Difference between revisions of "Mad Dog"

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(Clan quirk)
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'''Mech Quirk:''' Clan Mech
 
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
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'''Mech Quirk:''' Clan Mech
 
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
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'''Mech Quirk:''' Clan Mech
 
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
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'''Mech Quirk:''' Clan Mech
 
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
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'''Mech Quirk:''' Clan Mech
 
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
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'''Mech Quirk:''' Clan Mech
 
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  

Revision as of 04:50, 12 February 2021

MDD-Prime
Mad Dog.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 60T
Stock Role Flanking Support
Stock Specifications
Hardpoints Omni: 8
Speed 6/8/0
Firepower Max Damage: 340
Max Stability: 40
Max Heat: 0
Durability Armor: 815
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 144
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Left Torso Ammo LRM
LRM20 (C)
Right Torso Ammo LRM
LRM20 (C)
Left Arm L Pulse (C)
M Pulse (C)
Right Arm L Pulse (C)
M Pulse (C)


Description

The Mad Dog is a heavy Clan OmniMech used for long-range indirect fire support. With its ample firepower and decent speed of 86.4 km/h, it makes a highly mobile firing platform, and as such has spread to near ubiquity among the forces deployed by the Clans. For its fire support purposes, the Mad Dog is armed with twin shoulder-mounted LRM-20 missile racks, which allow the 'Mech to inflict heavy damage on any opponent it may target, though limited ammo is a concern. The Mad Dog is also more than capable of going on the offensive, mounting dual large and medium-sized pulse lasers, one on each arm.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
MDD-A
Mad Dog.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 60T
Stock Role Flanking Support
Stock Specifications
Hardpoints Omni: 8
Speed 6/8/0
Firepower Max Damage: 444
Max Stability: 134
Max Heat: 0
Durability Armor: 815
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 152
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Left Torso Ammo SRM
Ammo SRM
SRM6 (C)
SRM6 (C)
SRM6 (C)
Right Torso Ammo SRM
Ammo SRM
SRM6 (C)
SRM6 (C)
SRM6 (C)
Left Arm LBX AC/5 (C)
Ammo LBX/5 CLUSTER
Ammo LBX/5 SLUG
Right Arm ER PPC (C)


Description

The Mad Dog is a heavy Clan OmniMech used for long-range indirect fire support. With its ample firepower and decent speed of 86.4 km/h, it makes a highly mobile firing platform, and as such has spread to near ubiquity among the forces deployed by the Clans. The Mad Dog A can bring devastating fire on targets at any range, mounting an ER PPC and an LB 5-X AC, with which it can easily cripple enemies from long range. Should it get close enough, its six SRM-6 racks ensure the demise of nearly any foe.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
MDD-B
Mad Dog.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 60T
Stock Role Flanking Support
Stock Specifications
Hardpoints Omni: 8
Speed 6/8/0
Firepower Max Damage: 415
Max Stability: 56
Max Heat: 0
Durability Armor: 815
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 166
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Left Torso Artemis IV FCS
Ammo LRM ARTIV
LRM20 (C)
Right Torso Ammo Streak SRM
Streak SRM6 (C)
Streak SRM6 (C)
Left Arm ER L Laser (C)
ER L Laser (C)
Right Arm M Pulse (C)
M Pulse (C)
M Pulse (C)


Description

The Mad Dog is a heavy Clan OmniMech used for long-range indirect fire support. With its ample firepower and decent speed of 86.4 km/h, it makes a highly mobile firing platform, and as such has spread to near ubiquity among the forces deployed by the Clans. A more general purpose configuration, the Mad Dog B mounts more laser weaponry, with two ER Large Lasers in the left arm, and three Medium Pulse Lasers in the other. For additional long-range firepower, the Mad Dog B mounts only one LRM-20 having replaced the other with two Streak SRM-6 launchers.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
MDD-C
Mad Dog.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 60T
Stock Role Flanking Support
Stock Specifications
Hardpoints Omni: 8
Speed 6/8/0
Firepower Max Damage: 130
Max Stability: 40
Max Heat: 0
Durability Armor: 815
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 18
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Left Arm Ammo Gauss
Ammo Gauss
Gauss Rifle (C)
Right Arm Ammo Gauss
Ammo Gauss
Gauss Rifle (C)


Description

The Mad Dog is a heavy Clan OmniMech used for long-range indirect fire support. With its ample firepower and decent speed of 86.4 km/h, it makes a highly mobile firing platform, and as such has spread to near ubiquity among the forces deployed by the Clans. The Mad Dog C greatly differs from the other configurations, having replaced its entire weapon load with two massive Gauss Rifles for a powerful long-range punch.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
MDD-D
Mad Dog.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 60T
Stock Role Flanking Support
Stock Specifications
Hardpoints Omni: 10
Speed 6/8/0
Firepower Max Damage: 358
Max Stability: 48
Max Heat: 0
Durability Armor: 815
Structure: 496
Heat Efficiency Sinking: 78
Alpha: 152
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso M Pulse (C)
M Pulse (C)
Left Torso ATM 12 (C)
Ammo ATM
Ammo ATM ER
Ammo ATM HE
Right Torso ATM 12 (C)
Ammo ATM
Ammo ATM ER
Ammo ATM HE
Left Arm ER M Laser (C)
ER S Laser (C)
Right Arm ER M Laser (C)
ER S Laser (C)
Heat Sink Double (C)


Description

The Mad Dog is a heavy Clan OmniMech used for long-range indirect fire support. With its ample firepower and decent speed of 86.4 km/h, it makes a highly mobile firing platform, and as such has spread to near ubiquity among the forces deployed by the Clans. This variant uses a pair of ATM 12s that are powerful at all ranges. It also uses paired ER Medium Lasers, Medium Pulse Lasers, and ER Small Lasers. An extra heat sink helps to keep heat levels under some control.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
MDD-H
Mad Dog.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 60T
Stock Role Flanking Support
Stock Specifications
Hardpoints Omni: 8
Speed 6/8/0
Firepower Max Damage: 350
Max Stability: 30
Max Heat: 0
Durability Armor: 815
Structure: 496
Heat Efficiency Sinking: 120
Alpha: 157
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Left Torso Artemis IV FCS
Heat Sink Double (C)
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15 (C)
Right Torso Artemis IV FCS
Heat Sink Double (C)
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15 (C)
Left Arm Heat Sink Double (C)
Heavy M Laser (C)
Heavy M Laser (C)
Heavy M Laser (C)
Right Arm Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heavy L Laser (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

The Mad Dog is a heavy Clan OmniMech used for long-range indirect fire support. With its ample firepower and decent speed of 86.4 km/h, it makes a highly mobile firing platform, and as such has spread to near ubiquity among the forces deployed by the Clans. Built with new Heavy Laser technology, the Mad Dog H downgrades the LRM-20 launchers to LRM-15s, so it can mount it's arsenal of a Heavy Large Laser and three Heavy Medium Lasers, making it much more capable at close range.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout