RawData:Weapon CruiseMissile50

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Weapon
StartingAmmoCapacity0
MinRange450
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange7200
AttackRecoil1
Damage550
HeatGenerated100
TypeLRM
IdWeapon_CruiseMissile50
RangeSplit1800,3600,5400
AOECapablefalse
ShotsWhenFired1
IndirectFireCapabletrue
UINameCruise Missile/50
Instability300
BonusesIsArtillery,ArtilleryAttack,ArtilleryDetails,NonArtilleryWeapons,NoFireInMelee,AMSImmune,WeaponAttachmentCompatible: Artillery FCS
Cost9152000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
IconArt-illery
DamageVariance0
AllowedLocationsAll
Tonnage55
Rarity14
ComponentTypeWeapon
InventorySize30
RefireModifier10
EvasivePipsIgnored0
DetailsThe smallest of the Cruise Missile family developed by the Federated Suns in the 3060s, the CM/50 is nonetheless an utterly devastating weapon of war. The CM/50 is a low-yield nuclear warhead, smaller than a Davy Crockett but still able to annihilate smaller mechs in a single shot as well as devastate stationary targets. However, the weapon's immense bulk and absurd ammo weight requirements limited its ability to be fielded and as of now only a single combat unit is capable of fielding the CM/50, the Kalki Cruise Missile Launcher superheavy tank. <color=#ffcc00>Uses Cruise Missile/50 Ammo.</color>
AccuracyModifier1
HeatDamage500
NameCruise Missile/50
ModelMissile Artillery
ManufacturerNAIS
Purchasabletrue
AmmoCategoryCruiseMissile50
OverheatedDamageMultiplier0