View table: Mech

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Table structure:

  • ChassisID - String
  • Cost - Integer
  • Details - Text
  • Icon - String
  • Id - String
  • Manufacturer - String
  • MechTags - List of String
  • Model - String
  • Name - String
  • Purchasable - Boolean
  • Rarity - Integer
  • UIName - String
  • Version - Integer
  • simGameMechPartCost - Integer

This table has 2,956 rows altogether.

Page ChassisID Cost Details Icon Id Manufacturer MechTags Model Name Purchasable Rarity UIName Version simGameMechPartCost
RawData:MechDef Achilles Battle Armor ACH-BA chassisdef_ba_achilles 15,000 As the Inner Sphere developed Battle Armor technology, the suits proved their worth again and again. However, they also proved fragile and dangerous to operate. To that end, House Marik pioneered the Achilles suit, a suit designed for maximum operator safety. Equipped with an experimental Battle Armor Shield in the left arm, the Achilles proved itself durable but ultimately underwhelming due to a lack of offensive capability. Eventually the suits were dispersed throughout the IS and could be found in every military. uixTxrIcon_achilles mechdef_ba_achilles unit_generic TBAS_Disabled ProtoMech unit_release unit_light unit_lance_vanguard unit_role_scout unit_legal Achilles Battle Armor Yes 0 Achilles Battle Armor 1 15,000
RawData:MechDef Acid Trip AV1-AT chassisdef_avatar_AV1-AT 8,020,000 While Demi-Precentor Michelle Lei reportedly used the A variant of the Avatar, unconfirmed reports indicate that her machine was instead highly customized using cutting edge technologies. Fittingly, it has been recreated for the arenas of Solaris VII and given the name 'Acid Trip'. Armed with a trio of uniquely customized Large Lasers and a pair of rather pedestrian Streak SRM-6s, Acid Trip is a potent warrior in the arenas. uixTxrIcon_avatar mechdef_avatar_AV1-AT unit_mech unit_heavy unit_lance_tank unit_role_brawler unit_release unit_range_medium unit_speed_low unit_gladiator unit_rarity_1 SolarisVIIMercLeague ai_heat_normal ai_dfa_low ai_flank_normal ai_lance_low ai_lethalself_high ai_melee_low ai_move_normal ai_priority_high ai_reserve_high ai_shooting_low ai_surrounded_normal unit_legal Acid Trip Yes 5 Acid Trip AV1-AT 1 800,000
RawData:MechDef Adder ADR-A chassisdef_adder_ADR-A 1,933,624 The Adder is a light Clan OmniMech that serves as a direct or an indirect fire-support unit in most of its configurations. The Adder frees up as much weight as possible by using a weight-saving Endo Steel chassis and carrying a lightweight 210 XL Engine, which gives the 'Mech a top speed of 97.2 km/h. The Adder carries six tons of Ferro-Fibrous armor for protection from enemy fire. The Adder has a Flamer in a fixed mount which cannot be removed from the 'Mech. A long range missile support configuration, the Adder A has a pair of LRM-20 launchers, allowing it to bombard an enemy from long range. For close combat, the 'Mech has two Small Pulse Lasers. uixTxrIcon_adder mechdef_adder_ADR-A unit_advanced unit_bracket_med unit_release unit_rarity_6 unit_mech unit_light unit_ready unit_indirectFire unit_lance_assassin ClanWolf ClanGoliathScorpion ScorpionEmpire ClanSnowRaven ClanJadeFalcon ClanGhostBear ClanNovaCat ClanDiamondShark KellHounds Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates unit_legal unit_role_sniper Adder Yes 1 Adder ADR-A 1 375,000
RawData:MechDef Adder ADR-B chassisdef_adder_ADR-B 1,933,624 The Adder is a light Clan OmniMech that serves as a direct or an indirect fire-support unit in most of its configurations. The Adder frees up as much weight as possible by using a weight-saving Endo Steel chassis and carrying a lightweight 210 XL Engine, which gives the 'Mech a top speed of 97.2 km/h. The Adder carries six tons of Ferro-Fibrous armor for protection from enemy fire. The Adder has a Flamer in a fixed mount which cannot be removed from the 'Mech. A long range sniping configuration, the B configuration carries an LB-X Autocannon/5 backed up by a highly accurate Large Pulse Laser for long range engagements. To protect itself at close ranges, the Adder B has a pair of ER Medium Lasers. uixTxrIcon_adder mechdef_adder_ADR-B unit_advanced unit_bracket_med unit_release unit_rarity_6 unit_mech unit_light unit_ready unit_lance_assassin ClanWolf ClanGoliathScorpion ScorpionEmpire ClanSnowRaven ClanJadeFalcon ClanGhostBear ClanNovaCat ClanDiamondShark KellHounds Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates unit_legal unit_role_sniper Adder Yes 1 Adder ADR-B 1 375,000
RawData:MechDef Adder ADR-C chassisdef_adder_ADR-C 1,933,624 The Adder is a light Clan OmniMech that serves as a direct or an indirect fire-support unit in most of its configurations. The Adder frees up as much weight as possible by using a weight-saving Endo Steel chassis and carrying a lightweight 210 XL Engine, which gives the 'Mech a top speed of 97.2 km/h. The Adder carries six tons of Ferro-Fibrous armor for protection from enemy fire. The Adder has a Flamer in a fixed mount which cannot be removed from the 'Mech. Another long range bombardment configuration, the Adder C has two LRM-15 launchers and takes advantage of their lack of a minimum range by carrying a Narc Missile Beacon that can attach homing pods to enemy 'Mechs for increased missile accuracy. For close range defense, the 'Mech has a single Medium Pulse Laser. uixTxrIcon_adder mechdef_adder_ADR-C unit_advanced unit_bracket_med unit_release unit_rarity_6 unit_mech unit_light unit_ready unit_indirectFire unit_lance_assassin ClanWolf ClanGoliathScorpion ScorpionEmpire ClanSnowRaven ClanJadeFalcon ClanGhostBear ClanNovaCat ClanDiamondShark KellHounds Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates unit_legal unit_role_sniper Adder Yes 1 Adder ADR-C 1 375,000
RawData:MechDef Adder ADR-D chassisdef_adder_ADR-D 1,933,624 The Adder is a light Clan OmniMech that serves as a direct or an indirect fire-support unit in most of its configurations. The Adder frees up as much weight as possible by using a weight-saving Endo Steel chassis and carrying a lightweight 210 XL Engine, which gives the 'Mech a top speed of 97.2 km/h. The Adder carries six tons of Ferro-Fibrous armor for protection from enemy fire. The Adder has a Flamer in a fixed mount which cannot be removed from the 'Mech. Another long range sniper configuration, the Adder D has an ER Large Laser and an Ultra Autocannon/5 for long range engagements, with a pair of Streak SRM-2 launchers to finish off any enemies who close with the 'Mech. uixTxrIcon_adder mechdef_adder_ADR-D unit_advanced unit_bracket_med unit_release unit_rarity_6 unit_mech unit_light unit_ready unit_lance_assassin ClanWolf ClanGoliathScorpion ScorpionEmpire ClanSnowRaven ClanJadeFalcon ClanGhostBear ClanNovaCat ClanDiamondShark KellHounds Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates unit_legal unit_role_sniper Adder Yes 1 Adder ADR-D 1 375,000
RawData:MechDef Adder ADR-E chassisdef_adder_ADR-E 1,933,624 The Adder is a light Clan OmniMech that serves as a direct or an indirect fire-support unit in most of its configurations. The Adder frees up as much weight as possible by using a weight-saving Endo Steel chassis and carrying a lightweight 210 XL Engine, which gives the 'Mech a top speed of 97.2 km/h. The Adder carries six tons of Ferro-Fibrous armor for protection from enemy fire. The Adder has a Flamer in a fixed mount which cannot be removed from the 'Mech. The E configuration has two ATM-9 launchers which can fire ammunition specialized for long, medium, and short ranges. For close combat, the 'Mech has an additional four Micro Pulse Lasers. uixTxrIcon_adder mechdef_adder_ADR-E unit_advanced unit_bracket_med unit_release unit_rarity_5 unit_mech unit_light unit_ready unit_indirectFire unit_lance_assassin ClanWolf ClanGoliathScorpion ScorpionEmpire ClanSnowRaven ClanJadeFalcon ClanGhostBear ClanNovaCat ClanDiamondShark KellHounds Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates unit_legal unit_role_sniper Adder Yes 1 Adder ADR-E 1 375,000
RawData:MechDef Adder ADR-H chassisdef_adder_ADR-H 1,933,624 The Adder is a light Clan OmniMech that serves as a direct or an indirect fire-support unit in most of its configurations. The Adder frees up as much weight as possible by using a weight-saving Endo Steel chassis and carrying a lightweight 210 XL Engine, which gives the 'Mech a top speed of 97.2 km/h. The Adder carries six tons of Ferro-Fibrous armor for protection from enemy fire. The Adder has a Flamer in a fixed mount which cannot be removed from the 'Mech. The only true brawling configuration of the Adder, the Adder H has two highly destructive Heavy Large Lasers as its primary weapons backed up only by the fixed Flamer. To help dissipate the 'Mech's heat, it has six additional double heat sinks. uixTxrIcon_adder mechdef_adder_ADR-H unit_advanced unit_bracket_med unit_release unit_rarity_5 unit_mech unit_light unit_ready unit_lance_assassin ClanWolf ClanGoliathScorpion ScorpionEmpire ClanSnowRaven ClanJadeFalcon ClanGhostBear ClanNovaCat ClanDiamondShark KellHounds Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates unit_legal unit_role_sniper Adder Yes 1 Adder ADR-H 1 375,000
RawData:MechDef Adder ADR-PRIME chassisdef_adder_ADR-Prime 1,933,624 The Adder is a light Clan OmniMech that serves as a direct or an indirect fire-support unit in most of its configurations. The Adder frees up as much weight as possible by using a weight-saving Endo Steel chassis and carrying a lightweight 210 XL Engine, which gives the 'Mech a top speed of 97.2 km/h. The Adder carries six tons of Ferro-Fibrous armor for protection from enemy fire. The Adder has a Flamer in a fixed mount which cannot be removed from the 'Mech. The Primary configuration adds a powerful arsenal of two ER PPCs which are linked to a Targeting Computer, allowing the Primary configuration of the Adder to strike at long range with deadly accuracy. uixTxrIcon_adder mechdef_adder_ADR-Prime unit_advanced unit_bracket_med unit_release unit_rarity_6 unit_mech unit_light unit_ready unit_lance_assassin ClanWolf ClanGoliathScorpion ScorpionEmpire ClanSnowRaven ClanJadeFalcon ClanGhostBear ClanNovaCat ClanDiamondShark KellHounds Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates unit_legal unit_role_sniper Adder Yes 1 Adder ADR-Prime 1 375,000
RawData:MechDef Akulakhan DGH-AK chassisdef_dagoth_DGH-AK 1,477,600 This 'Mech, personal property of the pilot known only as Dagoth Ur, is a unique variant of the BattleMech named Dagoth. The name overlap between the chassis and the pilot is notable, but no one knows quite what it means and Ur isn't saying. He calls this 'Mech Akulakhan and though he doesn't explain the meaning, all who face come to fear its unique golden mask. Powered by a 325-rated Clan extra-light engine and equipped with a Large Shield, Akulakhan is durable and deadly. A brace of Thunderbolt-10 missiles and Medium Lasers play second-fiddle to the primary firepower: the Wrath of Dagoth, a cockpit based weapon that is unique to Akulakhan. Truly, they shall know to fear the Sixth House when Akulakhan takes the field! uixTxrIcon_dagoth mechdef_dagoth_DGH-AK unit_mech unit_heavy unit_indirectFire unit_lance_tank unit_role_brawler unit_release unit_rarity_1 unit_legal Akulakhan Yes 3 Akulakhan DGH-AK 1 760,000
RawData:MechDef Albatross ALB-3U chassisdef_albatross_ALB-3U 2,588,980 The Albatross was designed by the Free Worlds League in 3053 with an eye toward a possible future conflict with the then advancing Clans. Powered by a 380-rated XL engine and armed with an absolute grab-bag of weapons, the Albatross is good at any range against any foe. For long range, a LRM-15 and ER Large Laser do the heavy lifting. At medium ranges, a Large Pulse Laser and a LB-10X Autocannon provide heft. Up close a SRM-6 and paired Medium Lasers ward off enemies. CASE protects the ammo bins and 14 double heat sinks strain to keep it all frosty. uixTxrIcon_albatross mechdef_albatross_ALB-3U unit_mech unit_assault unit_lance_assassin unit_role_sniper unit_release unit_indirectFire unit_rarity_5 Marik 1stKnightsOfTheInnerSphere 2ndFreeWorldsGuards WordOfBlake 40thShadowDivision 9thDivisionWoB AuriganMercenaries Mercenaries BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast BountyHunterAssociates BlackWidowCompany Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Albatross Yes 5 Albatross ALB-3U 1 1,170,000
RawData:MechDef Albatross ALB-4U chassisdef_albatross_ALB-4U 2,588,980 The Albatross was designed by the Free Worlds League in 3053 with an eye toward a possible future conflict with the then advancing Clans. Powered by a 380-rated XL engine and armed with an absolute grab-bag of weapons, the Albatross is good at any range against any foe. For long range, a LRM-15 and Light Gauss Rifle do the heavy lifting. At medium ranges, a Large Pulse Laser provides heft. Up close a Streak SRM-6 and paired ER Medium Lasers ward off enemies. CASE protects the ammo bins and 14 double heat sinks strain to keep it all frosty. uixTxrIcon_albatross mechdef_albatross_ALB-4U unit_mech unit_assault unit_lance_assassin unit_role_sniper unit_release unit_indirectFire unit_rarity_5 Marik 1stKnightsOfTheInnerSphere 2ndFreeWorldsGuards WordOfBlake 40thShadowDivision 9thDivisionWoB unit_legal Albatross Yes 5 Albatross ALB-4U 1 1,170,000
RawData:MechDef Alecto ALC-T0 chassisdef_erinyes_ALC-T0 929,600 Developed by the Sanctuary Alliance to aid in their attack on the Taurian Concordat, the Erinyes family of BattleMechs was intended to serve as a powerful trio of flankers and strikers, a role they fulfilled almost uncannily well. The Alecto was the first Erinyes to roll off the production lines in the Shield Worlds. Armed with a trio of Modal Lasers (one Large and two Medium) as well as a DRM-6 and powered by a 250-rated Sanctuary XL Engine, the Alecto's ECM, Active Probe, and high maneuverability ensure that nothing escapes the Modal Lasers. uixTxrIcon_erinyes mechdef_erinyes_ALC-T0 unit_release unit_rarity_5 unit_mech unit_medium unit_ready unit_lance_tank unit_role_brawler unit_jumpOK SanctuaryAlliance DaneSacellum MallardRepublic JacobsonHaven unit_legal Alecto Yes 2 Alecto ALC-T0 1 510,000
RawData:MechDef Alpha MAD-AL chassisdef_marauderII_MAD-AL 12,150,000 Armed with a brutal knife-fighting loadout, the Alpha is just that: the alpha of any combat. A pair each Ultra AC/10s, Streak SRM-6s, and Medium Pulse Lasers provide withering firepower while a trio of jump jets keep the Alpha moving and evasive. A Beagle Active Probe ensures nothing escapes its sight in the arena. uixTxrIcon_marauderii mechdef_marauderII_MAD-AL unit_mech unit_assault unit_lance_tank unit_role_sniper unit_role_brawler unit_jumpOK unit_release unit_gladiator unit_rarity_1 SolarisVIIMercLeague ai_heat_high ai_dfa_normal ai_flank_normal ai_lance_low ai_lethalself_normal ai_melee_normal ai_move_normal ai_priority_high ai_reserve_high ai_shooting_low ai_surrounded_normal unit_legal Alpha Yes 5 Alpha MAD-AL 1 12,100,000
RawData:MechDef Alpha SH MAD-AL-SH chassisdef_alpha_MAD-AL-SH 25,000,000 Designed by a military consortium with more money than good sense, the Alpha Superheavy BattleMech is, nominally, based on an arena combat design of a Marauder IIC nicknamed Alpha. Essentially an upsized version of that mech, the Alpha Superheavy carries a brutal all-energy payload featuring twin Binary PPCs and four each Plasma Rifles and ER Medium Lasers. 23 Double Heat Sinks try and fail to contain the waste heat. The Alpha SH is one of a pair of competing designs, with the other being the Scorch Superheavy BattleMech. <b><color=#e51717>COMMUNITY CONTENT</color></b> uixTxrIcon_marauderii mechdef_alpha_MAD-AL-SH unit_mech unit_assault unit_release unit_rarity_1 unit_lance_support unit_role_sniper Steiner 6thLyranGuards unit_superheavy Ignore_SelfKnockdown unit_legal Alpha SH Yes 5 Alpha SH MAD-AL-SH 1 714,821
RawData:MechDef Amaris' Compensation RF2-AC chassisdef_riflemaniii_RF2-AC 5,000,000 Originally developed by Stefan Amaris as a weapon of terror, the Rifleman III was thought lost forever after Amaris was defeated. However, the Rim Collection found a lost trove of Rim Worlds Republic designs and put them into service. One such chassis was 'lost' in combat and wound up on Solaris VII where it saw new life as a gladiator under the name Amaris' Compensation. Amaris' Compensation is a brawler design, with two each AC/20s and Snub-Nose PPC for heavy damage. CASE II protects the ammo bins while 13 DHS keep it mostly cooled. uixTxrIcon_riflemaniii mechdef_riflemaniii_RF2-AC unit_mech unit_assault unit_lance_tank SolarisVIIMercLeague unit_role_sniper unit_release unit_rarity_1 unit_gladiator unit_legal Amaris' Compensation Yes 4 Amaris' Compensation RF2-AC 1 1,480,000
RawData:MechDef Ambassador MBSDR-0 chassisdef_ambassador_MBSDR-0 324,800 Designed by the First Star League using the very finest materials money could buy or even invent, the Ambassador was the pinnacle of BattleMech construction in an era of unparalleled technological achievement. Given out by the Star League to any diplomat who asked for one, the Ambassador was intended to be used to conduct sensitive diplomatic meetings in person. With its blisteringly high ground speed of over 170 kph and uncharateristically solid armor it kept its pilot safe from all dangers while the best communications and force management suite ever designed allowed for perfect communications and control in the battlespace. Though the Ambassador fell out of production with the Star League's fall, ComStar (and then the Word of Blake) put it back into limited production at Terra and share it with any notable political entities who ask for one, just like the old Star League did. uixTxrIcon_ambassador mechdef_ambassador_MBSDR-0 unit_generic unit_mech unit_release unit_rarity_1 unit_light unit_lance_vanguard unit_role_scout unit_legal Ambassador Yes 0 Ambassador MBSDR-0 1 190,000
RawData:MechDef Ambassador MBSDR-0A chassisdef_ambassador_MBSDR-0A 324,800 Designed by the First Star League using the very finest materials money could buy or even invent, the Ambassador was the pinnacle of BattleMech construction in an era of unparalleled technological achievement. Given out by the Star League to any diplomat who asked for one, the Ambassador was intended to be used to conduct sensitive diplomatic meetings in person. With its blisteringly high ground speed of over 170 kph and uncharateristically solid armor it kept its pilot safe from all dangers while the best communications and force management suite ever designed allowed for perfect communications and control in the battlespace. Though the Ambassador fell out of production with the Star League's fall, ComStar (and then the Word of Blake) put it back into limited production at Terra and share it with any notable political entities who ask for one, just like the old Star League did. uixTxrIcon_ambassador mechdef_ambassador_MBSDR-0A unit_generic unit_mech unit_release unit_rarity_1 unit_light unit_lance_vanguard unit_role_scout unit_legal Ambassador Yes 0 Ambassador MBSDR-0A 1 190,000
RawData:MechDef Ambassador MBSDR-1 chassisdef_ambassador_MBSDR-1 324,800 Designed by the First Star League using the very finest materials money could buy or even invent, the Ambassador was the pinnacle of BattleMech construction in an era of unparalleled technological achievement. Given out by the Star League to any diplomat who asked for one, the Ambassador was intended to be used to conduct sensitive diplomatic meetings in person. With its blisteringly high ground speed of over 170 kph and uncharateristically solid armor it kept its pilot safe from all dangers while the best communications and force management suite ever designed allowed for perfect communications and control in the battlespace. Though the Ambassador fell out of production with the Star League's fall, ComStar (and then the Word of Blake) put it back into limited production at Terra and share it with any notable political entities who ask for one, just like the old Star League did. uixTxrIcon_ambassador mechdef_ambassador_MBSDR-1 unit_generic unit_mech unit_release unit_rarity_1 unit_light unit_lance_vanguard unit_role_scout unit_legal Ambassador Yes 0 Ambassador MBSDR-1 1 190,000
RawData:MechDef Anansi SDR-A chassisdef_spider_SDR-A 444,800 The Anansi is a supportive arena design meant to cover for larger, heavier designs in the arena. Two AMS provide coverage against missiles while two each Medium Lasers and Machine Guns, as well as an SRM-4, provide no frills firepower. uixTxrIcon_spider mechdef_spider_SDR-A unit_jumpOK unit_mech unit_light unit_lance_vanguard unit_role_scout unit_release unit_gladiator unit_rarity_1 SolarisVIIMercLeague ai_heat_normal ai_dfa_normal ai_flank_high ai_lance_normal ai_lethalself_normal ai_melee_low ai_move_high ai_priority_normal ai_reserve_normal ai_shooting_normal ai_surrounded_normal unit_legal Anansi Yes 1 Anansi SDR-A 1 310,000
RawData:MechDef Annihilator ANH C chassisdef_annihilator_ANH_C 12,980,000 A variant of the Annihilator that was built using only Clan technology, the Annihilator C increased its maximum speed to 54 kph. The 'Mech was armed with four Ultra Autocannon/10s and four ER Medium Lasers. The Ultra Autocannon/10s allowed the 'Mech to fire at twice the rate of a normal autocannon, allowing it to put as much fire out as if it was carrying eight regular autocannons. uixTxrIcon_annihilator mechdef_annihilator_ANH_C unit_release unit_rarity_2 unit_mech unit_assault unit_lance_assassin unit_role_brawler unit_generic CGBThetaGalaxy CSRDeltaGalaxy CJFIotaGalaxy CNCOmicronGalaxy CWEpsilonGalaxy CGSOmegaGalaxy ScorpionEmpire DarkCaste Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates BlackWidowRegiment unit_legal Annihilator Yes 5 Annihilator C 1 1,300,000
RawData:MechDef Annihilator ANH-1A chassisdef_annihilator_ANH-1A 12,980,000 Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of the Star League in Exile. The -1A was armed with four Autocannon/10s and four Medium Lasers. While less accurate than the original -2A, the 1A was still a highly destructive and dangerous 'Mech that no MechWarrior looked forward to engaging. uixTxrIcon_annihilator mechdef_annihilator_ANH-1A unit_release unit_rarity_4 unit_mech unit_assault unit_lance_assassin unit_role_brawler unit_generic CGBThetaGalaxy CSRDeltaGalaxy CJFIotaGalaxy CNCOmicronGalaxy CWEpsilonGalaxy CGSOmegaGalaxy ScorpionEmpire AuriganMercenaries Mercenaries Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates KellHounds BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Annihilator Yes 5 Annihilator ANH-1A 1 1,300,000
RawData:MechDef Annihilator ANH-1A4 chassisdef_annihilator_ANH-1A4 12,980,000 A theorized variant of the Annihilator that never surfaced before the mech's extinction, the designs for the -1A4 was rediscovered by the Capellans in a lost Star League trove. Since they redeveloped the Arrow IV system, it was only natural that they deployed its greatest form, the ANH-1A4. Armed with a pair of Arrow IV systems with six tons of ammo between them, the -1A4 takes the Annihilator's siege role to the next level. For backup weaponry, the -1A4 carries a trio of Large Pulse Lasers. uixTxrIcon_annihilator mechdef_annihilator_ANH-1A4 unit_release unit_rarity_3 unit_mech unit_assault unit_lance_assassin unit_role_brawler unit_generic Liao DeathCommandos 1stMcCarronsArmoredCavalry unit_legal Annihilator Yes 5 Annihilator ANH_1A4 1 1,300,000
RawData:MechDef Annihilator ANH-1E chassisdef_annihilator_ANH-1E 12,980,000 Still a fearsome and powerful design, where the original Annihilator-1A carries a bevy of powerful autocannons, the -1E instead opts for an all-energy weapon loadout. Four Particle Projection Cannons give the Annihilator-1E a brutal and incredibly powerful punch while the Medium Lasers from the -1A are carried over for in-close protection while increasing the armor protection somewhat to mitigate enemy return fire. uixTxrIcon_annihilator mechdef_annihilator_ANH-1E unit_release unit_rarity_4 unit_mech unit_assault unit_lance_assassin unit_role_brawler unit_generic AuriganMercenaries Mercenaries BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast BountyHunterAssociates BlackWidowCompany Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Annihilator Yes 5 Annihilator ANH_1E 1 1,300,000
RawData:MechDef Annihilator ANH-1G chassisdef_annihilator_ANH-1G 12,980,000 The Annihilator-1G is a rare variant of the mech from the end of the Amaris Civil War. Armed with a frankly unfair amount of weaponry, the -1G is about as close as you can get to maximum firepower on a mech. The -1G carries an ER PPC and a withering three Gauss Rifles. Powered by a standard 200 rated engine and a standard number of double heat sinks, the Annihilator-1G solves the -1A's range problem handily. uixTxrIcon_annihilator mechdef_annihilator_ANH-1G unit_release unit_rarity_3 unit_mech unit_assault unit_lance_assassin unit_role_brawler unit_generic RimWorldsRepublic AuriganMercenaries Mercenaries BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast BountyHunterAssociates BlackWidowCompany Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Annihilator Yes 5 Annihilator ANH_1G 1 1,300,000
RawData:MechDef Annihilator ANH-1X chassisdef_annihilator_ANH-1X 12,980,000 The Annihilator-1X is a rare variant of the mech from the end of the Amaris Civil War. It looks a lot like the later -2A, carrying quad LB-10X Autocannons and a bevy of Medium, Small, and Small Pulse Lasers for backup. Unlike the later -2A though, the -1X is equipped with double heat sinks to let the autocannons sing far longer without heat issues. uixTxrIcon_annihilator mechdef_annihilator_ANH-1X unit_mech unit_assault unit_release unit_rarity_5 unit_ready unit_role_brawler DarkCaste 331stDivision RimWorldsRepublic AuriganMercenaries Mercenaries BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast BountyHunterAssociates BlackWidowCompany Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Annihilator Yes 5 Annihilator ANH-1X 1 1,300,000
RawData:MechDef Annihilator ANH-2A chassisdef_annihilator_ANH-2A 12,980,000 Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of the Star League in Exile. The -2A is the full powered Star League tech version of the Annihilator, armed with four LB 10-X Autocannons and four Medium Pulse Lasers. uixTxrIcon_annihilator mechdef_annihilator_ANH-2A unit_mech unit_assault unit_release unit_rarity_5 unit_ready unit_role_brawler RimWorldsRepublic Steiner 6thLyranGuards 5thDonegalGuards 10thLyranGuards AuriganMercenaries Mercenaries Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates KellHounds BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Annihilator Yes 5 Annihilator ANH-2A 1 1,300,000
RawData:MechDef Annihilator ANH-2G chassisdef_annihilator_ANH-2G 12,980,000 Designed by a madman in the Marik military after salvaging an Annihilator from the Wolf's Dragoons, the ANH-2G proved weirdly able on the battlefield. Built on a custom redesigned Endo-Steel frame, the -2G takes a cue from the -1G in its love of Gauss Rifles. However, the -2G has a distinctly Marik twist: it carries 5 Light Gauss Rifles. A ton of ammo per gun gives it respectable, if not incredible, endurance. The greatest drawback to the design is a total lack of backup weaponry. uixTxrIcon_annihilator mechdef_annihilator_ANH-2G unit_release unit_rarity_4 unit_mech unit_assault unit_lance_assassin unit_role_brawler unit_generic Marik 1stKnightsOfTheInnerSphere DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden unit_legal Annihilator Yes 5 Annihilator ANH-2G 1 1,300,000
RawData:MechDef Annihilator ANH-3A chassisdef_annihilator_ANH-3A 12,980,000 A mercenary design, the Annihilator ANH-3A is designed for extreme fire support at long range. Armed with a whopping eight Light Autocannon/2s, the -3A can destroy just about anything it can see. For ammo-free firepower, it carries a quartet of ER Medium Lasers. A Targeting Computer provides all the weapons with highly precise weapons fire while a 200-rated compact fusion engine provides enough space for all the weapons, though the 'Mech remains quite slow. uixTxrIcon_annihilator mechdef_annihilator_ANH-3A unit_release unit_rarity_4 unit_mech unit_assault unit_lance_assassin unit_role_brawler unit_generic Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates KellHounds unit_legal Annihilator Yes 5 Annihilator ANH-3A 1 1,300,000
RawData:MechDef Annihilator II ANH-II-L chassisdef_annihilator_ANH-II-L 12,980,000 Designed by a mercenary who managed to salvage most of an Annihilator from the Wolf's Dragoons, the ANH-II-L is a downsized version of the Annihilator. Armed with a battery of LB-5X Autocannons, the ANH-II-L has been up-engined from its originator mech. It also carries a bevy of Small and Small Pulse Lasers for close-range combat. uixTxrIcon_annihilator mechdef_annihilator_ANH-II-L unit_flashpoint unit_legal Annihilator II No 5 Annihilator ANH-II-L 1 1,300,000
RawData:MechDef Anubis ABS-2L chassisdef_anubis_ABS-2L 364,536 A prototype design for the Anubis that predated what would eventually become the ABS-3L, the -2L was intended as a close-range knife-fighter design. Armed primarily with a quartet of Machine Guns, the Anubis-2L is adept at shredding internal components and causing severe structural damage. To crack armor and get at the juicy internals, it carries a pair of MML-5s with a ton each of LRM and SRM ammunition. Unfortunately, to carry this payload the -2L was not equipped with Stealth Armor or ECM though it still moves blisteringly fast. uixTxrIcon_anubis mechdef_anubis_ABS-2L unit_indirectFire unit_mech unit_light unit_lance_vanguard unit_role_scout unit_release unit_rarity_4 Liao DeathCommandos 1stMcCarronsArmoredCavalry WarriorHouseImarra MagistracyOfCanopus RaventhirsIronHand 2ndCanopianFusiliers TaurianConcordat TaurianGuard PleiadesHussars unit_legal Anubis No 1 Anubis ABS-2L 1 364,536
RawData:MechDef Anubis ABS-3D chassisdef_anubis_ABS-3D 364,536 While the Federated Suns passed on the Anubis, they did managed to salvage several of them from the Capellan Confederation. The Davion dislike of the light indirect fire support role pushed the Federated Suns to repurpose their salvaged Anubis chassis, creating this, the ABS-3D. Armed with purely a pair of ER Large Lasers, the ABS-3D provides effective, if light, fire support at high ranges. While not a flashy design, the -3D proved a moderate success and has become the premier Davion refit for Anubis salvage from the Capellans. uixTxrIcon_anubis mechdef_anubis_ABS-3D unit_mech unit_light unit_lance_vanguard unit_role_scout unit_release unit_rarity_6 Davion DavionAssaultGuards 2ndCrucisLancers 11thAvalonHussars FederatedFreemen unit_legal Anubis No 1 Anubis ABS-3D 1 364,536
RawData:MechDef Anubis ABS-3L chassisdef_anubis_ABS-3L 444,800 Originally designed to supplement the Osiris, the Anubis ended up with House Liao when the Federated Suns passed on the design. The 'Mech incorporates a large number of advanced technologies that reached the Capellan Confederation's allies in the Magistracy of Canopus and Taurian Concordat. Built on an Endo-Steel skeleton and powered by a XL 240 rated engine, the Anubis is protected by a Guardian ECM suite and cutting-edge Stealth Armor. The Anubis is armed as an effective light fire support 'Mech. Its primary weapons are four LRM-5 launchers, allowing the 'Mech to provide long range fire support for other light 'Mechs. For close combat, the Anubis has a ER Small Laser. uixTxrIcon_anubis mechdef_anubis_ABS-3L unit_indirectFire unit_mech unit_light unit_lance_vanguard unit_role_scout unit_release unit_rarity_6 Liao DeathCommandos 1stMcCarronsArmoredCavalry WarriorHouseImarra FroncReaches MagistracyOfCanopus RaventhirsIronHand 2ndCanopianFusiliers TaurianConcordat TaurianGuard PleiadesHussars unit_legal Anubis Yes 1 Anubis ABS-3L 1 310,000
RawData:MechDef Anubis ABS-3R chassisdef_anubis_ABS-3R 444,800 Originally designed to supplement the Osiris, the Anubis ended up with House Liao when the Federated Suns passed on the design. The 'Mech incorporates a large number of advanced technologies that reached the Capellan Confederation's allies in the Magistracy of Canopus and Taurian Concordat. Built on an Endo-Steel skeleton and powered by a XL 240 rated engine, the Anubis is protected by a Guardian ECM suite and cutting-edge Stealth Armor. The Anubis is armed as an effective light fire support 'Mech. Its primary weapons are twin LRM-5 launchers, allowing the 'Mech to provide long range fire support for other light 'Mechs. For close combat, the Anubis has a ER Small Laser as well as 40 total Rocket Launcher Tubes, split between two 15-packs and a 10-pack. uixTxrIcon_anubis mechdef_anubis_ABS-3R unit_indirectFire unit_mech unit_light unit_lance_vanguard unit_role_scout unit_release unit_rarity_5 Liao DeathCommandos 1stMcCarronsArmoredCavalry WarriorHouseImarra FroncReaches MagistracyOfCanopus RaventhirsIronHand 2ndCanopianFusiliers TaurianConcordat TaurianGuard PleiadesHussars unit_legal Anubis Yes 1 Anubis ABS-3R 1 310,000
RawData:MechDef Anubis ABS-3T chassisdef_anubis_ABS-3T 444,800 Originally designed to supplement the Osiris, the Anubis ended up with House Liao when the Federated Suns passed on the design. The 'Mech incorporates a large number of advanced technologies that reached the Capellan Confederation's allies in the Magistracy of Canopus and Taurian Concordat. Built on an Endo-Steel skeleton and powered by a XL 240 rated engine, the Anubis is protected by a Guardian ECM suite and cutting-edge Stealth Armor. The ABS-3T is a dedicated skirmisher and is armed with an all-energy loadout. An ER Large Laser provides excellent range while twin ER Medium Lasers and an ER Small Laser cover closer distances. Even with two extra DHS, pilots are advised to be cautious of their heat curve in combat. uixTxrIcon_anubis mechdef_anubis_ABS-3T unit_indirectFire unit_mech unit_light unit_lance_vanguard unit_role_scout unit_release unit_rarity_6 Liao DeathCommandos 1stMcCarronsArmoredCavalry WarriorHouseImarra FroncReaches MagistracyOfCanopus RaventhirsIronHand 2ndCanopianFusiliers TaurianConcordat TaurianGuard PleiadesHussars unit_legal Anubis Yes 1 Anubis ABS-3T 1 310,000
RawData:MechDef Anvil ANV-3M chassisdef_anvil_ANV-3M 1,374,400 The Anvil was originally intended to act as a brawler BattleMech in its original design and testing phase and proved effective at that role. The Anvil uses a rugged Vlar 300 engine for a respectable 86.4kph speed while 3 jump jets let the Anvil brings its short-range arsenal to bear. 9.5 tons of armor and 12 DHS provide longevity while a Guardian ECM gives mild protection. The Anvil's weaponry is similarly rugged and simple: a pair each of Large Pulse Lasers and Medium Lasers provide no-frills firepower at mid to short ranges. uixTxrIcon_anvil mechdef_anvil_ANV-3M unit_mech unit_heavy unit_jumpOK unit_lance_tank unit_lance_vanguard unit_role_brawler unit_release unit_rarity_6 Liao DeathCommandos 1stMcCarronsArmoredCavalry WarriorHouseImarra Marik 1stKnightsOfTheInnerSphere 2ndFreeWorldsGuards 30thMarikMilitia WordOfBlake 40thShadowDivision 9thDivisionWoB WoBProtectorateMilitia AuriganMercenaries Mercenaries Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates KellHounds BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Anvil Yes 2 Anvil ANV-3M 1 690,000
RawData:MechDef Anvil ANV-3MJJ chassisdef_anvil_ANV-3MJJ 1,374,400 This Anvil has been slightly modified from the stock design by the mercenary company Johann's Jaegers. Piloted by the pilot Grigori 'Brick' Izzo, this Anvil has seen heavy combat during the FedCom Civil War and has carried its pilot through thick and thin. Now, it comes to your hands. Drive it well, Commander. uixTxrIcon_anvil mechdef_anvil_ANV-3MJJ unit_mech unit_heavy unit_jumpOK unit_lance_tank unit_lance_vanguard unit_role_brawler unit_release unit_rarity_1 unit_legal Anvil Yes 2 Anvil ANV-3MJJ 1 690,000
RawData:MechDef Anvil ANV-3N chassisdef_anvil_ANV-3N 1,374,400 Designed as a hunter-killer for light mechs, the Anvil ANV-3N is armed with the finest weapons that the Free Worlds League can bring to bear: twin Large Variable-Speed Pulse Lasers. A pair of Medium Lasers fill out the weaponry, leaving enough tonnage to max out the Anvil's jump jets. The -3N found moderate success on the battlefield, though the slightly odd VSPLs met somewhat tepid response from mechwarriors. uixTxrIcon_anvil mechdef_anvil_ANV-3N unit_mech unit_heavy unit_jumpOK unit_lance_tank unit_lance_vanguard unit_role_brawler unit_release unit_rarity_4 Marik 1stKnightsOfTheInnerSphere unit_legal Anvil Yes 2 Anvil ANV-3N 1 690,000
RawData:MechDef Anvil ANV-3R chassisdef_anvil_ANV-3R 1,374,400 The Anvil was originally intended to act as a brawler BattleMech in its original design and testing phase and proved effective at that role. The Anvil uses a rugged Vlar 300 engine for a respectable 86.4kph speed to let the Anvil bring its short-range arsenal to bear. 12.5 tons of armor and 12 DHS provide longevity while a Guardian ECM gives mild protection. The Anvil's weaponry is similarly rugged and simple: a pair each of Large Pulse Lasers and Medium Lasers provide no-frills firepower at mid to short ranges. uixTxrIcon_anvil mechdef_anvil_ANV-3R unit_mech unit_heavy unit_jumpOK unit_lance_tank unit_lance_vanguard unit_role_brawler unit_release unit_rarity_6 Marik 1stKnightsOfTheInnerSphere 2ndFreeWorldsGuards WordOfBlake 40thShadowDivision 9thDivisionWoB WoBProtectorateMilitia AuriganMercenaries Mercenaries Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates KellHounds BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Anvil Yes 2 Anvil ANV-3R 1 690,000
RawData:MechDef Anvil ANV-5M chassisdef_anvil_ANV-5M 1,374,400 The Anvil was originally intended to act as a brawler BattleMech in its original design and testing phase and proved effective at that role. The Anvil uses a rugged Vlar 300 engine for a respectable 86.4kph speed while 5 jump jets let the Anvil brings its short-range arsenal to bear. 9.5 tons of armor and 12 DHS provide longevity while a Guardian ECM gives mild protection. The Anvil's weaponry is similarly rugged and simple: a pair of ER Large Lasers and four Medium Lasers provide no-frills firepower at mid to short ranges. uixTxrIcon_anvil mechdef_anvil_ANV-5M unit_mech unit_heavy unit_jumpOK unit_lance_tank unit_lance_vanguard unit_role_brawler unit_release unit_rarity_6 Marik 1stKnightsOfTheInnerSphere 2ndFreeWorldsGuards WordOfBlake 40thShadowDivision 9thDivisionWoB unit_legal Anvil Yes 2 Anvil ANV-5M 1 690,000
RawData:MechDef Anvil ANV-5Q chassisdef_anvil_ANV-5Q 1,374,400 The Anvil was originally intended to act as a brawler BattleMech in its original design and testing phase and proved effective at that role. The Anvil uses a rugged Vlar 300 engine for a respectable 86.4kph speed while 3 jump jets let the Anvil brings its short-range arsenal to bear. 9 tons of armor and 14 DHS provide longevity. The Anvil's weaponry is similarly rugged and simple: a pair each of Large Pulse Lasers and Medium Lasers provide no-frills firepower at mid to short ranges. uixTxrIcon_anvil mechdef_anvil_ANV-5Q unit_mech unit_heavy unit_jumpOK unit_lance_tank unit_lance_vanguard unit_role_brawler unit_release unit_rarity_4 Marik 1stKnightsOfTheInnerSphere 2ndFreeWorldsGuards WordOfBlake 40thShadowDivision 9thDivisionWoB unit_legal Anvil Yes 2 Anvil ANV-5Q 1 690,000
RawData:MechDef Anvil ANV-6M chassisdef_anvil_ANV-6M 1,374,400 The Anvil was originally intended to act as a brawler BattleMech in its original design and testing phase and proved effective at that role. The Anvil uses a rugged Vlar 300 engine for a respectable 86.4kph speed while 3 jump jets let the Anvil brings its short-range arsenal to bear. 9.5 tons of armor and 12 DHS provide longevity while a Guardian ECM gives mild protection. The Anvil's weaponry is similarly rugged and simple: a pair of Large Pulse Lasers and a Medium Laser provide no-frills firepower at mid to short ranges while a TAG provides targeting assistance for allied units. uixTxrIcon_anvil mechdef_anvil_ANV-6M unit_mech unit_heavy unit_jumpOK unit_lance_tank unit_lance_vanguard unit_role_brawler unit_release unit_rarity_6 Marik 1stKnightsOfTheInnerSphere 2ndFreeWorldsGuards WordOfBlake 40thShadowDivision 9thDivisionWoB unit_legal Anvil Yes 2 Anvil ANV-6M 1 690,000
RawData:MechDef Anvil ANV-8M chassisdef_anvil_ANV-8M 1,374,400 The 8M variant is a radical modification of the 'Mech intended to provide artillery fire support. This is done by removing the 'Mechs entire arsenal, the jump jets, and reducing the 'Mechs engine size. This massive amount of saved space is used to mount a engine that allows the 'Mech to move at 64.8 kph and the 'Mech has had a MASC system installed that allows the 'Mech to travel at up to 86.4 in short bursts. The 'Mech has had an Arrow IV artillery system installed as its primary weapon and a ER Large Laser for long range combat. For close combat, the 'Mech has two ER Medium Lasers. Finally, the 'Mech is equipped with a Guardian ECM Suite to protect itself from enemy electronic warfare equipment. uixTxrIcon_anvil mechdef_anvil_ANV-8M unit_mech unit_heavy unit_jumpOK unit_lance_tank unit_lance_vanguard unit_role_brawler unit_release unit_rarity_3 Marik 1stKnightsOfTheInnerSphere WordOfBlake 40thShadowDivision unit_legal Anvil Yes 2 Anvil ANV-8M 1 690,000
RawData:MechDef Archangel C-ANG-CONDITUS chassisdef_archangel_C-ANG-CONDITUS 12,480,000 This mech is a mystery. It is not listed on any recorded mech registry and is visually unique. It's not clear where it came from or what it is, only that it uses cutting-edge technology and is very dangerous. Named the Archangel according to captured Word of Blake MechWarriors, the Archangel seems to be an assault-weight armor brick capable of shrugging off absurd levels of damage. The Conditus config is a ranged sniper, carrying a clean simple loadout of a Gauss Rifle and twin ER PPCs. uixTxrIcon_archangel mechdef_archangel_C-ANG-CONDITUS unit_release unit_rarity_6 unit_mech unit_assault unit_lance_tank unit_role_brawler WordOfBlake 40thShadowDivision unit_legal Archangel Yes 5 Archangel C-ANG-Conditus 1 250,000
RawData:MechDef Archangel C-ANG-DEICIO chassisdef_archangel_C-ANG-DEICIO 12,480,000 This mech is a mystery. It is not listed on any recorded mech registry and is visually unique. It's not clear where it came from or what it is, only that it uses cutting-edge technology and is very dangerous. Named the Archangel according to captured Word of Blake MechWarriors, the Archangel seems to be an assault-weight armor brick capable of shrugging off absurd levels of damage. The Deicio config is a mid-range combatant, carrying a pair of MRM-40 launchers with 6 tons of ammo in a CASE II protected ammo bin. Backing up the MRMs is a head-mounted ER Large Laser. uixTxrIcon_archangel mechdef_archangel_C-ANG-DEICIO unit_release unit_rarity_5 unit_mech unit_assault unit_lance_tank unit_role_brawler WordOfBlake 40thShadowDivision unit_legal Archangel Yes 5 Archangel C-ANG-Deicio 1 250,000
RawData:MechDef Archangel C-ANG-LATERIS chassisdef_archangel_C-ANG-LATERIS 12,480,000 This mech is a mystery. It is not listed on any recorded mech registry and is visually unique. It's not clear where it came from or what it is, only that it uses cutting-edge technology and is very dangerous. Named the Archangel according to captured Word of Blake MechWarriors, the Archangel seems to be an assault-weight armor brick capable of shrugging off absurd levels of damage. The Lateris config is an advanced tech design, leaning hard on its paired Large and Medium Variable-Speed Pulse Lasers. A trio of jump jets gives it unexpected mobility. uixTxrIcon_archangel mechdef_archangel_C-ANG-LATERIS unit_release unit_rarity_3 unit_mech unit_assault unit_lance_tank unit_role_brawler WordOfBlake 40thShadowDivision unit_legal Archangel Yes 5 Archangel C-ANG-Lateris 1 250,000
RawData:MechDef Archangel C-ANG-RAPTUS chassisdef_archangel_C-ANG-RAPTUS 12,480,000 This mech is a mystery. It is not listed on any recorded mech registry and is visually unique. It's not clear where it came from or what it is, only that it uses cutting-edge technology and is very dangerous. Named the Archangel according to captured Word of Blake MechWarriors, the Archangel seems to be an assault-weight armor brick capable of shrugging off absurd levels of damage. The Raptus config is a fearsome brawler, carrying an Ultra Autocannon/20 and twin SRM-4s for close range, while a Heavy PPC puts down fire at longer distances. 5 total tons of ammo are protected by CASE II. uixTxrIcon_archangel mechdef_archangel_C-ANG-RAPTUS unit_release unit_rarity_5 unit_mech unit_assault unit_lance_tank unit_role_brawler WordOfBlake 40thShadowDivision unit_legal Archangel Yes 5 Archangel C-ANG-Raptus 1 250,000
RawData:MechDef Archer ARC C chassisdef_archer_ARC_C 1,582,400 A Clan-tech retrofit of the standard Star League Defense Force ARC-2R Archer and intended for second-line and solahma troops, the Archer C replaced all Inner Sphere weaponry with their Clan counterparts without modifying any structural components. The Archer C mounted a pair of LRM-20s, capable of launching Swarm LRM munitions, and a quartet of ER Medium Lasers. uixTxrIcon_archer mechdef_archer_ARC_C unit_mech unit_heavy unit_release unit_rarity_2 unit_lance_support unit_role_sniper unit_indirectFire CGBThetaGalaxy CSRDeltaGalaxy CJFIotaGalaxy CNCOmicronGalaxy CWEpsilonGalaxy CGSOmegaGalaxy ScorpionEmpire DarkCaste unit_legal Archer Yes 4 Archer C 1 880,000
RawData:MechDef Archer ARC C 2 chassisdef_archer_ARC_C-2 1,582,400 A Civil War-era alternate configuration to the Archer C, the C 2 mounts two LRM-20s with Artemis IV as its primary weapon group. Taking inspiration from the ARC-2S, the Archer C 2 also mounts a pair of Streak SRM-4s for close-range firepower, and a Medium Pulse Laser in each arm complete the point-defense package. Twelve double heat sinks provide adequate heat dissipation, but operators should be wary of this variant's propensity to overheat itself with repeated alpha strikes. uixTxrIcon_archer mechdef_archer_ARC_C-2 unit_mech unit_heavy unit_release unit_rarity_4 unit_lance_support unit_role_sniper unit_indirectFire Wolfs_Dragoons unit_legal Archer Yes 4 Archer C 2 1 880,000
RawData:MechDef Archer ARC-2K chassisdef_archer_ARC-2K 1,582,400 The 2K Archer was a modification built for House Kurita in 2856. The 'Mech replaced the LRM-20 launchers with LRM-15 launchers and removed all of the medium lasers along with some armor. They used this extra weight to add a Large Laser in each arm and two heat sinks. uixTxrIcon_archer mechdef_archer_ARC-2K unit_mech unit_heavy unit_release unit_rarity_6 unit_lance_support unit_role_sniper unit_indirectFire Kurita 3rdNightStalkers 2ndLegionOfVega Rasalhague 2ndFreemen 4thKavalleri HouseNakano HostileMercenaries RedHareRegiment unit_legal Archer Yes 4 Archer ARC-2K 1 880,000
RawData:MechDef Archer ARC-2R chassisdef_archer_ARC-2R 1,582,400 Introduced in 2474, the ARC-2R Archer became one of the best-known and most widely-used BattleMechs available. Though many were destroyed or dismantled for spare parts, they remained a common sight in the Great House armies, and has been a staple of Inner Sphere armies ever since. uixTxrIcon_archer mechdef_archer_ARC-2R unit_mech unit_heavy unit_release unit_rarity_6 unit_lance_support unit_role_sniper unit_indirectFire ComStar 7thArmyVIota WoBProtectorateMilitia DarkCaste 331stDivision RimWorldsRepublic Rim JarnFolk Delphi Steiner 15thLyranRegulars Chainelane Marik 2ndFreeWorldsGuards 30thMarikMilitia Kurita 3rdNightStalkers 2ndLegionOfVega Davion 2ndCrucisLancers 11thAvalonHussars FederatedFreemen 1stKitteryBorderers Liao WarriorHouseImarra 6thConfederationReserveCavalry Marian ILegioMartiaVictrix VLegioRipariensis CohorsMorituri Outworld ThermoPolice 1stAllianceAirWing 3rdAllianceAirWing 4thAllianceAirWing Illyrian Lothian Hanse Castile Circinus Rasalhague 2ndFreemen 4thKavalleri Ives MagistracyOfCanopus 2ndCanopianFusiliers MagistracyCavaliers FroncReaches CalderonProtectorate TaurianConcordat TaurianGuard PleiadesHussars 3rdTaurianLancers AuriganPirates BandOfTheDamned DeathsConsorts MorrisonsExtractors NewBeltPirates TortugaFusiliers ShenSeTian AuriganDirectorate AuriganRestoration nofaction MercenaryReviewBoard betrayers Tortuga AuriganMercenaries Mercenaries Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates KellHounds BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals BannockburnsBandits CleanKill LongwoodsBluecoats CaesarsCohorts CanopianHighlanders Dragonslayers HarcourtsDestructors RamiliesRaiders BronsonsHorde BullardsArmoredCavalry QuintsOlympianGroundpounders GraysGhosts IrukjandiCompany AntianLanciarii BlackCaravel SarnaSupremacy SaiphTriumvirate TerracapConfederation StykCommonality Moderbjorn LocalsBrockwayRefugees EdCorbu unit_legal Archer Yes 4 Archer ARC-2R 1 880,000
RawData:MechDef Archer ARC-2S chassisdef_archer_ARC-2S 1,582,400 The 2S was another modification made to allow the Archer to defend itself more easily against an enemy that managed to close range with it. Built for House Steiner in 2915, the 2S replaced the LRM-20 launchers with two LRM-15 launchers and used the saved weight to add two SRM-4 launchers, carried in either side torso along with one ton of ammunition per launcher, giving it additional short range firepower.. uixTxrIcon_archer mechdef_archer_ARC-2S unit_mech unit_heavy unit_release unit_rarity_5 unit_lance_support unit_role_sniper unit_role_brawler unit_indirectFire Steiner 5thDonegalGuards 10thLyranGuards 15thLyranRegulars unit_legal Archer Yes 4 Archer ARC-2S 1 880,000
RawData:MechDef Archer ARC-2W chassisdef_archer_ARC-2W 1,582,400 Carrying a pair of SRM-4s in place of two medium lasers, this was the trademark subvariant used by the Wolf's Dragoons, which they produced in the assembly plant aboard their space station Hephaestos until its destruction in 3028. It was once stated by Jaime Wolf that all of the Dragoons' Archers were of this variant. uixTxrIcon_archer mechdef_archer_ARC-2W unit_mech unit_heavy unit_release unit_rarity_5 unit_lance_support unit_role_sniper unit_role_brawler unit_indirectFire Wolfs_Dragoons BlackWidowCompany unit_legal Archer Yes 4 Archer ARC-2W 1 880,000
RawData:MechDef Archer ARC-3B chassisdef_archer_ARC-3B 1,582,400 The Archer. One of the most famous BattleMechs in history. A mainstay of every Inner Sphere army, the Archer also came to the Sanctuary Worlds and serves in their armies, same as the Inner Sphere. The Archer ARC-3B is an unusual twist on indirect fire support. Armed with a brace of Bombard Cannons (twin 12-tube launchers and four 3-tube launchers), the -3B brings an unusual bent to the typically missile-focused Archer. Up close, only 2 Twin-Linked Lasers provide support. 7 tons of SHIELD protected ammo keep the Bombards firing while plentiful Heat Controllers and Negators try to manage the heat produced. uixTxrIcon_archer mechdef_archer_ARC-3B unit_mech unit_heavy unit_release unit_rarity_6 unit_lance_support unit_role_sniper unit_indirectFire SanctuaryAlliance DaneSacellum MallardRepublic JacobsonHaven unit_legal Archer Yes 4 Archer ARC-3B 1 880,000
RawData:MechDef Archer ARC-3M chassisdef_archer_ARC-3M 1,582,400 The Archer. One of the most famous BattleMechs in history. A mainstay of every Inner Sphere army, the Archer also came to the Sanctuary Worlds and serves in their armies, same as the Inner Sphere. The Archer ARC-3M carries an almost purely missile loadout. Armed with twin VRM-18s and quad DRM-4s, the ARC-3M is quite capable of devastating enemies at long and short range alike. However, it is heavily ammunition dependent even though it does have a pair of Small Electro-Lasers as ammo-free firepower. Still, the power of the mech is often worth the trade-offs to Sanctuary commanders and the variant remains popular. uixTxrIcon_archer mechdef_archer_ARC-3M unit_mech unit_heavy unit_release unit_rarity_6 unit_lance_support unit_role_sniper unit_indirectFire SanctuaryAlliance DaneSacellum MallardRepublic JacobsonHaven unit_legal Archer Yes 4 Archer ARC-3M 1 880,000
RawData:MechDef Archer ARC-3R chassisdef_archer_ARC-3R 1,582,400 The Archer. One of the most famous BattleMechs in history. A mainstay of every Inner Sphere army, the Archer also came to the Sanctuary Worlds and serves in their armies, same as the Inner Sphere. The Archer ARC-3R is the Sanctuary standard, armed with twin VRM-24s and two each Medium Electro-Lasers and Twin-Linked Small Lasers. With 6 tons of SHIELD protected ammo, the VRMs rarely run dry. The Archer ARC-3R serves nobly in Sanctuary armies to this very day. uixTxrIcon_archer mechdef_archer_ARC-3R unit_mech unit_heavy unit_release unit_rarity_6 unit_lance_support unit_role_sniper unit_indirectFire SanctuaryAlliance DaneSacellum MallardRepublic JacobsonHaven unit_legal Archer Yes 4 Archer ARC-3R 1 880,000
RawData:MechDef Archer ARC-3S chassisdef_archer_ARC-3S 1,582,400 The Archer. One of the most famous BattleMechs in history. A mainstay of every Inner Sphere army, the Archer also came to the Sanctuary Worlds and serves in their armies, same as the Inner Sphere. The Archer ARC-3S carries the biggest missile weapon in the Sanctuary Worlds arsenal, the Sirocco artillery system. Armed exclusively with two Siroccos, the -3S only can provide artillery support but it provides it extremely well. 6 tons of ammo keep the weapons firing at all times, while 13 Sanctuary DHS try (and fail) to keep the weapons cold. uixTxrIcon_archer mechdef_archer_ARC-3S unit_mech unit_heavy unit_release unit_rarity_6 unit_lance_support unit_role_sniper unit_indirectFire SanctuaryAlliance DaneSacellum MallardRepublic JacobsonHaven unit_legal Archer Yes 4 Archer ARC-3S 1 880,000
RawData:MechDef Archer ARC-4A chassisdef_archer_ARC-4A 1,582,400 After the Arrow IV Artillery System was rediscovered by House Liao in the late 3040s, the race was on to disover an appropriate platform for the weapon. While House Liao ultimately settled on the Catapult as its Arrow platform of choice, there were experiments with other chassis, including the venerable Archer. Dubbed the ARC-4A, this variant carries a pair of Arrow IV launchers, one in each side torso. For backup firepower it carries the standard quartet of Medium Lasers. Endo-Steel and an XL engine provide the necessary tonnage for the heavy artillery and its four tons of ammo. uixTxrIcon_archer mechdef_archer_ARC-4A unit_mech unit_heavy unit_release unit_rarity_4 unit_lance_support unit_role_sniper unit_indirectFire Liao DeathCommandos 1stMcCarronsArmoredCavalry WarriorHouseImarra unit_legal Archer Yes 4 Archer ARC-4A 1 880,000
RawData:MechDef Archer ARC-4M chassisdef_archer_ARC-4M 1,582,400 An upgrade using rediscovered Star League technology, the 4M was built built on Calloway VI by Earthwerks for the Free Worlds League. It used an Endo Steel chassis to free up weight for a number of improvements. It carried an additional half-ton of armor and utilized ten double heat sinks for added heat dissipation capabilities. The 'Mech also upgraded its twin LRM-20 launchers by adding Artemis IV fire control systems to the launchers and incorporated CASE to protect the four tons of missile ammo. uixTxrIcon_archer mechdef_archer_ARC-4M unit_mech unit_heavy unit_release unit_rarity_7 unit_lance_support unit_role_sniper unit_indirectFire Hanse Steiner 6thLyranGuards 5thDonegalGuards 10thLyranGuards 15thLyranRegulars WordOfBlake 40thShadowDivision 9thDivisionWoB WoBProtectorateMilitia Marik 1stKnightsOfTheInnerSphere 2ndFreeWorldsGuards Kurita 1stSwordOfLight 3rdNightStalkers 2ndLegionOfVega Davion DavionAssaultGuards 2ndCrucisLancers 11thAvalonHussars FederatedFreemen 1stKitteryBorderers Liao DeathCommandos 1stMcCarronsArmoredCavalry WarriorHouseImarra 6thConfederationReserveCavalry Ives AuriganPirates BandOfTheDamned DeathsConsorts MorrisonsExtractors NewBeltPirates TortugaFusiliers ShenSeTian Tortuga AuriganMercenaries Mercenaries Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates KellHounds BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Archer Yes 4 Archer ARC-4M 1 880,000
RawData:MechDef Archer ARC-5CS chassisdef_archer_ARC-5CS 1,582,400 Built by ComStar for the brutal Battle of Tukayyid, the Archer-5CS would prove extremely adept at punishing Clan aggression. Armed with a quartet of LRM-15s, all linked to an ArtemisIV fire computer, the ARC-5CS was more than capable of raining down death on any target it could get locks on. A paltry pair of Medium Lasers back up the missile racks though, meaning the mech struggled up-close for defense. Plentiful ammo bins keep the LRMs firing at all times. The -5CS proved able enough that ComStar kept it in production after Tukayyid. uixTxrIcon_archer mechdef_archer_ARC-5CS unit_mech unit_heavy unit_release unit_rarity_4 unit_lance_support unit_role_sniper unit_indirectFire ComStar 2ndArmyVMu 11thArmyVEta WordOfBlake 40thShadowDivision 9thDivisionWoB unit_legal Archer Yes 4 Archer ARC-5CS 1 880,000
RawData:MechDef Archer ARC-5R chassisdef_archer_ARC-5R 1,582,400 Built by the GKT Enterprise factory on Satalice for the Free Rasalhague Republic, the 5R bore similarities to the 2K model of the Archer. It carried a pair of LRM-15 launchers but mounted two ER Large Lasers, one in either arm, in place of the medium lasers. It also linked Artemis IV fire control systems to the launchers and utilized eleven double heat sinks to improve waste heat dissipation. Despite being built around an Endo-Steel chassis, these improvements necessitated a decrease in armor protection by two tons. uixTxrIcon_archer mechdef_archer_ARC-5R unit_mech unit_heavy unit_release unit_rarity_6 unit_lance_support unit_role_sniper unit_indirectFire Kurita 1stSwordOfLight 3rdNightStalkers Rasalhague 1stTyr 2ndFreemen AuriganMercenaries Mercenaries Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates KellHounds BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Archer Yes 4 Archer ARC-5R 1 880,000
RawData:MechDef Archer ARC-5S chassisdef_archer_ARC-5S 1,582,400 The 5S variant of the Archer, built out of Defiance Industries, was the official variant for the Armed Forces of the Federated Commonwealth. The 5S upgraded the engine to a 280 XL Engine. The 5S also reduced the LRM-20 launchers to LRM-15s. This saved weight was used to add two Streak SRM-2 launchers, one in each arm and fed by two tons of reloads in the side torsos. They also upgraded the four medium lasers to Medium Pulse Lasers. Finally, the 'Mech carried a Narc Missile Beacon launcher in its left torso. All of the ammunition carried by the 5S was protected by CASE. uixTxrIcon_archer mechdef_archer_ARC-5S unit_mech unit_heavy unit_release unit_rarity_6 unit_lance_support unit_role_sniper unit_indirectFire Hanse Steiner 6thLyranGuards 5thDonegalGuards 10thLyranGuards Davion DavionAssaultGuards 2ndCrucisLancers 11thAvalonHussars FederatedFreemen unit_legal Archer Yes 4 Archer ARC-5S 1 880,000
RawData:MechDef Archer ARC-5W chassisdef_archer_ARC-5W 1,582,400 The 5W was an upgrade of the 2W variant, and was produced for the Wolf's Dragoons by Bowie Industries. Done in an orbital 'Mech repair facility which was converted into a 'Mech assembly line, the 'Mech was upgraded with an XL Engine to save weight and used ten double heat sinks for greater heat dissipation. It retained the two LRM-20 launchers but replaced all other weaponry with one TharHes Blue SRM-4 launchers in each arm and a Narc Missile Beacon launcher in the left torso. The 5W was supplied with four tons of LRM reloads, and two tons of SRM reloads, all carried in the CASE-protected side torsos. uixTxrIcon_archer mechdef_archer_ARC-5W unit_mech unit_heavy unit_release unit_rarity_6 unit_lance_support unit_role_sniper unit_indirectFire Steiner 6thLyranGuards 5thDonegalGuards 10thLyranGuards AuriganMercenaries Mercenaries Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog ThermoPolice HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Archer Yes 4 Archer ARC-5W 1 880,000
RawData:MechDef Archer ARC-6D chassisdef_archer_ARC-6D 1,582,400 The 6D variant of the Archer was built in the 3060s in order to test the newly developed Extended LRM system. The Federated Commonwealth turned to the Archer as a simple, reliable test chassis and it proved ideal for the task. Armed with two ELRM-15s for primary firepower, the 6D has a mere two Streak SRM-2s and ER Medium Lasers for close-range combat. Still, very little closes under the ELRM barrage for it to matter. uixTxrIcon_archer mechdef_archer_ARC-6D unit_mech unit_heavy unit_release unit_rarity_3 unit_lance_support unit_role_sniper unit_indirectFire Steiner 6thLyranGuards 5thDonegalGuards 10thLyranGuards Davion DavionAssaultGuards 2ndCrucisLancers 11thAvalonHussars FederatedFreemen unit_legal Archer Yes 4 Archer ARC-6D 1 880,000
RawData:MechDef Archer ARC-6PA chassisdef_archer_ARC-6PA 1,582,400 We here at Periphery Arms, Inc never stop innovating and our new Archer ARC-6PA is just proof of this! Armed with primarily our brand-new Gyrojet weapon systems (six 15-packs, to be precise), the -6PA can destroy just about anything. Protected with Heavy Plating Armor and armed with several lasers as back-up weapons, the Archer is durable and rugged thanks to a Prototype Endo-Steel frame and a reliable Fuel Cell Engine. Periphery Arms: When you need quality for cheap, think PAI! uixTxrIcon_archer mechdef_archer_ARC-6PA unit_mech unit_heavy unit_release unit_rarity_3 unit_lance_support unit_role_sniper unit_indirectFire Chainelane Circinus Hanse Castile JarnFolk Delphi Illyrian Lothian Tortuga AuriganPirates BandOfTheDamned DeathsConsorts MorrisonsExtractors NewBeltPirates TortugaFusiliers ShenSeTian Locals BannockburnsBandits CleanKill LongwoodsBluecoats CaesarsCohorts CanopianHighlanders Dragonslayers HarcourtsDestructors RamiliesRaiders BronsonsHorde BullardsArmoredCavalry QuintsOlympianGroundpounders GraysGhosts IrukjandiCompany AntianLanciarii BlackCaravel SarnaSupremacy SaiphTriumvirate TerracapConfederation StykCommonality Moderbjorn LocalsBrockwayRefugees EdCorbu unit_legal Archer Yes 4 Archer ARC-6PA 1 880,000
RawData:MechDef Archer ARC-6Q chassisdef_archer_ARC-6Q 1,582,400 Created to take advantage of some cutting edge weapons technology, the Archer-6Q is an unusual beast. Most Archers are LRM support mechs, but the -6Q was designed for arena fighting on Solaris VII and so had to be flashier than plain-jane LRMs. To that end, it carries a pair each of Thunderbolt 10 and Thunderbolt 5 launchers. Together, this gives it nearly the same indirect fire capability but in a more arena-friendly package. For close range fights, the -6Q comes with four Medium X-Pulse Lasers and an ER Small Laser. 13 double heat sinks struggle to keep the mech's heat under control. uixTxrIcon_archer mechdef_archer_ARC-6Q unit_mech unit_heavy unit_release unit_rarity_2 unit_lance_support unit_role_sniper unit_indirectFire AuriganMercenaries Mercenaries BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast BountyHunterAssociates BlackWidowCompany unit_legal Archer Yes 4 Archer ARC-6Q 1 880,000
RawData:MechDef Archer ARC-6S chassisdef_archer_ARC-6S 1,582,400 The 6S variant of the Archer was built in the 3060s by Bowie Industries using a new Light Fusion Engine, which weighed three quarters of the mass of the original engine. The 'Mech carried two LRM-20 launchers linked to an Artemis IV fire control system, two Streak SRM-2 launchers, and two medium Lasers for close combat. As a defensive measure, the 'Mech had an ER Small Laser mounted in the head. The variant carried six tons of ammo for the LRM and two tons for the SRM, all of which were protected by CASE. uixTxrIcon_archer mechdef_archer_ARC-6S unit_mech unit_heavy unit_release unit_rarity_6 unit_lance_support unit_role_sniper unit_indirectFire Rasalhague 1stTyr Steiner 6thLyranGuards AuriganMercenaries Mercenaries Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates KellHounds BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog ThermoPolice HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Archer Yes 4 Archer ARC-6S 1 880,000
RawData:MechDef Archer ARC-6W chassisdef_archer_ARC-6W 1,582,400 A Periphery modification of the venerable Archer built by VMI out of New Vandenburg in the Taurian Concordat, the Archer ARC-6W turns to older, proven, technologies for grit. The primary weapons are, perhaps surprisingly, a quartet of Medium Lasers in the arms. For incredible one-shot power though, the -6W carries an overwhelming 180 Rocket Launcher tubes split between the torsos that give it the power to instantly kill just about anything. But it can only do it once, so be careful using it. uixTxrIcon_archer mechdef_archer_ARC-6W unit_mech unit_heavy unit_release unit_rarity_6 unit_lance_support unit_role_brawler Rim JarnFolk Delphi Chainelane Marian ILegioMartiaVictrix VLegioRipariensis Hanse Castile Circinus MagistracyOfCanopus 2ndCanopianFusiliers MagistracyCavaliers FroncReaches CalderonProtectorate TaurianConcordat PleiadesHussars 3rdTaurianLancers AuriganPirates BandOfTheDamned DeathsConsorts MorrisonsExtractors NewBeltPirates TortugaFusiliers ShenSeTian AuriganDirectorate AuriganRestoration nofaction MercenaryReviewBoard betrayers Tortuga AuriganMercenaries Mercenaries Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals BannockburnsBandits CleanKill LoneStarRegiment LongwoodsBluecoats CaesarsCohorts CanopianHighlanders Dragonslayers HarcourtsDestructors RamiliesRaiders BronsonsHorde BullardsArmoredCavalry QuintsOlympianGroundpounders GraysGhosts IrukjandiCompany AntianLanciarii BlackCaravel SarnaSupremacy SaiphTriumvirate TerracapConfederation StykCommonality Moderbjorn LocalsBrockwayRefugees EdCorbu unit_legal Archer Yes 4 Archer ARC-6W 1 880,000
RawData:MechDef Archer ARC-7L chassisdef_archer_ARC-7L 1,582,400 Built for the Capellan Confederation by Earthwerks in the 3060s, the 7L variant of the Archer incorporated new Stealth Armor and a Guardian ECM Suite for protection against enemy electronics in addition to making the Archer harder to target. The 'Mech carried twelve and a half tons of Stealth Armor and was armed with two LRM-20 launchers and two ER Medium Lasers. The tradeoff for this massive upgrade was that the 'Mech's top speed was reduced to 54 km/h. In an attempt to compensate for this, the 'Mech also had three jump jets mounted, making it capable of jumping up to ninety meters at a time. uixTxrIcon_archer mechdef_archer_ARC-7L unit_mech unit_heavy unit_release unit_rarity_4 unit_lance_support unit_role_sniper unit_indirectFire unit_jumpOK Liao DeathCommandos 1stMcCarronsArmoredCavalry WarriorHouseImarra unit_legal Archer Yes 4 Archer ARC-7L 1 880,000
RawData:MechDef Archer ARC-8M chassisdef_archer_ARC-8M 1,582,400 Designed for sale to the Word of Blake, the Archer ARC-8M is one of a number of the so-called 'Project Phoenix' variants developed in the late 3060s. Built on Calloway VI by Earthwerks, the -8M's armament consists of the classic paired LRM battery using LRM-15s, as well as an array of Diverse Optics lasers in the form of a pair of ER Medium Lasers and a centerline ER Large Laser. Despite being ordered for the Word of Blake, some examples have been spotted in the hands of the Free Worlds League, the Capellan Confederation and the Magsitracy of Canopus uixTxrIcon_archer mechdef_archer_ARC-8M unit_mech unit_heavy unit_release unit_lance_support unit_role_sniper unit_indirectFire ComStar 2ndArmyVMu 11thArmyVEta WordOfBlake 40thShadowDivision 9thDivisionWoB Marik 1stKnightsOfTheInnerSphere 2ndFreeWorldsGuards Liao DeathCommandos 1stMcCarronsArmoredCavalry WarriorHouseImarra MagistracyOfCanopus RaventhirsIronHand unit_legal Archer Yes 4 Archer ARC-8M 1 880,000
RawData:MechDef Arctic Cheetah ACH-A chassisdef_arcticcheetah_A 1,574,602 The Arctic Cheetah was originally designed by Clan Ice Hellion to replace the Mist Lynx and uses all the weight-saving materials that were available: an Endo Steel structure, an XL Engine, and four tons of Ferro-Fibrous armor. It maintains enough jump jets in the base chassis to leap up to one hundred eighty meters. The most popular variant in Clan Steel Viper adds a Small Pulse Laser and a pair of Streak SRM-6s to the Flamer. uixTxrIcon_arcticcheetah mechdef_arcticcheetah_A unit_release unit_rarity_5 unit_mech unit_light unit_ready unit_jumpOK unit_lance_support unit_role_sniper unit_bracket_low ClanWolf ClanGoliathScorpion ScorpionEmpire ClanSnowRaven ClanJadeFalcon ClanGhostBear ClanNovaCat ClanDiamondShark KellHounds Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates unit_legal unit_advanced Arctic Cheetah Yes 2 Arctic Cheetah ACH-A 1 1,210,000
RawData:MechDef Arctic Cheetah ACH-B chassisdef_arcticcheetah_B 1,574,602 The Arctic Cheetah was originally designed by Clan Ice Hellion to replace the Mist Lynx and uses all the weight-saving materials that were available: an Endo Steel structure, an XL Engine, and four tons of Ferro-Fibrous armor. It maintains enough jump jets in the base chassis to leap up to one hundred eighty meters. Appealing to patient warriors, the bravo configuration uses an LB 2-X AC, a Medium Pulse Laser, and an ER Medium Laser. uixTxrIcon_arcticcheetah mechdef_arcticcheetah_B unit_release unit_rarity_5 unit_mech unit_light unit_ready unit_jumpOK unit_lance_support unit_role_sniper unit_bracket_low ClanWolf ClanGoliathScorpion ScorpionEmpire ClanSnowRaven ClanJadeFalcon ClanGhostBear ClanNovaCat ClanDiamondShark KellHounds Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates unit_legal unit_advanced Arctic Cheetah Yes 2 Arctic Cheetah ACH-B 1 1,210,000
RawData:MechDef Arctic Cheetah ACH-C chassisdef_arcticcheetah_C 1,574,602 The Arctic Cheetah was originally designed by Clan Ice Hellion to replace the Mist Lynx and uses all the weight-saving materials that were available: an Endo Steel structure, an XL Engine, and four tons of Ferro-Fibrous armor. It maintains enough jump jets in the base chassis to leap up to one hundred eighty meters. This variant excels in urban combat and scouting thanks to its Active Probe. This hunter-killer makes use of four ER Medium Lasers and a pair of Medium Pulse Lasers in addition to the standard Flamer. uixTxrIcon_arcticcheetah mechdef_arcticcheetah_C unit_release unit_rarity_5 unit_mech unit_light unit_ready unit_jumpOK unit_lance_support unit_role_sniper unit_bracket_low ClanWolf ClanGoliathScorpion ScorpionEmpire ClanSnowRaven ClanJadeFalcon ClanGhostBear ClanNovaCat ClanDiamondShark KellHounds Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates unit_legal unit_advanced Arctic Cheetah Yes 2 Arctic Cheetah ACH-C 1 1,210,000
RawData:MechDef Arctic Cheetah ACH-D chassisdef_arcticcheetah_D 1,574,602 The Arctic Cheetah was originally designed by Clan Ice Hellion to replace the Mist Lynx and uses all the weight-saving materials that were available: an Endo Steel structure, an XL Engine, and four tons of Ferro-Fibrous armor. It maintains enough jump jets in the base chassis to leap up to one hundred eighty meters. A capable long-range support missile boat, the D configuration mounts a LRM-10 in each arm with a Flamer providing token close-range backup. 4 tons of ammo ensure the Arctic Cheetah is always firing. uixTxrIcon_arcticcheetah mechdef_arcticcheetah_D unit_release unit_rarity_5 unit_mech unit_light unit_ready unit_jumpOK unit_lance_support unit_role_sniper unit_indirectFire unit_bracket_low ClanWolf ClanGoliathScorpion ScorpionEmpire ClanSnowRaven ClanJadeFalcon ClanGhostBear ClanNovaCat ClanDiamondShark KellHounds Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates unit_legal unit_advanced Arctic Cheetah Yes 2 Arctic Cheetah ACH-D 1 1,210,000
RawData:MechDef Arctic Cheetah ACH-H chassisdef_arcticcheetah_H 1,574,602 The Arctic Cheetah was originally designed by Clan Ice Hellion to replace the Mist Lynx and uses all the weight-saving materials that were available: an Endo Steel structure, an XL Engine, and four tons of Ferro-Fibrous armor. It maintains enough jump jets in the base chassis to leap up to one hundred eighty meters. This variant uses a Heavy Medium Laser and a pair of Heavy Small Lasers for short-range firepower. For long range, it has an ER Large Laser. Three additional double heat sinks keep heat levels in check. uixTxrIcon_arcticcheetah mechdef_arcticcheetah_H unit_release unit_rarity_4 unit_mech unit_light unit_ready unit_jumpOK unit_lance_support unit_role_sniper unit_bracket_low ClanWolf ClanGoliathScorpion ScorpionEmpire ClanSnowRaven ClanJadeFalcon ClanGhostBear ClanNovaCat ClanDiamondShark KellHounds Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates unit_legal unit_advanced Arctic Cheetah Yes 2 Arctic Cheetah ACH-H 1 1,210,000
RawData:MechDef Arctic Cheetah ACH-Prime chassisdef_arcticcheetah_PRIME 1,574,602 The Arctic Cheetah was originally designed by Clan Ice Hellion to replace the Mist Lynx and uses all the weight-saving materials that were available: an Endo Steel structure, an XL Engine, and four tons of Ferro-Fibrous armor. It maintains enough jump jets in the base chassis to leap up to one hundred eighty meters. The most common configuration uses a pair of LRM-5s and ER Medium Lasers, enabling it to excel in medium-range work. The primary configuration is also an incredible scout, mounting an Active Probe, ECM Suite, and TAG. uixTxrIcon_arcticcheetah mechdef_arcticcheetah_PRIME unit_release unit_rarity_5 unit_mech unit_light unit_ready unit_jumpOK unit_lance_support unit_role_sniper unit_indirectFire unit_bracket_low ClanWolf ClanGoliathScorpion ScorpionEmpire ClanSnowRaven ClanJadeFalcon ClanGhostBear ClanNovaCat ClanDiamondShark KellHounds Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates unit_legal unit_advanced Arctic Cheetah Yes 2 Arctic Cheetah ACH-Prime 1 1,210,000
RawData:MechDef Arctic Wolf ACW-1 chassisdef_arcticwolf_ACW-1 3,340,000 The design of the Arctic Wolf is simple: get close, unleash a torrent of missiles, and get out. To do this, it is armed with six Type 1 SRM Six-Shooters and two Type 1 Cross-Pattern SRM-4 Launchers. Aiding the accuracy of these missiles is the Tracker Series Narc Missile Beacon. The Arctic Wolf also boasts an impressive four tons of ammunition for its launchers. The 'Mech has ten double heat sinks which can be overwhelmed, but only if a MechWarrior insists on staying in the fight or going full-tilt for long periods. The Arctic Wolf is protected by six tons of standard armor. uixTxrIcon_arcticwolf mechdef_arcticwolf_ACW-1 unit_mech ai_melee_low ai_dfa_low unit_medium unit_lance_vanguard unit_role_scout unit_release unit_rarity_5 unit_bracket_med unit_advanced CNCOmicronGalaxy CGBThetaGalaxy unit_legal Arctic Wolf Yes 1 Arctic Wolf 1 1 330,000
RawData:MechDef Arctic Wolf ACW-2 chassisdef_arcticwolf_ACW-2 3,340,000 The design of the Arctic Wolf is simple: get close, unleash a torrent of missiles, and get out. The one variant replaces the SRM-4s and two SRM-6s with an Alpha Series Large Pulse Laser. This gives the 'Mech some long-range capability and provides it with a punch weapon, as well as increased accuracy and a reduction on ammunition dependency. The 'Mech has ten double heat sinks which can be overwhelmed, but only if a MechWarrior insists on staying in the fight or going full-tilt for long periods. The Arctic Wolf is protected by six tons of standard armor. uixTxrIcon_arcticwolf mechdef_arcticwolf_ACW-2 unit_mech ai_melee_low ai_dfa_low unit_medium unit_lance_vanguard unit_role_scout unit_release unit_rarity_5 unit_bracket_med unit_advanced CNCOmicronGalaxy CGBThetaGalaxy unit_legal Arctic Wolf Yes 1 Arctic Wolf 2 1 330,000
RawData:MechDef Arctic Wolf Omni ACW-A chassisdef_arcticwolf_ACW-A 3,340,000 The standard Arctic Wolf was produced by Clan Wolf-in-Exile on Arc-Royal and was a standard BattleMech. However, in the 3060s, Clan WiE decided to revisit the Arctic Wolf as an OmniMech and developed the Arctic Wolf Omni from its frame. The Omni is built on an Endo-Steel framework with 7 tons of Ferro-Fibrous armor and a 240-rated XL engine. For armament, the A configuration mounts twin LRM-15s, twin SRM-6s, and twin Small Pulse Lasers, ensuring it has a weapon for all ranges. For defense, the A carries an ECM Suite. Four tons of ammo for the LRMs and two for the SRMs ensure constant operation. uixTxrIcon_arcticwolf mechdef_arcticwolf_ACW-A unit_mech ai_melee_low ai_dfa_low unit_medium unit_lance_vanguard unit_role_scout unit_release unit_rarity_5 unit_bracket_med unit_advanced unit_indirectFire ClanWolfInExile unit_legal Arctic Wolf Omni Yes 1 Arctic Wolf Omni ACW-A 1 330,000
RawData:MechDef Arctic Wolf Omni ACW-Prime chassisdef_arcticwolf_ACW-Prime 3,340,000 The standard Arctic Wolf was produced by Clan Wolf-in-Exile on Arc-Royal and was a standard BattleMech. However, in the 3060s, Clan WiE decided to revisit the Arctic Wolf as an OmniMech and developed the Arctic Wolf Omni from its frame. The Omni is built on an Endo-Steel framework with 7 tons of Ferro-Fibrous armor and a 240-rated XL engine. For armament, the Prime configuration mounts four Streak SRM-6s exclusively with four total tons of ammo between them. For mobility, the Prime also carries six Jump Jets. uixTxrIcon_arcticwolf mechdef_arcticwolf_ACW-Prime unit_mech ai_melee_low ai_dfa_low unit_medium unit_lance_vanguard unit_role_scout unit_release unit_rarity_5 unit_bracket_med unit_advanced unit_jumpOK ClanWolfInExile unit_legal Arctic Wolf Omni Yes 1 Arctic Wolf Omni ACW-Prime 1 330,000
RawData:MechDef Argus AGS-2D chassisdef_argus_AGS-2D 1,374,400 Originally designed as an OmniMech, the Argus was developed in a joint venture between Achernar BattleMechs and Robinson Standard BattleWorks and was originally rejected by the AFFC citing cost of production. Achernar and Robinson modified the 'Mech and resubmitted it as a standard BattleMech that was quickly picked up by the AFFC. Powered by a 300 XL engine and built with Endo-Steel construction, the Argus is a versatile chassis. The AGS-2D is the original model, armed for a ranged stand-off, carrying a pair of Artemis IV-enabled LRM-15s for bombardment while an ER PPC provides direct-fire punch. uixTxrIcon_argus mechdef_argus_AGS-2D unit_mech unit_release unit_rarity_6 unit_heavy unit_lance_vanguard unit_role_flanker unit_indirectFire Davion DavionAssaultGuards 2ndCrucisLancers 11thAvalonHussars FederatedFreemen Steiner 6thLyranGuards 5thDonegalGuards 10thLyranGuards unit_legal Argus Yes 2 Argus AGS-2D 1 690,000
RawData:MechDef Argus AGS-3M chassisdef_argus_AGS-3M 1,374,400 Once the AFFS could accept the Magshot Gauss Rifle into production, the brass found itself with a weapon in need of a platform. The Argus AGS-3M was born of that need. Armed with a massive six Magshots, the Argus proved the perfect platform for the weapons. However, the designers were given a little too much latitude with the rest of the mech's systems and after a few greased palms the -3M was put into service. The backup weapons for the Magshots turned out to be a pair of Thunderbolt-10 launchers and a solitary ER Large Laser. While the missiles proved effective, supply issues often meant the -3M was immediately refit upon reaching the front lines. uixTxrIcon_argus mechdef_argus_AGS-3M unit_mech unit_release unit_rarity_5 unit_heavy unit_lance_vanguard unit_role_flanker Davion DavionAssaultGuards unit_legal Argus Yes 2 Argus AGS-3M 1 690,000
RawData:MechDef Argus AGS-4D chassisdef_argus_AGS-4D 1,374,400 Originally designed as an OmniMech, the Argus was developed in a joint venture between Achernar BattleMechs and Robinson Standard BattleWorks and was originally rejected by the AFFC citing cost of production. Achernar and Robinson modified the 'Mech and resubmitted it as a standard BattleMech that was quickly picked up by the AFFC. Powered by a 300 XL engine and built with Endo-Steel construction, the Argus is a versatile chassis. The AGS-4D is the primary production model, armed for all ranges, with a LRM-10 at long range, a RAC/5 at middle ranges, and a pair of ER Mediums and a Machine Gun up close. uixTxrIcon_argus mechdef_argus_AGS-4D unit_mech unit_release unit_rarity_6 unit_heavy unit_lance_vanguard unit_role_flanker unit_indirectFire Davion DavionAssaultGuards 2ndCrucisLancers 11thAvalonHussars FederatedFreemen Steiner 6thLyranGuards 5thDonegalGuards 10thLyranGuards unit_legal Argus Yes 2 Argus AGS-4D 1 690,000
RawData:MechDef Armstrong Battle Armor ARM-BA chassisdef_ba_armstrong 10,000 The Armstrong was the result of PAI attempting to get into the Battle Armor market. Without any sample suits, they started from first principles and began with armored space suits. They did not get far from that concept. The resulting Armstrong suit was fast, heavily armored and almost completely combat ineffectual. As an urban suppression unit however, it did the job. uixTxrIcon_armstrong mechdef_ba_armstrong unit_generic TBAS_Disabled ProtoMech unit_release unit_light unit_lance_vanguard unit_role_scout unit_legal Armstrong Battle Armor Yes 0 Armstrong Battle Armor 1 95,000
RawData:MechDef Assassin ASN-101 chassisdef_assassin_ASN-101 3,100,000 Keeping the top speed of the ASN-21 as well as its base weapon load of missiles, the ASN-101 is a rare Federated Suns variant that drops two jump jets and a half ton of armor to mount a trio of Small Lasers, giving the ASN-101 a much better close-in punch compared to its progenitor. uixTxrIcon_assassin mechdef_assassin_ASN-101 unit_release unit_rarity_3 unit_mech unit_medium unit_lance_vanguard unit_role_scout unit_advanced unit_bracket_med unit_jumpOK Davion 2ndCrucisLancers 11thAvalonHussars FederatedFreemen 1stKitteryBorderers unit_legal Assassin Yes 5 Assassin ASN-101 1 1,000,000
RawData:MechDef Assassin ASN-101PA chassisdef_assassin_ASN-101PA 3,100,000 The ASN-101PA is clearly based on the older ASN-101 and takes somewhat of a cue from that mech. Armed with a pair each of Medium and Small Chemical Lasers, the -101PA has plenty of endurance. However, the real punch comes from the four RL-20s in the torsos to really smash the opponent to bits. A Prototype XL engine pays for the weight of the guns while keeping the speed nice and high in Assassin fashion. uixTxrIcon_assassin mechdef_assassin_ASN-101PA unit_release unit_rarity_3 unit_mech unit_medium unit_lance_vanguard unit_role_scout unit_advanced unit_bracket_med unit_jumpOK Chainelane Circinus Hanse Castile JarnFolk Delphi Illyrian Lothian Tortuga AuriganPirates BandOfTheDamned DeathsConsorts MorrisonsExtractors NewBeltPirates TortugaFusiliers ShenSeTian Locals BannockburnsBandits CleanKill LongwoodsBluecoats CaesarsCohorts CanopianHighlanders Dragonslayers HarcourtsDestructors RamiliesRaiders BronsonsHorde BullardsArmoredCavalry QuintsOlympianGroundpounders GraysGhosts IrukjandiCompany AntianLanciarii BlackCaravel SarnaSupremacy SaiphTriumvirate TerracapConfederation StykCommonality Moderbjorn LocalsBrockwayRefugees EdCorbu unit_legal Assassin Yes 5 Assassin ASN-101PA 1 1,000,000
RawData:MechDef Assassin ASN-21 chassisdef_assassin_ASN-21 746,390 With an impressive top speed and jumping distance combined with excellent coverage for its four and a half tons of armor and respectable firepower for its intended role, the Assassin is considered a superb reconnaissance and light 'Mech hunter, though it struggles against heavier opponents. uixTxrIcon_assassin mechdef_assassin_ASN-21 unit_release unit_rarity_5 unit_mech unit_medium unit_lance_vanguard unit_role_sniper unit_advanced unit_bracket_med unit_jumpOK JarnFolk DarkCaste 331stDivision Delphi WordOfBlake WoBProtectorateMilitia Rim Chainelane ComStar 7thArmyVIota Steiner 15thLyranRegulars Marik 30thMarikMilitia Kurita 2ndLegionOfVega Davion 1stKitteryBorderers Marian VLegioRipariensis CohorsMorituri Illyrian Lothian Hanse Castile Circinus Rasalhague 4thKavalleri MagistracyOfCanopus 2ndCanopianFusiliers MagistracyCavaliers FroncReaches CalderonProtectorate TaurianConcordat PleiadesHussars 3rdTaurianLancers AuriganPirates BandOfTheDamned DeathsConsorts MorrisonsExtractors NewBeltPirates TortugaFusiliers ShenSeTian AuriganDirectorate AuriganRestoration Tortuga AuriganMercenaries Mercenaries Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals BannockburnsBandits CleanKill LongwoodsBluecoats CaesarsCohorts CanopianHighlanders Dragonslayers HarcourtsDestructors RamiliesRaiders BronsonsHorde BullardsArmoredCavalry QuintsOlympianGroundpounders GraysGhosts IrukjandiCompany AntianLanciarii BlackCaravel SarnaSupremacy SaiphTriumvirate TerracapConfederation StykCommonality Moderbjorn LocalsBrockwayRefugees EdCorbu unit_legal Assassin Yes 5 Assassin ASN-21 1 1,288,667
RawData:MechDef Assassin ASN-23 chassisdef_assassin_ASN-23 3,100,000 The -23 variant of the Assassin is an upgrade of the original model using Lostech; originally seen as a standardized field modification. The SRM-2 has been removed to upgrade the Medium Laser to a Medium Pulse Laser and an Artemis IV fire control system has been added for the LRM-5 launcher. uixTxrIcon_assassin mechdef_assassin_ASN-23 unit_mech unit_medium unit_release unit_rarity_6 unit_ready unit_role_flanker unit_role_scout unit_indirectFire unit_jumpOK Davion 2ndCrucisLancers 11thAvalonHussars FederatedFreemen 1stKitteryBorderers Liao WarriorHouseImarra 6thConfederationReserveCavalry MagistracyOfCanopus RaventhirsIronHand 2ndCanopianFusiliers Marian ILegioMartiaVictrix VLegioRipariensis FroncReaches CalderonProtectorate TaurianConcordat PleiadesHussars 3rdTaurianLancers AuriganMercenaries Mercenaries BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast BountyHunterAssociates BlackWidowCompany Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Assassin Yes 5 Assassin ASN-23 1 1,000,000
RawData:MechDef Assassin ASN-30 chassisdef_assassin_ASN-30 746,390 The -30 variant of the Assassin was a radical departure from the classic formula for the 'Mech. The chassis was redesigned to utilize Endo Steel construction and the engine upgraded to a Light Fusion Engine. The saved weight was used to upgrade the Medium Laser to an extended range version and the missiles are removed in favor of an LB-X Autocannon/5. Additionally, the armor had been increased by two full tons. Used by the Lyran side of the FedCom Civil War, this design is considered a failure and few of them were ever produced. uixTxrIcon_assassin mechdef_assassin_ASN-30 unit_release unit_rarity_6 unit_mech unit_medium unit_lance_vanguard unit_role_sniper unit_jumpOK Steiner 6thLyranGuards 5thDonegalGuards 10thLyranGuards unit_legal Assassin Yes 5 Assassin ASN-30 1 1,288,667
RawData:MechDef Assassin ASN-30PA chassisdef_assassin_ASN-30PA 746,390 'The Periphery is home to innovation!' That's our new slogan here at Periphery Arms, Inc and nowhere is it more truthful than here on the ASN-30PA. Armed with a Heavy Rifle and incorporating our revolutionary Rifle Revolver system, the ASN-30PA can put out much more damage than your opponents might expect! A pair of reliable Medium Lasers keep the rifle company. The Prototype Endo-Steel and XL engine provide plenty of weight for the Assassin's traditional speed and maneuverability. uixTxrIcon_assassin mechdef_assassin_ASN-30PA unit_release unit_rarity_6 unit_mech unit_medium unit_lance_vanguard unit_role_sniper unit_jumpOK Chainelane Circinus Hanse Castile JarnFolk Delphi Illyrian Lothian Tortuga AuriganPirates BandOfTheDamned DeathsConsorts MorrisonsExtractors NewBeltPirates TortugaFusiliers ShenSeTian Locals BannockburnsBandits CleanKill LongwoodsBluecoats CaesarsCohorts CanopianHighlanders Dragonslayers HarcourtsDestructors RamiliesRaiders BronsonsHorde BullardsArmoredCavalry QuintsOlympianGroundpounders GraysGhosts IrukjandiCompany AntianLanciarii BlackCaravel SarnaSupremacy SaiphTriumvirate TerracapConfederation StykCommonality Moderbjorn LocalsBrockwayRefugees EdCorbu unit_legal Assassin Yes 5 Assassin ASN-30PA 1 1,288,667
RawData:MechDef Assassin ASN-45 chassisdef_assassin_ASN-45 746,390 A rare brawler variant of the raider Assassin, the -45 was developed by the Draconis Combine to upgrade their old ASN-21s and turn them into formidable light hunters and passable brawlers. The -45 carries a trio of Streak SRM 4s and a pair of Machine Guns, giving the mech a surprising punch for its size. However, that speed and firepower came at a price: the mech has, characteristically for Assassins, terrible armor which combined with its fragile XL engine lead to the design never seeing wide use. Additionally, due to a shortage, the mech does not carry double heat sinks making it prone to overheating in the thick of combat. uixTxrIcon_assassin mechdef_assassin_ASN-45 unit_release unit_rarity_5 unit_mech unit_medium unit_lance_vanguard unit_role_sniper unit_jumpOK Kurita 1stSwordOfLight HouseNakano HostileMercenaries RedHareRegiment unit_legal Assassin Yes 5 Assassin ASN-45 1 1,288,667
RawData:MechDef Assassin ASN-55 chassisdef_assassin_ASN-55 746,390 Made for the Capellan's Shadow Lances, the Assassin-55 is a surprisingly advanced mech used for a very un-advanced purpose: assassinations. Clad in Stealth Armor and built on a Light Engine and Composite structure, the ASN-55 is built to hunt and kill choice targets. To guarantee the targets die as intended, the ASN-55 can bring 30 Rocket Launcher tubes to bear while a Narc Launcher with Haywire ammo debilitates the target. A pair of ER Medium Lasers provide reliable backup. Sturdy armoring and traditional Assassin speed round out the package. uixTxrIcon_assassin mechdef_assassin_ASN-55 unit_release unit_rarity_5 unit_mech unit_medium unit_lance_vanguard unit_role_sniper unit_advanced unit_bracket_med unit_jumpOK Liao DeathCommandos 1stMcCarronsArmoredCavalry WarriorHouseImarra EmeraldDawn SianTriumphant HouseKhulan unit_legal Assassin Yes 5 Assassin ASN-55 1 1,288,667
RawData:MechDef Assassin ASN-65 chassisdef_assassin_ASN-65 746,390 After an exchange with House Liao led to the Taurian Concordat receiving several warehouses full of Assassin ASN-30s (salvage from House Steiner that the Liaos no longer wanted), the Taurians struggled to figure out what to use them for, eventually settling on the ASN-65 refit. Swapping the -30s Light Fusion Engine for an easier to acquire XL, and adding Light Ferro-Fibrous armor, the Taurians kept the mech's high maneuverability while also squeezing on a Light PPC and twin MML-5 launchers, giving the ASN-65 respectable throw at any range. 10 DHS keep the mech cooled and the armor is as heavy as it can be. uixTxrIcon_assassin mechdef_assassin_ASN-65 unit_release unit_rarity_4 unit_mech unit_medium unit_lance_vanguard unit_role_sniper unit_jumpOK unit_indirectFire TaurianConcordat TaurianGuard PleiadesHussars unit_legal Assassin Yes 5 Assassin ASN-65 1 1,288,667
RawData:MechDef Assassin ASN-SB chassisdef_assassin_ASN-SB 3,100,000 Rather than an actual variant, this is a refit that removes the SRM2 and replaces it with a second Medium Laser in the Right Arm, along with an extra ton of armor for more durability in the field. uixTxrIcon_assassin mechdef_assassin_ASN-SB unit_mech unit_medium unit_release unit_rarity_5 unit_ready unit_lance_assassin unit_role_scout unit_indirectFire Rim Marian ILegioMartiaVictrix VLegioRipariensis Illyrian Lothian Hanse Castile Circinus AuriganMercenaries Mercenaries Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals BannockburnsBandits CleanKill LongwoodsBluecoats CaesarsCohorts CanopianHighlanders Dragonslayers HarcourtsDestructors RamiliesRaiders BronsonsHorde BullardsArmoredCavalry QuintsOlympianGroundpounders GraysGhosts IrukjandiCompany AntianLanciarii BlackCaravel SarnaSupremacy SaiphTriumvirate TerracapConfederation StykCommonality Moderbjorn LocalsBrockwayRefugees EdCorbu unit_legal Assassin Yes 5 Assassin ASN-SB 1 1,000,000
RawData:MechDef Asterion Battle Armor AST-BA chassisdef_ba_asterion 15,000 One of the so-called Trinity suits developed in concert by the Capellan Confederation, Magistracy of Canopus, and Taurian Concordat, the Asterion is the Taurian entry to the family of battle armor. Armed with a Medium Recoilless Rifle, the Asterion is reasonably durable for its size and carries respectable firepower. However, the Asterion is not particularly fast or maneuverable, forcing it to largely rely on allies to carry it around the field. Still, the gun is often considered worth the trouble and the Asterion serves with distinction in the Taurian military. uixTxrIcon_trinity mechdef_ba_asterion unit_generic TBAS_Disabled ProtoMech unit_release unit_light unit_lance_vanguard unit_role_scout unit_legal Asterion Battle Armor Yes 0 Asterion Battle Armor 1 15,000
RawData:MechDef Atlas AS7 C chassisdef_atlas_AS7_C 2,620,000 A Clan-tech retrofit of the AS7-D Atlas, the Atlas C replaced the older autocannon and missile launchers with a Clan standard Ultra AC/20, Swarm LRM compatible LRM-20, and Streak SRM-6 launchers; but the Inner Sphere Medium Lasers remained unchanged. Lighter Clan components allowed the Atlas C to carry 3 tons of autocannon ammunition. uixTxrIcon_atlas mechdef_atlas_AS7_C unit_indirectFire unit_mech unit_assault unit_release unit_rarity_2 unit_ready unit_lance_tank unit_indirectFire unit_role_brawler CGBThetaGalaxy CSRDeltaGalaxy CJFIotaGalaxy CNCOmicronGalaxy CWEpsilonGalaxy CGSOmegaGalaxy ScorpionEmpire unit_legal Atlas Yes 5 Atlas C 1 1,300,000
RawData:MechDef Atlas AS7 C 2 chassisdef_atlas_AS7_C-2 2,620,000 A thorough Clantech rebuild of the venerable Atlas, the Atlas C 2 is made entirely of Clan-grade components and technologies, making it an extremely formidable opponent on the battlefield. Armed with a LB-20X Autocannon as well as a Streak SRM-6 and twin Medium Pulse Lasers for close range, the AS7 C 2 can decimate anything up close. At range, it can call upon an ER PPC and twin ER Large Lasers, though the pilot must be mindful of their heat management, lest the 20 DHS be overwhelmed. uixTxrIcon_atlas mechdef_atlas_AS7_C-2 unit_mech unit_assault unit_release unit_rarity_3 unit_ready unit_lance_tank unit_role_brawler CGBThetaGalaxy CSRDeltaGalaxy CJFIotaGalaxy CNCOmicronGalaxy CWEpsilonGalaxy CGSOmegaGalaxy ScorpionEmpire unit_legal Atlas Yes 5 Atlas C 2 1 1,300,000
RawData:MechDef Atlas AS7 C 3 chassisdef_atlas_AS7_C-3 2,620,000 A thorough Clantech rebuild of the venerable Atlas, the Atlas C 3 is made entirely of Clan-grade components and technologies, making it an extremely formidable opponent on the battlefield. Armed for range, the AS7 C 3 mounts twin ER Large Lasers, a Gauss Rifle, and an Arrow IV system, ensuring that nothing can escape its reach. 17 DHS are generally sufficient unless the pilot is rather heavy on the trigger while 7 total tons of ammo for both the Gauss and the Arrow provide plenty of firepower for even lengthy engagements. uixTxrIcon_atlas mechdef_atlas_AS7_C-3 unit_mech unit_assault unit_release unit_rarity_2 unit_ready unit_indirectFire unit_lance_tank unit_role_brawler CGBThetaGalaxy CSRDeltaGalaxy CJFIotaGalaxy CNCOmicronGalaxy CWEpsilonGalaxy CGSOmegaGalaxy ScorpionEmpire unit_legal Atlas Yes 5 Atlas C 3 1 1,300,000
RawData:MechDef Atlas AS7-A chassisdef_atlas_AS7-A 12,980,000 The Atlas A is an unusual design. It trades out the more concentrated damage of the AC20 for a scattershot approach of using five SRM6s. The 'Mech still retains an Autocannon, but it has been reduced to an AC5. Rounding off its compliment, the AS7-A mounts a Medium Laser in each arm, and downgrades the missile launcher to a LRM10. uixTxrIcon_atlas mechdef_atlas_AS7-A unit_indirectFire unit_mech unit_assault unit_release unit_rarity_4 unit_ready unit_lance_support unit_role_sniper Marik 2ndFreeWorldsGuards 30thMarikMilitia Liao WarriorHouseImarra 6thConfederationReserveCavalry Ives nofaction MercenaryReviewBoard betrayers AuriganMercenaries Mercenaries Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals BannockburnsBandits CleanKill LongwoodsBluecoats CaesarsCohorts CanopianHighlanders Dragonslayers HarcourtsDestructors RamiliesRaiders BronsonsHorde BullardsArmoredCavalry QuintsOlympianGroundpounders GraysGhosts IrukjandiCompany AntianLanciarii BlackCaravel SarnaSupremacy SaiphTriumvirate TerracapConfederation StykCommonality Moderbjorn LocalsBrockwayRefugees EdCorbu unit_legal Atlas Yes 5 Atlas AS7-A 1 1,300,000
RawData:MechDef Atlas AS7-C chassisdef_atlas_AS7-C 2,620,000 Introduced in 3050 as a fork of the successful AS7-K, the AS7-C is nearly identical to the -K, only dropping one Medium Pulse Laser for an extra heat sink and, most importantly, a C3 Slave unit in the head to help share targeting data with the rest of its lance. Otherwise, the -C is the same as the -K. uixTxrIcon_atlas mechdef_atlas_AS7-C unit_indirectFire unit_mech unit_assault unit_release unit_rarity_6 unit_ready unit_lance_tank unit_role_brawler Kurita 1stSwordOfLight 3rdNightStalkers Rasalhague 1stTyr 2ndFreemen AuriganMercenaries Mercenaries Wolfs_Dragoons BlackWidowCompany BountyHunterAssociates KellHounds BlueStarIrregulars KnightsOfStCameron SnordsIrregulars NorthwindHighlanders LoneStarRegiment DismalDisinherited SolarisVIIMercLeague EridaniLightHorse GrayDeathLegion SteelBeast Locals BroadswordLegion BurrsBlackCobras 51stDarkPanzerJaegers FistOfMokal HsienHotheads SimonsonsCutthroats AlwaysFaithful LangendorfLancers LethalInjection OlsonsRangers TheArcadians 12thVeganRangers Dioscuri HarlocksWarriors ScreamingEagles SmithsonsChineseBandits VanguardLegion AvantisAngels MobileFire CamachosCaballeros GreenburgsGodzillas NarhalsRaiders BarrettsFusiliers Blackhearts TheKrushers RomanovsCrusaders BlackOutlaws 21stCentauriLancers RubinskysLightHorse KhorsakovsCossacks WinfieldsRegiment JacobsJuggernauts LindonsBattalion GrimDetermination ToothOfYmir KnightsOfCaerbannog HostileMercenaries EmeraldDawn SianTriumphant DuchyOfAndurien BlackCalderaDefense BlackCalderaDefense_Hidden HouseKhulan PaladinProtectionLLC SecuritySolutionsInc BaumannGroup HouseNakano HostileMercenaries RedHareRegiment MasonsMarauders RazorbackMercs SelfEmployed FlakJackals unit_legal Atlas Yes 5 Atlas AS7-C 1 1,300,000

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