RawData:Weapon BombardCannon 12

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Weapon
StartingAmmoCapacity0
MinRange150
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange750
AttackRecoil1
Damage2
HeatGenerated24
TypeAutocannon
IdWeapon_BombardCannon_12
RangeSplit300,450,600
AOECapablefalse
ShotsWhenFired12
IndirectFireCapabletrue
UINameBombard/12 (S)
Instability2
BonusesScatterRadius: 5, 15,AMSImmune,NoFireInMelee,WeaponAttachmentCompatible: Mortar FCS
Cost100000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
Iconmor-tar
DamageVariance0
Tonnage6
InventorySize5
Rarity0
ComponentTypeWeapon
DetailsEssentially designed after infantry-carried mortars, the Bombard Cannon is designed to saturate enemies with a large number of small-scale munitions. The idea is to shell-shock the targets so that they cannot be effective while heavier forces actually destroy them with direct weapons fire. The Bombard Cannon has proven effective on the battlefield and the Sanctuary Alliance has ordered wide deployment of the system. The Bombard Cannon is capable of deploying several kinds of munitions and Sacellum units often vary their ammo loads accordingly. <color=#ffcc00>Uses Bombard Ammo.</color>
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerSanctuary Engineering
NameBombard/12 (S)
ModelBombard
CategoryBallistic
Purchasabletrue
AmmoCategoryBOMBARD
HeatDamage0