Difference between revisions of "Tarnkappe Target Jammer"

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The Tarnkappe Target Jammer, named for a mythological Norse cloak, is a prototype defensive system that essentially creates ghost duplicates for enemy targeting, reducing their ability to effectively target the carrier. However, the Tarnkappe is extremely energy intensive, draining the mech's fusion core of power, preventing it from using weapons effectively or even from moving much. Still, the target jamming effect is powerful enough to be worth using.
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The Tarnkappe Target Jammer, named for a mythological Norse cloak, is a prototype defensive system that essentially creates ghost duplicates for enemy targeting, reducing their ability to effectively target the carrier. However, the Tarnkappe is extremely energy intensive, draining the mech's fusion core of power, preventing it from using weapons effectively or even from moving much. Still, the target jamming effect is powerful enough to be worth using. The TJT is [[Community Content]] gear and is only found as fixed gear on a Community Content mech - the [[Mad Cat Prime]].
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
! Value:  
 
! Value:  
| 4000000
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| 4,000,000
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|-
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! Gear ID:
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| Gear_Tarnkappe_Target_Jammer
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +10 hit defense when activated.
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* +10 hit defense when activated
* -5 accuracy when activated.
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* -5 accuracy when activated
* -80% move speed when activated.
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* -80% move speed when activated
* 10% chance of failure on activation.
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* 10% chance of failure on activation
* 40% additional chance of failure on consecutive turns while active.
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* 40% additional chance of failure on consecutive turns while active
* On a failure, the target jammer is destroyed.
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* On a failure, the target jammer is destroyed
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
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'''Notes:'''
 
'''Notes:'''
* Click the labelled button on the weapons panel in a mission to activate the shield.
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* Click the labelled button on the weapons panel in a mission to activate the shield
* As the target jammer is fixed equipment you can't permanently lose it if it's destroyed in combat. You'll just need to pay to repair it afterwards in the mech bay.
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* As the target jammer is fixed equipment you can't permanently lose it if it's destroyed in combat. You'll just need to pay to repair it afterwards in the 'Mech bay
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'''Found On These 'Mechs:'''
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{{EquipmentMechs|Gear_Tarnkappe_Target_Jammer}}
  
 
[[Category:Community Content]]
 
[[Category:Community Content]]

Latest revision as of 08:53, 10 December 2021

The Tarnkappe Target Jammer, named for a mythological Norse cloak, is a prototype defensive system that essentially creates ghost duplicates for enemy targeting, reducing their ability to effectively target the carrier. However, the Tarnkappe is extremely energy intensive, draining the mech's fusion core of power, preventing it from using weapons effectively or even from moving much. Still, the target jamming effect is powerful enough to be worth using. The TJT is Community Content gear and is only found as fixed gear on a Community Content mech - the Mad Cat Prime.

Manufacturer: Herakleon
Tonnage: 2.5
Critical Slots: 2
Install Location: Center Torso
Value: 4,000,000
Gear ID: Gear_Tarnkappe_Target_Jammer


Equipped Effects:

  • +10 hit defense when activated
  • -5 accuracy when activated
  • -80% move speed when activated
  • 10% chance of failure on activation
  • 40% additional chance of failure on consecutive turns while active
  • On a failure, the target jammer is destroyed

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • Click the labelled button on the weapons panel in a mission to activate the shield
  • As the target jammer is fixed equipment you can't permanently lose it if it's destroyed in combat. You'll just need to pay to repair it afterwards in the 'Mech bay

Found On These 'Mechs: