Scorpion

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Revision as of 09:17, 20 February 2023 by Fulmir (talk | contribs) (Create page and added variants SCP-4G, SCP-4L, SCP-4M, and SCP-4N.)
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SCP-4G
Scorpion.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Quad Flanker
Stock Specifications
Hardpoints
Speed 6/9/0
Firepower Max Damage: 128
Max Stability: 22
Max Heat: 0
Durability Armor: 895
Structure: 496
Heat Efficiency Sinking: 50
Alpha: 37
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine (S)
Core 330
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Scorpion Quad Gyro (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Left Torso SHIELD (S)
Ammo VRM
VRM12 (S)
Right Torso Gamma Cannon (S)
Modular Plating Mk. 4 (S)


Description

The Scorpion was cutting-edge in 2571 when the Sanctuary Worlders left the Inner Sphere, leading to some debate as to how precisely they ended up with the 'Mech in their inventories. Still, they had the design and put it to use in their new home. The SCP-4G serves as a rapid-deployment sniper. Armed with a Gamma Cannon and a VRM-12, the -4G has an incredible ranged punch. However, it struggles mightily against anything that can survive to close the distance, forcing pilots to be aware of their surroundings at all times. An XL engine, Endo-Steel, and Ferro-Fibrous provide the necessary tonnage for the payload.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions


Stock Loadout
Stock Loadout
SCP-4L
Scorpion.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Quad Flanker
Stock Specifications
Hardpoints
Speed 6/9/0
Firepower Max Damage: 60
Max Stability: 0
Max Heat: 0
Durability Armor: 715
Structure: 496
Heat Efficiency Sinking: 50
Alpha: 60
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 330
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Scorpion Quad Gyro (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Left Torso Active Probe (S)
M Lance (S)
M Lance (S)
Right Torso L Lance (S)


Description

The Scorpion was cutting-edge in 2571 when the Sanctuary Worlders left the Inner Sphere, leading to some debate as to how precisely they ended up with the 'Mech in their inventories. Still, they had the design and put it to use in their new home. The SCP-4L is a powerful assassin 'Mech and uses the Lance technology of the Sanctuary to maximum effectiveness. Armed with a Large Lance and twin Medium Lances, the -4L can decimate just about anything in only a few shots. An Active Probe helps it ferret out hidden and evasive enemies while Endo-Steel and Ferro-Fibrous armor provide the necessary weight.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions


Stock Loadout
Stock Loadout
SCP-4M
Scorpion.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Quad Flanker
Stock Specifications
Hardpoints
Speed 6/9/0
Firepower Max Damage: 100
Max Stability: 0
Max Heat: 0
Durability Armor: 1175
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 50
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine (S)
Core 330
Heat Sinks Engine Sink Kit (S)
E-Cooling +2
Gyro Scorpion Quad Gyro (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Vanadium Armor (S)
Head Sanctuary Drone Interface (Fixed)
Left Torso ECM Suite (S)
L Modal Laser (S)
Right Torso Active Probe (S)
L Modal Laser (S)


Description

The Scorpion was cutting-edge in 2571 when the Sanctuary Worlders left the Inner Sphere, leading to some debate as to how precisely they ended up with the 'Mech in their inventories. Still, they had the design and put it to use in their new home. The SCP-4M is primarily an electronic-warfare design, carrying both an ECM Suite and an Active Probe into combat. Clad in Ferro-Vanadium armor and equipped with twin Large Modal Lasers, the -4M is powerful and dangerous at any distance. A 330-rated XL engine keeps it fast while 12 DHS keep it cold.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions


Stock Loadout
Stock Loadout
SCP-4N
Scorpion.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Quad Flanker
Stock Specifications
Hardpoints
Speed 6/9/0
Firepower Max Damage: 78
Max Stability: 6
Max Heat: 12
Durability Armor: 640
Structure: 496
Heat Efficiency Sinking: 50
Alpha: 43
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 330
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Scorpion Quad Gyro (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Left Torso Ammo DRM
DRM6 (S)
SHIELD (S)
Right Torso NPC (S)


Description

The Scorpion was cutting-edge in 2571 when the Sanctuary Worlders left the Inner Sphere, leading to some debate as to how precisely they ended up with the 'Mech in their inventories. Still, they had the design and put it to use in their new home. The SCP-4N is the new base model, armed with a NPC and a DRM-6 for firepower and using Endo-Steel to provide some extra free tonnage, which is mostly put back into armor to shore up the mech's defenses. The SCP-4N serves ably in Sanctuary armies and spawned a number of successor variants.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions


Stock Loadout
Stock Loadout