Difference between revisions of "Foot Actuators"

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(Added FOTM info)
m
Line 29: Line 29:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* None.
+
* None
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  
 
'''Found On These 'Mechs:'''
 
'''Found On These 'Mechs:'''
Line 64: Line 64:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +0.025 sprint multiplier.
+
* +0.025 sprint multiplier
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
* DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties).
+
* DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)
  
 
'''Found On These 'Mechs:'''
 
'''Found On These 'Mechs:'''
Line 99: Line 99:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* DFAs do +5% more damage.
+
* DFAs do +5% more damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  
 
'''Found On These 'Mechs:'''
 
'''Found On These 'Mechs:'''
Line 133: Line 133:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* DFAs do +10% more damage.
+
* DFAs do +10% more damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  
 
'''Found On These 'Mechs:'''
 
'''Found On These 'Mechs:'''
Line 167: Line 167:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* DFAs do +15% more damage.
+
* DFAs do +15% more damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  
 
'''Found On These 'Mechs:'''
 
'''Found On These 'Mechs:'''
Line 201: Line 201:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Kicks do +10% more damage.
+
* Kicks do +10% more damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  
 
'''Found On These 'Mechs:'''
 
'''Found On These 'Mechs:'''
Line 235: Line 235:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Kicks do +15% more damage.
+
* Kicks do +15% more damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  
 
'''Found On These 'Mechs:'''
 
'''Found On These 'Mechs:'''
Line 269: Line 269:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Kicks do +20% more damage.
+
* Kicks do +20% more damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  
 
'''Found On These 'Mechs:'''
 
'''Found On These 'Mechs:'''

Revision as of 19:20, 9 December 2021

Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.

Generic Actuators

Foot

The default foot actuator in every 'Mech.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 30,000
Gear ID: emod_leg_foot


Equipped Effects:

  • None

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs:

This is the generic foot actuator found on every 'Mech.


Speedy Foot

Manufacturer: Periphery Armory, Inc.
Tonnage: 1
Crtical Slots: 1
Install Location: Foot
Value: 30,000
Gear ID: emod_leg_foot_speed


Equipped Effects:

  • +0.025 sprint multiplier

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  • DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)

Found On These 'Mechs:


Rawlings Actuators

Foot Epsilon

Manufacturer: Rawlings
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 30,000
Gear ID: Gear_Actuator_Rawlings_Epsilon


Equipped Effects:

  • DFAs do +5% more damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs: Not found on any 'Mechs


Foot Omicron +

Manufacturer: Rawlings
Tonnage: 0.5
Critical Slots: 1
Install Location: Foot
Value: 60,000
Gear ID: Gear_Actuator_Rawlings_Omicron


Equipped Effects:

  • DFAs do +10% more damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs: Not found on any 'Mechs


Foot Omega + +

Manufacturer: Rawlings
Tonnage: 1
Critical Slots: 1
Install Location: Foot
Value: 90,000
Gear ID: Gear_Actuator_Rawlings_Omega


Equipped Effects:

  • DFAs do +15% more damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs: Not found on any 'Mechs


Earthwerks Actuators

Foot Scissor

Manufacturer: Earthwerks
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 60,000
Gear ID: Gear_Actuator_Earthwerks_Scissor


Equipped Effects:

  • Kicks do +10% more damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs: Not found on any 'Mechs


Foot Axe +

Manufacturer: Earthwerks
Tonnage: 0.5
Critical Slots: 1
Install Location: Foot
Value: 30,000
Gear ID: Gear_Actuator_Earthwerks_Axe


Equipped Effects:

  • Kicks do +15% more damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs: Not found on any 'Mechs


Foot Roundhouse + +

Manufacturer: Earthwerks
Tonnage: 1
Critical Slots: 1
Install Location: Foot
Value: 90,000
Gear ID: Gear_Actuator_Earthwerks_Roundhouse


Equipped Effects:

  • Kicks do +20% more damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs: