Difference between revisions of "Lupus"

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m (Punch fix)
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<tabs>
 
<tabs>
 
<tab name="LUPUS-PRIME">
 
<tab name="LUPUS-PRIME">
 
+
{{AutoInfoboxVariant|LUPUS-PRIME
{{InfoboxVariant
+
|speed = 6/8/6
|variantname = LUPUS-PRIME
 
|image = Lupus.png
 
|mechtype = Clan OmniMech
 
|class = Heavy
 
|weight = 60T
 
|stock role = Early OmniMech
 
|omni = 8
 
|speed = 6/9/6
 
|maxdamage = 220
 
|maxstability = 40
 
|armor = 895
 
|structure = 476
 
|heatsinking = 66
 
|alphaheat = 84
 
|kickdamage = 60
 
|punchdamage = 30
 
|enginetype = Standard (Fixed)
 
|coresize = 300 (Fixed)
 
|heatsinkkit = Clan Double Heat Sinks
 
|ecooling = +1 (Fixed)
 
|gyro = OmniMech (Fixed)
 
|structuretype = Clan Endo-Steel (Fixed)
 
|armortype = Clan Ferro-Fibrous (Fixed)
 
|headequip1 =  None
 
|ctequip1 = Jump Jet (H)
 
|ltequip1 = LRM20 (C)
 
|ltequip2 = Jump Jet (H)
 
|ltequip3 = Jump Jet (H)
 
|ltequip4 = Ammo LRM
 
|ltequip5 = Ammo LRM
 
|rtequip1 = LRM20 (C)
 
|rtequip2 = Jump Jet (H)
 
|rtequip3 = Jump Jet (H)
 
|rtequip4 = Ammo LRM
 
|rtequip5 = Guardian ECM (C)
 
|laequip1 = Omnipod Lower Arm
 
|laequip2 = Omnipod Hand
 
|laequip3 = ER M Laser (C)
 
|raequip1 = Omnipod Lower Arm
 
|raequip2 = Omnipod Hand
 
|raequip3 = ER M Laser (C)
 
|llequip1 = None
 
|rlequip1 = None
 
 
}}
 
}}
 
 
===Description===
 
===Description===
The Lupus OmniMech was Clan Coyote's follow-up to the Coyotl. This heavy Omni was able to keep pace with an early Griffin and carried more armor protection as well. The primary configuration of the Lupus replaces the Archer and Bombardier 'Mechs: a pair of LRM-20 launchers with Artemis IV guidance allows the warrior to destroy a foe before they can reach close range. The Lupus Prime also carries a set of jump jets which allowed a smart warrior the opportunity to hold the range open. A mere three tons of ammunition allows for only a brief engagement. Should the enemy close with the Lupus all is not lost, the ER Medium Laser in each arm allow the Lupus to slice off armor and the ECM Suite makes the Lupus Prime more difficult to target.
+
{{MechDetails|LUPUS-PRIME}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan OmniMech
+
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
  
  
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===Factions===
 
===Factions===
The LUPUS-PRIME can be found with these forces:
+
{{MechFactions|LUPUS-PRIME}}
 
 
* Clan Ghost Bear
 
* Clan Jade Falcon
 
* Clan Wolf
 
  
  
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|}
 
|}
 
</tab>
 
</tab>
 
 
<tab name="LUPUS-A">
 
<tab name="LUPUS-A">
 
+
{{AutoInfoboxVariant|LUPUS-A
{{InfoboxVariant
+
|speed = 6/8/0
|variantname = LUPUS-A
 
|image = Lupus.png
 
|mechtype = Clan OmniMech
 
|class = Heavy
 
|weight = 60T
 
|stock role = Early OmniMech
 
|omni = 8
 
|speed = 6/9/0
 
|maxdamage = 235
 
|maxstability = 40
 
|armor = 895
 
|structure = 476
 
|heatsinking = 66
 
|alphaheat = 83
 
|kickdamage = 60
 
|punchdamage = 30
 
|enginetype = Standard (Fixed)
 
|coresize = 300 (Fixed)
 
|heatsinkkit = Clan Double Heat Sinks
 
|ecooling = None
 
|gyro = OmniMech (Fixed)
 
|structuretype = Clan Endo-Steel (Fixed)
 
|armortype = Clan Ferro-Fibrous (Fixed)
 
|headequip1 =  None
 
|ctequip1 = ER M Laser (C)
 
|ltequip1 = Heat Sink Double (C)
 
|rtequip1 = None
 
|laequip1 = Omnipod Lower Arm
 
|laequip2 = Omnipod Hand
 
|laequip3 = ER M Laser (C)
 
|laequip4 = L Pulse (C)
 
|raequip1 = Omnipod Lower Arm
 
|raequip2 = Omnipod Hand
 
|raequip3 = Ultra AC/10 (C)
 
|raequip4 = Ammo UAC/10
 
|raequip5 = Ammo UAC/10
 
|raequip6 = Ammo UAC/10
 
|llequip1 = None
 
|rlequip1 = None
 
 
}}
 
}}
 
 
===Description===
 
===Description===
The Lupus OmniMech was Clan Coyote's follow-up to the Coyotl. This heavy Omni was able to keep pace with an early Griffin and carried more armor protection as well. This configuration was used for direct fire support roles. A Large Pulse Laser in one arm supported an Ultra AC/10 in the other. A pair of ER Medium Lasers gave the Lupus A additional firepower in case the 'Mech went through all 30 reloads for the autocannon. Twelve double heat sinks kept the heat manageable.
+
{{MechDetails|LUPUS-A}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan OmniMech
+
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
  
  
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===Factions===
 
===Factions===
The LUPUS-A can be found with these forces:
+
{{MechFactions|LUPUS-A}}
 
 
* Clan Ghost Bear
 
* Clan Jade Falcon
 
* Clan Wolf
 
  
  
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|}
 
|}
 
</tab>
 
</tab>
 
 
<tab name="LUPUS-B">
 
<tab name="LUPUS-B">
 
+
{{AutoInfoboxVariant|LUPUS-B
{{InfoboxVariant
+
|speed = 6/8/0
|variantname = LUPUS-B
 
|image = Lupus.png
 
|mechtype = Clan OmniMech
 
|class = Heavy
 
|weight = 60T
 
|stock role = Early OmniMech
 
|omni = 9
 
|speed = 6/9/0
 
|maxdamage = 270
 
|maxstability = 25
 
|armor = 895
 
|structure = 476
 
|heatsinking = 60
 
|alphaheat = 114
 
|kickdamage = 60
 
|punchdamage = 30
 
|enginetype = Standard (Fixed)
 
|coresize = 300 (Fixed)
 
|heatsinkkit = Clan Double Heat Sinks
 
|ecooling = None
 
|gyro = OmniMech (Fixed)
 
|structuretype = Clan Endo-Steel (Fixed)
 
|armortype = Clan Ferro-Fibrous (Fixed)
 
|headequip1 =  None
 
|ctequip1 = ER S Laser (C)
 
|ltequip1 = M Pulse (C)
 
|ltequip2 = ER S Laser (C)
 
|ltequip3 = Ammo LBX/20 Cluster
 
|ltequip4 = Ammo LBX/20 Slug
 
|ltequip5 = Ammo LBX/20 Slug
 
|rtequip1 = LBX AC/20 (C)
 
|rtequip2 = M Pulse (C)
 
|laequip1 = Omnipod Lower Arm
 
|laequip2 = Omnipod Hand
 
|laequip3 = ER M Laser (C)
 
|raequip1 = Omnipod Lower Arm
 
|raequip2 = Omnipod Hand
 
|raequip3 = ER M Laser (C)
 
|llequip1 = None
 
|rlequip1 = None
 
 
}}
 
}}
 
 
===Description===
 
===Description===
The Lupus OmniMech was Clan Coyote's follow-up to the Coyotl. This heavy Omni was able to keep pace with an early Griffin and carried more armor protection as well. This version also used an autocannon, but it was a massive LB 20-X AC with three tons of ammunition. This was supported by a pair each of Medium Pulse Lasers, ER Small Lasers, and ER Medium Lasers. This variant carried eleven double heat sinks.
+
{{MechDetails|LUPUS-B}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan OmniMech
+
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
  
  
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===Factions===
 
===Factions===
The LUPUS-B can be found with these forces:
+
{{MechFactions|LUPUS-B}}
 
 
* Clan Ghost Bear
 
* Clan Jade Falcon
 
* Clan Wolf
 
  
  
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|}
 
|}
 
</tab>
 
</tab>
 
 
</tabs>
 
</tabs>

Revision as of 06:37, 1 February 2021

LUPUS-PRIME
Lupus.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 60T
Stock Role Early Omnimech
Stock Specifications
Hardpoints Omni: 8
Speed 6/8/6
Firepower Max Damage: 220
Max Stability: 40
Max Heat: 0
Durability Armor: 860
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 86
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Jump Jet (H)
Left Torso Artemis IV FCS
Jump Jet (H)
Jump Jet (H)
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20 (C)
Right Torso Artemis IV FCS
ECM Suite (C)
Jump Jet (H)
Jump Jet (H)
Ammo LRM ARTIV
LRM20 (C)
Left Arm ER M Laser (C)
Right Arm ER M Laser (C)


Description

The Lupus OmniMech was Clan Coyote's follow-up to the Coyotl. This heavy Omni was able to keep pace with an early Griffin and carried more armor protection as well. The primary configuration of the Lupus replaces the Archer and Bombardier 'Mechs: a pair of LRM-20 launchers with Artemis IV guidance allows the warrior to destroy a foe before they can reach close range. The Lupus Prime also carries a set of jump jets which allowed a smart warrior the opportunity to hold the range open. A mere three tons of ammunition allows for only a brief engagement. Should the enemy close with the Lupus all is not lost, the ER Medium Laser in each arm allow the Lupus to slice off armor and the ECM Suite makes the Lupus Prime more difficult to target.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
LUPUS-A
Lupus.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 60T
Stock Role Early Omnimech
Stock Specifications
Hardpoints Omni: 6
Speed 6/8/0
Firepower Max Damage: 175
Max Stability: 15
Max Heat: 0
Durability Armor: 860
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 81
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso ER M Laser (C)
Left Torso Heat Sink Double (C)
Right Torso Heat Sink Double (C)
Left Arm ER M Laser (C)
L Pulse (C)
Right Arm Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
UAC/10 (C)


Description

The Lupus OmniMech was Clan Coyote's follow-up to the Coyotl. This heavy Omni was able to keep pace with an early Griffin and carried more armor protection as well. This configuration was used for direct fire support roles. A Large Pulse Laser in one arm supported an Ultra AC/10 in the other. A pair of ER Medium Lasers gave the Lupus A additional firepower in case the 'Mech went through all 30 reloads for the autocannon. Twelve double heat sinks kept the heat manageable.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
LUPUS-B
Lupus.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 60T
Stock Role Early Omnimech
Stock Specifications
Hardpoints Omni: 8
Speed 6/8/0
Firepower Max Damage: 266
Max Stability: 25
Max Heat: 0
Durability Armor: 860
Structure: 496
Heat Efficiency Sinking: 66
Alpha: 108
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso ER S Laser (C)
Left Torso ER S Laser (C)
Heat Sink Double (C)
Ammo LBX/20 CLUSTER
Ammo LBX/20 SLUG
Ammo LBX/20 SLUG
M Pulse (C)
Right Torso LBX AC/20 (C)
M Pulse (C)
Left Arm ER M Laser (C)
Right Arm ER M Laser (C)


Description

The Lupus OmniMech was Clan Coyote's follow-up to the Coyotl. This heavy Omni was able to keep pace with an early Griffin and carried more armor protection as well. This version also used an autocannon, but it was a massive LB 20-X AC with three tons of ammunition. This was supported by a pair each of Medium Pulse Lasers, ER Small Lasers, and ER Medium Lasers. This variant carried eleven double heat sinks.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout