Difference between revisions of "Hellspawn"

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m (Punch/MASC fix)
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<tabs>
 
<tabs>
 
<tab name="HSN-7D">
 
<tab name="HSN-7D">
 
+
{{AutoInfoboxVariant|HSN-7D
{{InfoboxVariant
 
|variantname = HSN-7D
 
|image = Hellspawn.png
 
|mechtype = BattleMech
 
|class = Medium
 
|weight = 45T
 
|stock role = Fast Fire Support
 
|ballistic = 0
 
|energy = 5
 
|missile = 3
 
|support = 0
 
|omni =
 
 
|speed = 7/10/7
 
|speed = 7/10/7
|maxdamage = 161
 
|maxstability = 20
 
|maxheat =
 
|armor = 520
 
|structure = 376
 
|heatsinking = 60
 
|alphaheat = 57
 
|kickdamage = 45
 
|punchdamage = 23
 
|meleeweapondamage =
 
|enginetype = XL
 
|coresize = 270
 
|heatsinkkit = Double Heat Sinks
 
|ecooling = None
 
|gyro = Standard
 
|structuretype = Endo-Steel (Fixed)
 
|armortype = Standard
 
|headequip1 = Improved Sensors (Fixed)
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Guardian ECM
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = LRM10
 
|ltequip2 = Ammo LRM
 
|ltequip3 = Ammo LRM
 
|ltequip4 = Jump Jet (S)
 
|ltequip5 = Jump Jet (S)
 
|ltequip6 = Jump Jet (S)
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Jump Jet (S)
 
|rtequip2 = Jump Jet (S)
 
|rtequip3 = Jump Jet (S)
 
|rtequip4 = M Pulse
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Lower Arm
 
|laequip2 = M Pulse
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = Lower Arm
 
|raequip2 = LRM10
 
|raequip3 = M Pulse
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = None
 
|llequip2 =
 
|rlequip1 = None
 
|rlequip2 =
 
 
}}
 
}}
 
 
===Description===
 
===Description===
The Hellspawn was designed in response to a call from the Federated Commonwealth for a modern, highly mobile, fire-support BattleMech. The Hellspawn is built on an Endo Steel chassis and a 270 XL engine that gives it a top speed of 97.2 km/h. For protection, the Hellspawn is equipped with a Guardian ECM Suite and has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs. To enhance the 'Mech's mobility it has six Rawlings 80 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. The Hellspawn has two LRM-10 launchers which make the 'Mech capable of providing long range fire support. For close combat, the Hellspawn has three Medium Pulse Lasers.
+
{{MechDetails|HSN-7D}}
  
  
Line 97: Line 11:
 
'''Mech Quirk:''' Improved Sensors
 
'''Mech Quirk:''' Improved Sensors
  
+10 increased sensor range, +15% sight range  
+
+10 increased sensor range, +15% sight range
  
  
 
'''Pilot Affinity:''' Keen Eyed
 
'''Pilot Affinity:''' Keen Eyed
  
15% boost to sensor and sight range  
+
15% boost to sensor and sight range
  
  
 
===Factions===
 
===Factions===
The HSN-7D can be found with these forces:
+
{{MechFactions|HSN-7D}}
 
 
* Federated Suns (Davion)
 
* Local Government
 
* Lyran Commonwealth (Steiner)
 
* Mercenaries
 
  
  
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</tab>
 
</tab>
 
<tab name="HSN-7X">
 
<tab name="HSN-7X">
 
+
{{AutoInfoboxVariant|HSN-7X
{{InfoboxVariant
 
|variantname = HSN-7X
 
|image = Hellspawn.png
 
|mechtype = BattleMech
 
|class = Medium
 
|weight = 45T
 
|stock role = Deep Raider
 
|ballistic = 0
 
|energy = 0
 
|missile = 3
 
|support = 5
 
|omni =
 
 
|speed = 7/10/7
 
|speed = 7/10/7
 
|modspeed = 13 (MASC)
 
|modspeed = 13 (MASC)
|maxdamage = 165
 
|maxstability = 32
 
|maxheat =
 
|armor = 520
 
|structure = 376
 
|heatsinking = 60
 
|alphaheat = 68
 
|kickdamage = 45
 
|punchdamage = 23
 
|meleeweapondamage =
 
|enginetype = XL
 
|coresize = 270
 
|heatsinkkit = Double Heat Sinks
 
|ecooling = None
 
|gyro = Standard
 
|structuretype = Endo-Steel (Fixed)
 
|armortype = Standard
 
|headequip1 = Improved Sensors (Fixed)
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Guardian ECM
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = SRM4
 
|ltequip2 = SRM4
 
|ltequip3 = Ammo SRM
 
|ltequip4 = Ammo SRM [INF]
 
|ltequip5 = CASE
 
|ltequip6 = Jump Jet (S)
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Jump Jet (S)
 
|rtequip2 = S Pulse
 
|rtequip3 = S Pulse
 
|rtequip4 = Ammo NARC Haywire
 
|rtequip5 = Ammo NARC Beacon
 
|rtequip6 = M.A.S.C.
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Lower Arm
 
|laequip2 = S Pulse
 
|laequip3 = S Pulse
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = Lower Arm
 
|raequip2 = NARC Launcher
 
|raequip3 = S Pulse
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Jump Jet (S)
 
|llequip2 = Jump Jet (S)
 
|rlequip1 = Jump Jet (S)
 
|rlequip2 = Jump Jet (S)
 
 
}}
 
}}
 
 
===Description===
 
===Description===
A rare support and raiding variant of the Hellspawn, the -7X was designed for deep infiltration behind enemy lines and given a weapon load out to maximize on that fact. Equipped with the same speed and armor profile as the standard Hellspawn, the -7X loses all the weaponry, instead using a pair of SRM 4s armed with Inferno ammo to set strategic targets ablaze and using a quintet of Small Pulse Lasers to shred through defending infantry forces. For maximum annoyance though, the -7X comes with a Narc Launcher with two tons of ammo for marking targets for bombardment.
+
{{MechDetails|HSN-7X}}
  
  
Line 217: Line 40:
 
'''Mech Quirk:''' Improved Sensors
 
'''Mech Quirk:''' Improved Sensors
  
+10 increased sensor range, +15% sight range  
+
+10 increased sensor range, +15% sight range
  
  
 
'''Pilot Affinity:''' Keen Eyed
 
'''Pilot Affinity:''' Keen Eyed
  
15% boost to sensor and sight range  
+
15% boost to sensor and sight range
  
  
 
===Factions===
 
===Factions===
The HSN-7X can be found with these forces:
+
{{MechFactions|HSN-7X}}
 
 
* Draconis Combine (Kurita)
 
  
  

Revision as of 05:44, 3 February 2021

HSN-7D
Hellspawn.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fast Fire Support
Stock Specifications
Hardpoints
Speed 7/10/7
Firepower Max Damage: 161
Max Stability: 20
Max Heat: 0
Durability Armor: 520
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 60
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Hellspawn Improved Sensors (Fixed)
Center Torso Guardian ECM
Left Torso Ammo LRM
Ammo LRM
LRM10
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso M Pulse
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M Pulse
Right Arm LRM10
M Pulse


Description

The Hellspawn was designed in response to a call from the Federated Commonwealth for a modern, highly mobile, fire-support BattleMech. The Hellspawn is built on an Endo Steel chassis and a 270 XL engine that gives it a top speed of 97.2 km/h. For protection, the Hellspawn is equipped with a Guardian ECM Suite and has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs. To enhance the 'Mech's mobility it has six Rawlings 80 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. The Hellspawn has two LRM-10 launchers which make the 'Mech capable of providing long range fire support. For close combat, the Hellspawn has three Medium Pulse Lasers.


Bonuses

Mech Quirk: Improved Sensors

+10 increased sensor range, +15% sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
HSN-7X
Hellspawn.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Deep Raider
Stock Specifications
Hardpoints
Speed 7/10/7
Modified Sprint 13 (MASC)
Firepower Max Damage: 166
Max Stability: 32
Max Heat: 0
Durability Armor: 560
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 56
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Hellspawn Improved Sensors (Fixed)
Center Torso Guardian ECM
Left Torso CASE
Ammo SRM INF
Ammo SRM
SRM4
SRM4
Jump Jet (S)
Right Torso M.A.S.C.
Ammo Narc Beacon
Ammo Narc Haywire
S Pulse
S Pulse
Jump Jet (S)
Left Arm S Pulse
S Pulse
Right Arm Narc Launcher
S Pulse
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A rare support and raiding variant of the Hellspawn, the -7X was designed for deep infiltration behind enemy lines and given a weapon load out to maximize on that fact. Equipped with the same speed and armor profile as the standard Hellspawn, the -7X loses all the weaponry, instead using a pair of SRM 4s armed with Inferno ammo to set strategic targets ablaze and using a quintet of Small Pulse Lasers to shred through defending infantry forces. For maximum annoyance though, the -7X comes with a Narc Launcher with two tons of ammo for marking targets for bombardment.


Bonuses

Mech Quirk: Improved Sensors

+10 increased sensor range, +15% sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout