Difference between revisions of "Jump Turbines"

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(Added FOTM info)
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'''Equipped Effects:'''
 
'''Equipped Effects:'''
 
* Jump capacity 1
 
* Jump capacity 1
* Produces 3 heat on activation.
+
* Produces 3 heat on activation
* -3 heat per turn.
+
* -3 heat per turn
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Equipped effects disabled.
+
* DESTROYED: Equipped effects disabled
  
 
'''Notes:'''
 
'''Notes:'''
 
* Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
 
* Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
* Fits on 'mechs in the 10-55t range.
+
* Fits on 'mechs in the 10-55t range
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_JumpJet_Generic_LAM}}
  
 
=== Jump Turbine (H) ===
 
=== Jump Turbine (H) ===
Line 64: Line 66:
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
 
* Jump capacity 1
 
* Jump capacity 1
* Produces 3 heat on activation.
+
* Produces 3 heat on activation
* -3 heat per turn.
+
* -3 heat per turn
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Equipped effects disabled.
+
* DESTROYED: Equipped effects disabled
  
 
'''Notes:'''
 
'''Notes:'''
* Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
+
* Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed
* Fits on 'mechs in the 60-85t range.
+
* Fits on 'mechs in the 60-85t range
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_JumpJet_Heavy_LAM}}
  
 
=== Jump Turbine (SH) ===
 
=== Jump Turbine (SH) ===
Line 101: Line 105:
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
 
* Jump capacity 1.5
 
* Jump capacity 1.5
* Produces 6 heat on activation.
+
* Produces 6 heat on activation
* -3 heat per turn.
+
* -3 heat per turn
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Equipped effects disabled.
+
* DESTROYED: Equipped effects disabled
  
 
'''Notes:'''
 
'''Notes:'''
* Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
+
* Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed
* Fits on 150t 'mechs.
+
* Fits on 150t 'mechs
 +
 
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_JumpJet_Superheavy_LAM}}
  
 
[[Category:Jump Jets]]
 
[[Category:Jump Jets]]

Revision as of 07:55, 10 December 2021

LAM Jump Turbines are a specialized kind of jump jet, only compatible with Land-Air Mech systems and engines. In addition to being standard jump jets when in BattleMech mode, they provide increased thrust and lift in AirMech mode, assisting the LAM in its high speed maneuvering.

Jump Turbine (S)

Manufacturer: Generic
Tonnage: 0.5
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 30,000
Gear ID: Gear_JumpJet_Generic_LAM


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat on activation
  • -3 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
  • Fits on 'mechs in the 10-55t range

Found On These 'Mechs:


Jump Turbine (H)

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 30,000
Gear ID: Gear_JumpJet_Heavy_LAM


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat on activation
  • -3 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed
  • Fits on 'mechs in the 60-85t range

Found On These 'Mechs:


Jump Turbine (SH)

This is a unique Jump Turbine designed for the Monster LAM

Manufacturer: Generic
Tonnage: 5
Critical Slots: 2
Install Location: CT/LT/RT/LL/RL
Value: 30,000
Gear ID: Gear_JumpJet_Superheavy_LAM


Equipped Effects:

  • Jump capacity 1.5
  • Produces 6 heat on activation
  • -3 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed
  • Fits on 150t 'mechs

Found On These 'Mechs: