Difference between revisions of "Avionics"

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Avionics gear controls a 'mech's transformation technology and permits the 'mech to swap between BattleMech and AirMech modes easily and without trouble. The technology is fragile, heavy, and prone to breakage, which made LAMs troublesome in terms of maintenance, leading to LAMs slowly fading out of active service as more and more of them broke. However, in the 3060s, the knowledge to repair and build the avionics returned and LAMs began proliferating around the Inner Sphere again. The specific tonnage and stability thresholds change depending on the size of the LAM in question.
+
Avionics gear controls a 'Mech's transformation technology and permits the 'mech to swap between BattleMech and AirMech modes easily and without trouble. The technology is fragile, heavy, and prone to breakage, which made LAMs troublesome in terms of maintenance, leading to LAMs slowly fading out of active service as more and more of them broke. However, in the 3060s, the knowledge to repair and build the avionics returned and LAMs began proliferating around the Inner Sphere again. The specific tonnage and stability thresholds change depending on the size of the LAM in question.
  
 
Avionics equipment permits [[:Category:LAM|LAMs]] to transform on their turn  but only before moving (if you've already moved you're stuck in that mode for the turn).
 
Avionics equipment permits [[:Category:LAM|LAMs]] to transform on their turn  but only before moving (if you've already moved you're stuck in that mode for the turn).
Line 36: Line 36:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Enables changing between BattleMech and AirMech modes.
+
* Enables changing between BattleMech and AirMech modes
* Takes 10% more damage when in AirMech mode.
+
* Takes 10% more damage when in AirMech mode
* Stability threshold lowered by 15 when in when in AirMech mode.
+
* Stability threshold lowered by 15 when in when in AirMech mode  
* Moves 100% faster when in AirMech mode.
+
* Moves 100% faster when in AirMech mode
* Sprint modifier increased by +0.2 when in AirMech mode.
+
* Sprint modifier increased by +0.2 when in AirMech mode
* LAMs in AirMech mode have a 360 degree firing arc.
+
* LAMs in AirMech mode have a 360 degree firing arc
* Pathing unaffected by terrain when in AirMech mode.  
+
* Pathing unaffected by terrain when in AirMech mode.
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though.
+
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Avionics_WSP}}
  
 
=== Avionics ([[Stinger LAM]]) ===
 
=== Avionics ([[Stinger LAM]]) ===
Line 72: Line 74:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Enables changing between BattleMech and AirMech modes.
+
* Enables changing between BattleMech and AirMech modes
* Takes 10% more damage when in AirMech mode.
+
* Takes 10% more damage when in AirMech mode
* Stability threshold lowered by 15 when in when in AirMech mode.
+
* Stability threshold lowered by 15 when in when in AirMech mode
* Moves 100% faster when in AirMech mode.
+
* Moves 100% faster when in AirMech mode
* Sprint modifier increased by +0.2 when in AirMech mode.
+
* Sprint modifier increased by +0.2 when in AirMech mode  
* LAMs in AirMech mode have a 360 degree firing arc.
+
* LAMs in AirMech mode have a 360 degree firing arc
* Pathing unaffected by terrain when in AirMech mode.
+
* Pathing unaffected by terrain when in AirMech mode
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though.
+
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Avionics_STG}}
  
 
=== Avionics ([[UrbanMech LAM]]) ===
 
=== Avionics ([[UrbanMech LAM]]) ===
Line 108: Line 112:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Enables changing between BattleMech and AirMech modes.
+
* Enables changing between BattleMech and AirMech modes
* Takes 10% more damage when in AirMech mode.
+
* Takes 10% more damage when in AirMech mode
* Stability threshold lowered by 15 when in when in AirMech mode.
+
* Stability threshold lowered by 15 when in when in AirMech mode
* Moves 100% faster when in AirMech mode.
+
* Moves 100% faster when in AirMech mode
* Sprint modifier increased by +0.2 when in AirMech mode.  
+
* Sprint modifier increased by +0.2 when in AirMech mode.
* LAMs in AirMech mode have a 360 degree firing arc.
+
* LAMs in AirMech mode have a 360 degree firing arc
* Pathing unaffected by terrain when in AirMech mode.
+
* Pathing unaffected by terrain when in AirMech mode
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though.
+
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Avionics_UM}}
  
 
=== Avionics ([[Phoenix Hawk LAM]]) ===
 
=== Avionics ([[Phoenix Hawk LAM]]) ===
Line 144: Line 150:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Enables changing between BattleMech and AirMech modes.
+
* Enables changing between BattleMech and AirMech modes
* Takes 10% more damage when in AirMech mode.
+
* Takes 10% more damage when in AirMech mode
* Stability threshold lowered by 25 when in when in AirMech mode.
+
* Stability threshold lowered by 25 when in when in AirMech mode
* Moves 100% faster when in AirMech mode.
+
* Moves 100% faster when in AirMech mode
* Sprint modifier increased by +0.2 when in AirMech mode.
+
* Sprint modifier increased by +0.2 when in AirMech mode
* LAMs in AirMech mode have a 360 degree firing arc.
+
* LAMs in AirMech mode have a 360 degree firing arc
* Pathing unaffected by terrain when in AirMech mode.
+
* Pathing unaffected by terrain when in AirMech mode
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though.
+
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Avionics_PHK}}
  
 
=== Avionics ([[Nagual]]) ===
 
=== Avionics ([[Nagual]]) ===
Line 180: Line 188:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Enables changing between BattleMech and AirMech modes.
+
* Enables changing between BattleMech and AirMech modes
* Takes 10% more damage when in AirMech mode.
+
* Takes 10% more damage when in AirMech mode
* Stability threshold lowered by 25 when in when in AirMech mode.
+
* Stability threshold lowered by 25 when in when in AirMech mode
* Moves 100% faster when in AirMech mode.
+
* Moves 100% faster when in AirMech mode
* Sprint modifier increased by +0.2 when in AirMech mode.  
+
* Sprint modifier increased by +0.2 when in AirMech mode.
* LAMs in AirMech mode have a 360 degree firing arc.
+
* LAMs in AirMech mode have a 360 degree firing arc
* Pathing unaffected by terrain when in AirMech mode.
+
* Pathing unaffected by terrain when in AirMech mode
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though.
+
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Avionics_NG}}
  
 
=== Avionics ([[Screamer]]) ===
 
=== Avionics ([[Screamer]]) ===
Line 216: Line 226:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Enables changing between BattleMech and AirMech modes.
+
* Enables changing between BattleMech and AirMech modes
* Takes 10% more damage when in AirMech mode.
+
* Takes 10% more damage when in AirMech mode
* Stability threshold lowered by 25 when in when in AirMech mode.
+
* Stability threshold lowered by 25 when in when in AirMech mode
* Moves 100% faster when in AirMech mode.
+
* Moves 100% faster when in AirMech mode
* Sprint modifier increased by +0.2 when in AirMech mode.  
+
* Sprint modifier increased by +0.2 when in AirMech mode.
* LAMs in AirMech mode have a 360 degree firing arc.
+
* LAMs in AirMech mode have a 360 degree firing arc
* Pathing unaffected by terrain when in AirMech mode.
+
* Pathing unaffected by terrain when in AirMech mode  
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though.
+
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Avionics_SCR}}
  
 
=== Avionics ([[Von Rohrs#VON-4RH-LAM|Von Rohrs]]) ===
 
=== Avionics ([[Von Rohrs#VON-4RH-LAM|Von Rohrs]]) ===
Line 252: Line 264:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Enables changing between BattleMech and AirMech modes.
+
* Enables changing between BattleMech and AirMech modes
* Takes 10% more damage when in AirMech mode.
+
* Takes 10% more damage when in AirMech mode
* Stability threshold lowered by 25 when in when in AirMech mode.
+
* Stability threshold lowered by 25 when in when in AirMech mode
* Moves 100% faster when in AirMech mode.
+
* Moves 100% faster when in AirMech mode
* Sprint modifier increased by +0.2 when in AirMech mode.
+
* Sprint modifier increased by +0.2 when in AirMech mode
* LAMs in AirMech mode have a 360 degree firing arc.
+
* LAMs in AirMech mode have a 360 degree firing arc
* Pathing unaffected by terrain when in AirMech mode.
+
* Pathing unaffected by terrain when in AirMech mode
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though.
+
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Avionics_VON}}
  
 
=== Avionics ([[Hector LAM]]) ===
 
=== Avionics ([[Hector LAM]]) ===
Line 288: Line 302:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Enables changing between BattleMech and AirMech modes.
+
* Enables changing between BattleMech and AirMech modes
* Takes 10% more damage when in AirMech mode.
+
* Takes 10% more damage when in AirMech mode
* Stability threshold lowered by 40 when in when in AirMech mode.
+
* Stability threshold lowered by 40 when in when in AirMech mode
* Moves 100% faster when in AirMech mode.
+
* Moves 100% faster when in AirMech mode
* Sprint modifier increased by +0.2 when in AirMech mode.
+
* Sprint modifier increased by +0.2 when in AirMech mode
* LAMs in AirMech mode have a 360 degree firing arc.
+
* LAMs in AirMech mode have a 360 degree firing arc
* Pathing unaffected by terrain when in AirMech mode.
+
* Pathing unaffected by terrain when in AirMech mode
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though.
+
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Avionics_HOR}}
  
 
=== Avionics ([[Monster#MNST-3R-LAM|Monster LAM]]) ===
 
=== Avionics ([[Monster#MNST-3R-LAM|Monster LAM]]) ===
Line 324: Line 340:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Enables changing between BattleMech and AirMech modes.
+
* Enables changing between BattleMech and AirMech modes
* Takes 10% more damage when in AirMech mode.
+
* Takes 10% more damage when in AirMech mode
* Stability threshold lowered by 40 when in when in AirMech mode.
+
* Stability threshold lowered by 40 when in when in AirMech mode
* Moves 100% faster when in AirMech mode.
+
* Moves 100% faster when in AirMech mode
* Sprint modifier increased by +0.2 when in AirMech mode.
+
* Sprint modifier increased by +0.2 when in AirMech mode
* LAMs in AirMech mode have a 360 degree firing arc.
+
* LAMs in AirMech mode have a 360 degree firing arc
* Pathing unaffected by terrain when in AirMech mode.
+
* Pathing unaffected by terrain when in AirMech mode
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though.
+
* DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though
 +
 
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Avionics_MON}}

Revision as of 08:21, 10 December 2021

Avionics gear controls a 'Mech's transformation technology and permits the 'mech to swap between BattleMech and AirMech modes easily and without trouble. The technology is fragile, heavy, and prone to breakage, which made LAMs troublesome in terms of maintenance, leading to LAMs slowly fading out of active service as more and more of them broke. However, in the 3060s, the knowledge to repair and build the avionics returned and LAMs began proliferating around the Inner Sphere again. The specific tonnage and stability thresholds change depending on the size of the LAM in question.

Avionics equipment permits LAMs to transform on their turn but only before moving (if you've already moved you're stuck in that mode for the turn).

AirMech Mode: 'Mech will hover above the battlefield, will ignore terrain, and will move at considerably higher speeds but takes extra damage and stability damage. 'Mech walk speed translates to 'flight' speed in AirMech mode.

To transform between BattleMech and AirMech modes simply click the Avionics button in the weapons HUD at the bottom-right of you screen while in mission:

Avionics.png


Avionics (Wasp LAM)

Manufacturer: Alliance Aerospace
Tonnage: 3
Critical Slots: 3 (1 Head + 2 ST)
Install Location: Head
Value: 20,000
Gear ID: Gear_Avionics_WSP


Equipped Effects:

  • Enables changing between BattleMech and AirMech modes
  • Takes 10% more damage when in AirMech mode
  • Stability threshold lowered by 15 when in when in AirMech mode
  • Moves 100% faster when in AirMech mode
  • Sprint modifier increased by +0.2 when in AirMech mode
  • LAMs in AirMech mode have a 360 degree firing arc
  • Pathing unaffected by terrain when in AirMech mode.

Critical Effects:

  • DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though

Found On These 'Mechs:


Avionics (Stinger LAM)

Manufacturer: Alliance Aerospace
Tonnage: 3
Critical Slots: 3 (1 Head + 2 ST)
Install Location: Head
Value: 20,000
Gear ID: Gear_Avionics_STG


Equipped Effects:

  • Enables changing between BattleMech and AirMech modes
  • Takes 10% more damage when in AirMech mode
  • Stability threshold lowered by 15 when in when in AirMech mode
  • Moves 100% faster when in AirMech mode
  • Sprint modifier increased by +0.2 when in AirMech mode
  • LAMs in AirMech mode have a 360 degree firing arc
  • Pathing unaffected by terrain when in AirMech mode

Critical Effects:

  • DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though

Found On These 'Mechs:


Avionics (UrbanMech LAM)

Manufacturer: Alliance Aerospace
Tonnage: 3
Critical Slots: 3 (1 Head + 2 ST)
Install Location: Head
Value: 20,000
Gear ID: Gear_Avionics_UM


Equipped Effects:

  • Enables changing between BattleMech and AirMech modes
  • Takes 10% more damage when in AirMech mode
  • Stability threshold lowered by 15 when in when in AirMech mode
  • Moves 100% faster when in AirMech mode
  • Sprint modifier increased by +0.2 when in AirMech mode.
  • LAMs in AirMech mode have a 360 degree firing arc
  • Pathing unaffected by terrain when in AirMech mode

