Night Gyr
NTG-PRIME
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Fire Support |
Stock Specifications | |
Hardpoints | Energy: 1 Omni: 6 |
Speed | 5/7/5 |
Firepower | Max Damage: 315 Max Stability: 45 Max Heat: 0 |
Durability | Armor: 1100 Structure: 571 |
Heat Efficiency | Sinking: 120 Alpha: 162 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Head | M Pulse (C) |
Center Torso | Heat Sink Double (C) |
Left Torso | Heat Sink Double (C) Heat Sink Double (C) M Pulse (C) |
Right Torso | Heat Sink Double (C) Heat Sink Double (C) M Pulse (C) |
Left Arm | ER PPC (C) ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Arm | Heat Sink Double (C) Ammo UAC/10 Ammo UAC/10 UAC/10 (C) |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. Built with an XL Engine, Endo-Steel, and Ferro-Fibrous, along with 4 fixed jump jets, this Omnimech has 38 tons of pod space, which the Prime uses for a pair of ER PPCs, an Ultra Autocannon/10, and a trio of Medium Lasers. 8 extra heat sinks round out the design.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
NTG-A
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Fire Support |
Stock Specifications | |
Hardpoints | Energy: 1 Omni: 7 |
Speed | 5/7/5 |
Firepower | Max Damage: 380 Max Stability: 58 Max Heat: 0 |
Durability | Armor: 1100 Structure: 571 |
Heat Efficiency | Sinking: 96 Alpha: 131 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Head | M Pulse (C) |
Center Torso | Heat Sink Double (C) |
Left Torso | Heat Sink Double (C) Ammo Streak SRM Streak SRM6 (C) |
Right Torso | Streak SRM6 (C) Ammo UAC/20 Ammo UAC/20 Ammo UAC/20 |
Left Arm | Heat Sink Double (C) Heat Sink Double (C) L Pulse (C) M Pulse (C) M Pulse (C) |
Right Arm | UAC/20 (C) |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. This first variant is a short-range powerhouse. It mounts an Ultra Autocannon/20 to breach opponent's armor and a pair of Streak SRM-6s to exploit those holes. A Large Pulse Laser and a trio of Medium Pulse Lasers are highly accurate weapons that can help to minimize collateral damage in an urban environment. Even with four additional double heat sinks, this variant can be quickly overwhelmed by heat.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
NTG-B
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Fire Support |
Stock Specifications | |
Hardpoints | Energy: 1 Omni: 6 |
Speed | 5/7/5 |
Firepower | Max Damage: 180 Max Stability: 52 Max Heat: 0 |
Durability | Armor: 1100 Structure: 571 |
Heat Efficiency | Sinking: 72 Alpha: 26 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Left Torso | Ammo Gauss LBX AC/2 (C) Ammo LBX/2 CLUSTER |
Right Torso | Ammo Gauss Ammo Gauss LBX AC/2 (C) |
Left Arm | Gauss Rifle (C) |
Right Arm | Gauss Rifle (C) |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. The Night Gyr B seeks to destroy opponents before they can return fire. A pair of Gauss Rifles and LB-X Autocannon/2s carry out that mandate. Ammo is somewhat lacking, however, so this design cannot stray far from supply, especially as it has no backup energy weapons.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
NTG-C
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Fire Support |
Stock Specifications | |
Hardpoints | Energy: 1 Omni: 7 |
Speed | 5/7/5 |
Firepower | Max Damage: 245 Max Stability: 9 Max Heat: 0 |
Durability | Armor: 1100 Structure: 571 |
Heat Efficiency | Sinking: 126 Alpha: 114 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Head | ER M Laser (C) FCS Precision Computer |
Center Torso | Heat Sink Double (C) |
Left Torso | ER M Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Torso | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Arm | Ammo UAC/2 Ammo UAC/2 Ammo UAC/2 UAC/2 (C) UAC/2 (C) UAC/2 (C) |
Right Arm | ER L Laser (C) ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. Another long-range variant, the C mounts three Ultra Autocannon/2s and two ER Large Lasers. A pair of ER Medium Lasers are present for backup. All of these weapons are linked to a Targeting Computer. Six extra heat sinks ensure the 'Mech stays mostly cool.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
NTG-D
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Fire Support |
Stock Specifications | |
Hardpoints | Energy: 1 Omni: 7 |
Speed | 5/7/5 |
Firepower | Max Damage: 410 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1100 Structure: 571 |
Heat Efficiency | Sinking: 72 Alpha: 147 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Head | M Pulse (C) |
Center Torso | L Pulse (C) |
Left Torso | Artemis IV FCS LRM20 (C) |
Right Torso | Artemis IV FCS LRM20 (C) |
Left Arm | Artemis IV FCS Ammo LRM ARTIV Ammo LRM ARTIV Ammo LRM ARTIV LRM20 (C) |
Right Arm | Artemis IV FCS Ammo LRM ARTIV Ammo LRM ARTIV Ammo LRM ARTIV LRM20 (C) |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. This missile boat carries four LRM-20 launchers, each of which is slaved to an Artemis IV FCS. Ten tons of ammunition is enough to keep it firing for a minute. A Large Pulse Laser and Medium Pulse Laser are effective backup weapons.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
NTG-E
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Fire Support |
Stock Specifications | |
Hardpoints | Missile: 1 Omni: 10 |
Speed | 5/7/5 |
Firepower | Max Damage: 422 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 1100 Structure: 571 |
Heat Efficiency | Sinking: 108 Alpha: 193 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Head | SRM6 (C) |
Center Torso | M Pulse (C) M Pulse (C) |
Left Torso | ATM 6 (C) Ammo ATM Ammo ATM ER |
Right Torso | Heat Sink Double (C) Heat Sink Double (C) Ammo SRM |
Left Arm | Heat Sink Double (C) Heat Sink Double (C) L Pulse (C) M Pulse (C) M Pulse (C) |
Right Arm | Heat Sink Double (C) Heat Sink Double (C) L Pulse (C) M Pulse (C) M Pulse (C) |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. This variant uses massed pulse lasers, two large and six medium, in conjunction with an ATM 6 and an SRM-6. The ATM only mounts two tons of ammunition, limiting its flexibility.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
NTG-H
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Fire Support |
Stock Specifications | |
Hardpoints | Energy: 1 Omni: 6 |
Speed | 5/7/5 |
Firepower | Max Damage: 240 Max Stability: 35 Max Heat: 0 |
Durability | Armor: 1100 Structure: 571 |
Heat Efficiency | Sinking: 102 Alpha: 95 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Head | M Pulse (C) |
Center Torso | Heat Sink Double (C) |
Left Torso | Heavy L Laser (C) Ammo UAC/10 Ammo UAC/10 |
Right Torso | ECM Suite (C) Ammo Gauss Ammo Gauss Heat Sink Double (C) |
Left Arm | Heat Sink Double (C) Heat Sink Double (C) UAC/10 (C) |
Right Arm | Gauss Rifle (C) Heat Sink Double (C) |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. The heavy laser variant only mounts one, a Heavy Large Laser. A Gauss Rifle gives it long-range firepower, while an Ultra Autocannon/10 is effective at medium and short range. A Medium Pulse Laser is an accurate backup weapon. Five heat sinks are added to ensure the design never has to worry about heat. An ECM Suite provides protection against some enemy electronics.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
NTG-JK
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Missile: 1 Omni: 10 |
Speed | 5/7/5 |
Firepower | Max Damage: 330 Max Stability: 74 Max Heat: 0 |
Durability | Armor: 1100 Structure: 571 |
Heat Efficiency | Sinking: 75 Alpha: 142 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Heat Sink Kit (Laser) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Center Torso | Heat Sink (L) |
Left Torso | MG (C) MG (C) Ammo MG [Half] Ammo MG TRC Ammo UAC/2 |
Right Torso | Ammo Streak SRM Streak SRM6 (C) Streak SRM6 (C) |
Left Arm | Heat Sink (L) Ammo UAC/2 Ammo UAC/2 UAC/2 (C) UAC/2 (C) |
Right Arm | ER PPC (C) ER PPC (C) Heat Sink (L) Heat Sink (L) |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
The Jade Kite Hero 'Mech loadout features strong stand-off firepower in the form of a pair of ER PPCs in the right arm and twin Ultra Autocannon/2s in its left arm fed by three tons of ammo. Two Streak SRM-6s in the right torso and two Machine Guns in the left torso give the Jade Kite some close range firepower. Sixteen Laser Heat Sinks struggle to keep the 'Mech cool.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
The NTG-JK can only be found as an enemy duelist in Game World contracts.
NTG-L
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Fire Support |
Stock Specifications | |
Hardpoints | Energy: 1 Omni: 6 |
Speed | 5/7/5 |
Firepower | Max Damage: 235 Max Stability: 3 Max Heat: 0 |
Durability | Armor: 1100 Structure: 571 |
Heat Efficiency | Sinking: 95 Alpha: 138 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Heat Sink Kit (Laser) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Head | ER L Laser (C) |
Center Torso | Heat Sink (L) |
Left Torso | ER L Laser (C) Heat Sink (L) Heat Sink (L) |
Right Torso | Ammo Hyper Gauss Ammo Hyper Gauss Heat Sink (L) |
Left Arm | ER L Laser (C) ER L Laser (C) Heat Sink (L) Heat Sink (L) Heat Sink (L) |
Right Arm | Hyper-Assault Gauss 30 (C) |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
Based on the original experimental Night Gyr design, the NTG-L uses Clan Jade Falcon's experimental Laser Heat Sinks for cooling, giving the NTG-L unparalleled cooling in even the most oppressive environments. For armaments, the NTG-L plays at long range, armed with a Hyper-Assault Gauss Rifle/30 and a quartet of ER Large Lasers. 19 Laser Heat Sinks work overtime to keep the mech cold and only partially succeed. The NTG-L retains the traditional armor, speed, and jump jets of the standard Night Gyr.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions