RawData:Weapon ArrowIV CLAN

From BTAWiki
Jump to navigation Jump to search
Weapon
StartingAmmoCapacity0
MinRange120
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange960
AttackRecoil1
Damage175
HeatGenerated30
TypeLRM
IdWeapon_ArrowIV_CLAN
RangeSplit240,480,720
AOECapablefalse
ShotsWhenFired1
IndirectFireCapabletrue
UINameArrow IV (C)
Instability35
BonusesIsArtillery,ArtilleryAttack,ArtilleryDetails,NonArtilleryWeapons,NoFireInMelee,AMSImmune,WeaponAttachmentCompatible: Artillery FCS
Cost1152000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
IconArt-illery
DamageVariance0
AllowedLocationsAll
Tonnage12
Rarity14
ComponentTypeWeapon
InventorySize8
RefireModifier3
EvasivePipsIgnored0
DetailsThe Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force. Although the technology to create Arrow IVs was lost to the Inner Sphere during the Star League's collapse, the Clans never lost the technology. Though they do not make heavy use of it, the Arrow IV does remain a part of the Clan arsenal, most notably on the Naga Omnimech. <color=#ffcc00>Uses ArrowIV Ammo.</color>
AccuracyModifier0
HeatDamage35
NameArrow IV (C)
ModelMissile Artillery
ManufacturerClan Site #8
Purchasabletrue
AmmoCategoryArrowIV
OverheatedDamageMultiplier0