Difference between revisions of "Piranha"

From BTAWiki
Jump to navigation Jump to search
m (Bot: Adding category Clan Mechs)
m (Bot: Adding category 20 Ton Mechs)
Line 20: Line 20:
  
 
[[Category:Clan Mechs]]
 
[[Category:Clan Mechs]]
 +
[[Category:20 Ton Mechs]]

Revision as of 07:46, 11 June 2021

PIR-1
Piranha.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Harrasser
Stock Specifications
Hardpoints
Speed 9/14/0
Firepower Max Damage: 138
Max Stability: 12
Max Heat: 0
Durability Armor: 320
Structure: 166
Heat Efficiency Sinking: 60
Alpha: 71
Melee Kick: 20
Punch: 10
Stock Equipment
Engine XL Engine (C)
Core 180
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Center Torso ER S Laser (C)
Heat Sink Double (C)
Left Torso MG (C)
MG (C)
MG (C)
MG (C)
MG (C)
MG (C)
Ammo MG [Half]
Right Torso MG (C)
MG (C)
MG (C)
MG (C)
MG (C)
MG (C)
Ammo MG [Half]
Left Arm ER M Laser (C)
Right Arm ER M Laser (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

The Piranha was developed by Clan Diamond Shark shortly before the Battle of Tukayyid to combat Inner Sphere conventional infantry and light vehicles. The Piranha is protected mostly by its speed, though it does mount four tons of armor. The Piranha's main threat is its twelve Machine Guns, such a large array allows the 'Mech to chew through an opponent's rear armor almost instantly. For work against hardened targets, the Piranha mounts a pair of ER Medium Lasers and a single ER Small Laser.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout