Difference between revisions of "Hazard"
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Revision as of 08:22, 28 August 2021
HZD-2C
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | 'Fire' Support |
Stock Specifications | |
Hardpoints | |
Speed | 7/10/7 |
Firepower | Max Damage: 106 Max Stability: 16 Max Heat: 110 |
Durability | Armor: 800 Structure: 421 |
Heat Efficiency | Sinking: 72 Alpha: 50 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Hazard Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | SRM4 |
Left Torso | Flamer Heat Sink (D) Ammo Heavy Flamer Ammo Heavy Flamer S Laser Jump Jet (S) |
Right Torso | Flamer Heat Sink (D) Ammo SRM INF S Laser Jump Jet (S) |
Left Arm | Heavy AoE Flamer (Fixed) Heavy AoE Flamer (Fixed) |
Right Arm | Heavy AoE Flamer (Fixed) Heavy AoE Flamer (Fixed) |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
One of the first home-grown Circinian battlemechs, the Hazard really displays the Circinus government's opinion of their population. Armed with almost exclusively fire-based weaponry, the Hazard appears designed for terrorizing defenseless populations. A battery of unique area of effect flamers, standard flamers, and inferno SRMs provide 'crowd control' while two Small Lasers provide the only token resistance to hardened targets. An XL engine and endo-steel frame provide weight for the weaponry and armor, while 6 jump jets keep the Hazard mobile in any circumstance.
Bonuses
Mech Quirk: Rugged
45 structure points, 65 stability threshold
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Circinus Federation
- Mercenaries
- Mercenaries
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- The Black Outlaws
- Rubinsky's Light Horse
- Lindon's Battalion
- Grim Determination
- 21st Centauri Lancers
- Jacob's Juggernauts
- Khorsakov's Cossacks
- Winfield's Regiment
- Tooth of Ymir
- Avanti's Angels
- Smithson's Chinese Bandits
- Hsien Hotheads
- Simonson's Cutthroats
- Always Faithful
- Fist Of Mokal
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Broadsword Legion
- Vanguard Legion
- Langendorf Lancers
- Olson's Rangers
- Harlock's Warriors
- Screaming Eagles
- Lethal Injection
- Dioscuri
- The Arcadians
- 12th Vegan Rangers
- Knights of Caerbannog
- Local Government
HZD-3C
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | 'Fire' Support |
Stock Specifications | |
Hardpoints | |
Speed | 7/10/7 |
Firepower | Max Damage: 164 Max Stability: 32 Max Heat: 60 |
Durability | Armor: 800 Structure: 421 |
Heat Efficiency | Sinking: 72 Alpha: 56 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Hazard Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | SRM4 SRM4 |
Left Torso | Heat Sink (D) M Laser M Laser Ammo SRM Jump Jet (S) |
Right Torso | Heat Sink (D) Ammo SRM INF M Laser M Laser Jump Jet (S) |
Left Arm | Flamer Flamer |
Right Arm | Flamer Flamer |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
One of the first home-grown Circinian battlemechs, the Hazard really displays the Circinus government's opinion of their population. Armed with mostly fire-based weaponry, the Hazard appears designed for terrorizing defenseless populations. A battery of flamers and inferno-equipped SRMs provides firepower against conventional vehicles and infantry while a quartet of Medium Lasers provides token fighting against more hardened targets. 12 DHS keep it all cold while 6 jump jets keep it mobile in any terrain.
Bonuses
Mech Quirk: Rugged
45 structure points, 65 stability threshold
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Circinus Federation
- Mercenaries
- Mercenaries
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- The Black Outlaws
- Rubinsky's Light Horse
- Lindon's Battalion
- Grim Determination
- 21st Centauri Lancers
- Jacob's Juggernauts
- Khorsakov's Cossacks
- Winfield's Regiment
- Tooth of Ymir
- Avanti's Angels
- Smithson's Chinese Bandits
- Hsien Hotheads
- Simonson's Cutthroats
- Always Faithful
- Fist Of Mokal
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Broadsword Legion
- Vanguard Legion
- Langendorf Lancers
- Olson's Rangers
- Harlock's Warriors
- Screaming Eagles
- Lethal Injection
- Dioscuri
- The Arcadians
- 12th Vegan Rangers
- Knights of Caerbannog
- Local Government