Difference between revisions of "RawData:Weapon ArrowIV CLAN"

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|AllowedLocations=All
 
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|Bonuses=IsArtillery,NoFireInMelee,VariableDmg: 35,AMSImmune,WpnRecoil: 3,ScatterRadius: 20, 40
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|Bonuses=IsArtillery,NoFireInMelee,VariableDmg: 35,AMSImmune,WpnRecoil: 3,ScatterRadius: 60, 120
 
|Category=Missile
 
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|Type=LRM
 
|Type=LRM

Revision as of 21:20, 26 September 2021

Weapon
StartingAmmoCapacity0
MinRange210
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange1550
AttackRecoil1
Damage75
HeatGenerated35
TypeLRM
IdWeapon_ArrowIV_CLAN
RangeSplit410,700,1330
AOECapablefalse
ShotsWhenFired1
IndirectFireCapabletrue
UINameArrow IV (C)
Instability10
BonusesIsArtillery,NoFireInMelee,VariableDmg: 35,AMSImmune,WpnRecoil: 3,ScatterRadius: 60, 120
Cost1152000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
IconArt-illery
DamageVariance35
Tonnage12
InventorySize8
Rarity14
ComponentTypeWeapon
DetailsThe Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force. Although the technology to create Arrow IVs was lost to the Inner Sphere during the Star League's collapse, the Clans never lost the technology. Though they do not make heavy use of it, the Arrow IV does remain a part of the Clan arsenal, most notably on the Naga Omnimech. <color=#ffcc00>Uses ArrowIV Ammo.</color>
RefireModifier3
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerWOB
NameArrow IV (C)
ModelMissile Artillery
CategoryMissile
Purchasabletrue
AmmoCategoryArrowIV
HeatDamage0