Septicemia

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Revision as of 06:43, 30 January 2021 by MechaBuster (talk | contribs) (Created page with "<tabs> <tab name="SPT-1"> {{AutoInfoboxVariant|SPT-1 speed = 6/8/6 }} ===Description=== {{MechDetails|SPT-1}} ===Bonuses=== '''Mech Quirk:''' Clan OmniMech +10% walking dis...")
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Septicemia
General Data
'Mech Type Unknown Mech
Class ???
Weight ???
Stock Role Mech not found
Stock Specifications
Hardpoints
Melee
Stock Equipment


Description

Resurrected by a Jade Falcon backwater garrison cluster, the Septicemia found new acceptance as a duelist mech for the bored garrison warriors with nothing to do. Armed with 8 ATM-3s, as well as a lone ER Small Laser, the SPT-1 proved to be an adept dueling machine. This was not enough for Jade Falcon leadership to put the mech into wide production for front-line warriors as it was still stained with the stench of melee combat but it was approved for garrison forces in general, leading to it appearing sporadically throughout the Jade Falcon touman.


Bonuses

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
Septicemia
General Data
'Mech Type Unknown Mech
Class ???
Weight ???
Stock Role Mech not found
Stock Specifications
Hardpoints
Melee
Stock Equipment


Description

Designed, produced, then shelved by Clan Jade Falcon post-Clan Invasion, the Septicemia was an abortive attempt to change the Falcon touman's opinion of melee combat. While the weaponry was (relatively) conventional, a HAG-20, ER Small Laser, and pair of Plasma Cannons, the mech's oddities came from its set of Talons on the legs. When paired with its 5 jump jets, the Septicemia could deliver brutalizingly powerful Death From Above attacks. Jade Falcon MechWarriors however hated the mech due to the Clan stigma against melee combat and the Septicemia was quickly mothballed to garrison forces.


Bonuses

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout