Annihilator

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ANH-1A
Annihilator.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Siege Mech
Stock Specifications
Hardpoints Ballistic: 6
Energy: 6
Support: 1
Speed 2/3/0
Firepower Max Damage: 320
Max Stability: 120
Max Heat: 0
Durability Armor: 1000
Structure: 766
Heat Efficiency Sinking: 72
Alpha: 76
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Annihilator Stabilized Weapon (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Laser
M Laser
Left Torso AC/10
Ammo AC/10
Ammo AC/10
Heat Sink
Heat Sink
Heat Sink
Right Torso AC/10
Ammo AC/10
Ammo AC/10
Heat Sink
Heat Sink
Heat Sink
Left Arm AC/10
M Laser
Right Arm AC/10
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of the Star League in Exile. The -1A was armed with four Autocannon/10s and four Medium Lasers. While less accurate than the original -2A, the 1A was still a highly destructive and dangerous 'Mech that no MechWarrior looked forward to engaging.


Bonuses

Mech Quirk: Stabilized Weapon

-3 recoil with all weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
ANH-1A4
Annihilator.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Artillery Siege Mech
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Speed 2/3/0
Firepower Max Damage: 210
Max Stability: 20
Max Heat: 0
Durability Armor: 1160
Structure: 766
Heat Efficiency Sinking: 84
Alpha: 129
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Annihilator Stabilized Weapon (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso L Pulse
Left Torso Arrow IV
CASE
Heat Sink (D)
Right Torso Arrow IV
CASE
Heat Sink (D)
Left Arm Ammo ArrowIV FASCAM
Heat Sink (D)
Heat Sink (D)
L Pulse
Right Arm Ammo ArrowIV FASCAM
Heat Sink (D)
Heat Sink (D)
L Pulse
Left Leg Ammo ArrowIV
Ammo ArrowIV Inferno
Right Leg Ammo ArrowIV
Ammo ArrowIV Inferno


Description

A theorized variant of the Annihilator that never surfaced before the mech's extinction, the designs for the -1A4 was rediscovered by the Capellans in a lost Star League trove. Since they redeveloped the Arrow IV system, it was only natural that they deployed its greatest form, the ANH-1A4. Armed with a pair of Arrow IV systems with six tons of ammo between them, the -1A4 takes the Annihilator's siege role to the next level. For backup weaponry, the -1A4 carries a trio of Large Pulse Lasers.


Bonuses

Mech Quirk: Stabilized Weapon

-3 recoil with all weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
ANH-1E
Annihilator.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Siege Mech
Stock Specifications
Hardpoints Energy: 12
Speed 2/3/0
Firepower Max Damage: 300
Max Stability: 80
Max Heat: 0
Durability Armor: 1080
Structure: 766
Heat Efficiency Sinking: 164
Alpha: 140
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Annihilator Stabilized Weapon (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso M Laser
M Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Left Arm Heat Sink
Heat Sink
M Laser
PPC
PPC
Right Arm Heat Sink
Heat Sink
M Laser
PPC
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Still a fearsome and powerful design, where the original Annihilator-1A carries a bevy of powerful autocannons, the -1E instead opts for an all-energy weapon loadout. Four Particle Projection Cannons give the Annihilator-1E a brutal and incredibly powerful punch while the Medium Lasers from the -1A are carried over for in-close protection while increasing the armor protection somewhat to mitigate enemy return fire.


Bonuses

Mech Quirk: Stabilized Weapon

-3 recoil with all weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout
ANH-1G
Annihilator.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Siege Mech
Stock Specifications
Hardpoints Ballistic: 6
Energy: 2
Speed 2/3/0
Firepower Max Damage: 285
Max Stability: 110
Max Heat: 0
Durability Armor: 1480
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 55
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Annihilator Stabilized Weapon (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Heat Sink (D)
Right Torso ER PPC
Heat Sink (D)
Left Arm Ammo Gauss
Ammo Gauss
Gauss Rifle
Right Arm Ammo Gauss
Ammo Gauss
Gauss Rifle


Description

The Annihilator-1G is a rare variant of the mech from the end of the Amaris Civil War. Armed with a frankly unfair amount of weaponry, the -1G is about as close as you can get to maximum firepower on a mech. The -1G carries an ER PPC and a withering three Gauss Rifles. Powered by a standard 200 rated engine and a standard number of double heat sinks, the Annihilator-1G solves the -1A's range problem handily.


Bonuses

Mech Quirk: Stabilized Weapon

-3 recoil with all weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout
ANH-1X
Annihilator.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Siege Mech
Stock Specifications
Hardpoints Ballistic: 6
Energy: 4
Support: 3
Speed 2/3/0
Firepower Max Damage: 375
Max Stability: 60
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 93
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Annihilator Stabilized Weapon (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Center Torso M Laser
M Laser
Left Torso CASE
Heat Sink (D)
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Right Torso CASE
Heat Sink (D)
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm LBX AC/10
Ammo LBX/10 SLUG
M Laser
S Pulse
Right Arm LBX AC/10
Ammo LBX/10 CLUSTER
M Laser
S Pulse


Description

The Annihilator-1X is a rare variant of the mech from the end of the Amaris Civil War. It looks a lot like the later -2A, carrying quad LB-10X Autocannons and a bevy of Medium, Small, and Small Pulse Lasers for backup. Unlike the later -2A though, the -1X is equipped with double heat sinks to let the autocannons sing far longer without heat issues.


Bonuses

Mech Quirk: Stabilized Weapon

-3 recoil with all weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout
ANH-2A
Annihilator.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Siege Mech
Stock Specifications
Hardpoints Ballistic: 8
Energy: 6
Speed 2/3/0
Firepower Max Damage: 348
Max Stability: 60
Max Heat: 0
Durability Armor: 1000
Structure: 766
Heat Efficiency Sinking: 68
Alpha: 76
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Annihilator Stabilized Weapon (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso M Pulse
M Pulse
Left Torso CASE
Heat Sink
Heat Sink
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Right Torso CASE
Heat Sink
Heat Sink
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm LBX AC/10
M Pulse
Right Arm LBX AC/10
M Pulse
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of the Star League in Exile. The -2A is the full powered Star League tech version of the Annihilator, armed with four LB 10-X Autocannons and four Medium Pulse Lasers.


Bonuses

Mech Quirk: Stabilized Weapon

-3 recoil with all weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
ANH-2G
Annihilator.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Siege Mech
Stock Specifications
Hardpoints Ballistic: 8
Speed 2/3/0
Firepower Max Damage: 200
Max Stability: 200
Max Heat: 0
Durability Armor: 1320
Structure: 766
Heat Efficiency Sinking: 40
Alpha: 25
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Annihilator Stabilized Weapon (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Ammo Light Gauss
Left Torso Light Gauss
Light Gauss
Right Torso Heat Sink
Heat Sink
Light Gauss
Left Arm Light Gauss
Right Arm Light Gauss
Left Leg Ammo Light Gauss
Ammo Light Gauss
Right Leg Ammo Light Gauss
Ammo Light Gauss


Description

Designed by a madman in the Marik military after salvaging an Annihilator from the Wolf's Dragoons, the ANH-2G proved weirdly able on the battlefield. Built on a custom redesigned Endo-Steel frame, the -2G takes a cue from the -1G in its love of Gauss Rifles. However, the -2G has a distinctly Marik twist: it carries 5 Light Gauss Rifles. A ton of ammo per gun gives it respectable, if not incredible, endurance. The greatest drawback to the design is a total lack of backup weaponry.


Bonuses

Mech Quirk: Stabilized Weapon

-3 recoil with all weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
ANH-GAUSS
Annihilator.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Siege Mech
Stock Specifications
Hardpoints Ballistic: 8
Energy: 2
Speed 2/3/0
Firepower Max Damage: 350
Max Stability: 100
Max Heat: 0
Durability Armor: 1080
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 45
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Annihilator Stabilized Weapon (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Left Torso Ammo Gauss
Ammo Gauss
Ammo Gauss
Ammo Gauss
Gauss Rifle (C)
Right Torso Gauss Rifle (C)
Gauss Rifle (C)
Left Arm Ammo Gauss
Ammo Gauss
Gauss Rifle (C)
Right Arm Ammo Gauss
Ammo Gauss
Gauss Rifle (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

Built on an Annihilator chassis, this customized variant carried a mammoth five Gauss Rifles, with altogether only eight tons of ammunition. While completely devastating, the mech is slow and comparatively poorly armored. Still, with the withering firepower of the Gauss Rifles, does it matter?


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Stabilized Weapon

-3 recoil with all weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
ANH-MB
Annihilator.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 7
Missile: 4
Speed 3/5/0
Firepower Max Damage: 486
Max Stability: 176
Max Heat: 0
Durability Armor: 1240
Structure: 766
Heat Efficiency Sinking: 96
Alpha: 178
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Annihilator Stabilized Weapon (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head ER M Laser
Center Torso ER M Laser
Ammo Streak SRM
Left Torso Heat Sink (D)
Ammo Streak SRM
Ammo Streak SRM
Streak SRM6
Streak SRM6
Right Torso Heat Sink (D)
Ammo Streak SRM
Ammo Streak SRM
Streak SRM6
Streak SRM6
Left Arm Heat Sink (D)
PPC
PPC
Right Arm Heat Sink (D)
PPC
PPC


Description

An upgraded Annihilator, possibly based on the ANH-1E, the Mean Baby proved an able and deadly gladiatorial design where enemies could not escape from it. A quartet each of PPCs and Streak SRM-6s provide withering firepower while twin ER Medium Lasers help cover closer range engagements. 16 DHS struggle in vain to keep it all cold while an XL 300-rated engine gives the Mean Baby unexpected speed.


Bonuses

Mech Quirk: Stabilized Weapon

-3 recoil with all weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The ANH-MB can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
ANH C
Annihilator.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Siege Mech
Stock Specifications
Hardpoints Ballistic: 6
Energy: 6
Speed 3/5/0
Firepower Max Damage: 600
Max Stability: 120
Max Heat: 0
Durability Armor: 1280
Structure: 766
Heat Efficiency Sinking: 72
Alpha: 144
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +2
Gyro Annihilator Stabilized Weapon (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Center Torso ER M Laser (C)
ER M Laser (C)
Left Torso Ultra AC/10 (C)
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Right Torso Ultra AC/10 (C)
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Left Arm ER M Laser (C)
Ultra AC/10 (C)
Right Arm ER M Laser (C)
Ultra AC/10 (C)


Description

A variant of the Annihilator that was built using only Clan technology, the Annihilator C increased its maximum speed to 54 kph. The 'Mech was armed with four Ultra Autocannon/10s and four ER Medium Lasers. The Ultra Autocannon/10s allowed the 'Mech to fire at twice the rate of a normal autocannon, allowing it to put as much fire out as if it was carrying eight regular autocannons.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Stabilized Weapon

-3 recoil with all weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout