Difference between revisions of "Jump Turbines"

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(Added FOTM info)
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'''Equipped Effects:'''
 
'''Equipped Effects:'''
 
* Jump capacity 1
 
* Jump capacity 1
* Produces 3 heat on activation
+
* Produces 3 heat per hex jumped
 
* -3 heat per turn
 
* -3 heat per turn
  
Line 66: Line 66:
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
 
* Jump capacity 1
 
* Jump capacity 1
* Produces 3 heat on activation
+
* Produces 3 heat per hex jumped
 
* -3 heat per turn
 
* -3 heat per turn
  

Revision as of 22:51, 15 February 2022

LAM Jump Turbines are a specialized kind of jump jet, only compatible with Land-Air Mech systems and engines. In addition to being standard jump jets when in BattleMech mode, they provide increased thrust and lift in AirMech mode, assisting the LAM in its high speed maneuvering.

Jump Turbine (S)

Manufacturer: Generic
Tonnage: 0.5
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 30,000
Gear ID: Gear_JumpJet_Generic_LAM


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat per hex jumped
  • -3 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
  • Fits on 'mechs in the 10-55t range

Found On These 'Mechs:


Jump Turbine (H)

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 30,000
Gear ID: Gear_JumpJet_Heavy_LAM


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat per hex jumped
  • -3 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed
  • Fits on 'mechs in the 60-85t range

Found On These 'Mechs:


Jump Turbine (SH)

This is a unique Jump Turbine designed for the Monster LAM

Manufacturer: Generic
Tonnage: 5
Critical Slots: 2
Install Location: CT/LT/RT/LL/RL
Value: 30,000
Gear ID: Gear_JumpJet_Superheavy_LAM


Equipped Effects:

  • Jump capacity 1.5
  • Produces 6 heat on activation
  • -3 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed
  • Fits on 150t 'mechs

Found On These 'Mechs: