Thunder Hawk

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TDK-7KMA
Thunder Hawk.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Ranged Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Missile: 3
Support: 1
Speed 3/5/0
Firepower Max Damage: 260
Max Stability: 70
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 80
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Thunder Hawk Command Mech (Fixed)
Center Torso Ammo Gauss
Ammo Gauss
Left Torso Arrow IV
Right Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Left Arm M Laser
M Laser
Right Arm Gauss Rifle
M Laser
Left Leg Ammo ArrowIV
Ammo ArrowIV Inferno


Description

The Thunder Hawk was first built by Norse-Storm Battlemechs in 2771. Epitomizing the doctrine of firepower over maneuverability, the Thunder Hawk 7KMA drops one of the Gauss Rifles to mount an Arrow IV launcher, while a 300XL engine brings this arsenal to the battlefield at a stately 54 km/h. The use of an XL engine allows the Thunder Hawk to carry nearly as much armor as an Atlas.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
TDK-7S
Thunder Hawk.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Ranged Assault
Stock Specifications
Hardpoints Ballistic: 6
Energy: 4
Support: 1
Speed 3/5/0
Firepower Max Damage: 265
Max Stability: 90
Max Heat: 0
Durability Armor: 1480
Structure: 766
Heat Efficiency Sinking: 40
Alpha: 35
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Thunder Hawk Command Mech (Fixed)
Center Torso Ammo Gauss
Ammo Gauss
Left Torso Ammo Gauss
Gauss Rifle
Right Torso Ammo Gauss
Gauss Rifle
Right Arm Gauss Rifle
M Laser


Description

The Thunder Hawk was first built by Norse-Storm Battlemechs in 2771. Epitomizing the doctrine of firepower over maneuverability, the Thunder Hawk brings its three Gauss Rifles and 2 medium lasers to the battlefield at a stately 54 km/h. The 7S sacrifices 2 medium lasers, 2 tons of Gauss ammo and a ton of armor in order to mount a less fragile Light Fusion Engine.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
TDK-7Y
Thunder Hawk.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Ranged Assault
Stock Specifications
Hardpoints Ballistic: 6
Energy: 4
Support: 1
Speed 3/5/0
Firepower Max Damage: 279
Max Stability: 90
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 40
Alpha: 37
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Thunder Hawk Command Mech (Fixed)
Center Torso Ammo Gauss
Ammo Gauss
Left Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Right Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Left Arm M Pulse
Right Arm Gauss Rifle
M Pulse


Description

The Thunder Hawk was first built by Norse-Storm Battlemechs in 2771. Epitomizing the doctrine of firepower over maneuverability, the Thunder Hawk 7Y brings its three Gauss Rifles and 2 medium pulse lasers to the battlefield at a stately 54 km/h. The use of an XL engine allows the Thunder Hawk to carry nearly as much armor as an Atlas.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
TDK-7X
Thunder Hawk.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Ranged Assault
Stock Specifications
Hardpoints Ballistic: 6
Energy: 4
Support: 1
Speed 3/5/0
Firepower Max Damage: 305
Max Stability: 90
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 40
Alpha: 55
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Thunder Hawk Command Mech (Fixed)
Center Torso Ammo Gauss
Ammo Gauss
Left Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Right Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Left Arm M Laser
M Laser
Right Arm Gauss Rifle
M Laser


Description

The Thunder Hawk was first built by Norse-Storm Battlemechs in 2771. Epitomizing the doctrine of firepower over maneuverability, the Thunder Hawk brings its three Gauss Rifles and quartet of medium lasers to the battlefield at a stately 54 km/h. The use of an XL engine allows the Thunder Hawk to carry nearly as much armor as an Atlas.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
TDK-SPH
Thunder Hawk.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Missile: 3
Support: 1
Speed 3/5/0
Firepower Max Damage: 420
Max Stability: 95
Max Heat: 0
Durability Armor: 1610
Structure: 766
Heat Efficiency Sinking: 78
Alpha: 92
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head FCS Apollo
M Laser
Thunder Hawk Command Mech (Fixed)
Left Torso MRM40
Right Torso CASE II
Heat Sink (D)
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Ammo MRM Apollo
Ammo MRM Apollo
Ammo MRM Apollo
Ammo MRM Apollo
Left Arm M Laser
MRM40
Right Arm LBX AC/10


Description

Most Thunder Hawks are about big single-target damage with their bevy of Gauss Rifles. This one isn't. Called the SplatterHawk for the effect it has on enemy mechs and their contents, this Thunder Hawk leans hard into cluster weaponry sandblasting the target to pieces. Twin MRM-40s provide the core of the effect while a LB-10X Autocannon plays second-fiddle. A pair of lonely Medium Lasers provide ammoless firepower.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The TDK-SPH can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout