RawData:Weapon Flamer Flamer CLAN

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange120
AttackRecoil0
Damage5
HeatGenerated4
TypeFlamer
IdWeapon_Flamer_Flamer_CLAN
RangeSplit30,60,90
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameFlamer (C)
Instability0
BonusesPipsIgnored: 4,OHDamage: +20%,AntiBA: 75%,AlwaysStartsFire
Cost64000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier0.1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_Flamer
IconuixSvgIcon_weapon_Support
DamageVariance0
Tonnage0.5
InventorySize1
Rarity10
ComponentTypeWeapon
DetailsFlamer weapons are unique in that they deal little physical damage but instead expel superheated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating.
RefireModifier0
EvasivePipsIgnored4
OverheatedDamageMultiplier1.2
AccuracyModifier0
ManufacturerCLAN
NameFlamer (C)
ModelFusion Flamethrower
CategoryAntiPersonnel
Purchasabletrue
AmmoCategoryNotSet
HeatDamage10