Page values for "RawData:Weapon Laser AMS"
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"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | LAMS • AMSAttacks • AMSRadius: 90 • AMSShots: 10 • AMSAcc: 30% • OLAMSHeat: 9 • OLAMSJam: 40% • OLAMSShots: 20 • AMSDamage: 1 |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 430,000 |
CustomCategories | |
Details | The Laser Anti-Missile System (LAMS) is an advanced variation of the standard Anti-Missile Systems. While the standard system utilizes a machine gun linked to specialized tracking systems, the LAMS uses a Small Pulse Laser, ensuring that the system never runs out of ammunition. <b><color=#00ffff>Left Click on Chance to hit during battle to switch firing mode</color> </b> |
DisallowedLocations | All |
Icon | uixSvgIcon_equipment_TTS |
Id | Weapon_Laser_AMS |
InventorySize | 2 |
Manufacturer | DS Aero |
Model | Beamsplitter |
Name | Laser Anti Missile System |
Purchasable | Yes |
Rarity | 5 |
Tonnage | 1.5 |
UIName | Laser AMS |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | 0.0 |
AmmoCategory | NotSet |
AttackRecoil | 0 |
Category | AntiPersonnel |
CriticalChanceMultiplier | 1.0 |
Damage | 0 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 12 |
HeatDamage | 0 |
HeatGenerated | 5 |
Id | Weapon_Laser_AMS |
IndirectFireCapable | Yes |
Instability | 0 |
MaxRange | 90 |
MinRange | 0 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 90 • 90 • 90 |
RefireModifier | 0 |
ShotsWhenFired | 0 |
StartingAmmoCapacity | 0 |
Type | Laser |
WeaponEffectID | WeaponEffect-Weapon_Laser_Small |
WeaponSubType |