Difference between revisions of "RawData:Weapon Flamer Flamer CLAN"
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|Name=Flamer (C) | |Name=Flamer (C) | ||
|Details=Flamer weapons are unique in that they deal little physical damage but instead expel superheated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating. | |Details=Flamer weapons are unique in that they deal little physical damage but instead expel superheated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating. | ||
− | |Icon= | + | |Icon=uixSvgIcon_weapon_Support |
|Tonnage=0.5 | |Tonnage=0.5 | ||
|InventorySize=1 | |InventorySize=1 | ||
Line 17: | Line 17: | ||
|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=PipsIgnored: | + | |Bonuses=PipsIgnored: 4,OHDamage: +20%,AntiBA: 75%,AlwaysStartsFire |
|Category=AntiPersonnel | |Category=AntiPersonnel | ||
|Type=Flamer | |Type=Flamer | ||
Line 25: | Line 25: | ||
|AmmoCategory=NotSet | |AmmoCategory=NotSet | ||
|StartingAmmoCapacity=0 | |StartingAmmoCapacity=0 | ||
− | |HeatGenerated= | + | |HeatGenerated=4 |
|Damage=5 | |Damage=5 | ||
|OverheatedDamageMultiplier=1.2 | |OverheatedDamageMultiplier=1.2 | ||
|EvasiveDamageMultiplier=0 | |EvasiveDamageMultiplier=0 | ||
− | |EvasivePipsIgnored= | + | |EvasivePipsIgnored=4 |
|DamageVariance=0 | |DamageVariance=0 | ||
− | |HeatDamage= | + | |HeatDamage=10 |
|AccuracyModifier=0 | |AccuracyModifier=0 | ||
|CriticalChanceMultiplier=0.1 | |CriticalChanceMultiplier=0.1 |
Latest revision as of 14:00, 17 March 2023
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 120 |
AttackRecoil | 0 |
Damage | 5 |
HeatGenerated | 4 |
Type | Flamer |
Id | Weapon_Flamer_Flamer_CLAN |
RangeSplit | 30,60,90 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Flamer (C) |
Instability | 0 |
Bonuses | PipsIgnored: 4,OHDamage: +20%,AntiBA: 75%,AlwaysStartsFire |
Cost | 64000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 0.1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_Flamer |
Icon | uixSvgIcon_weapon_Support |
DamageVariance | 0 |
Tonnage | 0.5 |
InventorySize | 1 |
Rarity | 10 |
ComponentType | Weapon |
Details | Flamer weapons are unique in that they deal little physical damage but instead expel superheated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating. |
RefireModifier | 0 |
EvasivePipsIgnored | 4 |
OverheatedDamageMultiplier | 1.2 |
AccuracyModifier | 0 |
Manufacturer | CLAN |
Name | Flamer (C) |
Model | Fusion Flamethrower |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 10 |