Critical Effects:

  • DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though

Found On These 'Mechs:


Avionics (Phoenix Hawk LAM)

Manufacturer: Alliance Aerospace
Tonnage: 5
Critical Slots: 3 (1 Head + 2 ST)
Install Location: Head
Value: 20,000
Gear ID: Gear_Avionics_PHK


Equipped Effects:

  • Enables changing between BattleMech and AirMech modes
  • Takes 10% more damage when in AirMech mode
  • Stability threshold lowered by 25 when in when in AirMech mode
  • Moves 100% faster when in AirMech mode
  • Sprint modifier increased by +0.2 when in AirMech mode
  • LAMs in AirMech mode have a 360 degree firing arc
  • Pathing unaffected by terrain when in AirMech mode

Critical Effects:

  • DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though

Found On These 'Mechs:


Avionics (Nagual)

Manufacturer: Alliance Aerospace
Tonnage: 5.5
Critical Slots: 3 (1 Head + 2 ST)
Install Location: Head
Value: 20,000
Gear ID: Gear_Avionics_NG


Equipped Effects:

  • Enables changing between BattleMech and AirMech modes
  • Takes 10% more damage when in AirMech mode
  • Stability threshold lowered by 25 when in when in AirMech mode
  • Moves 100% faster when in AirMech mode
  • Sprint modifier increased by +0.2 when in AirMech mode.
  • LAMs in AirMech mode have a 360 degree firing arc
  • Pathing unaffected by terrain when in AirMech mode

Critical Effects:

  • DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though

Found On These 'Mechs:


Avionics (Screamer)

Manufacturer: Alliance Aerospace
Tonnage: 5.5
Critical Slots: 3 (1 Head + 2 ST)
Install Location: Head
Value: 20,000
Gear ID: Gear_Avionics_SCR


Equipped Effects:

  • Enables changing between BattleMech and AirMech modes
  • Takes 10% more damage when in AirMech mode
  • Stability threshold lowered by 25 when in when in AirMech mode
  • Moves 100% faster when in AirMech mode
  • Sprint modifier increased by +0.2 when in AirMech mode.
  • LAMs in AirMech mode have a 360 degree firing arc
  • Pathing unaffected by terrain when in AirMech mode

Critical Effects:

  • DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though

Found On These 'Mechs:


Avionics (Von Rohrs)

Manufacturer: Alliance Aerospace
Tonnage: 6.5
Critical Slots: 3 (1 Head + 2 ST)
Install Location: Head
Value: 20,000
Gear ID: Gear_Avionics_VON


Equipped Effects:

  • Enables changing between BattleMech and AirMech modes
  • Takes 10% more damage when in AirMech mode
  • Stability threshold lowered by 25 when in when in AirMech mode
  • Moves 100% faster when in AirMech mode
  • Sprint modifier increased by +0.2 when in AirMech mode
  • LAMs in AirMech mode have a 360 degree firing arc
  • Pathing unaffected by terrain when in AirMech mode

Critical Effects:

  • DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though

Found On These 'Mechs:


Avionics (Hector LAM)

Manufacturer: Alliance Aerospace
Tonnage: 8
Critical Slots: 3 (1 Head + 2 ST)
Install Location: Head
Value: 20,000
Gear ID: Gear_Avionics_HOR


Equipped Effects:

  • Enables changing between BattleMech and AirMech modes
  • Takes 10% more damage when in AirMech mode
  • Stability threshold lowered by 40 when in when in AirMech mode
  • Moves 100% faster when in AirMech mode
  • Sprint modifier increased by +0.2 when in AirMech mode
  • LAMs in AirMech mode have a 360 degree firing arc
  • Pathing unaffected by terrain when in AirMech mode

Critical Effects:

  • DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though

Found On These 'Mechs:


Avionics (Monster LAM)

Manufacturer: Alliance Aerospace
Tonnage: 15
Critical Slots: 3 (1 Head + 2 ST)
Install Location: Head
Value: 20,000
Gear ID: Gear_Avionics_MON


Equipped Effects:

  • Enables changing between BattleMech and AirMech modes
  • Takes 10% more damage when in AirMech mode
  • Stability threshold lowered by 40 when in when in AirMech mode
  • Moves 100% faster when in AirMech mode
  • Sprint modifier increased by +0.2 when in AirMech mode
  • LAMs in AirMech mode have a 360 degree firing arc
  • Pathing unaffected by terrain when in AirMech mode

Critical Effects:

  • DESTROYED: Most equipped effects disabled. Taking 10% increased damage and stability threshold reduction stay active though

Found On These 'Mechs: