmniMech has proven to be a flexible and highly effective medium trooper design. The OmniMech FS9-O is ten tons heavier than its BattleMech cousin and the extra weight is put to good use, the Firestarter is well armored and maneuverable with its eight and a half tons of armor and six permanently mounted jump jets. In its primary configuration the Firestarter is built to stay at long ranges when facing an enemy. Configured as a close combat and spotting 'Mech, the Firestarter B carries a Large Pulse Laser, a pair of Medium Pulse Lasers, and a Small Laser. The centerpiece of the B configuration is its electronics package, which consists of a TAG spotting laser for directing artillery fire and a C3 Slave unit that allows the Firestarter to share targeting data with allied units.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS9-OC
Firestarter.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Support: 2
Omni: 5
Speed 7/10/7
Firepower Max Damage: 105
Max Stability: 20
Max Heat: 20
Durability Armor: 680
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 29
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine (Fixed)
Core 270 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Flamer (Fixed)
Flamer (Fixed)
Left Torso C3 Slave
Heat Sink (D) (Fixed)
S Laser
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Torso Heat Sink (D) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Left Arm OmniPod Lower Arm
Ammo LRM
LRM10
Right Arm OmniPod Lower Arm
Ammo LRM
LRM10


Description

Initially the direct result of a dubious goodwill gesture between enemy Houses during the Clan Invasion, the Firestarter OmniMech has proven to be a flexible and highly effective medium trooper design. The OmniMech FS9-O is ten tons heavier than its BattleMech cousin and the extra weight is put to good use, the Firestarter is well armored and maneuverable with its eight and a half tons of armor and six permanently mounted jump jets. In its primary configuration the Firestarter is built to stay at long ranges when facing an enemy. Intended as a long-range fire support configuration, the Firestarter C carries a pair of LRM-10 launchers. The 'Mech has two Flamers and a Small Laser for close combat. Additionally, a C3 Slave Unit is carried so that the Firestarter C can benefit from sharing targeting data with allied units.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS9-OD
Firestarter.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Support: 2
Omni: 5
Speed 7/10/7
Firepower Max Damage: 110
Max Stability: 25
Max Heat: 20
Durability Armor: 680
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 56
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine (Fixed)
Core 270 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Flamer (Fixed)
Flamer (Fixed)
Left Torso C3 Slave
Heat Sink (D) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Torso Guardian ECM
Heat Sink (D) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Left Arm ER PPC
OmniPod Lower Arm
Right Arm OmniPod Lower Arm
Ammo LRM
LRM5
M Laser


Description

Initially the direct result of a dubious goodwill gesture between enemy Houses during the Clan Invasion, the Firestarter OmniMech has proven to be a flexible and highly effective medium trooper design. The OmniMech FS9-O is ten tons heavier than its BattleMech cousin and the extra weight is put to good use, the Firestarter is well armored and maneuverable with its eight and a half tons of armor and six permanently mounted jump jets. In its primary configuration the Firestarter is built to stay at long ranges when facing an enemy. The D configuration is intended for long-range direct fire support and sniping. This is done by using an ER PPC as its primary weapon. Backing this up is an LRM-5 launcher, a Medium Laser, and two Flamers for direct fire support. The D also carries a Guardian ECM Suite and a C3 Slave Unit.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS9-OF
Firestarter.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Support: 2
Omni: 5
Speed 7/10/7
Firepower Max Damage: 170
Max Stability: 0
Max Heat: 20
Durability Armor: 680
Structure: 376
Heat Efficiency Sinking: 78
Alpha: 89
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine (Fixed)
Core 270 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Flamer (Fixed)
Flamer (Fixed)
Left Torso ER S Laser
Heat Sink (D) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Torso Heat Sink (D)
Heat Sink (D) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Left Arm ER L Laser
ER M Laser
OmniPod Lower Arm
Right Arm ER L Laser
ER M Laser
OmniPod Lower Arm


Description

Initially the direct result of a dubious goodwill gesture between enemy Houses during the Clan Invasion, the Firestarter OmniMech has proven to be a flexible and highly effective medium trooper design. The OmniMech FS9-O is ten tons heavier than its BattleMech cousin and the extra weight is put to good use, the Firestarter is well armored and maneuverable with its eight and a half tons of armor and six permanently mounted jump jets. In its primary configuration the Firestarter is built to stay at long ranges when facing an enemy. This variant is exclusively used by the Free Worlds League. The F carries two ER Large Lasers, which are backed up by two ER Medium Lasers, an ER Small Laser, and two Flamers.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout