Hazard

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HZD-2C
Hazard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role 'Fire' Support
Stock Specifications
Hardpoints
Speed 7/10/7
Firepower Max Damage: 106
Max Stability: 16
Max Heat: 110
Durability Armor: 800
Structure: 421
Heat Efficiency Sinking: 72
Alpha: 50
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hazard Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso SRM4
Left Torso Flamer
Heat Sink (D)
Ammo Heavy Flamer
Ammo Heavy Flamer
S Laser
Jump Jet (S)
Right Torso Flamer
Heat Sink (D)
Ammo SRM INF
S Laser
Jump Jet (S)
Left Arm Heavy AoE Flamer (Fixed)
Heavy AoE Flamer (Fixed)
Right Arm Heavy AoE Flamer (Fixed)
Heavy AoE Flamer (Fixed)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

One of the first home-grown Circinian battlemechs, the Hazard really displays the Circinus government's opinion of their population. Armed with almost exclusively fire-based weaponry, the Hazard appears designed for terrorizing defenseless populations. A battery of unique area of effect flamers, standard flamers, and inferno SRMs provide 'crowd control' while two Small Lasers provide the only token resistance to hardened targets. An XL engine and endo-steel frame provide weight for the weaponry and armor, while 6 jump jets keep the Hazard mobile in any circumstance.


Bonuses

Mech Quirk: Rugged

45 structure points, 65 stability threshold


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Circinus Federation
  • Mercenaries
    • Mercenaries
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • The Black Outlaws
    • Rubinsky's Light Horse
    • Lindon's Battalion
    • Grim Determination
    • 21st Centauri Lancers
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • Winfield's Regiment
    • Tooth of Ymir
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Always Faithful
    • Fist Of Mokal
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Vanguard Legion
    • Langendorf Lancers
    • Olson's Rangers
    • Harlock's Warriors
    • Screaming Eagles
    • Lethal Injection
    • Dioscuri
    • The Arcadians
    • 12th Vegan Rangers
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
HZD-3C
Hazard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role 'Fire' Support
Stock Specifications
Hardpoints
Speed 7/10/7
Firepower Max Damage: 164
Max Stability: 32
Max Heat: 60
Durability Armor: 800
Structure: 421
Heat Efficiency Sinking: 72
Alpha: 56
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hazard Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso SRM4
SRM4
Left Torso Heat Sink (D)
M Laser
M Laser
Ammo SRM
Jump Jet (S)
Right Torso Heat Sink (D)
Ammo SRM INF
M Laser
M Laser
Jump Jet (S)
Left Arm Flamer
Flamer
Right Arm Flamer
Flamer
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

One of the first home-grown Circinian battlemechs, the Hazard really displays the Circinus government's opinion of their population. Armed with mostly fire-based weaponry, the Hazard appears designed for terrorizing defenseless populations. A battery of flamers and inferno-equipped SRMs provides firepower against conventional vehicles and infantry while a quartet of Medium Lasers provides token fighting against more hardened targets. 12 DHS keep it all cold while 6 jump jets keep it mobile in any terrain.


Bonuses

Mech Quirk: Rugged

45 structure points, 65 stability threshold


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Circinus Federation
  • Mercenaries
    • Mercenaries
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • The Black Outlaws
    • Rubinsky's Light Horse
    • Lindon's Battalion
    • Grim Determination
    • 21st Centauri Lancers
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • Winfield's Regiment
    • Tooth of Ymir
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Always Faithful
    • Fist Of Mokal
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Vanguard Legion
    • Langendorf Lancers
    • Olson's Rangers
    • Harlock's Warriors
    • Screaming Eagles
    • Lethal Injection
    • Dioscuri
    • The Arcadians
    • 12th Vegan Rangers
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout