RawData:Weapon MRM Rapid 0-STOCK

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange510
AttackRecoil1
Damage4
HeatGenerated6
TypeLRM
IdWeapon_MRM_Rapid_0-STOCK
RangeSplit180,270,420
AOECapablefalse
ShotsWhenFired10
IndirectFireCapablefalse
UINameRMRM
Instability1
BonusesWpnAccuracy: -1,MissileHealth: 1,WeaponJAMMultiple3Stage: 20%, 35%, 40%,ProjectileBurst: 10,VariableBurstCount: 6
Cost650000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_SRM6
IconMRM
DamageVariance0
Tonnage10
InventorySize7
Rarity3
ComponentTypeWeapon
DetailsMating the Rotary and the Missile, the Rapid MRM system is able to fire up to six times,but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. Designed after the RLRM for House Kurita and the Draconis Combine.
<color=#ffcc00>Uses MRM Ammo.</color>
<color=#e51717>COMMUNITY CONTENT</color>
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier1
ManufacturerBolt of Madness Industries DC Branch
NameRapid MRM
ModelMedium Range Missiles
CategoryMissile
Purchasabletrue
AmmoCategoryMRM
HeatDamage0