Phoenix Hawk LAM

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PHX-HK1
Phoenix Hawk LAM.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 5
Support: 4
Speed 5/8/7
Flight Speed 10/17/7 (AirMech Mode)
Firepower Max Damage: 125
Max Stability: 0
Max Heat: 0
Durability Armor: 640
Structure: 416
Heat Efficiency Sinking: 72
Alpha: 65
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 250 (Fixed)
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Heat Sink (D)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
M Laser
M Laser
Right Torso Avionics (Fixed)
ER L Laser
Heat Sink (D)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Left Arm M Laser
Right Arm M Laser


Description

The Phoenix Hawk LAM was the largest Land-Air 'Mech produced during the Star League. Allied Aerospace reworked their designs for conversion equipment and the size of the LAM, learning from their mistake with the Shadow Hawk LAM and the success of the Stinger LAM. The resulting LAM was the largest LAM ever constructed capable of remaining in AirMech mode. Unfortunately, large Land-Air 'Mech conversion technology was not fully researched before the fall of the Star League, and the Phoenix Hawk LAM frequently met its end due to the occasional glitch. The end of the Star League and destruction of the Allied Aerospace facilities at the beginning of the First Succession War prevented further development and refinement.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout
PHX-HK1R
Phoenix Hawk LAM.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 4
Support: 4
Speed 5/8/7
Flight Speed 10/17/7 (AirMech Mode)
Firepower Max Damage: 125
Max Stability: 7
Max Heat: 0
Durability Armor: 680
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 60
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 250 (Fixed)
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Beagle Probe
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
M Laser
Right Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Snub-Nose PPC
Left Arm M Laser
Right Arm M Laser


Description

This version was created before the introduction of the PHX-HK2, in 2695. It removed the ER Large Laser, a Medium Laser, and two heat sinks, replacing them with an experimental Snub-Nose PPC, Beagle Active Probe, and an additional half ton of armor. It saw only limited production and the introduction of the HK2 ended the life of the -HK1R.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout
PHX-HK2
Phoenix Hawk LAM.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 4
Support: 4
Speed 5/8/7
Flight Speed 10/17/7 (AirMech Mode)
Firepower Max Damage: 90
Max Stability: 2
Max Heat: 0
Durability Armor: 640
Structure: 416
Heat Efficiency Sinking: 48
Alpha: 40
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 250 (Fixed)
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Ammo MG
Right Torso Avionics (Fixed)
Heat Sink
L Laser
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Left Arm M Laser
MG
Right Arm M Laser
MG


Description

The Phoenix Hawk LAM was the largest LAM ever constructed capable of remaining in AirMech mode. Unfortunately, large Land-Air 'Mech conversion technology was not fully researched before the fall of the Star League, and the Phoenix Hawk LAM frequently met its end due to the occasional glitch. The end of the Star League and destruction of the Allied Aerospace facilities at the beginning of the First Succession War prevented further development and refinement. The basic configuration of the Phoenix Hawk LAM is armed with a torso-mounted Large Laser, and tandem Medium Laser and Machine Gun in each arm.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout
PHX-HK2M
Phoenix Hawk LAM.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Speed 5/8/7
Flight Speed 10/17/7 (AirMech Mode)
Firepower Max Damage: 80
Max Stability: 10
Max Heat: 0
Durability Armor: 640
Structure: 416
Heat Efficiency Sinking: 48
Alpha: 32
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 250 (Fixed)
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Ammo LRM
Ammo LRM
Right Torso Avionics (Fixed)
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
LRM10
Left Arm M Laser
Right Arm M Laser


Description

The PHX-HK2M is a rare House Marik variant of the Phoenix Hawk LAM. It keeps the armor and speed of the -HK2 but drops most of the weapons, keeping only the two arm-mounted Medium Lasers. In the place of the other weapons sits a LRM 10 with two tons of ammo. In all other respects, the -HK2M is the same as the -HK2.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout
PHX-HK3
Phoenix Hawk LAM.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Speed 5/8/7
Flight Speed 10/17/7 (AirMech Mode)
Firepower Max Damage: 155
Max Stability: 20
Max Heat: 0
Durability Armor: 680
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 63
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 250 (Fixed)
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
MRM10
Right Torso Avionics (Fixed)
CASE
ER M Laser
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Ammo MRM
MRM10
Left Arm ER M Laser
Right Arm ER M Laser


Description

The Draconis Combine managed to keep a small number of Phoenix Hawk LAMs in secret reserve up through the Clan Invasion. Material shortages forced the Combine to put their LAMs back onto the front-line. However, they updated them with newer weaponry for better punch on a modern battlefield. Spread across the mech are a trio of ER Medium Lasers and in both torsos rests a MRM-10. A single ton of CASE'd ammo sits in the right torso.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout