View table: Gear

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Table structure:

  • AllowedLocations - List of String
  • BattleValue - Integer
  • Bonuses - List of String
  • ComponentSubType - String
  • ComponentType - String
  • Cost - Integer
  • CustomCategories - List of String
  • Details - Text
  • DisallowedLocations - List of String
  • Icon - String
  • Id - String
  • InventorySize - Integer
  • Manufacturer - String
  • Model - String
  • Name - String
  • Purchasable - Boolean
  • Rarity - Integer
  • Tonnage - Float
  • UIName - String

This table has 1,833 rows altogether.

Page AllowedLocations BattleValue Bonuses ComponentSubType ComponentType Cost CustomCategories Details DisallowedLocations Icon Id InventorySize Manufacturer Model Name Purchasable Rarity Tonnage UIName
RawData:Ammo AmmunitionBox Acid APM All 0 CostPerShot: 60 Acid: 20% AmmoCount: 20 Ammunition AmmunitionBox 40,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_Acid_APM 1 Generic APM Acid APM Acid Ammo Yes 1 1.0 Ammo APM [ACID]
RawData:Ammo AmmunitionBox Acid Bombard All 0 AcidStack: 5% 4 ArmorDmgMod: +50% StructureDmgMod: -50% AreaOfEffect: 45 AreaOfEffectDmg: 1 CostPerShot: 300 AmmoCount: 60 Ammunition AmmunitionBox 20,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. All mor-tar-ammo Ammo_AmmunitionBox_Acid_Bombard 1 Generic Bombard Bombard Acid Ammo Yes 1 1.0 Ammo Bombard Acid
RawData:Ammo AmmunitionBox Acid Mortar All 0 AcidStack: 5% 4 CostPerShot: 200 AmmoCount: 40 Ammunition AmmunitionBox 40,000 Acid Mortar Shells carry an airburst charge that spreads small Acid Bomblets within an Area. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 40 shots. All mor-tar-ammo Ammo_AmmunitionBox_Acid_Mortar 1 Generic Mortar Mortar Ammo Yes 1 1.0 Ammo Mortar Acid
RawData:Ammo AmmunitionBox Acid Mortar half All 0 AcidStack: 5% 4 CostPerShot: 200 AmmoCount: 20 Ammunition AmmunitionBox 40,000 Acid Mortar Shells carry an airburst charge that spreads small Acid Bomblets within an Area. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 20 shots. All mor-tar-ammo Ammo_AmmunitionBox_Acid_Mortar_half 1 Generic Mortar Mortar Ammo Yes 1 0.5 Ammo Mortar Acid [Half]
RawData:Ammo AmmunitionBox Acid SRM All 0 AcidStack: 5% 4 SRMAccuracy: -1 SRMDamage: -4 ArmorDmgMod: +25% StructureDmgMod: -50% CostPerShot: 200 AmmoCount: 100 Ammunition AmmunitionBox 40,000 This warhead replaces the normal explosive charge of the standard short-range missile with a small tank of a gelled Acid, weakening a Targets resistance and causing them to take 20% more damage from subsequent attacks. They deal additional damage to armor but are slightly less accurate. Contains 100 shots. All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_Acid_SRM 1 Generic SRM AX SRM Acid Ammo Yes 1 1.0 Ammo SRM Acid
RawData:Ammo AmmunitionBox Airburst Mortar All 0 MortarDamage: -4 Airburst: 4 100 AirburstRadius: 60 CostPerShot: 100 AmmoCount: 40 Ammunition AmmunitionBox 40,000 Airburst Mortar Shells separate after a short duration into several bomblets scattering their payload onto a target area. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 40 shots. All mor-tar-ammo Ammo_AmmunitionBox_Airburst_Mortar 1 Generic Mortar Mortar Ammo Yes 1 1.0 Ammo Mortar Airburst
RawData:Ammo AmmunitionBox Airburst Mortar half All 0 MortarDamage: -4 Airburst: 4 100 AirburstRadius: 60 CostPerShot: 100 AmmoCount: 20 Ammunition AmmunitionBox 40,000 Airburst Mortar Shells separate after a short duration into several bomblets scattering their payload onto a target area. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 20 shots. All mor-tar-ammo Ammo_AmmunitionBox_Airburst_Mortar_half 1 Generic Mortar Mortar Ammo Yes 1 0.5 Ammo Mortar Airburst [Half]
RawData:Ammo AmmunitionBox AntiMissile All 0 CostPerShot: 50 AmmoCount: 200 Ammunition AmmunitionBox 10,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Ammo Bins will explode and destroy their installed location when they receive a Critical Hit. Has 200 shots All uixSvgIcon_equipment_TTS Ammo_AmmunitionBox_AntiMissile 1 Generic AMS AMS Ammo Yes 1 1.0 Ammo AMS
RawData:Ammo AmmunitionBox AntiMissile double All 0 Doubled BonusAmmo: 25% CostPerShot: 50 AMSAmmo: 450 Ammunition AmmunitionBox 25,000 Doubled Ammo Bins replace one ammo bins feeding and storing mechanism to 25% more shots into one location. Ammo Bins will explode and destroy their installed location when they receive a Critical Hit. Has 450 shots. All uixSvgIcon_equipment_TTS Ammo_AmmunitionBox_AntiMissile_double 2 Generic AMS AMS Ammo Yes 5 2.0 Ammo AMS [DBL]
RawData:Ammo AmmunitionBox AntiMissile half All 0 CostPerShot: 50 AmmoCount: 100 Ammunition AmmunitionBox 6,600 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Ammo Bins will explode and destroy their installed location when they receive a Critical Hit. Has 100 shots. All uixSvgIcon_equipment_TTS Ammo_AmmunitionBox_AntiMissile_half 1 Generic AMS AMS Ammo Half Load Yes 2 0.5 Ammo AMS [Half]
RawData:Ammo AmmunitionBox AoE AC10 All 0 ACDamage: -30 AreaOfEffect: 60 AreaOfEffectDmg: 30 AreaOfEffectSTABDmg: 10 CostPerShot: 1000 AmmoCount: 10 Ammunition AmmunitionBox 30,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 10 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_AoE_AC10 1 Generic AC10 AC/10 AoE Ammo Yes 1 1.0 Ammo AC/10 AoE
RawData:Ammo AmmunitionBox AoE AC2 All 0 ACDamage: -5 AreaOfEffect: 60 AreaOfEffectDmg: 4 AreaOfEffectSTABDmg: 2 CostPerShot: 300 AmmoCount: 45 Ammunition AmmunitionBox 10,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 45 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_AoE_AC2 1 Generic AC2 AC/2 AoE Ammo Yes 1 1.0 Ammo AC/2 AoE
RawData:Ammo AmmunitionBox AoE AC20 All 0 ACDamage: -50 AreaOfEffect: 60 AreaOfEffectDmg: 50 AreaOfEffectSTABDmg: 20 CostPerShot: 2000 AmmoCount: 5 Ammunition AmmunitionBox 40,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_AoE_AC20 1 Generic AC20 AC/20 AoE Ammo Yes 1 1.0 Ammo AC/20 AoE
RawData:Ammo AmmunitionBox AoE AC5 All 0 ACDamage: -12 AreaOfEffect: 60 AreaOfEffectDmg: 12 AreaOfEffectSTABDmg: 5 CostPerShot: 600 AmmoCount: 30 Ammunition AmmunitionBox 20,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 30 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_AoE_AC5 1 Generic AC5 AC/5 AoE Ammo Yes 1 1.0 Ammo AC/5 AoE
RawData:Ammo AmmunitionBox AoE LRM All 0 LRMDamage: -2 AreaOfEffect: 60 AreaOfEffectDmg: 2 CostPerShot: 80 AmmoCount: 120 Ammunition AmmunitionBox 45,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 120 shots. All MRM-ammo Ammo_AmmunitionBox_AoE_LRM 1 Generic LRM LRM AoE Ammo Yes 1 1.0 Ammo LRM AoE
RawData:Ammo AmmunitionBox AP AC10 All 0 ArmorDmgMod: -25% StructureDmgMod: +75% CostPerShot: 800 AmmoCount: 10 Ammunition AmmunitionBox 60,000 Fragmentation AC Ammo grants an increased chance for critical hits. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 10 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_AP_AC10 1 Generic AC10 Fragmentation AC/10 Fragmentation Ammo Yes 5 1.0 Ammo AC/10 [Frag]
RawData:Ammo AmmunitionBox AP AC2 All 0 ArmorDmgMod: -25% StructureDmgMod: +75% CostPerShot: 200 AmmoCount: 45 Ammunition AmmunitionBox 20,000 Fragmentation Ammo grants an increased chance for critical hits. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 45 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_AP_AC2 1 Generic AC2 Fragmentation AC/2 Fragmentation Ammo Yes 5 1.0 Ammo AC/2 [Frag]
RawData:Ammo AmmunitionBox AP AC20 All 0 ArmorDmgMod: -25% StructureDmgMod: +75% CostPerShot: 1600 AmmoCount: 5 Ammunition AmmunitionBox 80,000 Fragmentation AC Ammo grants an increased chance for critical hits. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_AP_AC20 1 Generic AC20 Fragmentation AC/20 Fragmentation Ammo Yes 5 1.0 Ammo AC/20 [Frag]
RawData:Ammo AmmunitionBox AP AC5 All 0 ArmorDmgMod: -25% StructureDmgMod: +75% CostPerShot: 400 AmmoCount: 30 Ammunition AmmunitionBox 40,000 Fragmentation AC Ammo grants an increased chance for critical hits. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 30 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_AP_AC5 1 Generic AC5 Fragmentation AC/5 Fragmentation Ammo Yes 5 1.0 Ammo AC/5 [Frag]
RawData:Ammo AmmunitionBox AP GC20 All 0 StructureDmgMod: +50% Crits: +15% CostPerShot: 2500 AmmoCount: 5 GaussNoBoom Ammunition AmmunitionBox 50,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. <b><color=#099ff2>Does not explode.</color></b> Has 5 shots. <b><color=#e51717>COMMUNITY CONTENT</color></b> All FerroMag-ammo Ammo_AmmunitionBox_AP_GC20 1 Generic GC20 Gauss Cannon/20 Fragementation Ammo Yes 1 1.0 Ammo Gauss Cannon/20 [Frag]
RawData:Ammo AmmunitionBox AP MG All 0 ArmorDmgMod: +15% StructureDmgMod: -75% WeaponDamage: +1 CostPerShot: 100 AmmoCount: 100 Ammunition AmmunitionBox 50,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Ammo Bins will explode and destroy their installed location when they receive a Critical Hit. Has 100 shots. All uixSvgIcon_ammoBox_Support Ammo_AmmunitionBox_AP_MG 1 Generic MG Sabot MG Ammo HEAP Yes 1 1.0 Ammo MG HEAP
RawData:Ammo AmmunitionBox ArmorRepair All 0 ArmorAmmo: 90% ArmorAmmoCount: 2000 CostPerShot: 10 Ammunition AmmunitionBox 10,000 This component represents a supply of armor repair components, ready and able to be applied on the field as necessary by desiring units. These components are not true armor plates but are various repair components that repair armor on the spot, not replace it with new armoring. It cannot change a unit's armor type on the fly, only fix what's there. All ammo-box Ammo_AmmunitionBox_ArmorRepair 2 Generic ARMOR REPAIR Armor Repair Components Yes 1 2.0 Armor Repair Components
RawData:Ammo AmmunitionBox ArtemisIV LRM All 0 RequiresAttachment: Artemis IV FCS DFAccuracy: +3 PipsIgnored: +1 Clustering: 25% CostPerShot: 100 AmmoCount: 120 Ammunition AmmunitionBox 50,000 Artemis IV LRM's have a 'smart' Warhead that is able to efficiently guide itself towards any target, specifically designed to be used with and requiring the Artemis System offer these Missiles unparalleled Accuracy . Has 120 shots. All MRM-ammo Ammo_AmmunitionBox_ArtemisIV_LRM 1 Generic LRM Artemis IV LRM Artemis IV Ammo Yes 5 1.0 Ammo LRM ARTIV
RawData:Ammo AmmunitionBox ArtemisIV LRM half All 0 RequiresAttachment: Artemis IV FCS DFAccuracy: +3 PipsIgnored: +1 Clustering: 25% CostPerShot: 100 AmmoCount: 60 Ammunition AmmunitionBox 25,000 Artemis IV LRM's have a 'smart' Warhead that is able to efficiently guide itself towards any target, specifically designed to be used with and requiring the Artemis System offer these Missiles unparalleled Accuracy . Has 60 shots. All MRM-ammo Ammo_AmmunitionBox_ArtemisIV_LRM_half 1 Generic LRM Artemis IV LRM Artemis IV Ammo Yes 5 0.5 Ammo LRM ARTIV [Half]
RawData:Ammo AmmunitionBox ArtemisIV SRM All 0 RequiresAttachment: Artemis IV FCS PipsIgnored: +2 WpnAccuracy: +1 Clustering: 25% CostPerShot: 100 AmmoCount: 100 Ammunition AmmunitionBox 50,000 Artemis IV SRM's have a ''smart'' Warhead that is able to efficiently guide itself towards any target, specifically designed to be used with and requiring the Artemis System offer these Missiles unparalleled Accuracy . Has 100 shots. All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_ArtemisIV_SRM 1 Generic SRM Artemis IV SRM Artemis IV Ammo Yes 5 1.0 Ammo SRM ARTIV
RawData:Ammo AmmunitionBox ArtemisIV SRM half All 0 RequiresAttachment: Artemis IV FCS PipsIgnored: +2 WpnAccuracy: +1 Clustering: 25% CostPerShot: 100 AmmoCount: 50 Ammunition AmmunitionBox 25,000 Artemis IV SRM's have a ''smart'' Warhead that is able to efficiently guide itself towards any target, specifically designed to be used with and requiring the Artemis System offer these Missiles unparalleled Accuracy. Has 50 shots. All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_ArtemisIV_SRM_half 1 Generic SRM Artemis IV SRM Artemis IV Ammo Yes 5 0.5 Ammo SRM ARTIV [Half]
RawData:Ammo AmmunitionBox Bee LRM All 0 Swarm: 60 ImpAccuracy: -1 CostPerShot: 100 AmmoCount: 120 Ammunition AmmunitionBox 50,000 Created as a way to affect enemy forces with detrimental effects, the Battlefield Effectiveness and Endurance Suppressor ammuniton, called BEES ammo, was not a large hit when released to the open market. Though it does reduce the target's movement and accuracy thanks to ECM countermeasures built into the warhead, it does minimal damage and has an alarming tendency to hit nearby allies as well. It found only niche acceptance and was quickly forgotten by most militaries. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 120 shots. All MRM-ammo Ammo_AmmunitionBox_Bee_LRM 1 Generic LRM LRM Ammo Yes 1 1.0 Ammo LRM BEES
RawData:Ammo AmmunitionBox Canister Howitzer All 0 NoAreaOfEffect WeaponDamage: -2 Airburst: 4 120 AirburstRadius: 45 CostPerShot: 120 AmmoCount: 48 Ammunition AmmunitionBox 30,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 8 shots. All Art-illery-ammo Ammo_AmmunitionBox_Canister_Howitzer 1 Generic Howitzer Howitzer Canister Ammo Yes 1 1.0 Ammo Howitzer Canister
RawData:Ammo AmmunitionBox Caseless AC10 All 0 BonusAmmo: 100% RecoilAC: +2 WordsWords: Increases range for each (non-min) range bracket by 60 meters. CostPerShot: 250 AmmoCount: 20 Caseless Ammunition AmmunitionBox 120,000 Caseless autocannon ammunition was developed by the Federated Commonwealth to provide more ammunition. Instead of a standard metal or plastic shell casing filled with propellant, the caseless autocannon round had the propellant 'packed' around the projectile. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 20 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Caseless_AC10 1 Generic AC10 Caseless AC/10 Caseless Ammo Yes 5 1.0 Ammo AC/10 [CL]
RawData:Ammo AmmunitionBox Caseless AC2 All 0 BonusAmmo: 100% RecoilAC: +2 WordsWords: Increases range for each (non-min) range bracket by 60 meters. CostPerShot: 50 AmmoCount: 90 Caseless Ammunition AmmunitionBox 60,000 Caseless autocannon ammunition was developed by the Federated Commonwealth to provide more ammunition. Instead of a standard metal or plastic shell casing filled with propellant, the caseless autocannon round had the propellant 'packed' around the projectile. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 90 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Caseless_AC2 1 Generic AC2 Caseless AC/2 Caseless Ammo Yes 5 1.0 Ammo AC/2 [CL]
RawData:Ammo AmmunitionBox Caseless AC20 All 0 BonusAmmo: 100% RecoilAC: +2 WordsWords: Increases range for each (non-min) range bracket by 60 meters. CostPerShot: 500 AmmoCount: 10 Caseless Ammunition AmmunitionBox 160,000 Caseless autocannon ammunition was developed by the Federated Commonwealth to provide more ammunition. Instead of a standard metal or plastic shell casing filled with propellant, the caseless autocannon round had the propellant 'packed' around the projectile. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 10 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Caseless_AC20 1 Generic AC20 Caseless AC/20 Caseless Ammo Yes 5 1.0 Ammo AC/20 [CL]
RawData:Ammo AmmunitionBox Caseless AC5 All 0 BonusAmmo: 100% RecoilAC: +2 WordsWords: Increases range for each (non-min) range bracket by 60 meters. CostPerShot: 100 AmmoCount: 60 Caseless Ammunition AmmunitionBox 80,000 Caseless autocannon ammunition was developed by the Federated Commonwealth to provide more ammunition. Instead of a standard metal or plastic shell casing filled with propellant, the caseless autocannon round had the propellant 'packed' around the projectile. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 60 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Caseless_AC5 1 Generic AC5 Caseless AC/5 Caseless Ammo Yes 5 1.0 Ammo AC/5 [CL]
RawData:Ammo AmmunitionBox Coal SRM All 0 WeaponDamage: -4 StabDamage: +3 CostPerShot: 80 AmmoCount: 100 Ammunition AmmunitionBox 10,000 This ammo box says it contains SRMs but what it actually contains is shame, for it represents you being a naughty Commander during the year. Sure, you can shoot the Coal SRMs at enemies but that just reinforces your bad behavior. Tsk, tsk, Commander. Risk can be mitigated with the use of C.A.S.E. but Santa's disappointment is forever. Has 100 shots. All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_Coal_SRM 1 Generic SRM SRM Coal Ammo Yes 1 1.0 Ammo SRM Coal
RawData:Ammo AmmunitionBox Corrosive Fluid All 0 AcidStack: 5% 4 CostPerShot: 10 AmmoCount: 10 Ammunition AmmunitionBox 50,000 Fluid Gun Ammo Bins contain the fuel for Fluid Gun operation. On a Critical Hit, the container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <b><color=#00ffff>Contains 10 shots.</color> </b> All showerhead-ammo Ammo_AmmunitionBox_Corrosive_Fluid 1 Generic Corrosive Fluid Corrosive Fluid Ammo Yes 1 0.5 Ammo Corrosive Fluid
RawData:Ammo AmmunitionBox Crude LRM All 0 WpnAccuracy: -1 LRMDamage: -1 CostPerShot: 15 AmmoCount: 120 Ammunition AmmunitionBox 10,000 Broke Periphery militias in need of ammunition developed LRM Crude ammo as a way to make do with lesser ammo for lesser costs. Crude ammo has bad accuracy and reduced damage, but is very inexpensive to run. All MRM Ammo_AmmunitionBox_Crude_LRM 1 Generic LRM LRM Crude Ammo Yes 1 1.0 Ammo Crude LRM
RawData:Ammo AmmunitionBox Crude SRM All 0 WpnAccuracy: -1 WeaponDamage: -3 CostPerShot: 20 AmmoCount: 100 Ammunition AmmunitionBox 10,000 Broke Periphery militias in need of ammunition developed SRM Crude ammo as a way to make do with lesser ammo for lesser costs. Crude ammo has bad accuracy and reduced damage, but is very inexpensive to run. All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_Crude_SRM 1 Generic SRM SRM Crude Ammo Yes 1 1.0 Ammo Crude SRM
RawData:Ammo AmmunitionBox Cryo APM All 0 CostPerShot: 60 AmmoCount: 20 MoveSpeed: 25 Ammunition AmmunitionBox 10,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_Cryo_APM 1 Generic APM Cryo APM Yes 0 1.0 Ammo APM [CRYO]
RawData:Ammo AmmunitionBox Cryo Fluid All 0 MoveSpeed: 25 CostPerShot: 10 AmmoCount: 10 Ammunition AmmunitionBox 50,000 Fluid Gun Ammo Bins contain the fuel for Fluid Gun operation. On a Critical Hit, the container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <b><color=#00ffff>Contains 10 shots.</color> </b> All showerhead-ammo Ammo_AmmunitionBox_Cryo_Fluid 1 Generic Cryo Fluid Cryo Fluid Ammo Yes 1 0.5 Ammo Cryo Fluid
RawData:Ammo AmmunitionBox Deadfire LRM All 0 LRMDamage: +1 Range: -40% MinRange: -180 WpnAccuracy: -1 NoIndirect CostPerShot: 80 AmmoCount: 120 Ammunition AmmunitionBox 40,000 Deadfire LRM's trade any advanced guidance system, reducing range and accuracy, for a bigger payload and reduced minimum range. Has 120 shots. All MRM-ammo Ammo_AmmunitionBox_Deadfire_LRM 1 Generic LRM DF LRM Deadfire Ammo Yes 5 1.0 Ammo LRM DF
RawData:Ammo AmmunitionBox Doublebarrel AC10 All 0 CostPerShot: 200 AmmoCount: 20 Ammunition AmmunitionBox 20,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Doublebarrel_AC10 1 Generic DBAC DBAC/10 Ammo Yes 1 1.0 Ammo DBAC/10
RawData:Ammo AmmunitionBox Doublebarrel AC15 All 0 CostPerShot: 350 AmmoCount: 12 Ammunition AmmunitionBox 20,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Doublebarrel_AC15 1 Generic DBAC DBAC/15 Ammo Yes 1 1.0 Ammo DBAC/15
RawData:Ammo AmmunitionBox Doublebarrel AC20 All 0 CostPerShot: 500 AmmoCount: 8 Ammunition AmmunitionBox 20,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Doublebarrel_AC20 1 Generic DBAC DBAC/20 Ammo Yes 1 1.0 Ammo DBAC/20
RawData:Ammo AmmunitionBox Doublebarrel AC5 All 0 CostPerShot: 100 AmmoCount: 40 Ammunition AmmunitionBox 20,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Doublebarrel_AC5 1 Generic DBAC DBAC/5 Ammo Yes 1 1.0 Ammo DBAC/5
RawData:Ammo AmmunitionBox EMP iATM All 0 ATMDamage: -2 iATMHaywire: 6 ImpAccuracy: -1 ImpMove: -10% ImpHeatSink: -10% AmmoCount: 60 Ammunition AmmunitionBox 40,000 Though they do inflict damage directly on a target, what makes these missiles so effective is their secondary effects. The warheads blanket the target in electromagnetic noise, causing the target to move more slowly, overheat, and interfere with targeting and communications systems. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <b><color=#00ffff>Left Click on Ammo count during battle to swap Ammo Type. Ctrl+click on ammunition counter to eject ammo.</color> </b> All MRM Ammo_AmmunitionBox_EMP_iATM 1 CLAN iATM EMP iATM EMP Ammo Yes 5 1.0 Ammo iATM EMP
RawData:Ammo AmmunitionBox ER 3GM All 0 DamageMod: -3 CostPerShot: 225 AmmoCount: 60 Ammunition AmmunitionBox 30,000 Extreme Range 3rd Gen. Missile Ammo utilizes more advanced flight computers and stabilizer to drastically increase their range. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <b><color=#e51717>COMMUNITY CONTENT</color></b> All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_ER_3GM 1 St. Ives 3GM ER 3GM ER Ammo Yes 5 1.0 Ammo 3GM ER
RawData:Ammo AmmunitionBox ER ATM All 0 ATMDamage: -4 StabDamage: -1 Range: +90% CostPerShot: 150 AmmoCount: 60 Ammunition AmmunitionBox 30,000 Extreme Range ATM Ammo utilizes more advanced flight computers and stabilizer to drastically increase their range. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <b><color=#00ffff>Left Click on Ammo count during battle to swap Ammo Type. Ctrl+click on ammunition counter to eject ammo.</color> </b> All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_ER_ATM 1 CLAN ATM ER ATM ER Ammo Yes 5 1.0 Ammo ATM ER
RawData:Ammo AmmunitionBox ER iATM All 0 ATMDamage: -4 StabDamage: -1 Range: +90% AmmoCount: 60 Ammunition AmmunitionBox 30,000 Extreme Range iATM Ammo utilizes more advanced flight computers and stabilizer to drastically increase their range. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <b><color=#00ffff>Left Click on Ammo count during battle to swap Ammo Type. Ctrl+click on ammunition counter to eject ammo.</color> </b> All MRM Ammo_AmmunitionBox_ER_iATM 1 CLAN iATM ER iATM ER Ammo Yes 1 1.0 Ammo iATM ER
RawData:Ammo AmmunitionBox ER LRM All 0 LRMDamage: -1 Range: +30% MinRange: +90 CostPerShot: 40 AmmoCount: 120 Ammunition AmmunitionBox 40,000 Extreme Range LRM Ammo utilizes more advanced flight computers and stabilizer to drastically increase their range. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 120 shots. All MRM Ammo_AmmunitionBox_ER_LRM 1 Generic LRM ER LRM ER Ammo Yes 5 1.0 Ammo LRM ER
RawData:Ammo AmmunitionBox Explosive APM All 0 CostPerShot: 30 DamagePerShell: 5 AmmoCount: 20 Ammunition AmmunitionBox 10,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_Explosive_APM 1 Generic APM Explosive APM Yes 1 1.0 Ammo APM [HI EX]
RawData:Ammo AmmunitionBox Fascam ArrowIV All 0 Thunder ThunderCripple ThunderBurnReactionDestroy ThunderSympathetic: 50% ThunderMines: 1 ThunderChance: 80% ThunderDamage: 4 ThunderAOERadius: 30 ThunderAOEDamage: 2 CostPerShot: 850 AmmoCount: 5 Ammunition AmmunitionBox 35,000 FASCAM (Field Artillery Scatterable Mines) rounds, contains small but powerful anti-vehicle and anti-personnel mines which scatter out when fired,. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots. All Art-illery-ammo Ammo_AmmunitionBox_Fascam_ArrowIV 1 Generic ArrowIV ArrowIV Ammo Yes 1 1.0 Ammo ArrowIV FASCAM
RawData:Ammo AmmunitionBox Fascam ArrowIV half All 0 Thunder ThunderCripple ThunderBurnReactionDestroy ThunderSympathetic: 50% ThunderMines: 1 ThunderChance: 80% ThunderDamage: 4 ThunderAOERadius: 30 ThunderAOEDamage: 2 CostPerShot: 850 AmmoCount: 2 Ammunition AmmunitionBox 35,000 FASCAM (Field Artillery Scatterable Mines) rounds, contains small but powerful anti-vehicle and anti-personnel mines which scatter out when fired,. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 3 shots. All Art-illery-ammo Ammo_AmmunitionBox_Fascam_ArrowIV_half 1 Generic ArrowIV ArrowIV Ammo Yes 1 0.5 Ammo ArrowIV FASCAM [Half]
RawData:Ammo AmmunitionBox Fascam Mortar All 0 WpnCrits: -100% DamageMod: -75% ProjectilesPerShot: 4 Thunder ThunderCripple ThunderBurnReactionDestroy ThunderSympathetic: 50% ThunderMines: 1 ThunderChance: 80% ThunderDamage: 2 ThunderAOERadius: 30 ThunderAOEDamage: 1 ThunderAOEStabDamage: 1 CostPerShot: 200 AmmoCount: 40 Ammunition AmmunitionBox 40,000 FASCAM Shells, also known as Thunder Shells, are variations on Thunder LRMs developed by the Terran Hegemony in 2621. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 40 shots. All mor-tar-ammo Ammo_AmmunitionBox_Fascam_Mortar 1 Generic Mortar Mortar Ammo Yes 1 1.0 Ammo Mortar FASCAM
RawData:Ammo AmmunitionBox Fascam Mortar half All 0 WpnCrits: -100% DamageMod: -75% ProjectilesPerShot: 4 Thunder ThunderCripple ThunderBurnReactionDestroy ThunderSympathetic: 50% ThunderMines: 1 ThunderChance: 80% ThunderDamage: 2 ThunderAOERadius: 30 ThunderAOEDamage: 1 ThunderAOEStabDamage: 1 CostPerShot: 200 AmmoCount: 20 Ammunition AmmunitionBox 40,000 FASCAM Shells, also known as Thunder Shells, are variations on Thunder LRMs developed by the Terran Hegemony in 2621. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 20 shots. All mor-tar-ammo Ammo_AmmunitionBox_Fascam_Mortar_half 1 Generic Mortar Mortar Ammo Yes 1 0.5 Ammo Mortar FASCAM [Half]
RawData:Ammo AmmunitionBox Fascam Thumper All 0 Thunder ThunderCripple ThunderBurnReactionImmunity ThunderSympathetic: 50% ThunderMines: 1 ThunderChance: 80% ThunderDamage: 2 ThunderAOERadius: 30 ThunderAOEDamage: 1 CostPerShot: 850 AmmoCount: 8 Ammunition AmmunitionBox 40,000 FASCAM (Field Artillery Scatterable Mines) rounds, contains small but powerful anti-vehicle and anti-personnel mines which scatter out when fired, Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 8 shots. All Art-illery-ammo Ammo_AmmunitionBox_Fascam_Thumper 1 Generic Thumper Thumper Ammo Yes 1 1.0 Ammo Thumper FASCAM
RawData:Ammo AmmunitionBox Fascam Thumper half All 0 Thunder ThunderCripple ThunderBurnReactionImmunity ThunderSympathetic: 50% ThunderMines: 1 ThunderChance: 80% ThunderDamage: 2 ThunderAOERadius: 30 ThunderAOEDamage: 1 CostPerShot: 850 AmmoCount: 4 Ammunition AmmunitionBox 40,000 FASCAM Shells, also known as Thunder Shells, are variations on Thunder LRMs developed by the Terran Hegemony in 2621. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 4 shots. All Art-illery-ammo Ammo_AmmunitionBox_Fascam_Thumper_half 1 Generic Thumper Thumper Ammo Yes 1 0.5 Ammo Thumper FASCAM [Half]
RawData:Ammo AmmunitionBox Flare Mortar All 0 MortarFlare: +1 AreaOfEffect: 45 AreaOfEffectDmg: 1 MortarDamage: -7 CostPerShot: 200 AmmoCount: 40 Ammunition AmmunitionBox 40,000 Flare Mortar Shells combine a high Powered Flare with a remote Sensor to illuminate a target Area. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 40 shots. All mor-tar-ammo Ammo_AmmunitionBox_Flare_Mortar 1 Generic Mortar Mortar Ammo Yes 1 1.0 Ammo Mortar Flare
RawData:Ammo AmmunitionBox Flare Mortar half All 0 MortarFlare: +1 AreaOfEffect: 45 AreaOfEffectDmg: 1 MortarDamage: -7 CostPerShot: 200 AmmoCount: 20 Ammunition AmmunitionBox 40,000 Flare Mortar Shells combine a high Powered Flare with a remote Sensor to illuminate a target Area. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 20 shots. All mor-tar-ammo Ammo_AmmunitionBox_Flare_Mortar_half 1 Generic Mortar Mortar Ammo Yes 1 0.5 Ammo Mortar Flare [Half]
RawData:Ammo AmmunitionBox FTL LRM All 0 FTLLRM WpnAccuracy: +1 CostPerShot: 50 AmmoCount: 120 Ammunition AmmunitionBox 20,000 The Follow The Leader Warhead (FTL) was developed during the Star League era, this alternate munition for LRM launchers functions like a standard LRM flight in every way except one: When a target is hit, every missile in the flight will hit. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 120 shots. All MRM-ammo Ammo_AmmunitionBox_FTL_LRM 1 Generic LRM LRM Ammo Yes 1 1.0 Ammo LRM FTL
RawData:Ammo AmmunitionBox Generic 3GM All 0 CostPerShot: 150 AmmoCount: 60 Ammunition AmmunitionBox 30,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <b><color=#e51717>COMMUNITY CONTENT</color></b> All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_Generic_3GM 1 St. Ives 3GM 3GM Ammo Yes 1 1.0 Ammo 3GM
RawData:Ammo AmmunitionBox Generic AC10 All 0 CostPerShot: 500 AmmoCount: 10 Ammunition AmmunitionBox 30,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 10 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_AC10 1 Generic AC10 AC/10 Ammo Yes 1 1.0 Ammo AC/10
RawData:Ammo AmmunitionBox Generic AC10 half All 0 CostPerShot: 500 AmmoCount: 5 Ammunition AmmunitionBox 19,800 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_AC10_half 1 Generic AC10 AC/10 Ammo Yes 1 0.5 Ammo AC/10 [Half]
RawData:Ammo AmmunitionBox Generic AC2 All 0 CostPerShot: 100 AmmoCount: 45 Ammunition AmmunitionBox 10,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 45 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_AC2 1 Generic AC2 AC/2 Ammo Yes 1 1.0 Ammo AC/2
RawData:Ammo AmmunitionBox Generic AC2 half All 0 CostPerShot: 100 AmmoCount: 22 Ammunition AmmunitionBox 6,600 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 22 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_AC2_half 1 Generic AC2 AC/2 Ammo Yes 1 0.5 Ammo AC/2 [Half]
RawData:Ammo AmmunitionBox Generic AC20 All 0 CostPerShot: 1000 AmmoCount: 5 Ammunition AmmunitionBox 40,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_AC20 1 Generic AC20 AC/20 Ammo Yes 1 1.0 Ammo AC/20
RawData:Ammo AmmunitionBox Generic AC20 half All 0 CostPerShot: 1000 AmmoCount: 2 Ammunition AmmunitionBox 26,400 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 2 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_AC20_half 1 Generic AC20 AC/20 Ammo Yes 1 0.5 Ammo AC/20 [Half]
RawData:Ammo AmmunitionBox Generic AC5 All 0 CostPerShot: 200 AmmoCount: 30 Ammunition AmmunitionBox 20,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 30 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_AC5 1 Generic AC5 AC/5 Ammo Yes 1 1.0 Ammo AC/5
RawData:Ammo AmmunitionBox Generic AC5 half All 0 CostPerShot: 200 AmmoCount: 15 Ammunition AmmunitionBox 13,200 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 15 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_AC5_half 1 Generic AC5 AC/5 Ammo Yes 1 0.5 Ammo AC/5 [Half]
RawData:Ammo AmmunitionBox Generic APGAUSS All 0 AmmoCount: 40 CostPerShot: 100 GaussNoBoom Ammunition AmmunitionBox 90,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. <b><color=#099ff2>Does not explode.</color></b> <b><color=#00ffff>Left Click on Ammo count during battle to swap Ammo Type. Ctrl+click on ammunition counter to eject ammo.</color> </b> All FerroMag-ammo Ammo_AmmunitionBox_Generic_APGAUSS 1 Generic GAUSS Gauss Anti-Personnel Ammo Yes 1 1.0 Ammo AP Gauss
RawData:Ammo AmmunitionBox Generic APM All 0 CostPerShot: 30 AmmoCount: 20 Ammunition AmmunitionBox 20,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. All missile-pod-ammo Ammo_AmmunitionBox_Generic_APM 1 Generic APM APM Ammo Yes 1 1.0 Ammo APM
RawData:Ammo AmmunitionBox Generic ArrowIV All 0 AreaOfEffect: 120 AreaOfEffectDmg: 175 AreaOfEffectHeatDmg: 35 AreaOfEffectSTABDmg: 35 CostPerShot: 600 AmmoCount: 5 Ammunition AmmunitionBox 35,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots. All Art-illery-ammo Ammo_AmmunitionBox_Generic_ArrowIV 1 Generic ArrowIV ArrowIV Ammo Yes 1 1.0 Ammo ArrowIV
RawData:Ammo AmmunitionBox Generic ATM All 0 CostPerShot: 150 AmmoCount: 60 Ammunition AmmunitionBox 30,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <b><color=#00ffff>Left Click on Ammo count during battle to swap Ammo Type. Ctrl+click on ammunition counter to eject ammo.</color> </b> All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_Generic_ATM 1 CLAN ATM ATM Ammo Yes 1 1.0 Ammo ATM
RawData:Ammo AmmunitionBox Generic AtomSmasher All 0 CostPerShot: 400 AmmoCount: 60 Ammunition AmmunitionBox 40,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 100 shots. All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_Generic_AtomSmasher 1 Generic Atom Smasher Atom Smasher Ammo Yes 1 1.0 Ammo Atom Smasher
RawData:Ammo AmmunitionBox Generic Barracuda All 0 AreaOfEffect: 500 AreaOfEffectDmg: 550 AreaOfEffectHeatDmg: 500 AreaOfEffectSTABDmg: 300 CostPerShot: 90000 AmmoCount: 1 Ammunition AmmunitionBox 20,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 3 shots. All Art-illery-ammo Ammo_AmmunitionBox_Generic_Barracuda 4 Generic Barracuda Barracuda Ammo Yes 1 25.0 Ammo Barracuda
RawData:Ammo AmmunitionBox Generic Bombard All 0 ProjectilesPerShot: 2 AreaOfEffect: 60 AreaOfEffectDmg: 2 CostPerShot: 300 AmmoCount: 60 Ammunition AmmunitionBox 20,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. All mor-tar-ammo Ammo_AmmunitionBox_Generic_Bombard 1 Generic Bombard Bombard Ammo Yes 1 1.0 Ammo Bombard
RawData:Ammo AmmunitionBox Generic CGAUSS All 0 CostPerShot: 250 AmmoCount: 6 WpnAccuracy: -1 WeaponDamage: -35 GaussNoBoom Ammunition AmmunitionBox 25,000 Gauss rifles generally fire machined precise slugs of ferrous metal at high velocity, but they don't <b>have</b> to. Instead, a gauss rifle is quite capable of firing basically any ferrous metal you can cram into the barrel and famously have been known to fire building girders and even stripped parts of downed mechs. This ammo box is such an ammo, just crude slapped together bits of whatever would work. It is cheap to replenish, but it does less damage and is less accurate than a properly machined gauss slug. <b><color=#099ff2>Does not explode.</color></b> Has 6 shots. All FerroMag Ammo_AmmunitionBox_Generic_CGAUSS 1 Generic CGAUSS Gauss Crude Ammo Yes 1 1.0 Ammo Crude Gauss
RawData:Ammo AmmunitionBox Generic Chem Laser All 0 CostPerShot: 75 AmmoCount: 18 Ammunition AmmunitionBox 50,000 Chemical Laser Ammo Bins contain the fuel for Chemical Laser operation. On a Critical Hit, the container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <b><color=#00ffff>Contains 18 shots.</color> </b> All particle-ammo Ammo_AmmunitionBox_Generic_Chem_Laser 1 Generic ChemLaser Reagent Chemical Ammo Yes 1 1.0 Ammo Chemical Laser
RawData:Ammo AmmunitionBox Generic Chem PPC All 0 CostPerShot: 140 AmmoCount: 12 Ammunition AmmunitionBox 50,000 Chemical PPC Ammo Bins contain the fuel for Chemical PPC operation. On a Critical Hit, the container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <b><color=#00ffff>EXPLOSIVE!</color> </b> All particle-ammo Ammo_AmmunitionBox_Generic_Chem_PPC 1 Generic ChemPPC Reagent Chemical PPC Ammo Yes 1 1.0 Ammo Chemical PPC
RawData:Ammo AmmunitionBox Generic CM50 All 0 AreaOfEffect: 500 AreaOfEffectDmg: 550 AreaOfEffectHeatDmg: 500 AreaOfEffectSTABDmg: 300 CostPerShot: 90000 AmmoCount: 1 Ammunition AmmunitionBox 20,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots. All Art-illery-ammo Ammo_AmmunitionBox_Generic_CM50 4 Generic Cruise Missile/50 Cruise Missile/50 Ammo Yes 1 25.0 Ammo Cruise Missile/50
RawData:Ammo AmmunitionBox Generic DRM All 0 CostPerShot: 60 AmmoCount: 100 Ammunition AmmunitionBox 20,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_Generic_DRM 1 Generic DRM DRM Ammo Yes 1 1.0 Ammo DRM
RawData:Ammo AmmunitionBox Generic DRM half All 0 CostPerShot: 60 AmmoCount: 50 Ammunition AmmunitionBox 20,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. All uixSvgIcon_ammoBox_Missile Ammo_AmmunitionBox_Generic_DRM_half 1 Generic DRM DRM Ammo Yes 1 0.5 Ammo DRM [Half]
RawData:Ammo AmmunitionBox Generic ELRM All 0 CostPerShot: 60 AmmoCount: 90 Ammunition AmmunitionBox 10,000 This ammo bin is for the Extended LRM weapon system. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 90 shots. All MRM-ammo Ammo_AmmunitionBox_Generic_ELRM 1 Generic LRM Extended LRM Ammo Yes 1 1.0 Ammo Extended LRM
RawData:Ammo AmmunitionBox Generic ELRM half All 0 CostPerShot: 60 AmmoCount: 45 Ammunition AmmunitionBox 20,000 This ammo bin is for the Extended LRM weapon system. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 45 shots. All MRM-ammo Ammo_AmmunitionBox_Generic_ELRM_half 1 Generic LRM Extended LRM Ammo Yes 1 1.0 Ammo Extended LRM [Half]
RawData:Ammo AmmunitionBox Generic GATLING All 0 CostPerShot: 30 AmmoCount: 150 Ammunition AmmunitionBox 10,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Ammo Bins will explode and destroy their installed location when they receive a Critical Hit. Has 150 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_GATLING 1 Generic Gatling Gatling Ammo Yes 1 1.0 Ammo Gatling
RawData:Ammo AmmunitionBox Generic GATLING half All 0 CostPerShot: 30 AmmoCount: 75 Ammunition AmmunitionBox 10,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Ammo Bins will explode and destroy their installed location when they receive a Critical Hit. Has 150 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_GATLING_half 1 Generic Gatling Gatling Ammo Yes 1 0.5 Ammo Gatling [Half]
RawData:Ammo AmmunitionBox Generic GAUSS All 0 CostPerShot: 500 AmmoCount: 8 GaussNoBoom Ammunition AmmunitionBox 50,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. <b><color=#099ff2>Does not explode.</color></b> Has 8 shots. All FerroMag-ammo Ammo_AmmunitionBox_Generic_GAUSS 1 Generic GAUSS Gauss Ammo Yes 1 1.0 Ammo Gauss
RawData:Ammo AmmunitionBox Generic GAUSS half All 0 CostPerShot: 500 AmmoCount: 4 GaussNoBoom Ammunition AmmunitionBox 33,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. <b><color=#099ff2>Does not explode.</color></b> Has 4 shots. All FerroMag-ammo Ammo_AmmunitionBox_Generic_GAUSS_half 1 Generic GAUSS Gauss Ammo Yes 1 0.5 Ammo Gauss [Half]
RawData:Ammo AmmunitionBox Generic GC20 All 0 CostPerShot: 1500 AmmoCount: 5 GaussNoBoom Ammunition AmmunitionBox 50,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. <b><color=#099ff2>Does not explode.</color></b> Has 5 shots. <b><color=#e51717>COMMUNITY CONTENT</color></b> All FerroMag-ammo Ammo_AmmunitionBox_Generic_GC20 1 Generic GC20 Gauss Cannon/20 Ammo Yes 1 1.0 Ammo Gauss Cannon/20
RawData:Ammo AmmunitionBox Generic HDRIVER All 0 CostPerShot: 1500 AmmoCount: 4 Ammunition AmmunitionBox 50,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Mass Driver ammunition does not explode when struck by weapon fire. All FerroMag-ammo Ammo_AmmunitionBox_Generic_HDRIVER 1 Generic Mass Driver Heavy Mass Driver Ammo Yes 1 1.0 Ammo Heavy Mass Driver
RawData:Ammo AmmunitionBox Generic HeavyFlamer All 0 CostPerShot: 100 AmmoCount: 10 Ammunition AmmunitionBox 50,000 Heavy Flamer Ammo Bins contain the fuel for Heavy Flamer operation. On a Critical Hit, the container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <b><color=#00ffff>Contains 10 shots.</color> </b> All uixSvgIcon_ammoBox_Support Ammo_AmmunitionBox_Generic_HeavyFlamer 1 Generic Heavy Flamer Heavy Flamer Ammo Yes 1 1.0 Ammo Heavy Flamer
RawData:Ammo AmmunitionBox Generic HGAUSS All 0 CostPerShot: 1000 AmmoCount: 4 GaussNoBoom Ammunition AmmunitionBox 50,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. <b><color=#099ff2>Does not explode.</color></b> Has 4 shots. All FerroMag-ammo Ammo_AmmunitionBox_Generic_HGAUSS 1 Generic GAUSS Heavy Gauss Ammo Yes 1 1.0 Ammo Heavy Gauss
RawData:Ammo AmmunitionBox Generic Howitzer All 0 AreaOfEffect: 30 AreaOfEffectDmg: 8 AreaOfEffectSTABDmg: 1 CostPerShot: 60 AmmoCount: 48 Ammunition AmmunitionBox 30,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 8 shots. All Art-illery-ammo Ammo_AmmunitionBox_Generic_Howitzer 1 Generic Howitzer Howitzer Ammo Yes 1 1.0 Ammo Howitzer
RawData:Ammo AmmunitionBox Generic HRIFLE All 0 CostPerShot: 200 AmmoCount: 6 Ammunition AmmunitionBox 5,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 6 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_HRIFLE 1 Generic Heavy Rifle Heavy Rifle Ammo Yes 1 1.0 Ammo Heavy Rifle
RawData:Ammo AmmunitionBox Generic HRIFLE half All 0 CostPerShot: 200 AmmoCount: 3 Ammunition AmmunitionBox 5,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 3 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_HRIFLE_half 1 Generic Heavy Rifle Heavy Rifle Ammo Yes 1 0.5 Ammo Heavy Rifle [Half]
RawData:Ammo AmmunitionBox Generic iATM All 0 AmmoCount: 60 Ammunition AmmunitionBox 30,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <b><color=#00ffff>Left Click on Ammo count during battle to swap Ammo Type. Ctrl+click on ammunition counter to eject ammo.</color> </b> All MRM Ammo_AmmunitionBox_Generic_iATM 1 CLAN iATM iATM Ammo Yes 1 1.0 Ammo iATM
RawData:Ammo AmmunitionBox Generic LDRIVER All 0 CostPerShot: 500 AmmoCount: 8 Ammunition AmmunitionBox 50,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Mass Driver ammunition does not explode when struck by weapon fire. All FerroMag-ammo Ammo_AmmunitionBox_Generic_LDRIVER 1 Generic Mass Driver Light Mass Driver Ammo Yes 1 1.0 Ammo Light Mass Driver
RawData:Ammo AmmunitionBox Generic LGAUSS All 0 CostPerShot: 350 AmmoCount: 16 GaussNoBoom Ammunition AmmunitionBox 50,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. <b><color=#099ff2>Does not explode.</color></b> Has 16 shots. All FerroMag-ammo Ammo_AmmunitionBox_Generic_LGAUSS 1 Generic GAUSS Light Gauss Ammo Yes 1 1.0 Ammo Light Gauss
RawData:Ammo AmmunitionBox Generic Longtom All 0 AreaOfEffect: 200 AreaOfEffectDmg: 300 AreaOfEffectHeatDmg: 60 AreaOfEffectSTABDmg: 60 CostPerShot: 3000 AmmoCount: 3 Ammunition AmmunitionBox 40,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 3 shots. All Art-illery-ammo Ammo_AmmunitionBox_Generic_Longtom 1 Generic LongTom LongTom Ammo Yes 1 1.0 Ammo LongTom
RawData:Ammo AmmunitionBox Generic Longtom Cannon All 0 AreaOfEffect: 100 AreaOfEffectDmg: 80 AreaOfEffectHeatDmg: 20 AreaOfEffectSTABDmg: 20 CostPerShot: 3000 AmmoCount: 3 Ammunition AmmunitionBox 40,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 3 shots. All Art-illery-ammo Ammo_AmmunitionBox_Generic_Longtom_Cannon 1 Generic LongTom LongTom Cannon Ammo Yes 1 1.0 Ammo LongTom Cannon
RawData:Ammo AmmunitionBox Generic LRIFLE All 0 CostPerShot: 100 AmmoCount: 18 Ammunition AmmunitionBox 5,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 18 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_LRIFLE 1 Generic Light Rifle Light Rifle Ammo Yes 1 1.0 Ammo Light Rifle
RawData:Ammo AmmunitionBox Generic LRIFLE half All 0 CostPerShot: 100 AmmoCount: 9 Ammunition AmmunitionBox 5,000 Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 9 shots. All uixSvgIcon_ammoBox_Ballistic Ammo_AmmunitionBox_Generic_LRIFLE_half 1 Generic Light Rifle Light Rifle Ammo Yes 1 0.5 Ammo Light Rifle [Half]

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