Weapon |
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StartingAmmoCapacity | 10 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 360 |
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AttackRecoil | 1 |
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Damage | 15 |
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HeatGenerated | 5 |
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Type | Gauss |
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Id | Weapon_Gauss_KingDavid_BA |
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RangeSplit | 90,180,270 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | 'King David' Gauss Rifle |
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Instability | 3 |
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Bonuses | WpnRecoil: 1,IsGauss,PipsIgnored: 4,WeaponBoom: 15 |
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Cost | 85000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_GaussRifle |
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Icon | battle-amor-suit |
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DamageVariance | 0 |
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Tonnage | 0.2 |
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InventorySize | 2 |
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Rarity | 20 |
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ComponentType | Weapon |
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Details | The 'King David' Gauss Rifle is a Battle Armor-scale Gauss Rifle, intended for use against targets at close range. It does low damage but has better range than most other BA weapons and does respectable stability damage for its size. |
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RefireModifier | 1 |
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EvasivePipsIgnored | 4 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 0 |
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Manufacturer | Defiance |
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Name | 'King David' Gauss Rifle |
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Model | Magnetic Cannon |
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Category | AntiPersonnel |
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Purchasable | true |
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AmmoCategory | Flamer |
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HeatDamage | 0 |
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