RawData:Weapon Howitzer 12
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 90 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 1000 |
AttackRecoil | 1 |
Damage | 5 |
HeatGenerated | 24 |
Type | Autocannon |
Id | Weapon_Howitzer_12 |
RangeSplit | 250,500,750 |
AOECapable | false |
ShotsWhenFired | 12 |
IndirectFireCapable | false |
UIName | Howitzer/12 |
Instability | 1 |
Bonuses | NoFireInMelee,WpnRecoil: 3,WeaponAttachmentCompatible: Artillery FCS,WeaponAttachmentCompatible: Periphery FCS |
Cost | 450000 |
ComponentSubType | Weapon |
BattleValue | 0 |
CriticalChanceMultiplier | 1 |
DisallowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC20 |
Icon | Art-illery |
DamageVariance | 0 |
AllowedLocations | All |
Tonnage | 15 |
Rarity | 0 |
ComponentType | Weapon |
InventorySize | 7 |
RefireModifier | 3 |
EvasivePipsIgnored | 0 |
Details | Designed by the ever budget-conscious Periphery, the Howitzer is a step between traditional autocannons and the full-scale artillery pieces such as the Thumper or Sniper. Developed as a long-range direct-fire AoE capable bombardment weapon, the Howitzer saw quick acceptance in the Periphery as an almost 1-to-1 replacement for heavier autocannons. Able to fire multiple types of munitions, the Howitzer proved a versatile and effective weapon, though not a particularly practical one for precision combat. The Howitzer/12 is the largest of the Howitzers and almost approximates a full-scale artillery piece in its damage and effect on enemy morale. <color=#ffcc00>Uses Howitzer Ammo.</color> |
AccuracyModifier | 0 |
HeatDamage | 0 |
Name | Howitzer/12 |
Model | Howitzer |
Manufacturer | Meridian Manufacturing |
Purchasable | true |
AmmoCategory | Howitzer |
OverheatedDamageMultiplier | 0 |