RawData:Weapon Laser AMS
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 90 |
AttackRecoil | 0 |
Damage | 0 |
HeatGenerated | 5 |
Type | Laser |
Id | Weapon_Laser_AMS |
RangeSplit | 90,90,90 |
AOECapable | false |
ShotsWhenFired | 0 |
IndirectFireCapable | false |
UIName | Laser AMS |
Instability | 0 |
Bonuses | LAMS,AMSAttacks,AMSRadius: 90,AMSShots: 10,AMSAcc: 30%,OLAMSHeat: 9,OLAMSJam: 40%,OLAMSShots: 20,AMSDamage: 1 |
Cost | 430000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_Laser_Small |
Icon | uixSvgIcon_equipment_TTS |
DamageVariance | 0 |
Tonnage | 1.5 |
InventorySize | 2 |
Rarity | 5 |
ComponentType | Weapon |
Details | The Laser Anti-Missile System (LAMS) is an advanced variation of the standard Anti-Missile Systems. While the standard system utilizes a machine gun linked to specialized tracking systems, the LAMS uses a Small Pulse Laser, ensuring that the system never runs out of ammunition. <color=#00ffff>Left Click on Chance to hit during battle to switch firing mode</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 12 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | DS Aero |
Name | Laser Anti Missile System |
Model | Beamsplitter |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 0 |