Conjurer
WVR-IIC
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Not-Named Mech |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 2 Support: 3 |
Speed | 7/10/7 |
Firepower | Max Damage: 155 Max Stability: 12 Max Heat: 0 |
Durability | Armor: 760 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 84 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Jump Jet (S) Jump Jet (S) Ammo Streak SRM Streak SRM2 (C) Streak SRM2 (C) |
Right Torso | ER M Laser (C) ER M Laser (C) Jump Jet (S) Jump Jet (S) |
Right Arm | L Pulse (C) |
Description
The Conjurer is, in all but name, the Wolverine IIC. However, as that word is forbidden in Clan society, it was rebranded as the Conjurer. As befitting its status as a second-line 'Mech, the Conjurer uses a standard engine, though it is constructed on an Endo Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. The Conjurer uses a Large Pulse Laser that is quite accurate and effective at a respectable range. To back that up, it mounts paired ER Medium Lasers and Streak SRM-2s. Ten double heat sinks are able to keep heat under control, though a Conjurer can summon up a heat problem if pressed too hard.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
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WVR-IIC-2
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General Data | |
'Mech Type | Unknown Mech |
Class | ??? |
Weight | ??? |
Stock Role | Mech not found |
Stock Specifications | |
Hardpoints | |
Melee | |
Stock Equipment |
Description
No results
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
Mech not found
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