RawData:Weapon Autocannon PAC4 CLAN

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange1000
AttackRecoil2
Damage18
HeatGenerated4
TypeAutocannon
IdWeapon_Autocannon_PAC4_CLAN
RangeSplit250,500,750
AOECapablefalse
ShotsWhenFired2
IndirectFireCapablefalse
UINamePAC/4
Instability4
BonusesWpnRecoil: 2,WeaponAttachmentCompatible: Autocannon FCS
Cost175000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_AC5
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage4.5
InventorySize3
Rarity0
ComponentTypeWeapon
DetailsThe PAC/4 is a Clan weapon intended for Clan ProtoMechs. However, since ProtoMechs remain vanishingly rare, it has snuck out into wider use here and there, usually on IndustrialMechs or other units not intended for line combat. While the PAC/4 is relatively light compared to other autocannons, it also does only middling damage, making it good at nothing and only ok at most things. It does have notable range however, which is at least one advantage to the system.
RefireModifier2
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerCLAN
NamePAC/4
ModelTactical Autocannon
CategoryBallistic
Purchasabletrue
AmmoCategoryProtoAC4
HeatDamage0