Difference between revisions of "Stealth Field"

From BTAWiki
Jump to navigation Jump to search
 
(2 intermediate revisions by the same user not shown)
Line 15: Line 15:
 
|-
 
|-
 
! Value:  
 
! Value:  
| 3000000
+
| 3,000,000
 
|-
 
|-
 
! Gear ID:  
 
! Gear ID:  
Line 23: Line 23:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* The Stealth Field has a radius of 150 meters around the carrying unit.
+
* The Stealth Field has a radius of 150 meters around the carrying unit
* +30% harder to spot on sensors or by direct line of sight.
+
* +30% harder to spot on sensors or by direct line of sight
* +20% heat generated from weapons fire.
+
* +20% heat generated from weapons fire
 +
* +1 maximum evasion pips
 +
* +1 evasive pips gained from movement
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Equipped effects disabled.
+
* DESTROYED: Equipped effects disabled
  
 
'''Notes:'''
 
'''Notes:'''
* Takes up both Sensor slots. Incompatible with [[Rangefinders]], [[Comms Suites]], and [[:Category:TTS|TTS]].
+
* Takes up both Sensor slots. Incompatible with [[Rangefinders]], [[Comms Suites]], and [[:Category:TTS|TTS]]
* Available for purchase in the [[Capellan Confederation]] [[Faction Stores|faction store]].
+
* Available for purchase in the [[Capellan Confederation]] [[Faction Stores|faction store]]
* In layman's terms, 30% harder to spot means the enemy 'mech must be 30% closer to you in order for you to show up on sensors.
+
* In layman's terms, 30% harder to spot means the enemy 'mech must be 30% closer to you in order for you to show up on sensors
 +
 
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Sensors_StealthField}}

Latest revision as of 13:09, 10 February 2022

Pleased with the success of their Stealth Armor, House Liao found themselves in possession of unique technology and decided to press their advantage. Based on that armor, the Stealth Field takes the technology to the next level. Essentially a super-powered ECM suite, the Stealth Field does not render units invisible to anything. Intead, it blankets nearby units with a 'cloaking' effect that reduces their presense on sensors dramatically. This gives the ability to sneak up on target in small groups instead of singly like with Stealth Armor. The downside of the technology is that it also causes heat gain in all affected units.

Manufacturer: Shimmering Sensors
Tonnage: 4
Critical Slots: 2
Install Location: Sensors A + B
Value: 3,000,000
Gear ID: Gear_Sensors_StealthField


Equipped Effects:

  • The Stealth Field has a radius of 150 meters around the carrying unit
  • +30% harder to spot on sensors or by direct line of sight
  • +20% heat generated from weapons fire
  • +1 maximum evasion pips
  • +1 evasive pips gained from movement

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

Found On These 'Mechs: Not found on any 'Mechs