Swordsman

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SWD-1
Swordsman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Age of War Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 2
Support: 1
Speed 3/5/0
Firepower Max Damage: 105
Max Stability: 20
Max Heat: 0
Durability Armor: 402
Structure: 504
Heat Efficiency Sinking: 40
Alpha: 32
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Primitive Engine (Fixed)
Core 135
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Swordsman Rugged Structure (Fixed)
Armor Primitive Armor
Head Primitive Cockpit (Fixed)
Center Torso Heat Sink
Left Torso AC/5
Ammo AC/5
Heat Sink
Right Torso Heat Sink
Ammo LRM
LRM5
Left Arm M Laser
Right Arm M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Swordsman was an early Federated Suns medium-class BattleMech which was originally built in 2463 as House Davion's third in-house BattleMech design. The design was tainted by heavy use in the Davion Civil War of 2525-2540. Eventually, production ended and the design was relegated to the dustbin of history. However, in the 3060s, the mech was put back into production by House Davion to supplement their forces in the FedCom Civil War. The SWD-2 is the stock production design, mounting heavy armor and firepower for the tonnage: 7.5 tons of armor and a grab-bag mix of guns including an AC/5, LRM-5, SRM-4, two Medium Lasers, and a Small Laser.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions


Stock Loadout
Stock Loadout
SWD-2
Swordsman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Age of War Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 2
Support: 1
Speed 4/6/0
Firepower Max Damage: 152
Max Stability: 36
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 43
Alpha: 45
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 160
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Swordsman Improved Cooling (Fixed)
Left Torso AC/5
Ammo AC/5
Heat Sink
Right Torso Heat Sink
Ammo LRM
LRM5
Ammo SRM
SRM4
Left Arm M Laser
Right Arm M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Swordsman was an early Federated Suns medium-class BattleMech which was originally built in 2463 as House Davion's third in-house BattleMech design. The design was tainted by heavy use in the Davion Civil War of 2525-2540. Eventually, production ended and the design was relegated to the dustbin of history. However, in the 3060s, the mech was put back into production by House Davion to supplement their forces in the FedCom Civil War. The SWD-2 is the stock production design, mounting heavy armor and firepower for the tonnage: 7.5 tons of armor and a grab-bag mix of guns including an AC/5, LRM-5, SRM-4, two Medium Lasers, and a Small Laser.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions


Stock Loadout
Stock Loadout
SWD-3
Swordsman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Light Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 2
Support: 1
Speed 4/6/0
Firepower Max Damage: 115
Max Stability: 20
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 63
Alpha: 40
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 160
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Swordsman Improved Cooling (Fixed)
Left Torso CASE
Heat Sink (D)
Ammo LRM
Ammo LRM
UAC/5
Ammo UAC/5
Right Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
LRM10
Left Arm M Laser
Right Arm M Laser


Description

In the 3050s, the AFFS went looking for a new light trooper design to shore up their light mech forces. Though the design had been out of production for centuries, the Swordsman was floated as a good fit and was approved by First Prince Victor Davion. Thanks to newly rediscovered Star League technologies, the Swordsman SWD-3 benefits from endo-steel construction and double heat sink cooling. The weapons load is fairly mundane, with a UAC/5 and LRM-10 for long range engagements and a pair of Medium Lasers for close-range combat. CASE protects the mech's 3 tons of ammo. The SWD-3 was a fair success and prompted a handful of upgrades later on.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions


Stock Loadout
Stock Loadout
SWD-4
Swordsman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Light Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 2
Speed 4/6/0
Firepower Max Damage: 155
Max Stability: 20
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 63
Alpha: 72
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 160
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head ER M Laser
Swordsman Improved Cooling (Fixed)
Left Torso Ammo AC/5
CASE
Heat Sink (D)
LAC/5
Ammo LRM
Ammo LRM
Ammo SRM
Ammo SRM
Right Torso Heat Sink (D)
Heat Sink (D)
MML5
MML5
Left Arm ER M Laser
Right Arm ER M Laser
Heat Sink (D)


Description

After the success of the SWD-3, the AFFS commissioned the NAIS to construct a cutting-edge upgrade of the venerable Swordsman that incorporated the latest technology and that would give the Federated Suns the edge over its enemies. The NAIS came back to the military with this, the SWD-4. While it was not as cutting-edge as the AFFS originally desired, it was extremely effective in combat and the AFFS was pleased. The mech proved so effective that it was later put onto the open market and found many buyers among the small government and mercenary markets. Armed with a pair of MML-5s and a Light AC/5 as well as a triplet of ER Medium Lasers, the SWD-4 can engage at any range effectively.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions


Stock Loadout
Stock Loadout